toon
FastTunes 1.2.3
FastTunes is a utility that helps you control iTunes. Hotkeys for actions such as play/pause, next song, volume down... more>>
You can use these controls just like you would use them in iTunes.
When the track changes, FastTunes will show its name and rating and you can edit that rating by clicking, again just like in iTunes.
You can also define hotkeys for actions such as play/pause, next song, volume down...
Enhancements:
- You can now change the color and opacity of the background and the color of the text of the information window.
- FastTunes now accepts the function keys without a modifier as hotkeys.
- Fixes a silent crash that would happen in some circumstances.

Cheetah3D 5.0
Cheetah3D is designed to be a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X which consists an easy learning curve. more>>
Cheetah3D 5.0 is designed to be a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X which consists an easy learning curve. It offers many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines.
The Javascript support allows you to extend Cheetah3D by yourself with custom file loaders, exporters, tools and so on. It also offers many common file loaders and exportes like .fbx, .3ds, .dxf, .obj, .3dmf, .sia etc.
Major Features:
- Written from the ground-up in Cocoa!
- Universal Binary application
- Highly intuitive, thoroughly Macintosh-like user interface
- OpenGL preview
- Quad 3D view
- Customisable UI layout
- Almost all parameters can be animated
- Polygons can have any number of edges (ngons)
- Full set of object, polygon and point selection tools
- Full transformation hierarchy
- Additional features can be assigned to objects using tags
- Intuitive editors for objects, materials and properties
- Up to 16 different materials per mesh
- A Fully integrated, multi-threaded renderer
- Drag and drop materials onto your polygon selections
- Link external 3D files into the scene
- Multi object selection
- Character animation tools
- Snapping
- Customisable hot keys
- Customisable mouse controls
- Customisable toolbar
- And much more
Enhancements:
- Rendering
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- New node based material system
- Support for up to 16 threads
- New irradiance cache
- Material defs can be saved (with embedded textures)
- Many new 2D, 3D or 4D procedural textures (and more to come)
- New shaders (toon, shadow, optimized dielectric and metal etc.)
- Blurred refraction
- Renderer stops much faster
- Modeling
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- Bend modifier
- Bevel tool
- Better edge delete
- Support for pivot points
- Other small enhancemnets
- UI
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- New node editor
- Tag selector
- Automatic texture reload
- Script menu update menu item
- Object history in properties editor
- Material name editing in material browser
- Jump to linked objects if you double click a link property
- text field un-selection when moving mouse over 3D or UV editor
- File IO
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- Collada export (only static scenes)
- FBX loader supports pivot point
- improved .sia loader/exporter
- New German localization
- Many small enhancements, optimizations and bug fixes
Requirements:
- Mac OS X 10.4, 10.5 or 10.6
- G4/G5/Intel
- 1024 MByte RAM
- 16 MByte VRAM
- Internet connection (just during registration)
libCVD 20090520
A very portable and high performance C++ library for computer vision, image, and video processing more>> A very portable and high performance C++ library for computer vision, image, and video processing
The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function.
The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required.
The video grabbing module will provide an uniform and simple interface for videos from a variety of sources (recorded and live) and will also allow easy access to the raw pixel data.
Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images.
The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.
Enhancements
- This version mostly fixes compatibility with the latest version of the TooN numerics library. There are also minor enhancements to the build system, DC cameras, timers, and OpenGL display.
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