engine

C4 Engine 1.5.2
One of the most technologically advanced 3D game engines available. more>>
One of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms. Its architecture is the product of four years of careful and clean design led by computer graphics author Eric Lengyel, making it one of the easiest and trouble-free engines to program.
The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more.
Arcade Engine 2.0
Arcade Engine - Collision detection & complex paths plugin for Revolution more>>
Build a shoot-em-up in an afternoon! Advanced collision detection and complex paths are a snip using this invaluable addition to the Revolution repertoire. Spin it, bounce it, shoot it off the wall, youll have more fun with the demo than anyone should with a programming tool.
Arcade engine is great for teaching and learning too - let it loose in a classroom and watch students learn by having fun. Spice up your multimedia project with Arcade Engine. This is a Revolution plugin no developer should be without.
Featuring - Powerful collision detection routines - Linear movement - Polygonal movement - Circular movement - Elliptical movement - Ability to alter speeds and movement at any time under full control.
Enhancements:
- Ease in/ease out motion effects.
- Tell objects to move from one location to another with flexible acceleration and deceleration of objects.
- 3D Wireframe objects.
- Display wireframes built from 3d points with a single call, and manipulate them along the X, Y, and Z axes.
- Isometric drawing.
- Enhanced line and box objects in isometric view can be easily generated for isometric games, simulations and charting.
- Callback messages for constrained controls.
- Constrained controls can accept callback messages; allowing interactive, customized visual controls such as sliders that change while dragged.
- Improvements to image-based collision handling, constrained controls and easier to use documentation.
Magic Engine 1.0pr10
MagicEngine is a PC-Engine console emulator more>>
The PC-Engine - also known as the TurboGrafx-16 in the USA, was a nice little machine made by NEC. The first model came out in 1987 followed one year later by a CD extension that made the PC-Engine the first console to have CD games.
Magic Engine is quite an impressive machine, with good graphic capacities (16-bit video processor, 512 colors, 64 sprites) and a fast and powerful 8-bit CPU. It also had a very good game collection, with unique and high quality games.
And even today some PC-Engine games are still without an equivalent on modern consoles. Of course if you only enjoy 3-D games, well, the PC-Engine may disappoint you a bit, but if you love good old 2-D games, especially shootem up, give it a try, it really has some excellent games!
But we are sure that you already know all that. Go find those PC-Engine CD-ROMs that you stored in a cupboard a few years ago, remove the dust on them, and go downloading MagicEngine!
Main features:
- full HuCard emulation!
- full SuperGrafx emulation!
- full CD-ROM and Super CD-ROM emulation! (with a custom System Card - no BIOS ROM needed)
- full Arcade Card emulation!
- very accurate and fast emulation!
- game save/load feature!
- nice and easy to use graphical user interface!
- five players mode - fully configurable!
Animation Engine 2.1
Animation Engine - makes advanced collision detection and complex motion paths a snip more>>
Animation Engine from Malte Brill of Derbrill, makes advanced collision detection and complex motion paths a snip!
Spin it, bounce it, shoot it off the walls - Youll have more fun with the demo than anyone should with a programming tool!
Main features:
- Ease in/ease out motion effects. Tell objects to move from one location to another with flexible acceleration and deceleration of objects.
- 3D Wireframe objects. Display wireframes built from 3d points with a single call, and manipulate them along the X, Y, and Z axes.
- Isometric drawing. Enhanced line and box objects in isometric view can be easily generated for isometric games, simulations and charting.
- Callback messages for constrained controls. Constrained controls can accept callback messages; allowing interactive, customized visual controls such as sliders that change while dragged.
- Improvements to image-based collision handling, constrained controls and easier to use documentation.
Enhancements:
- ncludes fixes of all reported bugs, as well as a new function to enable you to grow or shrink text sizes in field.
Magic Engine 1.0pr10.3
Magic Engine brings a comprehensive and easy-to-use PC-Engine console emulator. more>>
Magic Engine 1.0pr10.3 brings a comprehensive and easy-to-use PC-Engine console emulator. The PC-Engine - also known as the TurboGrafx-16 in the USA, was a nice little machine made by NEC. The first model came out in 1987 followed one year later by a CD extension that made the PC-Engine the first console to have CD games.
This was quite an impressive machine, with good graphic capacities (16-bit video processor, 512 colors, 64 sprites) and a fast and powerful 8-bit CPU. It also had a very good game collection, with unique and high quality games. And even today some PC-Engine games are still without an equivalent on modern consoles. Of course if you only enjoy 3-D games, well, the PC-Engine may disappoint you a bit, but if you love good old 2-D games, especially shootem up, give it a try, it really has some excellent games!
This version is based on the latest Windows version and includes some extra goodies from MagicEngine-FX and some Mac only features:
Major Features:
- Improved UI
- Smooth integration with OS X
- Eject CDs and control the CD-ROM disk speed from the UI
- Different video settings for windowed and fullscreen modes
- Two different fullscreen modes
- Improved scanlines
- Save states and backup RAM files compatible with the Windows version
- Nice dialog to install the key file
- Fixed the font path problem in OS X 10.5
- Fixed a configuration problem when multiple different gamepads were connected
- Added a new fullscreen resolution (same as desktop)
- Fixed a bug in the video settings panel
- Fixed a memory bug that could crash the program
- Added a French translation of the OS X menu
Requirements:
- Mac OS X 10.4 or later
- GeForce 2/ATI Radeon 7000 or similar video card.
e-CryptIt Engine 9.0.2
e-CryptIt Engine is a REALbasic plug-in for encoding/decoding file types more>>
e-CryptIt Engine is as fast and compact as possible.
We hope that our efforts will be proven to be successful by delivering to you highest possible performance.
Main features:
- Encryption:
- e-CryptIt - (Chained)
- Blowfish ECB unchained mode(64 bit blocks - up to 448 bit key)
- Blowfish CBC chained mode(64 bit blocks - up to 448 bit key)
- Twofish ECB unchained mode(128 bit blocks - 128,192 and 256 bit keys)
- Twofish CBC chained mode(128 bit blocks - 128,192 and 256 bit keys)
- Twofish CFB1 chained mode(128 bit blocks - 128,192 and 256 bit keys)
- AES ECB unchained mode(128 bit blocks - 128,192 and 256 bit keys)
- AES CBC chained mode(128 bit blocks - 128,192 and 256 bit keys)
- Serpent ECB unchained mode(128 bit blocks - up to 256 bit keys)
- Serpent CBC chained mode(128 bit blocks - up to 256 bit keys)
- Encoding/Decoding:
- e-CryptIt Flexible
- Base64
- Base64 for MIME
- BinHex
- BinHexEncoderStream
- MacBinary III
- MacBinary III Stream
- AppleSingle / Double
- AppleSingleEncoderStream
- AppleSingleDecoderStream
- UUCoding
- YEncDecoder
- YEncEncoder
- Compression:
- Zip on strings
- Zip on filestreams (.gz format) **
- Checksums:
- CRC16
- CRC32
- Adler32
- Hashing:
- MD5
- SHA
- SHA1
- SHA_256
- SHA_384
- SHA_512
- Keyed-Hashing:
- HMAC-MD5
- HMAC-SHA1.
Enhancements:
- Fixed a Linker error with the Serpent algorithm on Linux systems
- Made minor adjustments with the Base64Stream.
HIARCS chess engine 11.1
HIARCS chess engine - The strongest and best-featured chess software more>>
This gives Macintosh owners the strongest chess engine ever and best features for chess play and analysis on both Intel and Power PC (G3/G4/G5) Macintosh computers with the full world championship strength single and multiprocessor/core chess engines.
The HIARCS 11 chess engines can also be used with other good chess GUIs on the Macintosh like Shredder, Jose and Scatha.
Main features:
- The new premier HIARCS 11.1 single and multiprocessor chess engine in UCI form
- Clearly the strongest chess program ever sold for Macintosh computers
- Universal binary supporting all Intel and PowerPC Macintosh computers
- Suitable for all players from beginner (1250 Elo) to World Championship strength and beyond - 2900 Elo
- strength!
- Can play at any chess standard (1250-2900 Elo) you set in Elo rating points challenging all players
- Unlimited levels and time controls: Casual, Blitz, Active, Fischer and Tournament Tournament book with the latest opening theory for study and preparation
- Nalimov tablebase support of up to 6 pieces for perfect play in the endgame
- New Sigma Chess 6.1.4 Graphical User Interface with new features like MultiPV
- Monitors your play, measures your progress with Elo history graph and statistics
- Sigma Chess now support engine-engine matches and multiPV display!
- Sigma Chess GUI game collections (PGN & EPD) and HTML web page export
- Sigma Chess high resolution, colour graphics with 2D/3D boards and multiple piece styles
HIARCS chess engine is considered as the strongest chess software for Apple Macintosh computersLicense:Shareware
StuffIt Engine SDK 12.0.2
Developer API to support StuffIt archives more>> Developer API to support StuffIt archives
The StuffIt Engine SDK allows you to add the power of StuffIt to all your software solutions. Supporting all major compression, archive, and encoding file formats, the StuffIt SDK gives you the power to add compression and decompression tasks directly to your Macintosh application.
Saves and restores item comments - retains Get Info comments on Macintosh files and folders. Ensure that every file remains entact.
The StuffIt Engine SDK is MacBinary III compliant as it supports the latest MacBinary standard. It also provides HFS+ support - saves and restores all new HFS+ file info, including long file names.
Disk image support - includes ability to mount ShrinkWrap and Apples Disk Copy disk images. Makes sharing or distributing information easier for your users.
Main features:>
- Lossless compression of single or multiple files.
- Variable compression ratios to maximize compression or speed.
- Greater compression than zip on standard compression tests.
- Unicode and two-byte language support to assure broad international support.
- FREE Expander client for Windows, Macintosh, Linux, and Solaris with a large installed base on Mac and Windows. Aladdins StuffIt Expander is freeware not shareware like many of its competitors.
- Self-extracting archives for either Windows or Macintosh.
Enhancements:
- The 12.0 version of the StuffIt SDK added specific file format compressors to the sitx format to support the following file types: jpeg, mp3, bmp, gif, png, tiff, pdf, psd, jpeg2k, jpeg lossless, pict, ptt5 and pxm.
- Also in 12.0, a zip content recompression option was added to the sitx format. This allows the ability to recompress a zip archives content when it is added to a sitx archive. This results in a better overall compression ratio. On expansion the zip archive is reconstructed.
- The Carbon version of the SDK (Version A) that was deprecated in 11.0 is no longer included in the distribution.
Lasso Web Data Engine 3.6.6.2
Lasso Web Data Engine includes new documentation with significant enhancements to discussions of methodology, Inlines, security, code examples and more more>> <<less

Yahoo! Widget Engine 4.5.2
Bring life to your desktop with fun, stylish, and useful Yahoo! Widgets. more>> <<less
Plug-in Engine & Factory 1.1
Plug-in Engine & Factory is designed to meet all your needs of building Plug-ins for your REALbasic applications, no extensions required. more>>
Plug-in Engine & Factory 1.1 is designed to meet all your needs of building Plug-ins for your REALbasic applications, no extensions required.
The Plug-in Engine is a tight kernel for loading compiled plug-ins from the Plug-in Factory. Any application that contains the Plug-in Engine can auto load and run custom plug-ins that can either be sold separately or downloaded directly from a web server into your existing applications.
Requirements:
- Mac OS X 10.2 or later
- REALbasic Standard Edition 5.x or later.
Aladdin StuffIt Engine SDK 6.5.1
Aladdin StuffIt Engine SDK - Developer API to support StuffIt archives more>>
Enhancements:
- Improved compatibility with Mac OS X and 10.1
- Tar function includes additional support for optional MacBinary encoding of contents
- Beta version of framework allows developers to utilize the StuffIt Engine when compiling for Mach-0/Carbon
- Also, includes all previous formats and capabilities.

Torque Game Engine Advanced 1.8.1
The most easy-to-use next gen 3D game creation platform available. more>>
The most easy-to-use next gen 3D game creation platform available. Architected from the ground up for maximum flexibility and performance across a wide range of hardware, TGEA comes equipped with a full suite of tools and APIs to get your game to the finish line, no matter what your goals. And when you create a game in TGEA, you can publish it across multiple platforms like Windows, Mac, Xbox 360, Steam, iPhone and even in your web browser. There are no limits to your game making abilities with TGEA.
Previous Game Feature: Have Engine, Will Travel: GarageGames Roars onto the Scene
ES Clipboard Monitor Engine (Universal) 1.3
ES Clipboard Monitor Engine (Universal)is a very serviceable tool which works by intercepting any images being copied to the clipboard. more>>
ES Clipboard Monitor Engine (Universal) 1.3 is a very serviceable tool which works by intercepting any images being copied to the clipboard. The captured images are then stored on a specified drive and location. The engine can convert these images into various file formats such as: PNG, BMP, JPEG, TIFF, PNM, JPEG 2000, GIF, and PDF. The images can automatically be emailed with SMTP or uploaded via FTP and HTTP as well. All of these settings can be configured via XML files, in addition to the GUI dialogs. The engine has the ability to save files directly into a database via JDBC or ODBC. Send SOAP messages with captured files inside. Developers can even receive calls as the driver processes files (via a DLL or Java callback).
Enhancements: Adds option to clear the clipboard automatically after a capture and features bug fixes and performance enhancements.