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Star Wars: Episode III - Revenge of the Sith Trailer

Star Wars: Episode III - Revenge of the Sith Trailer


Watch the trailer for the latest StarWars Episode more>>
Here it is, the much-anticipated first look at Star Wars Episode III: Revenge of the Sith. Premiering online to members of Hyperspace, this teaser trailer also debuted in theaters on November 5, 2004.
It is now available for everyone for enjoy in QuickTime format.

As befitting the final missing chapter of the Star Wars saga, the 90-second trailer begins with Obi-Wan Kenobi from Episode IV reminiscing about his lost apprentice, before revealing new images and moments from Revenge of the Sith.

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Download (3MB)
Added: 2005-04-26 License: Freeware Price:
1650 downloads
Revenge Time 1.0

Revenge Time 1.0


Revenge Time is a very flexible and effective tool which counts down the time till Episode III is in theaters. more>>

Revenge Time 1.0 is a very flexible and effective tool which counts down the time till Episode III is in theaters.

Requirements:

  • Mac OS X 10.1 and higher.
  • May run on OS 9, but has not been tested, so if it blows up your Mac, it's not supported...
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Download (848.6KB)
Added: 2005-03-22 License: Freeware Price:
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Ravenswood Revisited Icons

Ravenswood Revisited Icons


Ravenswood Revisited is an update to Daves classic spooky set released at Halloween in 2000. The entire cast of characters has been re-assembled for your haunted journey through the halls of more>> Ravenswood Revisited is an update to Daves classic spooky set released at Halloween in 2000. The entire cast of characters has been re-assembled for your haunted journey through the halls of Ravenswood. The set even includes a special desktop picture of the mansion (and more) with other desktop resolutions available at Daves personal website, The Pixelhaus.
Requirements:
Mac OS X 10.0 or later (Mac OS 8.5 compatible)
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Added: 2002-10-25 License: Free Price:
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Smashing Windows II: Revenge of the Mac 1.1

Smashing Windows II: Revenge of the Mac 1.1


Smashing Windows II: Revenge of the Mac is an interesting game where you control your Macintosh icon, guiding it through the game while shooting packing of Windows icons more>> Smashing Windows II: Revenge of the Mac is an interesting game where you control your Macintosh icon, guiding it through the game while shooting packing of Windows icons. If you really have a hatred for Windows, this game may be a great way to let your anger out! Watch out, because the Windows icons have bombs they drop from above!
Requirements:
System 7.0 or later.
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Download (810K)
Added: 1998-04-18 License: Free Price:
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Best of Photo of the Day

Best of Photo of the Day


Free screensaver that will display images from National Geographics Photo of the Day feature more>>

iSkysoft 3GP Video Converter for Mac 1.1.38.5 provides users with a professional and simple 3GP converter for Mac OS users.It can convert all sorts of video formats to 3GP videos that can be played on video cell phones of various bands for 3GP cell phone users.It supports most common video formats and it is an MPEG to 3GP Converter, an MOV to 3GP Converter, a WMV to 3GP converter and so on. iskysoft 3GP Converter for Mac has various practical features such as batch conversion, setting video brightness, contrast, saturation, video file trim, video crop, video trim, and joining multiple files into one file.

Major Features:

  1. Convert video to 3GP to play on your cell phones on Mac OS X.
  2. Support MPEG1, MPEG2, MP4, 3GP, 3G2, AVI, Mpeg TS/TP (for HD Video).
  3. A professional program developed only for Mac OS X users.
  4. Merge all added files and output one file.
  5. Set movie video brightness, contrast, saturation, and choose to apply special video effects to your video files.
  6. Crop your DVD video to remove black sides.
  7. You can trim your video files to only convert a part of a video file.
  8. Preview your video files before conversion to adjust the output quality.

WareSeeker Editor

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Added: 2009-04-30 License: Freeware Price: FREE
202 downloads
Dawning Of The Day Of Aquarius 2.0

Dawning Of The Day Of Aquarius 2.0


Dawning Of The Day Of Aquarius is a useful tool that allows you look up a numeroscope reading based on your birthday and generates a playlist in iTunes on the Mac. more>>

Dawning Of The Day Of Aquarius 2.0 is a useful tool that allows you look up a 'numeroscope' reading based on your birthday and generates a playlist in iTunes on the Mac. The app requires you to create 9 playlists of your own (each ones which playlist represents the day you are supposed to have, and grabs a song from that playlist and makes a genius playlist based on that song. Then you have your sound track for the day. The songs are all placed in a special playlist for you, so you can easily take your mood with you on your iPod.

Enhancements:

  • Added support for Pandora as a music source
  • Added support for iTunes 9
  • Added 10.6+Growl support & general improvements.

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Added: 2009-09-19 License: Freeware Price: Notavailable
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Dark Vengeance Updater 1.2

Dark Vengeance Updater 1.2


The world has been plunged in to darkness. Evil forces have conspired to cast a pall over the world with a sinister eclipse. You will release the lands from the grip of blackest night, or die trying more>> The world has been plunged in to darkness. Evil forces have conspired to cast a pall over the world with a sinister eclipse. You will release the lands from the grip of blackest night, or die trying. You are a savior...

...But no hero. This is personal. The forces of evil have wronged you and there can be only one response.

Vengeance.

Dark Vengeance.

Embark on a 3D expedition into the black heart of a fully immersive world of utter darkness that provides a unique combination of combat, exploration and evolving character development. Play as one of three grim avengers who must forge their way through unspeakable horror. Each will influence the journey in uniquely twisted ways, making every game a totally new experience. Each will discover their own bloody destiny.

Requirements:
Dark Vengeance 1.x (full version)
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Download (3.7MB)
Added: 1999-04-02 License: Free Price:
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The Adventures of Blork 2 - The Return of Xork 1.0.2

The Adventures of Blork 2 - The Return of Xork 1.0.2


After Blork defeated Xork and reacquired his blog, things were pretty normal, or as normal as they could be for a small green blob living in Blorkville more>> After Blork defeated Xork and reacquired his blog, things were pretty normal, or as normal as they could be for a small green blob living in Blorkville. But Xork, fleeing Blorkville, has been secretly training and raising an army of demons to quash Blorkville and his arch-enemy, Blork.

But Blork himself, thinking Xork had vanished from its life, let its powers wane and spent most of its time in a boat drinking beer. Now Xork has returned, more vengeful than ever, and has cast a dark shadow over the world and thrown Blork into prison. Is there any hope for Blork, will all your base belong to Xork?

Requirements:
Mac OS 9.0 or later, CarbonLib.
Enhancements:
Version 1.0.2 fixes the following:
  • Fixed text bug
  • Fixed bug in dancing minigame allowing player to get +300 points
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Download (2.2MB)
Added: 2003-11-08 License: Free Price:
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Neverwinter Nights: Hordes Of The Underdark Patch 1.6.7b1

Neverwinter Nights: Hordes Of The Underdark Patch 1.6.7b1


Neverwinter Nights: Hordes Of The Underdark Patch - NWN fixes and improvements more>>
The subterranean Underdark, one of the most popular and awe-inspiring worlds in the history of D&D, has now been reawakened within the Neverwinter Nights Universe.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
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Download (92.2MB)
Added: 2006-02-07 License: Freeware Price:
775 downloads
Neverwinter Nights: Shadows Of Undrentide Patch 1.6.7b1

Neverwinter Nights: Shadows Of Undrentide Patch 1.6.7b1


Neverwinter Nights: Shadows Of Undrentide Patch - NWN improvements and fixes more>>
Note: Each patch contains all the fixes from the previous patches.
Neverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
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Download (107MB)
Added: 2006-02-07 License: Freeware Price:
1359 downloads
Minions of Mirth 1.2.6.2

Minions of Mirth 1.2.6.2


Minions of Mirth provides you an interesting action game for MAC. more>>
Minions of Mirth 1.2.6.2 provides you an interesting action game for MAC.

Enhancements:
  • Renaming a character should now migrate character settings like journals, macros, etc.
  • Adjusted Thugoths difficulty.
  • Monster Epic no longer uses the Trinst Guard Medallion due to a conflict with an existing MoD quest. The quest now uses the Trinst Guard Scimitar.
  • Trinst Guard Medallion has been set back to an always drop.
  • Fixed a few typos and minor bugs in the Monster Epic.
  • Fixed typos on the Sodi drops and adjusted flags.
  • Fixed the description for Molteeth and Bortoth to show the correct dates.
  • Adjusted stats on Zaava, the Necromancer earring.
  • Fixed an error that could potentially prevent players from advancing beyond 900 in cooking/brewing.
  • Re-added Trinst vendor descriptions.
  • Re-added Swarm of Dragonflies to Hound of Xals loot table.
  • Varians Coral Belt is now a unique, premium only item.
  • Added description for /desc and /mydesc to help window.
  • Fixed loot cloning error on Platinum and Adamantium Golem spawns.
  • Removed and replaced the duplicate Champion with a new title.
  • Fixed a couple links in a Necromancer Epic journal entry.
  • Changed settings.db text factory from optimized unicode to str, this should allow special characters without crashing.
  • Repairing equipped items should no longer cause any problem. If the item to be repaired has a penalty and is equipped, it will unequipped during the repair process. All stats and set contributions will now update properly.
  • Added a popup message when trying to enter world with no characters in party. Previously pressing the enter world button would just do nothing.
  • Fixed monstrous item levels. Some had a lower level assigned than realm level requirement, even though the realm requirement was the important one for equip checks. This fixes too low enchantment caps.
  • Cast damage mod no longer works on spells that have stun, sleep or fear components.
  • Cast damage mod and spell crits no longer apply to procs and skills.
  • Cast damage mod and cast heal mod now both cap at 50% on enchanting. Previous values will be adjusted.
  • If a negation buff is cast and it still could remove more charges than had to be removed on the target, it will now attempt to remove harmful spells on the pet (if present) as well.
  • Did away with the slightly confusing homepoint/homePosition+homeRotation duality.
  • Mob pets in zombie state should no longer constantly warp to where they were summoned, they now inherit their masters home transform.
  • Corrected and adjusted pet speed. Active speed buffs by spells, skills or items would yield different results before. Also pets are now permanently 10% faster than the master.
  • Adjusted help window entries for single-/double-clicking spell and skill buttons.
Requirements:
  • Mac OS X 10.3 or later.
  • G4, G5, Intel Processor.
  • OpenGL 3D Graphics Accelerator w/ 64 MB RAM.
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Download (260MB)
Added: 2008-01-10 License: Free Price:
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The Lord Of The Rings: Armoury of the Third Age 1.0

The Lord Of The Rings: Armoury of the Third Age 1.0


The Lord Of The Rings: Armoury of the Third Age - LOTR icon set more>>
The Lord Of The Rings: Armoury of the Third Age is a fantastic icon set presenting 24 handrawn images that pay hommage to J.R. Tolkeins Lord of the Rings series.

The illustrations are nothing short of amazing and the readme is definitely worth checking out!

All icons are aquafied and look best in 128x128 at 32bit mode.
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Download (1.2MB)
Added: 2006-03-07 License: Freeware Price:
1341 downloads
Harry Potter and the Order of the Phoenix Countdown and News 1.0

Harry Potter and the Order of the Phoenix Countdown and News 1.0


Counts down the remaining days, hours, minutes and seconds to the film version of ?Harry Potter and the Order of the Phoenix more>>
Harry Potter and the Order of the Phoenix Countdown and News Widget counts down the remaining days, hours, minutes and seconds to the film version of “Harry Potter and the Order of the Phoenix,” to be relased on July 13, 2007.

Also provides news headlines for all Harry Potter films.

Conceived by John Noe and created by Chris Chang for LeakyNews.com, this is the latest in a series of widgets designed to keep a Harry Potter fan on the cutting edge.
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Download (509KB)
Added: 2006-04-30 License: Freeware Price:
1276 downloads
 
Other version of Harry Potter and the Order of the Phoenix Countdown and News
Harry Potter and the Order of the Phoenix Countdown and News 1.0Harry Potter and the Order of the ... , but you can also assign the result of these expressions to variables and then use the variables
Price: FREE
License:Freeware
Download (509KB)
206 downloads
Added: 2006-04-30
Type Cast 1.0.1

Type Cast 1.0.1


Type Cast - A font preview/info widget more>> Type Cast - A font preview/info widget

Type Cast is a font preview/info widget.
Type Cast allows you to quickly move through font families, styles and sizes using only your keyboard. In addition, Type Cast offers helpful information such as font type, family and can even reveal font files in the Finder.
Enhancements
- French localization.

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Download (530KB)
Added: 2006-09-19 License: Freeware Price: FREE
204 downloads
 
Other version of Type Cast
Type Cast 1.0.1Type Cast allows you to quickly move through font families, styles and sizes using only your ... reveal font files in the Finder. Enhancements: - French localization
License:Freeware
Download (530KB)
1132 downloads
Added: 2006-09-19
Excalibur: Morgana's Revenge Infinity 2.1.2

Excalibur: Morgana's Revenge Infinity 2.1.2


Excalibur: Morganas Revenge Infinity is designed to bring exciting new maps and physics to the Marathon engine. more>>

Excalibur: Morgana's Revenge Infinity 2.1.2 is designed to bring exciting new maps and physics to the Marathon engine. EMR is a Marathon total conversion, and the most ambitious undertaking ever to be unleashed for the Marathon community. However, EMR also includes original textures and landscapes for a variety of time periods, a completely new set of weapons, new monsters and friends, all new sprites, new sounds, original music, and a carefully woven original story line.

Using the Aleph One engine, EMR now sports all new hi-res wall textures, 16-bit sounds, new high quality original music, and loads of new special features using Aleph One's MML and Lua scripting languages. EMR creates an amazing new world, making it an entirely new and unique gaming experience.

Requirements: Mac OS 7.x/8.x/9.x

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Download (31MB)
Added: 2007-01-15 License: Freeware Price:
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