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Paradise Paintball Widget 5G

Paradise Paintball Widget 5G


Free dashboard widget action/shooter game for your Mac more>> Free dashboard widget action/shooter game for your Mac

Paradise Paintball is an Apple Dashboard Widget that allows you to play single and multiplayer games against up to 8 friends in a free-for-all shoot out set in an tropical paradise.
Multiplayer works over LAN and Internet. In single player mode, and before players join your game, targets will pop up around you, try to shoot them as quickly as possible - beware it gets harder as time progresses.

Enhancements
- Fixes some stability issues.

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Download (3.2MB)
Added: 2008-11-18 License: Freeware Price: FREE
205 downloads
 
Other version of Paradise Paintball Widget
Paradise Paintball Widget 5G 2.04Paradise Paintball Widget 5G is developed to be a great game ... Paradise Paintball Widget 5G 2.04 is developed to be a great game in which you can play single and
License:Free
Download (876K)
downloads
Added: 2009-04-29
3D Paradise Paintball 2.04

3D Paradise Paintball 2.04


Fast paced multiplayer FPS Dashboard widget more>> Fast paced multiplayer FPS Dashboard widget

3D Paradise Paintball is a free and fast paced multiplayer FPS game for your Macs Dashboard which mixes all the fun of paintball with counter-strike style shooter action.
In single player mode, and before players join your game, targets will pop up around you, you must try to shoot them as quickly as possible - beware it gets harder as time progresses.

Enhancements
- Added Team Play
- New Gardens of Eden level
- Host Private games
- Set number of players per game, and game time
- Added visible splatting (finally!)
- Team & Public chat modes
- Fixed P2P connectivity issues
- Membership system - register for global ranking
- Virtual currency - win points to buy items
- Widget Auto-updates
- New GUI for menus & HUD
- New Weapons and Items
- Lots of small bug fixes and speed improvements

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Download (875KB)
Added: 2009-04-26 License: Freeware Price: FREE
186 downloads
spyder-morpher 2.1

spyder-morpher 2.1


spyder-morpher proves itself to be a useful freeware with versatile functions to change to file types. more>>

spyder-morpher 2.1 proves itself to be a useful freeware with versatile functions to change to file types.

Requirements:

  • 3 MB RAM
  • PPC Mac OS 8 or higher with CarbonLibor
  • Mac OS X 10.0 or higher
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Download (570.3KB)
Added: 2001-09-09 License: Freeware Price:
downloads
HyperEngine 2.4

HyperEngine 2.4


Provides framework for Hyperprism, Ionizer, and Ray Gun. more>>
HyperEngine provides a stand-alone framework for running Hyperprism 2, Ionizer, Ray Gun and other signal processing plug-ins.
At its most basic level, HyperEngine provides input and output services to DSP plug-ins, acting as a shell that allows plug-ins such as Ionizer and Ray Gun to run independently of 3rd-party host programs.

HyperEngine offers several unique advantages, including fast drag-and-drop file editing, fast arrow-key navigation, non-destructive document based processing, real-time play-through processing (just like a hardware processor, no file acquisition required) on-the-fly processing during recording, as well as allowing you to run multiple effects concurrently for complicated multi-effect processing.
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Download (2.1MB)
Added: 2004-05-16 License: Freeware Price:
1087 downloads
Spinvaders 1.0.0

Spinvaders 1.0.0


Spinvaders - Space invaders arcade game more>>
spinvaders is a direct descendant of the old "Space Invaders" type of game. This first public test release, version 0.0.1, is fully playable and may even be fun!
The game levels get progressively more difficult as you go along, with the aliens increasing in numbers and speed, and acquiring better, faster bullets.
Spinvaders features a point multiplier mechanism based on your shot accuracy. Each hit will increase the point multiplier (to a maximum of ten), and each bullet that goes off into space will decrease the multiplier.
When the multiplier reaches ten, you acquire the "super-gun", which fires more quickly, is slightly larger, and is more devastating when it hits; The alien which is hit throws off a couple bits of shrapnel which are deadly to other aliens, and then it falls burning to the bottom of the screen, where it is deadly to you.
The controls for the game are described at the startup screen, everything should be pretty obvious. One undocumented feature of this test version is that pressing "J" will let you jump to any level.
Enhancements:
- Spinvaders now has greatly improved sound effects and a SOUNDTRACK, thanks to David Tweet!
- Spinvaders is now an open-source project, hosted at http://www.sourceforge.net/projects/spinvaders
- Other small enhancements and bug fixes.
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Download (9.6MB)
Added: 2005-11-14 License: Freeware Price:
1440 downloads
SilverCreator 1.5

SilverCreator 1.5


SilverCreator is a game and application development system more>>
SilverCreator is a new card-based game and application development system from SilverNetworks! SilverCreator lets you express your ideas quickly, easily, and freely.
You can even sell your programs, because theres no royalties. Sprites, movies, sound, and more let you create a multimedia rich game.
Scripting, Methods and functions let you create a modern game easily. 2-player ONLINE games are easy, with built-in game socket support. And with click-areas and keyboard support, theres so much more.
Enhancements:
- Sound support has been expanded. First, STOPSOUND will now stop all sounds currently playing, unless you specify which sound to stop in the command, i.e, STOPSOUND "Gun". Also, LOOPSOUND can now loop a specific sound if you specify it. If no sound is specified, the sound which was played last will be looped. Additionally, SOUNDPLAYING now returns true if any sound is playing, unless you specify which sound, and if you do, only if that sound is playing will SOUNDPLAYING return TRUE. Finally, PLAY has been depreciated, and PLAYSOUND should be used instead.
- - Added a new compiling window. When you choose Compile from the Special window, this new window will appear and let you select which platforms you want to support, and allow you to enter in your games version, creator code, and info text. When you click Compile, SilverCreator will ask you where to save each program and then compile the program(s). In the future this window will let you paste the icon you want to use on your program. Also includes a new option to make .sit files of your games. DropStuff required.
- - Significantly redesigned button, click-area, card setup, and game setup windows. These new windows are non-modal and follow Aqua HIG guidelines. You can now open multiple button, click-area, and card setup windows, each editing a different thing. You can even edit buttons and click-areas on cards other than the one currently being displayed in the editor!
- - Fixed INPUT command bugs which let you manipulate text which should not be manipulatable: Placing the cursor outside of the editable area now moves it back into the editable area, Select All now selects only the editable area, and selecting part of the editable area and some uneditable text will change the selection to only the part of the editable text that is selected.
- - Fixed the splash screen on OS X preventing double-clicked project files from loading if SilverCreator was previously closed (ie, double-clicking the project file caused SilverCreator to launch). This also removes the splash screen flicker on OS 9 where you would see the splash screen for a split second followed by the project window.
- - The filter windows have been touched up a bit. The exact center of the card image is now always visible in the preview area, and if you resize the window, you can see the whole image, but you will no longer see white area because the window can no longer be resized bigger than what is necessary to show the image.
- - Various scripting commands have changed. For example, INITSPRITE is now CREATESPRITE. Several other commands have also changed. SilverCreator will automatically convert all old syntax to the new syntax and will let you know if any syntax was changed. Please read the Help window for the new syntax.
- - Fixed additional or incorrect error dialogs, crashing, and/or failed assertions occuring after error dialogs caused by syntax errors or invalid values in values passed to scripting commands. The majority of commands in SilverCreator were affected. This should fix most scripting-related crashes.
- - Close widget in the game editor window is now active. Closing the window asks to save changes. If the window is ultimately closed, either by successfully saving, or clicking "Dont Save", then SilverCreator will act like it does when clicking "Nothing" or "Cancel" in the splash dialog.
- - The "save your changes before closing/quitting" dialog is now more accurate. In some cases it would have shown up even when no modifications had been made, and in other cases it might not have shown up after manipulating card text, sounds, or sprites, causing potential data loss.
- - Most read only functions, including SPRITEX, SPRITEY, WINDOWLEFT, and WINDOWTOP are now settable. This means you can use code such as "LET SPRITEX(1) = 50" to move around sprites and "LET WINDOWLEFT = 200" to move around the window.
- - Fixed visual problems which temporarily occured when first seeing the running/compiled game window on Mac OS X. This includes a bug where extra buttons would be shown in the game window if an ALERT was shown in the Open event of the beginning card.
- - The game editor window now has a proxy icon and, on Mac OS X, now displays the red dot in the close widget if modifications have been made since the last time you saved. On Mac OS 9, the proxy icon will be dimmed when modifications have been made.
- - Fixed a terribly peculiar bug where after a scripting error in a click-area, the script might be replaced with either "RuntimeViewWindow" or a bunch of random garbage, or the program might have just quit or freeze up the computer.
- - Fixed a cosmetic bug in the Sprite Editor which caused the "i-beam" cursor to inappropriately display when the mouse was in the picture area, and caused a blinking dot to appear in the corner of the picture area when you clicked on it.
- - Added SELECT CASE support! SELECT CASE is similar to IF... THEN but you can check many different values against the value you are checking while only using one SELECT CASE block. See the built-in help window for examples.
- - Includes new method for including runtimes in SilverCreators data fork. This allows Stuffit to be more efficient when compressing resulting in a smaller download size, and also fixes situations with people losing their runtimes.
- - Fixed various commands not accepting a variable for the boolean part. So, if you set a variable to TRUE, and then tried to pass the variable to these commands, it would not work and instead would act as if you had passed FALSE.
- - Fixed various sprite and socket commands not handling commas correctly. This would cause these commands to break if, for example, you used something such as "MOVESPRITE 1, SOMEMETHOD("48,56"), 59".
- - Added SPRITETOUCHINGXY function that returns true if a sprite is touching an X, Y coordinate! For example, to see if sprite 5 is touching at 52, 60, you might use "IF SPRITETOUCHINGXY(5, 52, 60) = TRUE THEN".
- - Fixed an error handling bug which caused some game functions to continue running after a scripting error in an Open Card or Close Card event. This would cause additional fatal errors and/or unexpected behavior.
- - Added Script Formatting button to the script editor window! Just click this button to reformat your script into an easier to read format thats great for fixing bugs and understanding other peoples code.
- - Fixed HUGE memory leak which caused games with a lot of card changing to quickly fill up large amounts of RAM. This will greatly reduce the required memory for games, especially on the classic Mac OS.
- - Fixed a significant long-standing IF...THEN handling code bug that caused the code after ELSE to occur when the code before ELSE should occur, and there was no code before ELSE (and after the IF...THEN).
- - Fixed close and quit events still being executed after a game error on Mac OS 8 and above on PPC, or on Mac OS X. This caused erratic behavior and/or additional errors. 68K and System 7 were not affected.
- - Faster Sprites! The Simple Test Games "Sprite Test" and "Optimized Sprites" are both 26% faster versus SilverCreator v1.1!
- - Added SETWINDOWTITLE command and WINDOWTITLE$ function. The function is both gettable and settable, meaning you can set it with the LET command and the windows title will actually change.
- - Fixed KILLSPRITE not completely removing the sprite from memory. This meant sprite commands could still call on the sprite number even though it was supposed to be completely gone.
- - Improved project saving and game compiling speed by as much as 220% in some instances, and improved project and compiled game loading speed by as much as 30% in some instances.
- - Fixed minor drawing bug which caused a border of the game windows background color to be drawn inside of the text field frame. This was noticable if the background color was not white.
- - Added a new preferences option, "Open filter windows at full size". When selected, all graphics filter windows will open at their maximum size, which shows all of the image.
- - Added SPRITESTOUCHING function that returns true if two sprites are touching! Just indicate the two sprites, for example, "IF SPRITESTOUCHING(2, 3) = TRUE THEN".
- - Added two ways to move the window around: by using LET to assign WINDOWLEFT or WINDOWTOP the desired coordinate, or by using the new MOVEWINDOW command.
- - Fixed a bug in the internal script optimizer which left extra spaces at the end of a scripting line if the end of the line had a comment which was prefixed with spaces.
- - Fixed the font faces, sizes, styles, and colors menu items being inconsistently checkmarked much of the time. Now the items should be appropriately checkmarked.
- - Internal script optimizer now trims non breaking spaces as well as regular spaces. This fixes an uncommon bug where perfectly fine looking code would not work.
- - Fixed scripting errors that occured if you used REM at the end of a scripting line but REM was not captialized, ie., "LET x = 5 rem This command sets x to 5".
- - The game about window has been redesigned and now resizes to fit the about window text, meaning you can now fit more text (but only up to 255 characters).
- - Now supports compiling PPC and OS X games which are larger than 16MB. Previously, this would cause the compiled game to be corrupted and not work.
- - Added sprite flipping! Use the XFLIPSPRITE and YFLIPSPRITE commands to flip a sprite horizontally (X), vertically (Y), or a combination of the two.
- - Added SPRITEWIDTH and SPRITEHEIGHT functions that tell you the width or height of a sprite. Changes in the sprite, such as scaling, are considered.
- - Fixed a problem where custom methods that started with "REM" would not work, because they would be mistakenly filtered out by the pre-parser.
- - Added a new floating info window that tells you the width and height of the card picture, and the X and Y values of the mouse relative to the picture.
- - Fixed game text field not being scrolled to the top when changing cards. This should fix the text sometimes being clipped off or not visible at all.
- - Added "Clear" button to the Button Editor. This allows you to clear all data associated with that button, including the caption, script, sound, etc.
- - The version number and get info text that you enter are now actually used to make a vers resource (and a plist on Mac OS X) for your game.
- - Fixed a bug which caused the KeyDown event to be incorrectly executed twice for most keys if the text field was visible and had the focus.
- - Added pencil and brush painting tools. The brush will use the line width setting chosen. The pencil will always use one pixel width.
- - Click-areas in the game editor are now translucent! Now you can easily see whats beneath a click-area without having to move it.
- - Fixed the sound rename dialog being limited to 32 characters. SilverCreator can handle sounds with names up to 255 characters.
- - Scripts that repetitively call commands that accept multiple values are now faster on Mac OS X due to a new caching algorithm.
- - Fixed game continuing to run and causing unexpected behavior after executing an IF statement that didnt have THEN at the end.
- - Added BEGIN COMMENTS/END COMMENTS. Anything between these two lines is ignored and is not included in compiled games.
- - Fixed a minor internal bug in various parts of the scripting code that caused an integer variable with no name to be created.
- - Mac OS X compiled games are now fully supported on Mac OS 8.6 and up with CarbonLib, as well as Mac OS X (10.1 and up).
- - Choosing "other color" in the graphics or text color pickers will now load the previously chosen color into the color picker.
- - You can now play a looping sound just by checking the new "Looping" checkbox in the click-area, button, or card editors!
- - You can now hold down option while drawing a box, rounded box, or circle, in order to create a proportional figure.
- - Fixed NilObjectException error if you tried to access an uncreated socket. Now a more appropriate error is given.
- - Fixed FILETYPE$ and FILECREATOR$ not processing strings correctly, making them generally useless until now.
- - Added sprite scaling! Use the SCALESPRITE command to set the percentage of the scale for the sprite passed.
- - Sprite Manager, Sound Manager, and About Window editor are now integrated into the Game Setup window.
- - The compiling status box is now more verbose. It now tells you which stage of compilation is taking place.
- - Fixed carbon compiled games possibly crashing on quit by adding ".app" to end of carbon game names.
- - Added documentation for UPARROW$, DOWNARROW$, LEFTARROW$, RIGHTARROW$, and ESCKEY$.
- - Fixed the Help window text field not scrolled to the top when changing the help topic on Mac OS X.
- - Fixed previous card text overwriting current card text when turning off wide picture mode.
- - Added PROMPT function (exactly like PROMPT$ but the input field only accepts numbers).
- - Fixed CAUTIONALERT and NOTEALERT using the note icon instead of their respective icons.
- - You can no longer open the help window or other windows like that while in Run mode.
- - Fixed a longstanding bug that randomly caused the picture to be erased while drawing.
- - The "Platformer" example has been updated, enhanced, and optimized. Check it out.
- - Added more internal error handling to should give more accurate error messages.
- - The add graphic window now shows how the graphic will look in the game window.
- - Improved error dialog when entering an invalid card into the Go To Card window.
- - "Darker" and "Tint" graphics filters are now faster and use much less memory.
- - Added a warning dialog if you try to import a MIDI file into the Sound Manager.
- - Added Other Font Size option to the Format menu and the Place Text window.
- - You can now resize click-areas! Hold down option to reveal the resize box.
- - Added COMMANDKEY, CONTROLKEY, OPTIONKEY, and SHIFTKEY functions.
- - Fixed movie looping not being turned off after loading another movie.
- - Redesigned the Place Text, method editor, and add graphic windows.
- - The INPUT command now moves the cursor to the end of the field.
- - Added WINDOWHEIGHT and WINDOWWIDTH read-only functions.
- - Some windows are now sheets on Mac OS X, where appropriate.
- - Fixed SETFIELDCOLOR not setting the field to the right color.
- - Fixed several Mac OS X interface and window focus issues.
- - Minor error dialog improvements (visual, textual, etc).
- - Added FILEDATALENGTH and FILERSRCLENGTH functions.
- - Raised maximum number of click-areas per card to 25.
- - Added Width and Height text to the sprite adder/editor.
- - Updated toolbar appearance to look better in Mac OS X.
- - Raised maximum number of on-screen sprites to 50.
- - The Help window has been significantly reorganized.
- - Raised maximum number of project sprites to 500.
- - Raised maximum number of open output files to 5.
- - Raised maximum number of open input files to 5.
- - Added "AIM/iChat with Developer" menu item.
- - Raised maximum number of methods to 500.
- - Minor speedup in the Bevel graphics filter.
- - Raised maximum number of cards to 5000.
- - Raised maximum number of sounds to 100.
- - Fixed Global Input event not working at all.
- - Raised maximum number of sockets to 10.
- - Fixed various bugs in the paint text tool.
- - Added SIN, COS, and TAN functions.
- - Added decimal numbers support!
- - Added ABOUTWINDOW command.
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Download (1.6MB)
Added: 2005-06-06 License: Freeware Price:
1604 downloads
Grannys Garden 1.0

Grannys Garden 1.0


Grab a gun, and head out to the garden to help Granny battle it out against an army of frogs dropping from the sky! more>>
Grab a gun, and head out to the garden to help Granny battle it out against an army of frogs dropping from the sky. Be careful not to touch these slimy creatures, or they will have her crying out,I’ve fallen and I can’t get up!

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Download (2.3MB)
Added: 2007-07-28 License: Freeware Price:
822 downloads
Metal Gear Solid 4 Countdown 1.0

Metal Gear Solid 4 Countdown 1.0


Countdown to when the PS3 exclusive called Metal Gear Solid 4:Guns of the Patriots is released more>> <<less
Download (1.5MB)
Added: 2008-05-25 License: Freeware Price: FREE
206 downloads
Dead Days 1.2.1

Dead Days 1.2.1


Dead Days has come as an exciting and challenging game in which you handle an armored robot against hordes of reanimated corpses in a quest to find the source of an apocalyptic plague. more>>

Dead Days 1.2.1 has come as an exciting and challenging game in which you handle an armored robot against hordes of reanimated corpses in a quest to find the source of an apocalyptic plague. Experience intense 3D third person thrills as your battle robot is surrounded by reanimating undead horrors, in a city, a police station, and a dark forest. Use WASD keys to move, SHIFT to run, space bar punch, and the mouse button when you find the machine gun.

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Added: 2004-11-17 License: Freeware Price:
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80s Moviebot 1.0

80s Moviebot 1.0


80s Moviebot - The 80s Moviebot speaks random quotes from classic eighties films more>>
A connoisseur of classic eighties cinema and enjoys nothing more than showing off its vast knowledge by quoting from its database of films such as “Stand By Me,” “This is Spinal Tap,” the Indiana Jones movies, anything written by John Hughes, “Top Gun,” “Ghostbusters,” well...you name it.

If it’s considered to be an “eighties movie” he knows it (or soon will).

Shows the film title and director, plus year of release. Each film is also linked to the corresponding page in the IMDB.

The current number of quotes has just passed 700 but we have just begun to feed videos into the Moviebot for him to digest. You can follow the quote count of the database on the back of the widget. Feel free to contribute!

*This widget is rated PG-13, due to some of the quote content.
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Download (215KB)
Added: 2006-06-28 License: Freeware Price:
1217 downloads
Close Combat: A Bridge Too Far Update 2.0a

Close Combat: A Bridge Too Far Update 2.0a


This patch will upgrade retail copies of Close Combat: A Bridge Too Far. The installation of this patch removes the feature that allowed users to deduce enemy placements during deployment mode more>> This patch will upgrade retail copies of Close Combat: A Bridge Too Far. The installation of this patch removes the "feature" that allowed users to deduce enemy placements during deployment mode. Also, dead tank sprites no longer vanish--and as an added bonus, those stay-in-place sprites will now smoke to confirm their mortal status. In addition, driving a tank straight down a road has become easier, and youll be less likely to expose your side to the enemy in the middle of a move order. Finally, antitank guns placed in multistore buildings will no longer reap any LOS advantages from higher floors, tanks can now move onto the Arnhem bridge, and since mortars on "Defend" or when controlled by the AI were too accurate, they will now target an area, not individual troops.
Requirements:
PowerPC, Close Combat: A Bridge Too Far (retail version)
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Added: 1997-12-05 License: Updater Price:
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Quake 4 Updater 1.3

Quake 4 Updater 1.3


Quake 4 Updater - Update for the popular 1st person shooter game more>>
The long-awaited sequel to QUAKE II, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race.
QUAKE 4 begins only moments after the events of QUAKE II, with the Earths fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.
Enhancements:
- Version 1.3: This is an official update for Quake 4. It will fully update any previous version of Quake 4 to version 1.3. It is recommended for all users.
- This update for QUAKE 4 includes several new multiplayer maps, two new game modes, and the new Napalm Gun.
- Notes for Mod Users: Due to the vast number of updates and new functionality in the 1.3 Point Release, mods will have to be updated to the 1.3 code by each respective mod author in order to run correctly on the 1.3 version of QUAKE 4. Information regarding mods and news related to the QUAKE 4 SDK can be found at http://www.iddevnet.com/quake4/Quake4SDK. Aspyr does not provide any technical support for mods.With the update, Macintosh systems with an Intel Dual Core processor, which uses the SMP, will have a performance jump of 15 to 30 percent. In short, systems with this technology will see the game run faster and smoother than before. As with any new technology, SMP is reliant upon several components working in unison. Such components include the motherboard, CPU, GPU, system ram and sound card.
- Fixes/Changes:
- dual core support
- a fixed pure server system
- fixed widescreen and aspect ratio support
- fixed server IP information within non-dedicated server.
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Download (341MB)
Added: 2006-10-16 License: Freeware Price:
1113 downloads
Battleships Game 1.0

Battleships Game 1.0


Battleships Game is an impressive and unique game which will catch your attention immediately. more>>

Battleships Game 1.0 is an impressive and unique game which will catch your attention immediately.

The enemy fleet has been located under the command of Admiral Komputer, but do not yet have visual contact. The best course of action is to fire at random into their vicinity and listen for the impact of the shells, and has likewise been forced to resort to the same tactics as ourselves. In accordance with the rules of war, fire will be exchanged one shell at a time and vessels lost will be announced immediately.

As per your orders you have been placed directly in command of the fleet's guns. Select the target location by clicking in the left-hand grid above. The right hand grid shows the status of

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Added: 2006-10-04 License: Freeware Price:
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Death from Above 1.0

Death from Above 1.0


Death from Above - 2D jump and run shooter more>>
In the year 3000, the Earth has been ruthlessly enslaved by an alien race. You have managed to escape from a mining camp. Now dressed in power armor and armed only with a laser blaster, you have brought the fight for freedom to the aliens home world.
Death from Aboveis a 2D run and jump shooter styled after classic Nintendo era games like Metroid and Contra.
Main features:
- 16 levels.
- 256 color, pixel-doubled, full-screen scrolling action.
- 13 song, techno soundtrack.
- MODs, MADs, and S3Ms for Music.
- Over 40 creatures to kill.
- 32 channel sound.
- 5 weapons:
- Tracking missiles
- Flame thrower
- Bounce lasers
- Plasma gun
- Blaster.
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Download (7.5MB)
Added: 2005-12-09 License: Freeware Price:
1832 downloads
Dreisatz 1.0

Dreisatz 1.0


Dreisatz - Calculate the rule of three in a second. more>>

The ultimate artillery duel with 85 weapons of mass destruction! Prepare for an action packed battle leading tanks to global domination. Atomic Cannon features 85 powerful weapons and 25 deformable scenic landscapes to wage war on. Additional features include death match and round based game modes, multiplayer mode with up to 16 players, real time smoke trails, weather effects, real physics, and five music tracks.
Atomic Cannon features two types of game play including a point based round mode, and a death match mode where you fight to the end. Players take turns shooting at each other, and shot trajectories are calculated using real physics. There are also weather effects such as rain, snow, and dust storms that effect game play.
You can blast your enemy with a vast array of weapons. Some weapons have radioactive effects that harm your opponents over time. Other weapons create landmasses you can use to your tactical advantage to hide behind as cover. Your arsenal is outfitted with numerous types of weapons including guns, bombs, missiles, rockets, and nukes.
The landscape you battle on is randomly generated each round. There are six types of land formations including flat, hill, gulley, plateau, slope, and random. Each formation can be in one of the games 25 diverse environments. Atomic Cannon supports scrollable landscapes, so your fight can be over a short distance or can span multiple screens. The battlefield is always altering because each shot changes the landscapes shape, creating vast craters or high mountains.
The game allows up to eight human teams and eight computer teams battling at the same time, ensuring a customizable experience that can include your friends and family. Each team can have up to five tanks. The game features a dynamic set of music tracks to enhance the mood of your battle experience. Weapons have their own unique sound effects for firing and hitting their target.

System Requirements: 5 MB of disk space.

System Requirements: More than 85 weapons. Fully customizable weapon buying and economy system. Shields, armor, life, and many new weapon types. Improved the computers AI. All new tank graphics with 4 types of tanks. Bigger and better explosion effects. 200 other changes not listed.

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Download (94KB)
Added: 2008-07-01 License: Freeware Price: FREE
191 downloads
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