weirdness
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 3
TiVo Decoder 1.3
TiVo Decoder - drag and drop your .tivo files on it and get an MPEG-2 video out more>>
This is a simple AppleScript droplet which includes a binary of the TiVoDecode program. Just drag and drop your .tivo files on it and get an MPEG-2 video out. You can then use other tools to convert that MPEG-2 into something else.
Documentation is included. If you need help getting your .tivo files onto your Mac or converting MPEG-2 files into something more useful, try Google.
Problems with the decoding (such as missing audio and other weirdness) are best addressed on the tivodecode sourceforge page. I will not be supporting this program beyond the functionality of the basic AppleScript wrapper.
To get your TiVo files onto your Mac, you have two options: First, try Galleon, with or without the launcher bundle for OS X. Or, if you prefer, you can download straight from your browser by typing in your TiVos IP address prefixed by https:// (rather than http://). Your login is tivo and your password is your Media Access Key..
If youre using Safari and have Bonjour bookmarks enabled, your TiVo should just publish itself to your bookmarks, so you can select that link (probably called something like dvr-123.local.) and then just add the https:// in front of it to get to the video listing.
These videos wont play terribly well in Quicktime. Youre better off using VLC or something else for video playback.
<<lessDocumentation is included. If you need help getting your .tivo files onto your Mac or converting MPEG-2 files into something more useful, try Google.
Problems with the decoding (such as missing audio and other weirdness) are best addressed on the tivodecode sourceforge page. I will not be supporting this program beyond the functionality of the basic AppleScript wrapper.
To get your TiVo files onto your Mac, you have two options: First, try Galleon, with or without the launcher bundle for OS X. Or, if you prefer, you can download straight from your browser by typing in your TiVos IP address prefixed by https:// (rather than http://). Your login is tivo and your password is your Media Access Key..
If youre using Safari and have Bonjour bookmarks enabled, your TiVo should just publish itself to your bookmarks, so you can select that link (probably called something like dvr-123.local.) and then just add the https:// in front of it to get to the video listing.
These videos wont play terribly well in Quicktime. Youre better off using VLC or something else for video playback.
Download (58KB)
Added: 2006-12-14 License: Freeware Price:
626 downloads
NINJAM 0.02a
NINJAM is a program to allow people to make real music together via the Internet more>>
NINJAM is a program to allow people to make real music together via the Internet.
Every participant can hear every other participant. Each user can also tweak their personal mix to his or her liking. NINJAM is cross-platform, with clients available for Mac OS X and Windows.
NINJAM uses compressed audio which allows it to work with any instrument or combination of instruments. You can sing, play a real piano, play a real saxophone, play a real guitar with whatever effects and guitar amplifier you want, anything. If your computer can record it, then you can jam with it (as opposed to MIDI-only systems that automatically preclude any kind of natural audio collaboration1).
Since the inherent latency of the Internet prevents true realtime synchronization of the jam2, and playing with latency is weird (and often uncomfortable), NINJAM provides a solution by making latency (and the weirdness) much longer.
Latency in NINJAM is measured in measures, and thats what makes it interesting.
The NINJAM client records and streams synchronized intervals of music between participants. Just as the interval finishes recording, it begins playing on everyone elses client. So when you play through an interval, youre playing along with the previous interval of everybody else, and theyre playing along with your previous interval. If this sounds pretty bizarre, it sort of is, until you get used to it, then it becomes pretty natural. In many ways, it can be more forgiving than a normal jam, because mistakes propagate differently.
Part tool, part toy, NINJAM is designed with an emphasis on musical experimentation and expression.
NINJAM uses OGG Vorbis audio compression to compress audio, then streams it to a NINJAM server, which can then stream it to the other people in your jam. This architecture requires a server with adequate bandwidth, but has no firewall or NAT issues. OGG Vorbis is utilized for its great low bitrate characteristics and performance. Each user receives a copy of other users audio streams, allowing for each user to adjust the mix to their liking, as well as remix later. This uses more bandwidth than having a server encode a single stream, but has numerous benefits (including lower server CPU use and the client having the full multichannel data for later use).
NINJAM can also save all of the original uncompressed source material, for doing full quality remixes after the jam.
For some samples of how NINJAM can sound, see samples directory.
Enhancements:
- Hidden password in connection dialog
- Password saving option
- Small fixes.
<<lessEvery participant can hear every other participant. Each user can also tweak their personal mix to his or her liking. NINJAM is cross-platform, with clients available for Mac OS X and Windows.
NINJAM uses compressed audio which allows it to work with any instrument or combination of instruments. You can sing, play a real piano, play a real saxophone, play a real guitar with whatever effects and guitar amplifier you want, anything. If your computer can record it, then you can jam with it (as opposed to MIDI-only systems that automatically preclude any kind of natural audio collaboration1).
Since the inherent latency of the Internet prevents true realtime synchronization of the jam2, and playing with latency is weird (and often uncomfortable), NINJAM provides a solution by making latency (and the weirdness) much longer.
Latency in NINJAM is measured in measures, and thats what makes it interesting.
The NINJAM client records and streams synchronized intervals of music between participants. Just as the interval finishes recording, it begins playing on everyone elses client. So when you play through an interval, youre playing along with the previous interval of everybody else, and theyre playing along with your previous interval. If this sounds pretty bizarre, it sort of is, until you get used to it, then it becomes pretty natural. In many ways, it can be more forgiving than a normal jam, because mistakes propagate differently.
Part tool, part toy, NINJAM is designed with an emphasis on musical experimentation and expression.
NINJAM uses OGG Vorbis audio compression to compress audio, then streams it to a NINJAM server, which can then stream it to the other people in your jam. This architecture requires a server with adequate bandwidth, but has no firewall or NAT issues. OGG Vorbis is utilized for its great low bitrate characteristics and performance. Each user receives a copy of other users audio streams, allowing for each user to adjust the mix to their liking, as well as remix later. This uses more bandwidth than having a server encode a single stream, but has numerous benefits (including lower server CPU use and the client having the full multichannel data for later use).
NINJAM can also save all of the original uncompressed source material, for doing full quality remixes after the jam.
For some samples of how NINJAM can sound, see samples directory.
Enhancements:
- Hidden password in connection dialog
- Password saving option
- Small fixes.
Download (562KB)
Added: 2006-02-24 License: Freeware Price:
1337 downloads
Unangband 0.6.3
Adventure in Tolkiens world, through towns and wilderness and multiple dungeons more>>
Unangband 0.6.3 is an exciting yet fun to play game for everyone. This is the Mac version.
The Unangband project is a variant of Angband that has a distinct flavor. You adventure in Tolkiens world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.
This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers an absurd variety of terrain, and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.
NOTES:
- This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so its safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).
- To play the freshly downloaded competition savefile, load the character, quit, start again, answer y to quickstart question and you'll have no problems with some dungeon guardians prematurely dead (those not in the game when the competition savefile was created). Doing quickstart every time you die you'll also get more monster memory, which is OK in this competition (since code-diving is allowed, anyway). Social-status scumming to become a kings only child is not OK.
Major Features:
- Doubles the monster list
- Expands the class-based system of Angband with numerous possible specialties
- Offers an absurd variety of terrain
- Includes better presentation of graphics and an experimental isometric view.
- Offers many other improvements:
- Over 100 class/style combinations to Angband
- 60 new spell books and spell related objects
- Over 500 new monsters
- 130 new spells
- 196 features
- 230 room descriptions and slightly modifies combat and monster spell casting.
Enhancements:
- Game Play:
-
- Compress dungeon levels from 0 - 100 to 0 - 60 to speed up the end game.
- Allow player to assemble friendly monsters and carry eggs to hatch friendly monsters.
- Prohibit certain races from acquiring particular equipment flags.
- Penalize shape shifter mana. Add ability to tattoo and woad yourself.
- Change earthquakes and destruction to use projection code.
- Add wilderness paths (from FAAngband).
- Try harder to prevent escape from Moria.
- Add firearms.
- Updated druidic spells to use new region code.
- Add in new sorceror spells that allow them to create traps from objects and other spells.
- Make body armours appear earlier in the dungeon. This is to try to make them a more viable option
- And many more...
- User Interface:
-
- Reenable tunneling using the alter key.
- Added Dubtrain Angband Sound Pack v3.1.0
- Remove original Angband sounds.
- Added cheat_wall option to pseudo-colour walls for debugging
- purposes.
- Make permanent rock distinguishable from normal rock.
- If an item/spell is known, display the area of effect when targeting to better allow the player to use the ability.
- Change druid starting light spell.
- Windy rooms and items give the player good defense against archery.
- Tweak names of throwing items.
- Don't run on known regions.
- Improve correctness of retargetting code.
- Ensure item list view is up to date.
- Allow running algorithm to navigate pillared rooms and crypt style corridors.
- And many more...
- Bug fixes:
-
- Many, many bugfixes, particularly due to code rewrites in a number of areas.
- I would like to thank the numerous Unangband contributors, especially darke, for the work put in here.
- The bugs listed below have been fixed since the initial 0.6.3 prerelease.
- Fix lockup bugs generating the Old Forest.
- Fix whole class of bugs that could result in monsters being killed twice and other weirdness.
- Fix bug where items dropped by monster death would infinitely retrigger a trap region.
- Fix for Bug #15823 Lockups (long lake?)
- Numerous updates to regions to get most traps working.
- Fix bug with trap attack descriptions.
- Fix for Bug #15612 Locked myself out of shops.
- Improve correctness of retargeting code.
- Fix to prevent missed coated missiles affecting the player.
- And many other...
- Build / Platform:
-
- Rowan Beentje (Lebannen): Significant updates to the Mac OS/X platform as well as some general platform updates.
- Significant rewrites of the projection and blows code.
- Remove another set of case statements: this time for describing item effects.
- A number of improvements to dungeon generation to allow map designers to improve specific dungeon designs. You can now create special levels of various types, and use level and special room flags as a part of the dungeon zone set up. This allows a lot more granular control of dungeon architecture and special scenarios.
- In addition, added ability to have Mario style hidden access to dungeons. Note Gandalf taking one such route in his fight with the Balrog.
- And many more...
Requirements:
- Mac OS X 10.3 or later
Download (22.6MB)
Added: 2009-06-09 License: Freeware Price: FREE
22 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 1
- 1
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above weirdness search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed