vray renderer
HTMLrendering 2.3.2
HTMLrendering - REALbasic library for HTML page rendering more>>
Facilities have been provided for setting the default page displayed in a windows when no other file has been specified.
The renderer has events, properties and methods, that also allow you to get the url_address, url_title. One of the sample projects uses Dave Grogonos stationary multidoc project, which makes use of the url_title. The LookingForHTMLSource was designed to provide a callback into the HTMLrendering Library. It provides a fullURL string obtained after clicking a link on the page. This URL can be presented to another plugin "URLAccess" that will download the requested URL. That URL is saved as a folderItem of which the absolute path is funneled back into the HTML- library for rendering. The HTMLLookingForImage does something similar when the renderer requires a image. These 2 events are not being called when you would present a folderItem via the Navigation services.
Strata 3Dpro Updater 3.9
The Strata 3Dpro is a professional 3D animation tool used for creating 3D video, flash integration, or still shots. Requirements: Mac OS 9.1 or later, CarbonLib more>> The Strata 3Dpro is a professional 3D animation tool used for creating 3D video, flash integration, or still shots.
Mac OS 9.1 or later, CarbonLib.
Version 3.9 provides power-user features such as alpha channel anti-alias blending, multi-light shadow optimization, hierarchical object structure advancements, and 2D bezier extraction. Also, Open GL support has been enhanced for speed and efficiency and the Raydiosity renderer has been integrated with the Photon engine for superior image quality and speed.
Freestyle 2.2.0
Free an open source image renderer from 3D scenes more>> Free an open source image renderer from 3D scenes
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes.
Freestyle is designed as a programmable interface to allow maximum control over the style of the final drawing. The user "programs" how the silhouettes and other feature lines from the 3D model should be turned into stylized strokes using a set of programmable operators dedicated to style description.
Enhancements:
- Fixed a bug related to the ViewShape IDs that caused the ray casting to crash.
- Fixed a bug in the style module insertion.
TextureEyes d19
TextureEyes is one of the most salutary programs that will apply any picture, movie, or video to the surface of a 3D object, paint on objects in 3D, or select different plug-in renderers. more>>
TextureEyes d19 is one of the most salutary programs that will apply any picture, movie, or video to the surface of a 3D object, paint on objects in 3D, or select different plug-in renderers.
Crystal Space 1.2.1
Free and open source software development kit for realtime 3D graphics more>> Free and open source software development kit for realtime 3D graphics
Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.
Main features:>
Generic
- Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.
- Modularized using a lightweight component framework, SCF, based upon the COM model.
- Self contained so that many modules requires no or few external dependencies.
- Written in standard C++ using very few non*standard extensions. Source available under LGPL license.
Comprehensive and competent
- Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.
- Graphics subsystem:
- Generic renderer abstraction with main implementation being OpenGL based.
- Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.
- OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.
- Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.
- Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.
- Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.
- Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging.
- Mesh objects:
- Plugin based mesh object system
- Generic triangle based mesh with support for frame and bone based animation.
- Terrain mesh with fast block based LOD system.
- Configurable and extensible particle system mesh.
- General system for static LOD on all types of meshes.
- Bone based animation mesh using the cal3d library.
- Collision detection and dynamics:
- Provides bindings for ODE and bullet dynamics systems.
- Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.
- Simplified collision detection when you dont need the full dynamics simulation
- Sound system:
- 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
- Provides both one*time playing of effects and streaming playing in the background for music.
- Other:
- Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.
- Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line.
Compatible
- Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.
- Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).
- Sound loaders for wav and ogg formats.
- All subsystems easily extendable for new file formats.
Enhancements:
- fixes for some compilation warnings.
- fixes and enhancements for TinyXML and xmlread.
- fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree.
- fix for dynamic lights not shining on certain objects.
- fix for TinyXML writer crashing on empty attributes.
- fix for setting priority on a non-running thread having no effect.
- fix for UTF-8 BOM tripping up XML parser.
- fix for terrain2 not setting SplatDistance.
- fix for csperl5 plugin build error on amd64.
- fix for csInputDefinition::ParseKey() considering non-keyboard definitions.
- fix for some sndsys parts not being under LGPL.
- fix for light attenuation vector update after cutoff distance change.
- fix for mouse and joystick event helpers not using csKeyModifiers.
- fix for xmlshader conditions.
- fix for DDS cubemap saving.
- fix for wrong refCount on materials.
- fix and optimization for opcode/CollideRay.
- work-around crashes on exit with static profile builds.
- castle textures split, licensing.
- leak fixes...
- removal of some old unused cruft from the Jam build system
- work-around internal Jam crasher.
- work-around g++ -Wno-long-double bug for recent compilers.
- fix for cross-compile problem with -fvisibility-inlines-hidden.
fix broken folding of multi-token build switches, for example:
- "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar".
- fix missing dependency in cs-config/Jamfile.
- fix for incorrect declaration of pycscegui clean target.
- fix for SWIG 1.3.31+ required for python 2.5 bindings.
- fix for detection of python installation in non-standard locations.
- fix for augmenting pkg-config path with user-specified dir.
- fix for vertexlight.cgvp not getting installed.
- loads of other clean-ups, fixes and improvements...
- fix for lighter2 related to lighting through portals.
- fix for a crasher in basemapgen.
- fix for startme not handling spaces in paths to the called applications.
- fix for viewmesh mouse events.
- updates for links for PSDK with VC8 Express.
- updates for URLs and FAQ.
- updates for sound system documentation.
- fix for crash in the Alsa driver at exit.
- re-enable VBO for ATI driver 2.1.7059+.
- work-around driver-brokenness for Intel GMA 950 & 3100 texture compression.
- fix binutils check for Mac OS X Leopard.
- fix for MacOS X enter raw-key-code.
- fix for CoreAudio driver.
- fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.

calibre 0.6.4
calibre offers an ideal solution to all your needs of e-book. more>>
calibre 0.6.4 offers an ideal solution to all your needs of e-book. It is free, open source and cross-platform in design and works well on Linux, OS X and Windows. calibre is meant to be a complete e-library solution and thus includes library management, format conversion, news feeds to ebook conversion, as well as e-book reader sync features and an integrated e-book viewer.
Major Features:
- Library Management
- calibre is primarily a ebook cataloging program. It manages your ebook collection for you. It is designed around the concept of the logical book, i.e. a single entry in the database that may correspond to ebooks in several formats.
- calibre support sorting the books in its database by:
-
- Title
- Author
- Date
- Publisher
- Rating
- Size (Max size of all formats)
- Series
- It also supports extra metadata fields that can be searched on:
-
- Comments: A general purpose field that can be used to describe the book, add notes on it, etc.
- Tags: A flexible system to categorize books. You can tag any book with any custom tag to indicate subject, read status, category, etc.
- The database view also supports filtering by searching on the metadata. You can perform advanced searching on individual metadata fields by clicking the advanced search button to the left of the search bar.
- You can export subsets of the books in your collection by using the Save to disk button.
- You can fetch metadata from the internet for a book based on its ISBN number or its title/author, instead of manually entering the metadata. You can also fetch a cover image based on the ISBN number.
- Format Conversion
- calibre supports conversion from a dozen different ebook formats to LRF and EPUB. An graphical interface to the conversion software can be accessed by clicking the "Convert E-books" button. The commandline access is via the command any2lrf and any2epub. The full list of supported formats. The conversion is very powerful and supports advanced typesetting features like tables, dropcaps, inline images, embedded fonts, etc.
- Syncing to E-reader Devices
- calibre has a modular device driver design that makes adding support for different e-reader devices easy. At the moment, it has support for the SONY PRS 500/505/700, Cybook Gen 3, Amazon Kindle (1 and 2) and the iPhone (with the stanza reader software). Syncing supports updating metadata on the device from metadata in the library and the creation of collections on the device based on the tags defined in the library view. If an book has more than one format available, calibre automatically chooses the best format when uploading to the device.
- Fetching News
- calibre can automatically fetch news from a number of websites/RSS feeds, format the news into a ebook and upload to a connected device. At the moment there is support for generating LRF/EPUB ebooks. The ebooks include the *full* versions of the articles, not just the summaries. Supported news sites include:
-
- Newsweek
- New York Times
- The BBC
- The Economist
- The Wall Street Journal
- ESPN
- The news fetching subsystem has a modular design, which makes it easy to add support for more sites. If you are interested in adding support for a site, read the User Manual. Once you have created a recipe, consider sharing it with other users by attaching it to User Recipes.
- Viewing E-books
- calibre has a built-in ebook viewer that can display all the major ebook formats.
- Content server
- calibre has a builtin web server that gives allows you to access your ebook collection using a simple browser from any computer anywhere in the world. It can also email your books and downloaded news to you automatically.
Enhancements:
- Initial implementation of aq driver for the Irex Illiad
- Add OS X support to the Illiad DR1000 driver
- Fix #3019 (Problem converting prc to epub)
- EPUB Output: Remove hyperlinks with no content as they cause rendering artifacts in browser based renderers
- Fix #3010 (Special characters in tags are not escaped)
- Handle author names that end with a period correctly when saving a single format to disk
- Fix #2997 (Be Book)
- Fix #3016 (lxml.etree._Element' object has no attribute 'href)
- Fix #3022 (Receiving error during convert from pdf to any file)
- Various fixes form conversion from PML and PDF
- Improved Newsweek recipe (thanks to GRiker)
- RTF Input: Support extraction of images (JPEG/PNG only)
- Fix #3009 (PRS500 won't connect)
- Refactor the device driver system to support devices from manufacturers that don't bother to assign unique ids to their devices. Preliminary drivers for Cy Book? Opus (windows/os x) and Cool-er (windows only)
- Implement searching the calibre catalog in the Stanza. Fixes #3014 (Support searching from stanza)
Xine Plugin for NicePlayer 1.2a
Xine Plugin for NicePlayer - Uses Xine to render video more>>
It uses XineLib for video decoding, which is faster than Quicktime.
Enhancements:
- Fixed a crashing issue. Now bundle allows you to relocate it to your local user Library folder instead of the main /Library folder.
Asymptote 1.44
Descriptive vector graphics language that provides a natural coordinate-based framework for technical drawing more>> Descriptive vector graphics language that provides a natural coordinate-based framework for technical drawing
Asymptote is a powerful descriptive vector graphics language that provides a natural coordinate-based framework for technical drawing. Labels and equations are typeset with LaTeX, for high-quality PostScript output.
A major advantage of Asymptote over other graphics packages is that it is a programming language, nor just a graphics program.
Main features:>
- provides a portable standard for typesetting mathematical figures, just as TeX/LaTeX has become the standard for typesetting equations.
- inspired by MetaPost, with a much cleaner, powerful C++-like programming syntax and floating-point numerics;
- runs on all major platforms (UNIX, MacOS, Microsoft Windows);
- mathematically oriented (e.g. rotation of vectors by complex multiplication);
- LaTeX typesetting of labels (for document consistency);
- uses simplex method and deferred drawing to solve overall size constraint issues between fixed-sized objects (labels and arrowheads) and objects that should scale with figure size;
- fully generalizes MetaPost path construction algorithms to three dimensions;
- compiles commands into virtual machine code for speed without sacrificing portability;
- high-level graphics commands are implemented in the Asymptote language itself, allowing them to be easily tailored to specific applications.
Enhancements:
- Full interactive 3D support has been added to Asymptote, with the option ofgenerating and embedding 3D PRC data in PDF files or rendering scenesdirectly with Asymptotes own fast OpenGL-based renderer. The implicitcasts from 3D to 2D objects were removed (in favour of call explicit callsto project). A path[][] texpath(string s) routine was added to convertstring into the paths that TeX would fill. Add boolean stroke parameter wasadded for shading (and clipping to) stroked paths. The Circle and Arcroutines were fixed. Autoscaling of graph axes limits is now disabled bydefault. A path3 path3(path p, triple plane(pair)=XYplane) constructor wasadded; the path3 routines were moved to C++ code. Optimized and robustversions of the intersection, windingnumber, inside, and surface extremaroutines were implemented. The lighting routines were replaced by theOpenGL model. Each Asymptote process once again uses a separatecurrentpen. A segmentation fault and an incorrect parameter in theDelaunay triangulation routine were fixed. This major overhaul of thethree-dimensional graphics has necessitated a few backwardsincompatibilities.
GLGraphics 0.9
Graphic library that will simplify the handling of OpenGL textures more>> Graphic library that will simplify the handling of OpenGL textures
GLGraphics is a library for the Processing programming language that integrates OpenGL textures and GPU-accelerated effects into the Processing API.
This library offers two main classes, GLTexture and GLTextureFilter, and a new OpenGL renderer that also enables off-screen drawing. GLTexture is a descendant of PImage, so that the use of this class combines seamlessly with the already existing funcionality of PImage.
GLTextureFilter is used to load GPU-accelerated image filters or effects, such as High Dynamic Range tone mapping, blur and edge detection etc., and also more complex GPU effects like the simulation of particle systems.
The goals of the GLGraphics library are the following:
- The integration of OpenGL textures and GPU filters into the Processing API.
- To allow for real time effects on high-definition media.
- To open the possibility of GPGPU (General Processing on GPUs) for visual artists.
System requirements:
-
Enhancements
- Added GLCamera and GLModel classes
- Added SwarmingPoints example to show use of GLCamera and GLModel
- MouseInvert example added.
- Added GLFramebufferObject class, plus some special methods in GLState to provide more flexibility when dealing with FBOs.
- Fixed ARGB to GL_RGBA conversion bug.
- clearDrawBuffers method removed from GLFramebufferObject class.
- Added PBO texture loading. Is not functional though.
- Implemented Renter to VBO in GLTextureFilter.
Neverball 1.4.0
Neverball - Roll a ball through a 3D obstacle course more>>
Also found in the package is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball.
The current version includes 75 Neverball levels and 62 Neverputt levels. Thanks to Pasi Kallinen for his contribution of 2 new complete putt courses!
Enhancements:
- Fixed font renderer to never exceed maximum texture size.
MolView Lite 2.0
MolView Lite - 3DMF files renderer more>>
These files can be rendered in MolView Lite and output as bit-imaged PICT files or as QuickTime movies. As with other 3DMF viewers, the user can interactively rotate the objects and change background colors.
FineArt 3D 1.4.1
FineArt 3D is designed as a future-rich and trustworthy program in which 3D models can easily and quickly be converted into elegant images that closely resemble hand-drawn pen-and-ink illustrations. more>>
FineArt 3D 1.4.1 is designed as a future-rich and trustworthy program in which 3D models can easily and quickly be converted into elegant images that closely resemble hand-drawn pen-and-ink illustrations.
Inklination FineArt 3D offers many benefits to a broad range of computer users, including architects, advertisers, graphic artists, Web artists, illustrators, industrial designers, desktop publishers, and hobbyists. It sports nine built-in rendering styles, plus numerous variations on each of these styles, allowing a variety of images, from formal illustrations to loose sketches, to be created from the same 3D model. It is compatible with many QuickDraw 3D applications on the market, and it has been designed to be easy to use.
Inklination FineArt 3D affords many more advantages. First, the pen-and-ink images that it creates take far less storage space, and can be converted to more compact formats, such as GIF, without loss of quality. These images also exhibit a traditional elegance that is unmatched by any other automatic rendering style currently available on the market. In addition, when used with a host application that has been updated to take advantage of Inklination's FineRes technology, Inklination FineArt 3D is able to generate crisp, high-resolution black-and-white illustrations that mix well with text and reproduce flawlessly on most printers. This last feature is ideal for creating small-size images that fit in multi-column documents.
Finally, Inklination FineArt 3D can also be used to create cool animation effects that are guaranteed to get attention. Inklination FineArt 3D packs the power of advanced, patented computer graphics technology into an easy-to-use product. Users trained in the graphic arts will enjoy it as a new medium of expression that also increases their productivity. Users with no formal training in the arts will enjoy its ease of use and the great results they can readily obtain with it.
Requirements: It requires QuickDraw 3D 1.5.4 or newer, a host application that supports QuickDraw 3D plug-in renderers, and MacOS 8.0 or newer.

Cortona for Mac 1.1 (beta)
Cortona for Mac offers navigation paradigms (such as walking or flying) that ... more>> Cortona for Mac offers navigation paradigms (such as walking or flying) that enable the user to move the viewer through a virtual world;a mechanism allowing the user to interact with a virtualworld through a sensor in the scene; a hardware renderer based on OpenGL.Key features:Full VRML 97 support (with the exception of EAI) Support for ParallelGraphics. proprietary extensions: NURBS, Spline, Keyboard Sensor, DropSensor and Text3D.<<less

Secret Maryo Chronicles 1.6
A platform game, similar to SuperTux. more>>
An Open Source two-dimensional platform game with a style designed similar to classic sidescroller games. It uses the platform independent library SDL and, since version 0.98, the OpenGL accelerated Graphics Renderer. The game is developed in C++.