simulations
Wave Simulation 1.0
Wave Simulation is developed as a smart program which is simulative to a wave disturbance propagating on a two dimensional membrane. more>>
Wave Simulation 1.0 is developed as a smart program which is simulative to a wave disturbance propagating on a two dimensional membrane. The program uses a timer to step the simulation. At each step a two dimensional wave equation is solved by using a finite differencing scheme that is space centered and time forward. The initial conditions have been exaggerated for better visibility in the OpenGL output. See the commentary in the source code for further details. The idea here is to demonstrate simple numerical processing and scientific visualization in a Cocoa based application.
The program structure uses the Model/View/Controller paradigm. The classes for this structure are grouped under one heading and the various support classes are grouped under another heading. The View part of the program combines the user interface (UI) and the OpenGL rendering. The GLView class is a wrapper, i.e., sub-class, around the NSOpenGLView class that gives the class the ability to render, among other things, a mesh that is passed in from an outside source.
The view point and lighting that the GLView class uses in its rendering is also provided from outside. The visible part of the GLView in the UI is an outlet for the rendering. Also, the GLView object has been set up so that a mouse click in the visible rendering area toggle betwever, each update cycle is quick enough to justify a single threaded structure for the program.
An important characteristic of this program is that the OpenGL rendering is encapsulated in two parts of the program: the GLView class and the DrawingFunctions.h module. All of the other support classes make no reference to OpenGL. The Avian class is meant to capture the concept of an extended physical body that can have a location in 3D space as well as an orientation.
The FlyingCamera class is based on the Avian class and provides it with extras that are appropriate for handling views from various positions and orientations. The Mesh and MeshNode clases are also divorced from OpenGL. A GLView object 'knows' what to do with FlyingCamera and Mesh objects, but not vice versa. Also, the Controller object 'knows' how to relate user input, via the steppers, to FlyingCamera settings.
This program is also provides a good way to waste enormous quantities of time. The membrane uses a material that is meant to be a fair approximation of ruby. When the light is set to, say, colatitude equal to 35 degrees and longitude equal to 200 degrees the surface shows some nice highlights. Be warned: this program can induce a hypnotic state in the unwary user.
Weasel Simulation 1.0
Weasel Simulation is a proper and high-quality application which evolves one string into another using selection and random mutation, demonstrating how fast a result can be achieved with comparatively little effort. more>> <<less
Noble Ape Simulation 0.690
Create an environment & simulate apes. more>>
Noble Ape Simulation 0.690 is a beneficial and high-speed application which creates a detailed biological environment and a cognitive simulation. It is intended as a palette for open source cross-platform development on Windows, Mac and Linux.
The Noble Ape Simulation has been in development for more than a decade.
It features a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation and a simple intelligent-agent scripting language (ApeScript).
Major Features:
- In addition to the ApeScript documentation on the Noble Ape site, ApeScript was also launched through Wikipedia to allow true language scrutiny through the computer language scholars and students reading through the Wikipedia language definitions.
- The cognitive simulation is relatively central to the hardcoded version of the Simulation and optional (on by default) in the ApeScript version of the sentient simulation. This gives some freedom in the agent simulation method used through ApeScript. Advanced ApeScript users may turn the cognitive simulation off and uses the ''brain space'' as actual memory.
- The landscape (physics) and weather simulations are autonomous components of the Noble Ape Simulation too. The weather simulation can work in either flat or spherical environments similar to the landscape simulation.
- The biological simulation is based on quantum mechanics. The landscape's shape (height values, surface area, slopes, angle to simulated sun) can be the source of all the biological properties of the environment. This means for any landscape, a (long term) stable biological environment can exist and include a wide variety of plants and animals in the simulated ecosystem.
License:Freeware
Charged Particle Simulation
Program that shows how electrically charged particles will move more>>
Zamby and the Mystical Crystals is a unique puzzle game set in a vast, enchanted fantasy land! Help Zamby in his quest to gather the mystical light crystals! Zamby is filled with hours upon hours of captivating brain training puzzles. A non-violent game that the whole family can enjoy!
Requirements: Intel or PowerPC Mac, 1Ghz, 128 MB RAM
<<lessMars Simulation Project 2.86
Simulation of future human settlement of Mars more>> Simulation of future human settlement of Mars
The Mars Simulation Project is a free software Java project to create a simulation of future human settlement of Mars.
The simulation is a multi-agent artificial society set in a detailed virtual world.
Mars Simulation lets the user to modify the simulation options thanks to the Project XML configuration files.
System requirements:
-
Enhancements
- This is a maintenance release adding DTDs for XML config files and switching XML parsing over to JDom.
Generate Monte Carlo Simulation 1.0
Generate Monte Carlo Simulation - AppleScript for OmniGraffle more>>
FieldLines 1.1
FieldLines is created as a special and impressive screensaver. more>>
FieldLines 1.1 is created as a special and impressive screensaver. FieldLines is a simulation of the electric field lines between charged particles. Physics never looked so good. Originally by Terence M. Welsh .
Simulum 0.04.44
Simulum - Simulation of star movements with great visualizations of flights through star fields. more>>
In actually doing this we have to distribute stars among a three dimensional figure. To get a nice effect we combine the photographic image production with a moving view point.
So we get the visual impression of flying through a star field.
Secondly we will study different algorithms of particle movements and clustering. The primary approach will use a combination of Newtons gravitational law, energy and impulse conservation.
At all these stages an highly dynamic view of the processes could be produced and will lead at least to interesting screen savers...
Note: Now you could start the main program by calling (or maybe just clicking)
java -jar lib/mulumis.jar
DSP-Quattro 3.1
DSP-Quattro works great and has a friendly interface. more>>
DSP-Quattro 3.1 works great and has a friendly interface.
Major Features:
- Record and edit your audio files.
- Innovative Recording options, to record Multiple inputs and outputs on HD in real time, even while playing Plug-in Instruments by MIDI and/or audio files.
- Add your favourites Plug-ins while doing a new recording.
- Record the audio Output exactly as you are listening to it.
- AIFF, SDII and WAVE (8, 16, 24, 32 and 32-floats bit/sample).
- RAW data files Import/Export (8, 16, 24, 32 and 32-floats bit/sample).
- Import QuickTime (MP3, movies, Audio CD-ROM audio tracks, and more...).
- Plays audio files at pitches ranging from 0 to x2, including a Speed Ribbon Controller interface. Audio scrub mode with audio monitoring. Reverse playback supported as well.
- Complete list of Editing Functions, most of which have a Real TIme Preview option for the best parameters setting.
- Zooms and visual tools, the state-of-the-art in Graphic Visual Interface for audio editing.
- Infinite levels of Undo/Redo with history table.
- High quality Built-in Digital Effects, applicable both as Real Time effects on audio insert, and as an off-line Editing algorithm, including high quality Chorus, Digital Delays, Reverbs, parametric and graphic EQs and Resonant analog filter simulations.
- Do audio CD mastering.
- Fully programmable Play List with real time and non-destructive Internal and/or standard Plug-In Effects and Crossfades between tracks.
- Each PlayList Track may have its own real time Internal and/or standard Plug-In Effect Chain.
- PlayList and Audio CD-ROM Image Files can be exported or imported compatible with Roxio Toast/Jam format.
- Native Audio CD-ROM Burning capability that conforms to the Redbook standards (MacOS X only).
- Host your plug-ins.
- Multiple Instruments and Effects standard plug-in hosting, for both real time Live Performances and off-line editing.
- Very easy to configure as Real Time Multi-Effects Unit, including inputs to outputs redirections.
- Audio File Players, Audio Inputs, Input Recorders, Instrument plug-ins and the PlayList can have their own independent Insert Effects.
- Very easy to configure to Play multiple and Simultaneo
Ikaros 1.0
Ikaros is a framework for writing and running component-based simulators more>>
Ikaros is used for simulations of brain areas and learning models, but is general enough to be easily used for any discrete-time simulations. A simulation consists of modules written in C or C++ that are connected in the simulator, with connections specified in an XML file. It runs on the console, and can optionally generate a dynamic browser-based UI with SVG for graphics generation.
The goal of the project is to develop an open infrastructure for system level modeling of the brain including databases of experimental data, computational models and functional brain data.
The system will make heavy use of the emerging standards for Internet based information and will make all information accessible through an open web-based interface. In addition, Ikaros can be used as a control architecture for robots.
The main components of the Ikaros systems are:
- A platform independent simulation kernel
- A set of computational brain models
- A set of I/O modules for interfacing with data files and peripheral such as robots or video cameras
- Tools for building systems of interconnected models
- A plug-in architecture that allows new models to be easily added to the system
- A database with data from learning experiments that can be used for validation of the computational models.
Enhancements:
- The new version includes a web based user interface where running Ikaros processes can be controlled and monitored from a web browser.
- The interface uses SVG for visualization and works with FireFox 1.5 as well as with Adobes SVG plug-in and Squiggle with Batik 1.6.
- It is possible to connect to Ikaros on the local computer or on a remote computer.

Valves Air Flow & Ports Dyno Simulation 1.3
Valves Air Flow & Ports Dyno Simulation provides you with an extremely speedy automotive Valve, Air Flow and Porting Dyno Simulator. more>>
Valves Air Flow & Ports Dyno Simulation 1.3 provides you with an extremely speedy automotive Valve, Air Flow and Porting Dyno Simulator. This application is a powerful assistant to have before and during engine tuning and modification.
It gives instant confirmation of accurate results. It also has a professional and simple user interface so that anyone can set it up in a few minutes. It comes with sample database examples to get you started.
Requirements:
- Mac OS X 10.4 or later.

Molecular Workbench 2.02
Molecular Workbench is known as a professional and useful software that offers interactive, visual simulations to teach science. more>>
Molecular Workbench 2.02 is known as a professional and useful software that offers interactive, visual simulations to teach science. As a free, open-source modeling platform, it provides not only a powerful environment for creating interactive simulations (including molecular simulations, mechanical simulations and discrete-element simulations), but also an easy-to-use authoring tool for building user interfaces and writing guided activities.
In addition, it is equipped with a report and assessment system for collecting data and measuring learning with models and simulations. All these functionalities are seamlessly integrated under a simple user interface, which makes the sum of many difficult tasks orders of magnitude easier than they used to be for educators.
- Friendlier to Mac users.
- Many new commands were added to enhance the MW scripts for both 2D and 3D simulations.
- The latest version of Jmol can now be used as a plugin.
- Force vibrations can now be added to make models that simulate artificial life as those in the Sodo Constructor.
- Many new models were added.
- Many other improvements and bug fixes.
Requirements:
- Mac OS X 10.4 or later
- Java 1.5 or later.
Concord Consortium Inc. - Interactive science simulations on your desktop. Molecular Workbench. Offers interactive
tiicoon 0.5.0
tiicoon is a very interesting and easy-to-play game which offers a free multiplayer city simulation. more>>
SWAN 1.0
SWAN - Displays images, plots, etc. of both observational data as well as model simulation data more>> SWAN - Displays images, plots, etc. of both observational data as well as model simulation data
The NASA Space Weather Laboratory SWAN (Space Weather Awareness at NASA) Widget displays images, plots, etc. of both observational data as well as model simulation data.
Model Simulation Data is derived from real time simulations at the Community Coordinated Modeling Center at NASA Goddard Space Flight Center. The models are provided by the research community.
The NASA Space Weather Laboratory SWAN Widget can display real time plots for the following regions by selecting the corresponding button:
- Solar
- Heliosphere
- Magnetosphere
- Ionosphere
There is also a "Media" button that will display content for a selected event or other relevant Space Weather news.
The loop button allows the user to switch between cycling through the available plots or displaying a single plot. A green indicator light activates whenever the cycle/loop mode is on.
The Backside of the Widget allows the user to select the loop interval - either 5,10, or 30 seconds.
System requirements:
- Internet Connection
MacEtegami 2.02
MacEtegami - a watercolor painting simulation program more>>
"etegami" is mean a post card painted a picture and drawn message in Japanese. It is usually painted a picture with watercolors.