torque converter
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torque converter
No.
Title
Catelory
Price
License
Expand All
1
Games -> Others
$100
Commercial
Torque 2D is the next generation 2D game development engine. Extending the Torque Platform to the exciting and growing area of 2D gaming.
Make your game with the worlds most powerful 2D game engine, Torque 2D Game Builder (TGB). Built upon the amazing power of GarageGames Torque Game Engine (TGE), TGB takes advantage of powerful new hardware and software development techniques to allow massive numbers of sprites, parallax scrolling backgrounds, intermixed 3D objects, TorqueNET Lite networking, swept polygon rigid body physics, and ultra-fast collision detection. TGBs CodeOnce platform architecture allows your TorqueScript and custom C++ code to run on PC, OSX, and XBox360 or to bring your project into our other 3D game engines.
All of this power is made accessible through use of the Game Builder Editors for user interface creation, effects, tiles, level building, and packaging, making TGB approachable by anybody with the desire to make a game. If you know Visual Basic (tm), Javascript, or use Flash(tm) and Actionscript(tm), you can make TGB work for you. But, dont let the ease of use fool you because TGB is an extremely powerful engine. Imagine hundreds of sprites colliding with parallax scrolling backgrounds, using Physics, and even interacting with 3D objects at the same time. You are not dreaming. Make it fast. Make it fun!!
Torque 2D Game Builder joins the Torque Game Engine (TGE) and the Torque Shader Engine (TSE) to round out the suite of game engines that make up the Torque Game Development Platform. All of these engines use TorqueScript and have the same underlying development methodology, so combining your TGB product with either of the 3D engines is an easy port.
Make your game with the worlds most powerful 2D game engine, Torque 2D Game Builder (TGB). Built upon the amazing power of GarageGames Torque Game Engine (TGE), TGB takes advantage of powerful new hardware and software development techniques to allow massive numbers of sprites, parallax scrolling backgrounds, intermixed 3D objects, TorqueNET Lite networking, swept polygon rigid body physics, and ultra-fast collision detection. TGBs CodeOnce platform architecture allows your TorqueScript and custom C++ code to run on PC, OSX, and XBox360 or to bring your project into our other 3D game engines.
All of this power is made accessible through use of the Game Builder Editors for user interface creation, effects, tiles, level building, and packaging, making TGB approachable by anybody with the desire to make a game. If you know Visual Basic (tm), Javascript, or use Flash(tm) and Actionscript(tm), you can make TGB work for you. But, dont let the ease of use fool you because TGB is an extremely powerful engine. Imagine hundreds of sprites colliding with parallax scrolling backgrounds, using Physics, and even interacting with 3D objects at the same time. You are not dreaming. Make it fast. Make it fun!!
Torque 2D Game Builder joins the Torque Game Engine (TGE) and the Torque Shader Engine (TSE) to round out the suite of game engines that make up the Torque Game Development Platform. All of these engines use TorqueScript and have the same underlying development methodology, so combining your TGB product with either of the 3D engines is an easy port.
2
Education -> Math-Science
$9
Shareware
Converter is an application that is able to convert between 18 different unit categories.
Here are some key features of "Converter":
Unit conversion
· Converter converts between eighteen different unit categories: Acceleration, Angle, Area, Current, Energy, Illumination, Inductance, Force, Length, Mass, Power, Pressure, Radiation, Temperature, Time, Torque, Velocity, Volume.
Color conversion
· There is a separate color conversion utility to convert between RGB and hex values. Nice to have when working with web colors.
Calculator
· A basic calculator is included for further calculations.
Conversion Table
· Included is also a conversion table which list the conversion formulas used when converting between different units.
Services
· An extra bonus is that you can reach the conversion utilities from the Services menu. This way you can convert any expression or color.
Whats New in This Release:
· Added six more unit categories. Acceleration, Angle, Current, Illumination, Inductance and Torque.
· You can now enter an expression in the initial value field instead of just a number.
· Fixed a couple of bugs, especially one where under certain circumstances people couldnt launch the application under 10.1.
Here are some key features of "Converter":
Unit conversion
· Converter converts between eighteen different unit categories: Acceleration, Angle, Area, Current, Energy, Illumination, Inductance, Force, Length, Mass, Power, Pressure, Radiation, Temperature, Time, Torque, Velocity, Volume.
Color conversion
· There is a separate color conversion utility to convert between RGB and hex values. Nice to have when working with web colors.
Calculator
· A basic calculator is included for further calculations.
Conversion Table
· Included is also a conversion table which list the conversion formulas used when converting between different units.
Services
· An extra bonus is that you can reach the conversion utilities from the Services menu. This way you can convert any expression or color.
Whats New in This Release:
· Added six more unit categories. Acceleration, Angle, Current, Illumination, Inductance and Torque.
· You can now enter an expression in the initial value field instead of just a number.
· Fixed a couple of bugs, especially one where under certain circumstances people couldnt launch the application under 10.1.
3
Games -> Others
$34
Demo
The Torque ShowTool Pro is a 3D visualization tool helping artists and programmers to inspect their game art for esthetic and technical accuracy by simulating the in-game environment.
It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures.
TST Pro helps indies make games. Just as the Torque Game Engine and Torque Shader Engine provide AAA game engine technology at prices indies can afford, with Torque ShowTool Pro indies now have a AAA-quality art tool to help put their production pipeline and development workflow on par with commercial studios.
Here are some key features of "Torque ShowTool Pro":
· View a shapes material details and mesh with the click of a button
· Inspect Nodes and joint structures using easy to understand visualization tools
· Quickly verify a shapes lighting and shading characteristics using a wide variety of rendering modes
· Analyze a shapes performance set-up by visualizing triangle faces and strips quickly and efficiently
· Examine a shapes collision meshes in detail
· Dynamically adjust and review levels-of-Detail and mip-mapping
· Combine and review animations.
Limitations:
· 30 days demo.
It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures.
TST Pro helps indies make games. Just as the Torque Game Engine and Torque Shader Engine provide AAA game engine technology at prices indies can afford, with Torque ShowTool Pro indies now have a AAA-quality art tool to help put their production pipeline and development workflow on par with commercial studios.
Here are some key features of "Torque ShowTool Pro":
· View a shapes material details and mesh with the click of a button
· Inspect Nodes and joint structures using easy to understand visualization tools
· Quickly verify a shapes lighting and shading characteristics using a wide variety of rendering modes
· Analyze a shapes performance set-up by visualizing triangle faces and strips quickly and efficiently
· Examine a shapes collision meshes in detail
· Dynamically adjust and review levels-of-Detail and mip-mapping
· Combine and review animations.
Limitations:
· 30 days demo.
4
Tools -> Developer-Tools
$100
Demo
The Torque Game Engine (TGE) is a commercial quality AAA game engine available to Independent game developers (those making less than $500,000 annual income) at a special license price of $100.
TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.
The demo includes a full feature overview including details on interior, terrain, water and the mesh rendering engine features, Torque Script, GUI System & Editor and the award-winning Torque Networking layer.
Also included is a walk through Orc Town highlighting key Torque SDK features including sun lights, baked in shadows, interior spaces, skeletal animations, motion capture, soft shadows, levels of detail, object mounting, projectiles, explosions, light halos, weather, water and foliage replication.
What is a great game engine demo without some game action included is a multiplayer FPS demo based on Realm Wars and a Multiplayer Offroad racing demo.
Whats New in This Release:
· Many OSX platform updates have been integrated into TGE 1.5.
· The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
· Event handling and windowing code is much, much cleaner.
· Code that uses deprecated APIs have been removed.
· Many niceties have been added to try to make Torque more Mac-like.
· The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
· Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
· Wide screen displays supported, and window resizing are supported.
TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.
The demo includes a full feature overview including details on interior, terrain, water and the mesh rendering engine features, Torque Script, GUI System & Editor and the award-winning Torque Networking layer.
Also included is a walk through Orc Town highlighting key Torque SDK features including sun lights, baked in shadows, interior spaces, skeletal animations, motion capture, soft shadows, levels of detail, object mounting, projectiles, explosions, light halos, weather, water and foliage replication.
What is a great game engine demo without some game action included is a multiplayer FPS demo based on Realm Wars and a Multiplayer Offroad racing demo.
Whats New in This Release:
· Many OSX platform updates have been integrated into TGE 1.5.
· The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
· Event handling and windowing code is much, much cleaner.
· Code that uses deprecated APIs have been removed.
· Many niceties have been added to try to make Torque more Mac-like.
· The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
· Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
· Wide screen displays supported, and window resizing are supported.
5
Utilities -> Others
$100
Trial
Make your game with the worlds most powerful 2D game engine, making use of sprites, scrolling backgrounds, 3D objects, TorqueNET Lite networking, physics, and collision detection.
The Game Builder 2D Toolset, coupled with TorqueScript, allows easy access to user interface creation, effects, tiles, level building, and packaging. If you know Flash, Visual Basic, or another scripting language, you will have no problem coding in TorqueScript to make your game. Is TGB right for me?
CodeOnce in TorqueScript, then run your game on PC, OSX, or even XBox360 (with separate license)... or bring your game into other Torque products, such as TGE or TGEA.
You can make any kind of game you think up, but get started with five complete game making tutorials including all art and source. Access hundreds of detailed pages of documentation, tutorials, and how-tos as well as a huge world-wide development community through the Torque Developer Network (TDN).
You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your game ANYWHERE you want. Its your game, you make the decisions.
Limitations:
· 30 days trial
Whats New in This Release:
· Fixed crash when resizing a GuiWindowCtrl.
· Fixed crash when adding a t2dTextObject with a small camera size.
· Fixed crash when calling t2dSceneObject::detachGui.
· Fixed crash in function GetWords.
· Fixed crash in actionMap when a node was deleted while executing another node.
· Fixed crash in the MainScreen GUI.
· Fixed crash when detaching an object from a t2dPath.
· Fixed crash when using a shooting behavior on a deleted object.
· Fixed memory corruption issue in GFont when using large font sizes.
· Fixed memory crash in PopupMenu when using array fields in TorqueScript.
· Fixed heap corruption issue in Image Map packing code.
· Fixed bad render state in t2dScroller.
· Fixed Error Saving Files from the LevelBuilder.
· Fixed issue where the blending dialog color pickers did not work in D3D.
· Fixed issue where resources were not removed from a game when removed in the builder.
· Fixed issue where onUpdate was called before onLevelLoaded on behaviors.
· Fixed issue where Images were always copied to dataimages even if they were already in a subfolder of dataimages.
· Fixed issue where 3D objects dont refresh in TGB.
· Fixed issue where StartCameraShake did not stop after the period specified.
· Fixed issue where CastCollision returned an incorrect collision point.
· Fixed issue where you couldnt remove the StandardBehaviors resource.
· Fixed issue where cloneWithBehaviors did not copy config datablocks.
· Fixed issue where mount method failed in onBehaviorAdd.
· Fixed issue where Game did not set the correct window size as specified in the editor.
· Fixed issue where cloned items do not respect their WorldLimits.
· Fixed issue where the platform FileDialogs on the Mac did not correctly Canceling.
· Fixed issue where keybinds were not properly saved when changed from the options dialog.
· Fixed issue where isWriteableFileName would always return false.
· Fixed issue where switching between D3D and OpenGL would cause the menu bar to dissapear.
· Fixed issue where platform dialogs on windows did not list or properly use Shortcuts.
The Game Builder 2D Toolset, coupled with TorqueScript, allows easy access to user interface creation, effects, tiles, level building, and packaging. If you know Flash, Visual Basic, or another scripting language, you will have no problem coding in TorqueScript to make your game. Is TGB right for me?
CodeOnce in TorqueScript, then run your game on PC, OSX, or even XBox360 (with separate license)... or bring your game into other Torque products, such as TGE or TGEA.
You can make any kind of game you think up, but get started with five complete game making tutorials including all art and source. Access hundreds of detailed pages of documentation, tutorials, and how-tos as well as a huge world-wide development community through the Torque Developer Network (TDN).
You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your game ANYWHERE you want. Its your game, you make the decisions.
Limitations:
· 30 days trial
Whats New in This Release:
· Fixed crash when resizing a GuiWindowCtrl.
· Fixed crash when adding a t2dTextObject with a small camera size.
· Fixed crash when calling t2dSceneObject::detachGui.
· Fixed crash in function GetWords.
· Fixed crash in actionMap when a node was deleted while executing another node.
· Fixed crash in the MainScreen GUI.
· Fixed crash when detaching an object from a t2dPath.
· Fixed crash when using a shooting behavior on a deleted object.
· Fixed memory corruption issue in GFont when using large font sizes.
· Fixed memory crash in PopupMenu when using array fields in TorqueScript.
· Fixed heap corruption issue in Image Map packing code.
· Fixed bad render state in t2dScroller.
· Fixed Error Saving Files from the LevelBuilder.
· Fixed issue where the blending dialog color pickers did not work in D3D.
· Fixed issue where resources were not removed from a game when removed in the builder.
· Fixed issue where onUpdate was called before onLevelLoaded on behaviors.
· Fixed issue where Images were always copied to dataimages even if they were already in a subfolder of dataimages.
· Fixed issue where 3D objects dont refresh in TGB.
· Fixed issue where StartCameraShake did not stop after the period specified.
· Fixed issue where CastCollision returned an incorrect collision point.
· Fixed issue where you couldnt remove the StandardBehaviors resource.
· Fixed issue where cloneWithBehaviors did not copy config datablocks.
· Fixed issue where mount method failed in onBehaviorAdd.
· Fixed issue where Game did not set the correct window size as specified in the editor.
· Fixed issue where cloned items do not respect their WorldLimits.
· Fixed issue where the platform FileDialogs on the Mac did not correctly Canceling.
· Fixed issue where keybinds were not properly saved when changed from the options dialog.
· Fixed issue where isWriteableFileName would always return false.
· Fixed issue where switching between D3D and OpenGL would cause the menu bar to dissapear.
· Fixed issue where platform dialogs on windows did not list or properly use Shortcuts.
6
Games -> Others
$50
Demo
The Torque Lighting Kit is a powerful toolkit for TGE that enhances Torques lighting and rendering models, and adds flexible mission objects that significantly increase modeling possibilities.
So youre developing a game and you starting thinking to yourself, wouldnt it be perfect if you could create the feeling of a cinematic lens flare effect that you just saw in a movie.
The Torque Lighting Kit now enables developers to set the scene and mood of games by providing an easy-to-use editor with advanced effects and fast lighting management.
The Torque Lighting Kit is a powerful toolkit for the Torque Game Engine that enhances Torques lighting and rendering models, and adds flexible mission objectives that significantly increase modeling possibilities.
This must-have toolkit adds new mission light objects capable of illuminating multiple interiors, DTS objects and terrain - unlike interior light entities that only illuminate interiors. These light objects can be configured as static or dynamic, omni or spotlights, and even cast shadows.
Here are some key features of "Torque Lighting Kit for TGE":
Lighting Model
· Enhanced lighting and rendering models create brighter and more vibrant worlds (affects all lighting including existing Torque lighting).
· Extended lighting intensity allows special effects such as overexposure and false specular highlighting.
· Increased contrast creates more vivid and better defined lighting and shadows.
· Two per-light sub-models for creating sharp (natural lighting) or smooth (pseudo global lighting) lighting.
· Interior lighting scale entity adds complex lighting detail to selected surfaces while maintaining optimal rendering and re-lighting performance. - new!
Mission Lights
· Mission light objects allow lighting to be edited in the mission editor without recompiling interiors.
· Mission lights uniformly illuminate multiple interiors, DTS objects and terrain.
· Static light objects support omni and spotlight baked light mapping, which allows complex lighting and shadowing without impacting performance.
· Static light objects support both lighting sub-models.
· Dynamic particle system light objects support flicker and flash effects that are directly related to a linked particle systems intensity.
· Enhanced interior dynamic lighting allows dynamic lights to illuminate dark interiors without washing out textures.
Semi Real-Time Light Editor
· Light editor allows real-time editing of light object datablocks through a user friendly GUI.
· View lighting changes in real-time on DTS objects and in semi real-time on interiors and terrain.
· Filtered re-lighting significantly increases lighting performance by only calculating interiors within the working area. - new!
· Advanced tools for creating, editing and cloning light datablocks.
· Shared light datablocks allow powerful light grouping and simultaneous group light editing.
Static Objects
· Static DTS objects cast shadows onto interiors and terrain.
· Powerful environmental lighting options including direct sunlight, interior/terrain light map, and custom illumination.
· Advanced self-illumination adapts to environment for tighter integration of self-illuminated objects into the scene.
· Custom ambient lighting allows object lighting to be hand tuned for special effects or complex scene lighting.
Source Code
· Includes fully integrated Torque Game Engine source code - just download and
· compile! - new!
· Allows debugging into the Torque Lighting Kit for easy customization and diagnosis. - new!
· Based on version 1.4 of the Torque Game Engine. - new!
Additional Features
· Does not create any additional rendering overhead.
· Supports the Torque volume light resource.
· Includes In-depth modeler docs.
· Full Windows, Linux, and Mac OSX support.
So youre developing a game and you starting thinking to yourself, wouldnt it be perfect if you could create the feeling of a cinematic lens flare effect that you just saw in a movie.
The Torque Lighting Kit now enables developers to set the scene and mood of games by providing an easy-to-use editor with advanced effects and fast lighting management.
The Torque Lighting Kit is a powerful toolkit for the Torque Game Engine that enhances Torques lighting and rendering models, and adds flexible mission objectives that significantly increase modeling possibilities.
This must-have toolkit adds new mission light objects capable of illuminating multiple interiors, DTS objects and terrain - unlike interior light entities that only illuminate interiors. These light objects can be configured as static or dynamic, omni or spotlights, and even cast shadows.
Here are some key features of "Torque Lighting Kit for TGE":
Lighting Model
· Enhanced lighting and rendering models create brighter and more vibrant worlds (affects all lighting including existing Torque lighting).
· Extended lighting intensity allows special effects such as overexposure and false specular highlighting.
· Increased contrast creates more vivid and better defined lighting and shadows.
· Two per-light sub-models for creating sharp (natural lighting) or smooth (pseudo global lighting) lighting.
· Interior lighting scale entity adds complex lighting detail to selected surfaces while maintaining optimal rendering and re-lighting performance. - new!
Mission Lights
· Mission light objects allow lighting to be edited in the mission editor without recompiling interiors.
· Mission lights uniformly illuminate multiple interiors, DTS objects and terrain.
· Static light objects support omni and spotlight baked light mapping, which allows complex lighting and shadowing without impacting performance.
· Static light objects support both lighting sub-models.
· Dynamic particle system light objects support flicker and flash effects that are directly related to a linked particle systems intensity.
· Enhanced interior dynamic lighting allows dynamic lights to illuminate dark interiors without washing out textures.
Semi Real-Time Light Editor
· Light editor allows real-time editing of light object datablocks through a user friendly GUI.
· View lighting changes in real-time on DTS objects and in semi real-time on interiors and terrain.
· Filtered re-lighting significantly increases lighting performance by only calculating interiors within the working area. - new!
· Advanced tools for creating, editing and cloning light datablocks.
· Shared light datablocks allow powerful light grouping and simultaneous group light editing.
Static Objects
· Static DTS objects cast shadows onto interiors and terrain.
· Powerful environmental lighting options including direct sunlight, interior/terrain light map, and custom illumination.
· Advanced self-illumination adapts to environment for tighter integration of self-illuminated objects into the scene.
· Custom ambient lighting allows object lighting to be hand tuned for special effects or complex scene lighting.
Source Code
· Includes fully integrated Torque Game Engine source code - just download and
· compile! - new!
· Allows debugging into the Torque Lighting Kit for easy customization and diagnosis. - new!
· Based on version 1.4 of the Torque Game Engine. - new!
Additional Features
· Does not create any additional rendering overhead.
· Supports the Torque volume light resource.
· Includes In-depth modeler docs.
· Full Windows, Linux, and Mac OSX support.
7
Education -> Math-Science
Freeware
Converter+ is an application that will convert different measurement units for metric to the imperial system and viceversa.
Completly freeware.
Whats New in This Release:
· Bug correction
· Improvement
· Carbon,Classic and windows version.
Completly freeware.
Whats New in This Release:
· Bug correction
· Improvement
· Carbon,Classic and windows version.
8
Utilities -> Automator-Actions-Workflows
Freeware
What is PDF Converter?
It is an Automator action that allows you to convert text/image files to PDF format.
How to use it?
Open Automator and select the PDF icon you will see PDF Converter. You can combine with other actions to integrate a complete task and save as a workflow.
The PDF Converter includes a workflow file. After you install it in a proper location, you then have the ability to use Contextual Menu to convert files to PDF format.
You may learn more about how to use Automator at http://www.apple.com/macosx/features/automator/.
How do I install ?
Click PDF Converter Installer to install the action file. The PDF Converter.action file will be placed into ~/Library/Automator/.
The including Converter.workflow file you need to manually drag it into ~/Library/Workflows/Applications/Finder/. (If you cannot find the Automator folder or Workflows folder in ~/Libray, create them by yourself. The directories under the Workflows folder you may also need to create them as well).
Whats New in This Release:
· Better interface.
It is an Automator action that allows you to convert text/image files to PDF format.
How to use it?
Open Automator and select the PDF icon you will see PDF Converter. You can combine with other actions to integrate a complete task and save as a workflow.
The PDF Converter includes a workflow file. After you install it in a proper location, you then have the ability to use Contextual Menu to convert files to PDF format.
You may learn more about how to use Automator at http://www.apple.com/macosx/features/automator/.
How do I install ?
Click PDF Converter Installer to install the action file. The PDF Converter.action file will be placed into ~/Library/Automator/.
The including Converter.workflow file you need to manually drag it into ~/Library/Workflows/Applications/Finder/. (If you cannot find the Automator folder or Workflows folder in ~/Libray, create them by yourself. The directories under the Workflows folder you may also need to create them as well).
Whats New in This Release:
· Better interface.
9
Education -> Math-Science
Freeware
Expat Converter is a simple measurement units converter.
Most of the world uses the METRIC system! Not only that, the metric system seems to make much more sense over the Imperial System (aka The English System) because of the convenient use of the units of 10.
That said, when someone says its 5 degrees celsius outside, they might as well be speaking Martian. (Im just too used to fahrenheit.)
This free application made with RealBasic is a converter for expats or anyone needing to convert something from one system to another. I hope it comes in handy for you.
Most of the world uses the METRIC system! Not only that, the metric system seems to make much more sense over the Imperial System (aka The English System) because of the convenient use of the units of 10.
That said, when someone says its 5 degrees celsius outside, they might as well be speaking Martian. (Im just too used to fahrenheit.)
This free application made with RealBasic is a converter for expats or anyone needing to convert something from one system to another. I hope it comes in handy for you.
10
Dashboard-Widgets -> Calculater
Freeware
Ever need to quickly preview a colour by it s HEX or RGB code? What about convert between HEX and RGB codes quickly?
RGB Converter is the tool for the job. Running as an Apple Dashboard widget, you don t have to worry about launching another application, just show the dashboard and give it a HEX or RGB code.
The widget is light-weight, has an intuitive interface that makes value entry quick and simple. Plus, the colour swatch and other values update as you fill in fields.
Give RGB Converter a try and you ll see what a necessity it is for web design and other design-oriented tasks.
RGB Converter is the tool for the job. Running as an Apple Dashboard widget, you don t have to worry about launching another application, just show the dashboard and give it a HEX or RGB code.
The widget is light-weight, has an intuitive interface that makes value entry quick and simple. Plus, the colour swatch and other values update as you fill in fields.
Give RGB Converter a try and you ll see what a necessity it is for web design and other design-oriented tasks.
11
Tools -> Developer-Tools
Freeware
FO Converter is a JavaTM component designed to convert XSL Formatting Objects (XSL-FO) to formats compatible with MS-Word, namely Rich Text Format (RTF) and WordprocessingML (WML).
In other words, it can be used to convert XML data or XML documents to MS-Word documents.
FO Converter preserves the structure of the original document and most of the presentation information (font attributes, indentation, etc). The RTF output conforms to version 1.6 of the specification and is compatible with MS-Word 2000 and newer versions. The WML output is compatible with MS-Word 2003.
FO Converter, as a software component, is intended for integration in a servlet or desktop JavaTM application, through the use of a high-level API. However, stand-alone applications using the conversion engine are also provided. These include command-line executables and a graphical user interface.
Whats New in This Release:
Enhancements
· Better handling of white space at the beginning/end of a paragraph.
· Fixed issue with characters - and . in id property values. (The RTF loader of MS-Word replaces these characters with _ (underscore) in bookmark names.)
Bug Fixes
· List item labels containing non-textual objects (e.g. images) were not handled properly. (This bug was introduced with version 2.1.)
· The body of a footnote was ignored if the footnote element was a child of another inline-level element.
· Bad shorthand property values (e.g. border="1") would possibly result in a ClassCastException.
In other words, it can be used to convert XML data or XML documents to MS-Word documents.
FO Converter preserves the structure of the original document and most of the presentation information (font attributes, indentation, etc). The RTF output conforms to version 1.6 of the specification and is compatible with MS-Word 2000 and newer versions. The WML output is compatible with MS-Word 2003.
FO Converter, as a software component, is intended for integration in a servlet or desktop JavaTM application, through the use of a high-level API. However, stand-alone applications using the conversion engine are also provided. These include command-line executables and a graphical user interface.
Whats New in This Release:
Enhancements
· Better handling of white space at the beginning/end of a paragraph.
· Fixed issue with characters - and . in id property values. (The RTF loader of MS-Word replaces these characters with _ (underscore) in bookmark names.)
Bug Fixes
· List item labels containing non-textual objects (e.g. images) were not handled properly. (This bug was introduced with version 2.1.)
· The body of a footnote was ignored if the footnote element was a child of another inline-level element.
· Bad shorthand property values (e.g. border="1") would possibly result in a ClassCastException.
12
Utilities -> Others
$5
Shareware
Do you have a bunch of text files that dont have the correct linebreak format for your needs? Did you just download that great Perl package only to find out it wont work on your Linux, Unix, of OSX box because the linebreaks are in DOS format?
Linebreak Converter will take care of the problem. It will convert text files to UNIX, DOS, or Macintosh format.
Just select the format you wish to convert to and the folder that contains the files.
Linebreak Converter will take care of the problem. It will convert text files to UNIX, DOS, or Macintosh format.
Just select the format you wish to convert to and the folder that contains the files.
13
Dashboard-Widgets -> Calculater
Freeware
In Office 2007 Microsoft introduced a new file format called the Microsoft Open Office XML Format (.docx). This format is not compatible with older versions of Microsoft Word or with alternative operating systems like Linux or Mac OS X. Nor is it compatible with other word processing applications like OpenOffice, Lotus 123, or NeoOffice.
The Docx-converter Dashboard Widget allows you to convert files right from your Desktop. Simply drag the .docx file you want to convert into the drop area of the widget (click to drag, push F12, drop) and the widget will automatically convert the file and save it to the location of the original file (with a .htm extension) and (optionally) open it in your web browser.
Best of all, any updates or feature additions to the website will automatically be reflected in this widget!
The Docx-converter Dashboard Widget allows you to convert files right from your Desktop. Simply drag the .docx file you want to convert into the drop area of the widget (click to drag, push F12, drop) and the widget will automatically convert the file and save it to the location of the original file (with a .htm extension) and (optionally) open it in your web browser.
Best of all, any updates or feature additions to the website will automatically be reflected in this widget!
14
Network-Communication -> Network-Administration
Freeware
Use IP Binary Converter to convert IP Addresses to Binary.
Here are some key features of "IP Binary Converter":
· IP Binary Converter is Freeware (free of cost, no need to register or pay to use).
· Convert IP Addresses to Binary!
· Copy the Original IP, or the Binary IP into the Clipboard.
· Great tool for anyone who needs to convert IP Addresses to Binary.
Here are some key features of "IP Binary Converter":
· IP Binary Converter is Freeware (free of cost, no need to register or pay to use).
· Convert IP Addresses to Binary!
· Copy the Original IP, or the Binary IP into the Clipboard.
· Great tool for anyone who needs to convert IP Addresses to Binary.
15
Utilities -> System-Utilities
Freeware
The Mac OS X Finder cant read comments created in Mac OS 9 or earlier.
Drag items to Comment Converter to import their comments to Mac OS X. From the makers of File Buddy.
Whats New in This Release:
· Comment Converter was completely rewritten for version 2.0 (and it s still free).
· A progress window has been added to provide feedback on the number of items processed.
· A main window has been added. Items can be submitted for processing by dragging them either to Comment Converter s icon in the Finder or the main window.
· Processing is now fully threaded for improved responsiveness, especially when processing multiple batches of items.
· When Comment Converter 1.0 was written, File Buddy 7 was the only version of File Buddy available for Mac OS X, and that was the version of File Buddy Comment Converter attempted to find. Comment Converter 2.0 can recognize the presence of any Mac OS X-native version File Buddy.
Drag items to Comment Converter to import their comments to Mac OS X. From the makers of File Buddy.
Whats New in This Release:
· Comment Converter was completely rewritten for version 2.0 (and it s still free).
· A progress window has been added to provide feedback on the number of items processed.
· A main window has been added. Items can be submitted for processing by dragging them either to Comment Converter s icon in the Finder or the main window.
· Processing is now fully threaded for improved responsiveness, especially when processing multiple batches of items.
· When Comment Converter 1.0 was written, File Buddy 7 was the only version of File Buddy available for Mac OS X, and that was the version of File Buddy Comment Converter attempted to find. Comment Converter 2.0 can recognize the presence of any Mac OS X-native version File Buddy.
16
Education -> Others
Freeware
Faith Converter converts text between the vernaculars of thirty different religions, encompassing Atheism, Biopsychosocialism, Buddhism, the Cargo Cult, Christianity, Communism, Confucianism, Druidism, Falun Gong, Hinduism, Islam, Juche, Judaism, Keynesianism, Linux, MacEvangelism, Mahanism, Maoism, NIMBYism, Roman, Scientology, Shinto, Sikh, Stalinism, Taoism, Thatcherism, Trotskyism, Unitarian Universalism, Veganism and Voodoo.
Faith Converter is the premier theological plagiarism solution for OS X.
Whats New in This Release:
· By popular demand: Unitarian Universalism.
Faith Converter is the premier theological plagiarism solution for OS X.
Whats New in This Release:
· By popular demand: Unitarian Universalism.
17
Education -> Math-Science
Freeware
Euro Converter is a simple calculator with an Euro conversion feature.
Cant find your calculator?
Dont want to spend money for the Euro calculator from your warehouse?
Doesnt matter! Take this one, for free.
Cant find your calculator?
Dont want to spend money for the Euro calculator from your warehouse?
Doesnt matter! Take this one, for free.
18
Utilities -> Others
Freeware
Binary Converter is small set of 2 scripts that covert between base 2 and base 10, one script for each direction.
This simple script can be useful for computing and/or maths homework. It has a simple user interface.
This simple script can be useful for computing and/or maths homework. It has a simple user interface.
19
Utilities -> Others
Freeware
Unit Converter is an AppleScript that enables you to convert units of measurement from one system to another.
The conversions can be made from imperial to metric and metric to imperial.
Completly freeware.
The conversions can be made from imperial to metric and metric to imperial.
Completly freeware.
20
Multimedia-Design -> Video
$565
Demo
The AlgoSuite Format Converter plug-ins are designed to perform high-quality format conversion between SDTV, HDTV and film images. It includes Anti-Aliasing Processor (AAP), Motion Adaptive Anti-Aliasing De-interlacer (MAADI), Inverse Telecine Restorer (CINE), Content Adaptive Scaler (CAS) and Frame Rate Converter (FRC) packaged in individual plug-in nodes that can be sequenced in the flow graph to program the desired format conversion operation in Digital Fusion or packaged into a convenient Format Converter node (FC) in After Effects and inside the FileIn node in Shake.
Here are some key features of "AlgoSuite Format Converter":
· Resolution independent images
· Supports 8-bit, 16-bit and floating-point color components
· Dual-Processor support for faster rendering
· Render-only licenses available
· Available on Windows XP and Mac OS X depending on host application.
Here are some key features of "AlgoSuite Format Converter":
· Resolution independent images
· Supports 8-bit, 16-bit and floating-point color components
· Dual-Processor support for faster rendering
· Render-only licenses available
· Available on Windows XP and Mac OS X depending on host application.
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above torque converter search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed
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