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saybert 1.5

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Saybert 1.5

Saybert 1.5


Saybert - Paste your text, choose your voice, save your audio. Welcome to the revolution more>>
Need to have the annoying Mac voice in your head at all times?

Weird. Anyway, heres Saybert. Paste your text, choose your voice, save your audio. Welcome to the revolution.

Now includes text file import capablities, as well as a stop speaking button and a redesigned interface inspired by Apples iLife.


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Download (56KB)
Added: 2005-09-06 License: Freeware Price:
853 downloads
Ubertragen 1.5

Ubertragen 1.5


Ubertragen - Dashboard FTP & Bonjour file transfer widget more>> <<less
Download (466KB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
Monsters 1.5

Monsters 1.5


Monsters - Simple yet challenging avoid the monsters type game more>>
This is a simple yet challenging avoid the monsters type game.
Genre: strategy
How many monsters can you outsmart? How long will you last? Can you get a score over 1500?
Enhancements:
- Fixed the NaN bug for the high score list.
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Download (44KB)
Added: 2005-12-16 License: Freeware Price:
1408 downloads
Qrbit 1.5

Qrbit 1.5


Qrbit - Realistic space flight game more>>
In Qrbit you must pilot a ship through a variety of missions around the solar system. This game is extremely accurate to the real world (and hence very difficult).
You maneuver a ship through a variety of random scientific missions, hopefully with the aid of some physics knowledge. This is very geeky game which requires visualization and plenty of patience. This wont appeal to everybody.
Gameplay is continuous. You are allowed to adjust how fast the simulation runs, and you can zoom all the way from a close-up of your ship to seeing the nearby planets. All distances, scales, and speeds are shown accurately.
The missions range from aligning orbits to traveling to other planets, all with very limited fuel or time.
You have to be thoughtful and patient. A feel for physics helps too.
Enhancements:
- Redesigned interface
- New and modified levels for a better learning curve
- Packaged spaceflight tutorial.
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Download (4.2MB)
Added: 2006-05-30 License: Freeware Price:
727 downloads
ADORB 1.5

ADORB 1.5


IIOP compliant CORBA implementation for Obj-C. more>>
ADORB is a free open source Mac OS X framework that provides CORBA/IIOP implementation for Objective-C, primarily to simplify developing CORBA client applications on Mac OS X. ADORB implements dynamic IDL parsing at run-time and native IDL to Objective-C mapping - IDL types can be mapped to the arbitrary ObjC classes.
Usually, creating a CORBA application includes generating the stub or skeleton files from the IDL files and then compiling and linking those files with the application.
ADORB will interpret the CORBA IDL files at run-time and will dynamically create the method invocations for the remote operations - there are no stub or skeleton files to be generated and compiled with the CORBA application.
ADORB separates the CORBA application from the IDL definitions creating some level of independency of the application from the CORBA IDL definitions. In many cases the minor changes in the IDL files do not affect the application - the IDL files can be just replaced and the application restarted.
Main features:
- Dynamic IDL parsing at run time and dynamic bindings. No stub or skeleton files and no IDL compiler needed.
- Dynamic creating of invocations.
- Native Objective-C bindings. The IDL types can be mapped to arbitrary ObjC classes.
- Supports IDL valuetypes and abstract interfaces.
- Allows callbacks from within a remote call.
- Supports RMI-IIOP.
- Supports CORBA Interceptors
- Supports GIOP 1.0, 1.1, 1.2.
- IIOP interoperability with other CORBA ORBS.
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Download (903KB)
Added: 2007-06-09 License: GPL Price:
868 downloads
SolarWolf 1.5

SolarWolf 1.5


SolarWolf - Remake of the classic SolarFox game more>>
SolarWolf is the recreation of a classic arcade game, SolarFox. In my younger days I played this game on the Atari2600. I decided to recreate the game for the modern day.

It is written in Python, which is an amazing high-level programming language.In SolarWolf you play a pilot collecting energy cubes from the defending guardians. Avoid the deadly bullets, which become ever more popular as you race through 48 levels. Good Luck.
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Download (4.8MB)
Added: 2006-03-07 License: GPL Price:
1327 downloads
iScrobbler 1.5 b4

iScrobbler 1.5 b4


iScrobbler - Submit your music listening habits to AudioScrobbler.com more>>
iScrobbler is an application for Mac OS X that creates a simple menu extra that submits your "currently playing" info from iTunes to AudioScrobbler.
AudioScrobbler is a project similar to the CDNow project that suggests music you might like based on what other peoples interests.
The difference is that while CDNow makes suggestions based on what people buy, AudioScrobbler makes suggestions based on what people are actually listening to.
Also, AudioScrobbler is a non-commercial project. AudioScrobbler submissions are also possible through a plugin for Winamp2 (read this SixDifferentWays post for info on how to get it running with Winamp3), and XMMS.
Main features:
- Menu-Extra functionality. It sits nice and orderly up in the corner by your clock, doesnt get in the way.
- Offers one-click access to the Audioscrobbler site and your personal statistics.
- Displays detailed information about the song data sent, and the response from the server.
- Automatically checks for updates. Update information is sent along with the server connection, so no other action is needed for you to be kept informed of any new development.
- Uses the system keychain for username/password storage.
Enhancements:
- iPod Shuffle support
- The currently playing track can be Loved, Banned, Tagged, and Recommended from the Stats window. (10.4+ only)
- Previously played Tracks/Artists can be Loved, Banned, Tagged, and Recommended from the Top Lists window. (10.4+ only)
- You can view and change your recently Loved/Banned tracks. (10.4+ only)
- Removed "Your Fan Rating" from the Artist Details, and replaced it with a listing of the Artist tags (fully clickable).
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Download (1.3MB)
Added: 2007-04-21 License: Freeware Price:
921 downloads
Wetter 1.5

Wetter 1.5


Wetter - German weather widget more>>
Wetter Dashboard Widget provides extensive weather information for numerous locations around the globe.
The content is gathered from the German weather service wetter.com.
Main features:
- worldwide weather
- three days forecast
- current weather
- extensive options.
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Download (131KB)
Added: 2007-05-05 License: Freeware Price:
908 downloads
Splash 1.5

Splash 1.5


Splash is a little toy that lets you splash around a bunch of particles using the sudden motion sensor more>>
Splash is a little toy that lets you splash around a bunch of particles using the sudden motion sensor.
Enhancements:
- Rebuilt with latest SMSLib. Should now work with current model MacBooks.
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Download (78.5KB)
Added: 2007-07-31 License: GPL Price:
820 downloads
SilverCreator 1.5

SilverCreator 1.5


SilverCreator is a game and application development system more>>
SilverCreator is a new card-based game and application development system from SilverNetworks! SilverCreator lets you express your ideas quickly, easily, and freely.
You can even sell your programs, because theres no royalties. Sprites, movies, sound, and more let you create a multimedia rich game.
Scripting, Methods and functions let you create a modern game easily. 2-player ONLINE games are easy, with built-in game socket support. And with click-areas and keyboard support, theres so much more.
Enhancements:
- Sound support has been expanded. First, STOPSOUND will now stop all sounds currently playing, unless you specify which sound to stop in the command, i.e, STOPSOUND "Gun". Also, LOOPSOUND can now loop a specific sound if you specify it. If no sound is specified, the sound which was played last will be looped. Additionally, SOUNDPLAYING now returns true if any sound is playing, unless you specify which sound, and if you do, only if that sound is playing will SOUNDPLAYING return TRUE. Finally, PLAY has been depreciated, and PLAYSOUND should be used instead.
- - Added a new compiling window. When you choose Compile from the Special window, this new window will appear and let you select which platforms you want to support, and allow you to enter in your games version, creator code, and info text. When you click Compile, SilverCreator will ask you where to save each program and then compile the program(s). In the future this window will let you paste the icon you want to use on your program. Also includes a new option to make .sit files of your games. DropStuff required.
- - Significantly redesigned button, click-area, card setup, and game setup windows. These new windows are non-modal and follow Aqua HIG guidelines. You can now open multiple button, click-area, and card setup windows, each editing a different thing. You can even edit buttons and click-areas on cards other than the one currently being displayed in the editor!
- - Fixed INPUT command bugs which let you manipulate text which should not be manipulatable: Placing the cursor outside of the editable area now moves it back into the editable area, Select All now selects only the editable area, and selecting part of the editable area and some uneditable text will change the selection to only the part of the editable text that is selected.
- - Fixed the splash screen on OS X preventing double-clicked project files from loading if SilverCreator was previously closed (ie, double-clicking the project file caused SilverCreator to launch). This also removes the splash screen flicker on OS 9 where you would see the splash screen for a split second followed by the project window.
- - The filter windows have been touched up a bit. The exact center of the card image is now always visible in the preview area, and if you resize the window, you can see the whole image, but you will no longer see white area because the window can no longer be resized bigger than what is necessary to show the image.
- - Various scripting commands have changed. For example, INITSPRITE is now CREATESPRITE. Several other commands have also changed. SilverCreator will automatically convert all old syntax to the new syntax and will let you know if any syntax was changed. Please read the Help window for the new syntax.
- - Fixed additional or incorrect error dialogs, crashing, and/or failed assertions occuring after error dialogs caused by syntax errors or invalid values in values passed to scripting commands. The majority of commands in SilverCreator were affected. This should fix most scripting-related crashes.
- - Close widget in the game editor window is now active. Closing the window asks to save changes. If the window is ultimately closed, either by successfully saving, or clicking "Dont Save", then SilverCreator will act like it does when clicking "Nothing" or "Cancel" in the splash dialog.
- - The "save your changes before closing/quitting" dialog is now more accurate. In some cases it would have shown up even when no modifications had been made, and in other cases it might not have shown up after manipulating card text, sounds, or sprites, causing potential data loss.
- - Most read only functions, including SPRITEX, SPRITEY, WINDOWLEFT, and WINDOWTOP are now settable. This means you can use code such as "LET SPRITEX(1) = 50" to move around sprites and "LET WINDOWLEFT = 200" to move around the window.
- - Fixed visual problems which temporarily occured when first seeing the running/compiled game window on Mac OS X. This includes a bug where extra buttons would be shown in the game window if an ALERT was shown in the Open event of the beginning card.
- - The game editor window now has a proxy icon and, on Mac OS X, now displays the red dot in the close widget if modifications have been made since the last time you saved. On Mac OS 9, the proxy icon will be dimmed when modifications have been made.
- - Fixed a terribly peculiar bug where after a scripting error in a click-area, the script might be replaced with either "RuntimeViewWindow" or a bunch of random garbage, or the program might have just quit or freeze up the computer.
- - Fixed a cosmetic bug in the Sprite Editor which caused the "i-beam" cursor to inappropriately display when the mouse was in the picture area, and caused a blinking dot to appear in the corner of the picture area when you clicked on it.
- - Added SELECT CASE support! SELECT CASE is similar to IF... THEN but you can check many different values against the value you are checking while only using one SELECT CASE block. See the built-in help window for examples.
- - Includes new method for including runtimes in SilverCreators data fork. This allows Stuffit to be more efficient when compressing resulting in a smaller download size, and also fixes situations with people losing their runtimes.
- - Fixed various commands not accepting a variable for the boolean part. So, if you set a variable to TRUE, and then tried to pass the variable to these commands, it would not work and instead would act as if you had passed FALSE.
- - Fixed various sprite and socket commands not handling commas correctly. This would cause these commands to break if, for example, you used something such as "MOVESPRITE 1, SOMEMETHOD("48,56"), 59".
- - Added SPRITETOUCHINGXY function that returns true if a sprite is touching an X, Y coordinate! For example, to see if sprite 5 is touching at 52, 60, you might use "IF SPRITETOUCHINGXY(5, 52, 60) = TRUE THEN".
- - Fixed an error handling bug which caused some game functions to continue running after a scripting error in an Open Card or Close Card event. This would cause additional fatal errors and/or unexpected behavior.
- - Added Script Formatting button to the script editor window! Just click this button to reformat your script into an easier to read format thats great for fixing bugs and understanding other peoples code.
- - Fixed HUGE memory leak which caused games with a lot of card changing to quickly fill up large amounts of RAM. This will greatly reduce the required memory for games, especially on the classic Mac OS.
- - Fixed a significant long-standing IF...THEN handling code bug that caused the code after ELSE to occur when the code before ELSE should occur, and there was no code before ELSE (and after the IF...THEN).
- - Fixed close and quit events still being executed after a game error on Mac OS 8 and above on PPC, or on Mac OS X. This caused erratic behavior and/or additional errors. 68K and System 7 were not affected.
- - Faster Sprites! The Simple Test Games "Sprite Test" and "Optimized Sprites" are both 26% faster versus SilverCreator v1.1!
- - Added SETWINDOWTITLE command and WINDOWTITLE$ function. The function is both gettable and settable, meaning you can set it with the LET command and the windows title will actually change.
- - Fixed KILLSPRITE not completely removing the sprite from memory. This meant sprite commands could still call on the sprite number even though it was supposed to be completely gone.
- - Improved project saving and game compiling speed by as much as 220% in some instances, and improved project and compiled game loading speed by as much as 30% in some instances.
- - Fixed minor drawing bug which caused a border of the game windows background color to be drawn inside of the text field frame. This was noticable if the background color was not white.
- - Added a new preferences option, "Open filter windows at full size". When selected, all graphics filter windows will open at their maximum size, which shows all of the image.
- - Added SPRITESTOUCHING function that returns true if two sprites are touching! Just indicate the two sprites, for example, "IF SPRITESTOUCHING(2, 3) = TRUE THEN".
- - Added two ways to move the window around: by using LET to assign WINDOWLEFT or WINDOWTOP the desired coordinate, or by using the new MOVEWINDOW command.
- - Fixed a bug in the internal script optimizer which left extra spaces at the end of a scripting line if the end of the line had a comment which was prefixed with spaces.
- - Fixed the font faces, sizes, styles, and colors menu items being inconsistently checkmarked much of the time. Now the items should be appropriately checkmarked.
- - Internal script optimizer now trims non breaking spaces as well as regular spaces. This fixes an uncommon bug where perfectly fine looking code would not work.
- - Fixed scripting errors that occured if you used REM at the end of a scripting line but REM was not captialized, ie., "LET x = 5 rem This command sets x to 5".
- - The game about window has been redesigned and now resizes to fit the about window text, meaning you can now fit more text (but only up to 255 characters).
- - Now supports compiling PPC and OS X games which are larger than 16MB. Previously, this would cause the compiled game to be corrupted and not work.
- - Added sprite flipping! Use the XFLIPSPRITE and YFLIPSPRITE commands to flip a sprite horizontally (X), vertically (Y), or a combination of the two.
- - Added SPRITEWIDTH and SPRITEHEIGHT functions that tell you the width or height of a sprite. Changes in the sprite, such as scaling, are considered.
- - Fixed a problem where custom methods that started with "REM" would not work, because they would be mistakenly filtered out by the pre-parser.
- - Added a new floating info window that tells you the width and height of the card picture, and the X and Y values of the mouse relative to the picture.
- - Fixed game text field not being scrolled to the top when changing cards. This should fix the text sometimes being clipped off or not visible at all.
- - Added "Clear" button to the Button Editor. This allows you to clear all data associated with that button, including the caption, script, sound, etc.
- - The version number and get info text that you enter are now actually used to make a vers resource (and a plist on Mac OS X) for your game.
- - Fixed a bug which caused the KeyDown event to be incorrectly executed twice for most keys if the text field was visible and had the focus.
- - Added pencil and brush painting tools. The brush will use the line width setting chosen. The pencil will always use one pixel width.
- - Click-areas in the game editor are now translucent! Now you can easily see whats beneath a click-area without having to move it.
- - Fixed the sound rename dialog being limited to 32 characters. SilverCreator can handle sounds with names up to 255 characters.
- - Scripts that repetitively call commands that accept multiple values are now faster on Mac OS X due to a new caching algorithm.
- - Fixed game continuing to run and causing unexpected behavior after executing an IF statement that didnt have THEN at the end.
- - Added BEGIN COMMENTS/END COMMENTS. Anything between these two lines is ignored and is not included in compiled games.
- - Fixed a minor internal bug in various parts of the scripting code that caused an integer variable with no name to be created.
- - Mac OS X compiled games are now fully supported on Mac OS 8.6 and up with CarbonLib, as well as Mac OS X (10.1 and up).
- - Choosing "other color" in the graphics or text color pickers will now load the previously chosen color into the color picker.
- - You can now play a looping sound just by checking the new "Looping" checkbox in the click-area, button, or card editors!
- - You can now hold down option while drawing a box, rounded box, or circle, in order to create a proportional figure.
- - Fixed NilObjectException error if you tried to access an uncreated socket. Now a more appropriate error is given.
- - Fixed FILETYPE$ and FILECREATOR$ not processing strings correctly, making them generally useless until now.
- - Added sprite scaling! Use the SCALESPRITE command to set the percentage of the scale for the sprite passed.
- - Sprite Manager, Sound Manager, and About Window editor are now integrated into the Game Setup window.
- - The compiling status box is now more verbose. It now tells you which stage of compilation is taking place.
- - Fixed carbon compiled games possibly crashing on quit by adding ".app" to end of carbon game names.
- - Added documentation for UPARROW$, DOWNARROW$, LEFTARROW$, RIGHTARROW$, and ESCKEY$.
- - Fixed the Help window text field not scrolled to the top when changing the help topic on Mac OS X.
- - Fixed previous card text overwriting current card text when turning off wide picture mode.
- - Added PROMPT function (exactly like PROMPT$ but the input field only accepts numbers).
- - Fixed CAUTIONALERT and NOTEALERT using the note icon instead of their respective icons.
- - You can no longer open the help window or other windows like that while in Run mode.
- - Fixed a longstanding bug that randomly caused the picture to be erased while drawing.
- - The "Platformer" example has been updated, enhanced, and optimized. Check it out.
- - Added more internal error handling to should give more accurate error messages.
- - The add graphic window now shows how the graphic will look in the game window.
- - Improved error dialog when entering an invalid card into the Go To Card window.
- - "Darker" and "Tint" graphics filters are now faster and use much less memory.
- - Added a warning dialog if you try to import a MIDI file into the Sound Manager.
- - Added Other Font Size option to the Format menu and the Place Text window.
- - You can now resize click-areas! Hold down option to reveal the resize box.
- - Added COMMANDKEY, CONTROLKEY, OPTIONKEY, and SHIFTKEY functions.
- - Fixed movie looping not being turned off after loading another movie.
- - Redesigned the Place Text, method editor, and add graphic windows.
- - The INPUT command now moves the cursor to the end of the field.
- - Added WINDOWHEIGHT and WINDOWWIDTH read-only functions.
- - Some windows are now sheets on Mac OS X, where appropriate.
- - Fixed SETFIELDCOLOR not setting the field to the right color.
- - Fixed several Mac OS X interface and window focus issues.
- - Minor error dialog improvements (visual, textual, etc).
- - Added FILEDATALENGTH and FILERSRCLENGTH functions.
- - Raised maximum number of click-areas per card to 25.
- - Added Width and Height text to the sprite adder/editor.
- - Updated toolbar appearance to look better in Mac OS X.
- - Raised maximum number of on-screen sprites to 50.
- - The Help window has been significantly reorganized.
- - Raised maximum number of project sprites to 500.
- - Raised maximum number of open output files to 5.
- - Raised maximum number of open input files to 5.
- - Added "AIM/iChat with Developer" menu item.
- - Raised maximum number of methods to 500.
- - Minor speedup in the Bevel graphics filter.
- - Raised maximum number of cards to 5000.
- - Raised maximum number of sounds to 100.
- - Fixed Global Input event not working at all.
- - Raised maximum number of sockets to 10.
- - Fixed various bugs in the paint text tool.
- - Added SIN, COS, and TAN functions.
- - Added decimal numbers support!
- - Added ABOUTWINDOW command.
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Download (1.6MB)
Added: 2005-06-06 License: Freeware Price:
1604 downloads
SimpleEuro 1.5

SimpleEuro 1.5


SimpleEuro - Euro (and other) currency converter more>>
SimpleEuro is a very simple application taking almost no screen space. The goal is to keep it always running. It is a floating window that takes the space of about two finder icons. That is small and efficient. CPU and memory requirements are very low.
Main features:
- floating window
- accepts all currencies
- very small on screen, yet easy to read
- fast conversion on the fly : no need for return
- roundings to 0,1,2 or 4 decimals.
Enhancements:
- A lot of stuff. See the read me for an exhaustive list, but the main points are:
- you can choose if simpleeuro is activated on mouse click or when the mouse simply moves over its window.
- roundings and commas accepted both for input and preferences
- updated the link to get the most current conversion rate for all currencies. EURO zone currencies are built in the program.
- clicking on the close box in the floating window will quit simple euro since its the only active window
- simple euro remembers where you put its window at launch and doesnt appear in the top left corner all the time.
Version restrictions:
- There will be no more updates; its obsolete
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Download (596KB)
Added: 2006-07-18 License: Freeware Price:
1193 downloads
AjaXplorer 1.5

AjaXplorer 1.5


AjaXplorer is an easy-to-install files explorer for remotely managing files on a web server, or using as a filesharing system more>> <<less
Download (463KB)
Added: 2007-06-01 License: GPL Price:
877 downloads
PolyRoot 1.5.6

PolyRoot 1.5.6


PolyRoot is a companion app to RPN Calculator. It finds roots of polynomials of degree 10 or less. more>>
PolyRoot is a companion app to RPN Calculator. It finds roots of polynomials of degree 10 or less. The polynomial coefficients can be real or complex. Drag & drop is supported to provide near seamless integration with RPNC.
Enhancements:
- Rebuilt with RB5.5.4. This should eliminate the "CPU hog" problem seen in Mac OS 10.3.x.
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Download (910KB)
Added: 2004-12-16 License: Freeware Price:
1815 downloads
ACARD 1.5.6

ACARD 1.5.6


ACARD - Firmware for AEC62xxM & AEC68xxM PCI IDE adapters more>>
The firmware is specifically developed for those Mac OS X version before 10.2.

Anyone using 10.2 doesnt need to update.


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Download (273KB)
Added: 2005-11-01 License: Freeware Price:
1453 downloads
myPhoto 1.5

myPhoto 1.5


myPhoto - Share photos online more>>
myPhoto is the perfect complement to iPhoto. It is a small program that once installed, will automatically share all of your photos on your personal web site. Your resulting photo album has all of the features you are accustomed to in iPhoto and unsurpassed ease of use - captions, thumbnails, albums, a search engine, and much more.

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Download (3.3MB)
Added: 2006-08-06 License: Freeware Price:
1174 downloads
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