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A Pear A Day 1.0
A Pear A Day - Marie-Louise McHugh?s daily blog of her pear drawings more>>
A native of Switzerland, I live and work in Upstate New York. Thanks for visiting!
Wave Simulation 1.0
Wave Simulation is developed as a smart program which is simulative to a wave disturbance propagating on a two dimensional membrane. more>>
Wave Simulation 1.0 is developed as a smart program which is simulative to a wave disturbance propagating on a two dimensional membrane. The program uses a timer to step the simulation. At each step a two dimensional wave equation is solved by using a finite differencing scheme that is space centered and time forward. The initial conditions have been exaggerated for better visibility in the OpenGL output. See the commentary in the source code for further details. The idea here is to demonstrate simple numerical processing and scientific visualization in a Cocoa based application.
The program structure uses the Model/View/Controller paradigm. The classes for this structure are grouped under one heading and the various support classes are grouped under another heading. The View part of the program combines the user interface (UI) and the OpenGL rendering. The GLView class is a wrapper, i.e., sub-class, around the NSOpenGLView class that gives the class the ability to render, among other things, a mesh that is passed in from an outside source.
The view point and lighting that the GLView class uses in its rendering is also provided from outside. The visible part of the GLView in the UI is an outlet for the rendering. Also, the GLView object has been set up so that a mouse click in the visible rendering area toggle betwever, each update cycle is quick enough to justify a single threaded structure for the program.
An important characteristic of this program is that the OpenGL rendering is encapsulated in two parts of the program: the GLView class and the DrawingFunctions.h module. All of the other support classes make no reference to OpenGL. The Avian class is meant to capture the concept of an extended physical body that can have a location in 3D space as well as an orientation.
The FlyingCamera class is based on the Avian class and provides it with extras that are appropriate for handling views from various positions and orientations. The Mesh and MeshNode clases are also divorced from OpenGL. A GLView object 'knows' what to do with FlyingCamera and Mesh objects, but not vice versa. Also, the Controller object 'knows' how to relate user input, via the steppers, to FlyingCamera settings.
This program is also provides a good way to waste enormous quantities of time. The membrane uses a material that is meant to be a fair approximation of ruby. When the light is set to, say, colatitude equal to 35 degrees and longitude equal to 200 degrees the surface shows some nice highlights. Be warned: this program can induce a hypnotic state in the unwary user.

The Sims: Superstar 2.8.1
Players can live their fantasies of fame and fortune as they pursue the dream of being a rock star, movie star, or a supermodel. more>>
Players can live their fantasies of fame and fortune as they pursue the dream of being a rock star, movie star, or a supermodel, live the lifestyle of a celebrity, and even mingle with the rich and famous.
In order to gain popularity, characters must sign with an agent and then move to Studio Town, a new fully customizable location which houses television and movie lots, recording studios, fashion outlets, and spas. Players follow their Sims to work to schmooze and name-drop their way to superstardom.
CyberExtruder Cyberx-3D Compatible

Google Toolbox For Mac Spotlight Importers 1.0
Spotlight importers for Xcode projects, AppleScripts and Interface Builder Documents. more>>
Spotlight importers for Xcode projects, AppleScripts and Interface Builder Documents.
- AppleScript Importer: Imports source and description from AppleScript .scpt and .scptd files.
- Interface Builder Importer: Imports custom class names, bindings, outlets, actions and localizable strings from .xib and .nib files.
- Xcode Project Importer: Imports file names and project comments from .xcodeproj files.
iUploadVideo 1.0
iUploadVideo - Automator Action that uploads videos to Google Video more>> iUploadVideo - Automator Action that uploads videos to Google Video
iUploadVideo is an open source Automator Action that uploads videos to Google Video. iUploadVideocan be used with other actions to automate the publishing of a podcast or blog to multiple outlets.
NOTE: iUploadVideo is released under the Common Public License.
Main features:
- Uploads movie files to your google video account using the curl terminal program.

Max 5.0.8
Max is described as a graphical environment for music, audio, and multimedia that is designed to make your computer do things that reflect your individual ideas and dreams,used by performers, composers, artists, teachers, and students. more>>
Max 5.0.8 is described as a graphical environment for music, audio, and multimedia that is designed to make your computer do things that reflect your individual ideas and dreams, used by performers, composers, artists, teachers, and students.
Major Features:
- Time
- Working with time is easier in Max than traditional programming because you use objects to create visual "timing machines" whose behavior you can see, hear, and modify as they operate.
- In Max, the basic unit of time is milliseconds, but you can also use metrical time (for example, bars and beats). In Max, everything you create runs at the same time, something that is very hard to do in a traditional language. In addition to the metro object shown above, Max features timing objects that delay, quantize, measure time intervals, and perform time-based filtering. Max's unified notion of control based on numbers and events permits you to work with time in an intuitive and consistent way.
- Interactivity
- Working with interactivity is easier in Max because you can design interfaces visually, and the interfaces are then part of the program itself. For example, controls the timing and transport of the timing example above.
- Max contains a rich set of user interface tools, including dials, buttons, menus, and text editors. At a deeper level, it's possible to control the entire user experience with cross-platform support for full-screen interfaces, HI devices, Quicktime video, and an embedded web browser. You can even script Max to construct interfaces dynamically.
- Control
- In Max everything can be connected to everything, because everything speaks numbers. Another way to say this is that modularity is a core design principle of everything in the software.
- Max can control MIDI devices, serial devices, send data over a network, and handle user input devices. Any source of control is easily connected to anything you want to control. Most commonly, however, Max's powerful control features are applied to audio via MSP and visual media with Jitter. And MSP and Jitter offer their own control possibilities, from audio signal analyzers to video tracking and device support.
- Extensibility
- Max is powerful, but it might not do precisely what you want right out of the box. That hasn't stopped Max users from extending the environment in every possible direction. As a by-product of their work with the software, passionate Max users have contributed thousands of objects written in C, Java, or Javascript back to the user community.
- Educational Resources
- We'll be the first to admit that learning programming, even with an environment as interactive and thoughtfully designed as Max, doesn't necessarily happen instantly. Cycling '74 is committed to making learning the software as rewarding as possible, and an enormous amount of effort has been put into integrating the documentation into the software. You'll learn Max, MSP and Jitter using over a hundred step-by-step tutorials, plus a variety of other resources including interactive help files, examples, and reference materials you can access directly within the software.
- Max/MSP/Jitter is taught at universities and other educational organizations all over the world, and has become the lingua franca of creative people working with interactive media. If you want a hands-on learning experience, Cycling '74 and many other organizations offer workshops in Max/MSP/Jitter.
Enhancements:
- Extensions that are the same file type as the default type (such as .maxhelp) can be chosen via a pop-up menu
- Inlet and outlet objects no longer cause crashes upon viewing assistance if the "comment" attribute contains more than 512 characters
- Zl: fix for list truncation when the list begins with a symbol and the list is the same size as the maximum limit for list length.
- Filebrowser: the preview pane now correctly displays the full path of all files when there are multiples of the same file in the searchpath.
- filebrowser: the reveal-in-finder button no correctly locates all files when there are multiples of the same file in the searchpath.
- Round: fix for bug when receiving list input where round would modify its input directly in memory before outputting the new values.
- Improved updating when monitors are added or deleted
- Annotation attributes are disabled for objects that ignore clicks
- Pattrstorage: fixed memory access bug during 'renumber' and 'remove'
- Bpatchers as well as objects in bpatchers now support annotations
- DLS Synth: now compatible with Snow Leopard
- Filewatcher: fixed crashes on the Mac caused by dramatic changes to the searchpath while Max is running.
- And much more.
Requirements: Be compatible with both Mac OS X and Windows XP/Vista.
Apple Firmware Restoration CD 1.0
Apple Firmware Restoration CD - Restore the firmware of Intel-based Macs to factory condition more>>
The Firmware Restoration CD is used to restore the firmware of an Intel-based iMac (early 2006), Mac mini (early 2006), or MacBook Pro (early 2006) to original factory condition.
It can only be used to restore the Firmware after an interrupted or failed update.
1) Launch Disk Utility (located in /Applications/Utilities).
2) Click on the Burn icon or select the "Burn..."menu from the Images menu.
3) Navigate to where FirmwareRestorationCD.dmg is located and click the Burn button.
4) Insert a blank recordable CD or DVD.
5) Click the Burn button to create the Firmware Restoration CD.
The files are burned to the disc.
Using the Firmware Restoration CD, restore your Firmware back to factory condition:
6) Insure that the machine you are trying to restore is plugged into an AC outlet.
7) Power on the computer and hold down the power button until the LED blinks rapidly followed immediately by a successive series of blinks (3 quick blinks, 3 slow blinks, 3 quick blinks), then release the Power button.
8) Insert the Firmware Restoration CD into the optical drive.
After 30-60 seconds, the startup beep sound is played and a progress bar appears beneath the Apple logo on a gray screen.
The progress bar indicates the firmware is being updated.
DO NOT unplug, shut down, or restart the computer during the update or you will need to restart the restoration process beginning with step 6.
9) The computer will restart automatically after the firmware is updated.
This information is also available at the following url: http://www.info.apple.com/kbnum/n303469
You must first agree to the SLA agreement before downloading or using this update:
Software License Agreement
To restore your computers firmware, first create a CD using the disk image named "FirmwareRestorationCD.dmg":
Apple Mini DisplayPort to VGA 1.0
Apple Mini DisplayPort to VGA is a reliable and useful firmware update which addresses intermittent flickering and compatibility issues such as no video on some external displays when using the Mini DisplayPort to VGA Adapter on your Mini DisplayPort enabled Mac. more>>
Apple Mini DisplayPort to VGA 1.0 is a reliable and useful firmware update which addresses intermittent flickering and compatibility issues such as no video on some external displays when using the Mini DisplayPort to VGA Adapter on your Mini DisplayPort enabled Mac.
The Mini DisplayPort to VGA Adapter firmware update will be downloaded to the Utilities folder and will automatically launch to update the firmware on the Mini DisplayPort to VGA Adapter.
The Mini DisplayPort to VGA Adapter must be plugged into your Mac and a compatible VGA display. The Mac power adapter must be plugged into a power outlet.
Quicomm Press Release Tracker 1.3.0
Quicomm Press Release Tracker makes it easy for you to find the web sites, publications, news outlets, etc. more>>
Quicomm Press Release Tracker 1.3.0 makes it easy for you to find the web sites, publications, news outlets, etc. which have picked up your Press Release for additional distribution or reference.
Press Release Tracker can also assist you in determining which distribution outlets might be the best for your specific market(s).
In addition, by tracking press releases issued by your competitors or other similar businesses or organizations, you may be able to determine other valuable contacts who are most interested in your products or services.
Press Release Tracker runs under all versions of Windows as well as Mac OS X and Classic Mac OS. It also supports the following browsers:
- Internet Explorer (both Windows and Macintosh)
- Opera (both Windows and Macintosh)
- Mozilla (Windows)
- Safari (Macintosh)
- Netscape (Macintosh)
- iCab (Macintosh)
Press Release Tracker let's you easily track the distribution of your press releases with one click of a button. Press Release Tracker lets you set the level of detail for your tracking search. In this manner, a Press Release is broken up into individual phrases, each of which are searched. Depending on the level of detail and type of Internet connection a typical Press Release can be entirely tracked between 10 and 60 seconds.
Enhancements:
- Bug fix: Title is always searched using both Google News and Google Web, even if one of the search results returns zero matches.
Requirements:
- Mac OS X 10.1 or later.
- A popular internet browser (Safari, Netscape Navigator/Communicator, Internet Explorer, iCab or Opera). No AOL browser support at this time.
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