token
One Nation
One Nation - PostScript Type 1 font for Mac OS more>>
Crazy Money is a small game and is fun and addictive for all ages. The player needs to move and link the coins with same value at all four directions (up, down, left, right). The linked coins shall be cleared up and exchanged into coin with higher value. For instance, two coins of $5 shall change into one coin of $10 and five coins of $10 shall change into one coin of $50. By the same token, if you succeed in linking two coins of $500, you?ll get score of $1000. The more coins you exchange, the higher score you shall get. And here is a tip. Other than to exchange coins as soon as possible, you need to take more considerations, such as what the exchanged coin works on the next step. The classic game style in new and original mode shall absolutely challenge your reaction and logic. Welcome to the world of Crazy Money. Make money as much as you can!
Requirements: Mac OS X 10.2 or later,600MHz PowerPC G4 processor or higher,32MB video RAM
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AION 1.7.1
Monitor and update your current time based on selected time zones. more>>
AION 1.7.1 is developed as a helpful program that enables you to track temporary time in selected time zones. You can choose from the basic version (NSStatusItem) or an extended version (NSMenuExtra). Both are visible in the menu bar, next to the menu extras from Apple. Features includes control a list of time zones with updated date and time. Customize the way information is being presented (with tokens known from MacOS 10.4).
Automatically check for new versions. Check the time in other time zones according to a fixed date & time of your choice and available in: English, French, Polish.
Dropipe 1.0
Dropipe 1.0 is yet another excellent utility for Mac users. It is actually the first desktop application that uses tarpipes API to upload pictures to the Web more>>
Dropipe 1.0 is yet another excellent utility for Mac users. It is actually the first desktop application that uses tarpipe's API to upload pictures to the Web. It was written by Alcides Fonseca using the TarPipe Python API and is being shared with the AWL license.
Note: The token is kept inside the Dropipe.app, so if you want to have two instances of Dropipe for different workflows, just copy and paste (and rename it if you want). To reset the token, just delete Dropipe.app/Contents/token.txt.
Instructions:
- Install it by dragging it into the Applications folder
- Optionally drag it to your dock
- Drag and drop any picture into it
- The first time it will ask you to enter your API key
- Just copy the API key from one of your workflows and you're done.
TTangram 0.1PR
TTangram - Chinese puzzle game more>>
Usage
TTangram is controlled by applying simple mouse actions and keypresses:
click: select token
drag: move token
right-click: select token
right-drag: rotate token
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polyparse 1.3
This is a collection of parser combinator libraries in Haskell. more>>
polyparse 1.3 is an ideal tool for programmers. It is actually a free and open source project that includes a variety of alternative parser combinator libraries, including the original HuttonMeijer set.
The Poly sets have features like good error reporting, arbitrary token type, running state, lazy parsing, and so on. Finally, Text.Parse is a proposed replacement for the standard Read class, for better deserialisation of Haskell values from Strings.
Please note that polyparse is licensed and distributed under the terms of the LGPL license.
Some Functionality:
- Text.ParserCombinators.Poly - Currently re-exports Text.ParserCombinators.Poly.Plain. The name Poly comes from the arbitrary token type. Thus, you can write your own lexer if you wish, rather than needing to encode lexical analysis within the parser itself.
- Text.ParserCombinators.Poly.Plain - This is a fresh set of combinators, improving on the HuttonMeijer variety by keeping only a single success, not a list of them. This is more space-efficient, whilst still permitting backtracking. Error-handling is also much improved: there are essentially two kinds of failure, soft and hard. Soft failure just means that the current parse did not work out, but another parse might be OK. Hard failure means that no parse will succeed, because we have already passed a point of commitment. Thus you can give far more accurate error messages to the user, including multi-layered locations.
- Text.ParserCombinators.Poly.State - This is just like Poly, except it adds an arbitrary running state parameter.
- Text.ParserCombinators.Poly.Lazy - This is just like Poly, except it does not return explicit failures. Instead, an exception is raised. Thus, it can return a partial parse result, before a full parse is complete. The word partial indicates that, having committed to return some outer data constructor, we might later discover some parse error further inside, so the value will be partial, as in incomplete: containing bottom. However, if you are confident that the input is error-free, then you will gain hugely in space-efficiency - essentially you can stream-process your parsed data-structure within very small constant space. This is especially useful for large structures like e.g. XML trees.
Enhancements:
- Single bugfix: Text.Parse.parseFloat now accepts ordinary floating point notation, in addition to scientific (exponent) notation.
Requirements:
- GHC

ff_rename 0.5
ff_rename delivers an advantageous renaming tool with the ability to rename a large number of files. more>> ff_rename 0.5 delivers an advantageous renaming tool with the ability to rename a large number of files.
Major Features:
- Simple / export mode
- Very powerful selecting / unselecting tools
- Regular expressions (egrep)
- Undo of renaming
- Very complex naming rules possible
- Saving and loading of rules
- use EXIF information (SHUTTER value, creating date) for renaming
- Uppercase / lowercase filenames
- Trim filenames to a certain length (start or middle or end of target area) or by removing spaces or vocals
- Rename using current date or a counter
- Find and replace strings
- Find and replace single chars
- Find and replace single chars with index based search
- Most tokens can select target area (basename, extension or complete filename
Enhancements:
- Now with loading and saving rules
- Minor Bugfixes
Requirements: Mac OS X 10.4 or later.
SuperBrain 1.01
SuperBrain has come as a fun and easy game in which behind a cover there is a secret code consisting of four colors. more>>
SuperBrain 1.01 has come as a fun and easy game in which behind a cover there is a secret code consisting of four colors. To detect it you need a little bit luck and good combinational skills. By multiple clicking with the mouse you set four colored token in the first row. When you have finished the row and submit it, the first trial will be rated: For every correctly set color you get a black pin, for every right color on the wrong position you get a white one.
So you know, how many correct colors you've found, but not which colors and on which position! By repeated trying and combining using the rating you can resolve the code. But attention: You have only ten trials!
Requirements: Mac OS X 10.3
power4mac - he game is well known:place the correct colored tokens in every row to win. SuperBrain. The game principal is well known: Behind aBitSwapper 0.5.2
BitSwapper - Convert MAC network address to non-canoncial format more>>
Additionally the program is able to perform Vendor/Address lookup in a local DB or remotely.
Enhancements:
- Updated local OUI database
- Switched to the new Xcode format
- New icon.
Password Engine (PPC) 1.4
Password Engine (formerly Password Generator Deluxe) is a simple program which generates random passwords. You can generate one password or a customizable list with a lot of passwords more>> Password Engine (formerly Password Generator Deluxe) is a simple program which generates random passwords. You can generate one password or a customizable list with a lot of passwords. Its useful when you have to choose a new password, instead of using "123456" or "hello" or another stupid password.
PowerPC, System 7.5 or later.
Version 1.4 adds the following:
- User can choose a minimum of numbers, letters or special tokens per password.
- New Settings window to show what are your current settings.
Gridz Updater 1.4
In Gridz, you lead an army of ToolBots through a total 3D experience. ToolBots include Workers, Strikers, and Hackers. Your objective is to take over Net space more>> In Gridz, you lead an army of ToolBots through a total 3D experience. ToolBots include Workers, Strikers, and Hackers. Your objective is to take over Net space. Youll encounter vicious enemy ToolBots who are going to try to suck the life out of you! Look for special tokens which will let you build better ToolBots and climb to higher levels.
Gridz 1.1 or later.
Version 1.4 adds support for the GameRanger gaming network, as well as fixes bugs when exiting the game.
Look for special tokens which will let you build better ToolBots and climb to higher levels. Requirements: System 7.0 or later, Gridz 1.3. Enhancements: Version 1.3.1 fixes network lag problemsPKCS11-Helper 1.07
Open source library that will simplify interaction with PKCS#11 provider more>> Open source library that will simplify interaction with PKCS#11 provider
PKCS11-Helper is a library that simplifies the interaction with PKCS#11 providers for end-user applications using a simple API and optional OpenSSL engine.
PKCS11-Helper allows using multiple PKCS#11 providers at the same time, enumerating available token certificates, or selecting a certificate directly by serialized id, handling card removal and card insert events, handling card re-insert to a different slot, supporting session expiration and much more all using a simple API.
PKCS11-Helper is not designed to manage card content, since object attributes are usually vendor specific, and 99% of application will need to access existing objects to be able to perform decryption and signature.
The PKCS11-Helper library should work with almost any PKCS#11 provider, since it uses the minimum required features of the PKCS#11 standard.
Enhancements
- Minor Win64 fixup.
Slot Machine 2.0.1
Slot Machine is a simulation of a slot machine with three wheels. Player starts with 20 tokens and can wager 1, 5 or 10 tokens per pull. Payout is approximately 85% (similar to Las Vegas) more>>
Slot Machine 2.0.1 is created as an attractive and appealing game which simulates a slot machine with three wheels. Player starts with 20 tokens and can wager 1, 5 or 10 tokens per pull. Payout is approximately 85% (similar to Las Vegas). One, two or three 7s provide payouts of 2, 6 or 70 tokens. Sound is supported.
Crystal Space 1.2.1
Free and open source software development kit for realtime 3D graphics more>> Free and open source software development kit for realtime 3D graphics
Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.
Main features:>
Generic
- Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.
- Modularized using a lightweight component framework, SCF, based upon the COM model.
- Self contained so that many modules requires no or few external dependencies.
- Written in standard C++ using very few non*standard extensions. Source available under LGPL license.
Comprehensive and competent
- Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.
- Graphics subsystem:
- Generic renderer abstraction with main implementation being OpenGL based.
- Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.
- OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.
- Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.
- Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.
- Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.
- Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging.
- Mesh objects:
- Plugin based mesh object system
- Generic triangle based mesh with support for frame and bone based animation.
- Terrain mesh with fast block based LOD system.
- Configurable and extensible particle system mesh.
- General system for static LOD on all types of meshes.
- Bone based animation mesh using the cal3d library.
- Collision detection and dynamics:
- Provides bindings for ODE and bullet dynamics systems.
- Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.
- Simplified collision detection when you dont need the full dynamics simulation
- Sound system:
- 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
- Provides both one*time playing of effects and streaming playing in the background for music.
- Other:
- Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.
- Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line.
Compatible
- Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.
- Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).
- Sound loaders for wav and ogg formats.
- All subsystems easily extendable for new file formats.
Enhancements:
- fixes for some compilation warnings.
- fixes and enhancements for TinyXML and xmlread.
- fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree.
- fix for dynamic lights not shining on certain objects.
- fix for TinyXML writer crashing on empty attributes.
- fix for setting priority on a non-running thread having no effect.
- fix for UTF-8 BOM tripping up XML parser.
- fix for terrain2 not setting SplatDistance.
- fix for csperl5 plugin build error on amd64.
- fix for csInputDefinition::ParseKey() considering non-keyboard definitions.
- fix for some sndsys parts not being under LGPL.
- fix for light attenuation vector update after cutoff distance change.
- fix for mouse and joystick event helpers not using csKeyModifiers.
- fix for xmlshader conditions.
- fix for DDS cubemap saving.
- fix for wrong refCount on materials.
- fix and optimization for opcode/CollideRay.
- work-around crashes on exit with static profile builds.
- castle textures split, licensing.
- leak fixes...
- removal of some old unused cruft from the Jam build system
- work-around internal Jam crasher.
- work-around g++ -Wno-long-double bug for recent compilers.
- fix for cross-compile problem with -fvisibility-inlines-hidden.
fix broken folding of multi-token build switches, for example:
- "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar".
- fix missing dependency in cs-config/Jamfile.
- fix for incorrect declaration of pycscegui clean target.
- fix for SWIG 1.3.31+ required for python 2.5 bindings.
- fix for detection of python installation in non-standard locations.
- fix for augmenting pkg-config path with user-specified dir.
- fix for vertexlight.cgvp not getting installed.
- loads of other clean-ups, fixes and improvements...
- fix for lighter2 related to lighting through portals.
- fix for a crasher in basemapgen.
- fix for startme not handling spaces in paths to the called applications.
- fix for viewmesh mouse events.
- updates for links for PSDK with VC8 Express.
- updates for URLs and FAQ.
- updates for sound system documentation.
- fix for crash in the Alsa driver at exit.
- re-enable VBO for ATI driver 2.1.7059+.
- work-around driver-brokenness for Intel GMA 950 & 3100 texture compression.
- fix binutils check for Mac OS X Leopard.
- fix for MacOS X enter raw-key-code.
- fix for CoreAudio driver.
- fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.
SuperBrain Widget 1.7
SuperBrain Widget - Brain teaser game more>>
By multiple clicking with the mouse you set four colored token in the first row. When you have finished the row and submit it, the first trial will be rated: For every correctly set color you get a black pin, for every right color on the wrong position you get a white one.
So you know, how many correct colors youve found, but not which colors and on which position! By repeated trying and combining using the rating you can resolve the code.
But attention: You have only ten trials!
Funny game to train your brain!
Enhancements:
- Colors are better distinguishable
- New black&white token set
- Partial rework of the code
CSoM Slot Machine 2.0
CSoM Slot Machine - Play a Slot Machine with tokens more>>
You start out with 20 tokens and may wager one, five or ten tokens at a time. You can click on the handle or click on the space bar to try your luck.
If you run out of tokens, you can try again. Sound is supported. Return on your wager is about 85%, which is about what you would get in Las Vegas.
Good luck!