quake 3
Reaction Quake 3 3.2
Reaction Quake 3 is a port of the popular Quake 3 mod Action Quake 2 more>>
Weve tried to keep the underlying gameplay as true as possible to the original, and have made improvements/additions on top of that.
Its a fast-paced, team play oriented game which also contains, Deathmatch, Team Deathmatch, "Capture the Briefcase" (CTF), and Teamplay game modes featuring modern weapons and items and locational damage.
Enhancements:
- Reaction Quake 3 is a "total conversion mod" for Quake III Arena based on action and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. This release brings a collection of code tweaks and fixes from the things found in the last release. Whats new:
- In-game server browser now fixed to show RQ3 3.x games, yay!
- Added an error message to the /radio command to let you know if your bind is messed up and youre trying to play a radio sound that does not exist
- Allowed CTB radio sounds to also be played in other team-based modes
- Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
- Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable)
- Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
- Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
- With allWeapon/allItems enable it wont toss weapons/items when you die
- Various helmet bugs fixed.
- Successful mapvote now waits for a round to end in TP.
Quake 3 Launcher 1.0
The purpose of this application is to free up as much of your physical memory as possible before loading Quake3. Our use for the application was for Davids iMac more>>
Quake 3 Launcher 1.0 has been developed as an effective way for you to select quit all applications and thereby helping free up as much of your physical memory as possible to later make loading Quake3 easier. This is used for for David's iMac. It has 160MB of ram and when you turn off VM the finder sucks up 44MB of the ram. When you loaded quake you would run out of free memory and the textures would not show up.
With Quake3 Launcher you can free up that extra memory. Quake3 Launcher takes up 64k of ram and when the finder is quit thats a lot better than the 44MB it used. With all that extra memory cleared up Quake3 runs perfectly.
Quake 3 Urban Terror 4.1
Quake 3 realism mod. more>>
Quake 3 Urban Terror 4.1 is a comprehensive, easy-to-use and realism based "total conversion mod" for Quake III Arena. Urban Terror is a completely free add-on to id Software's Quake III Arena.
Quake 3 Fortress 2.3pb
Quake 3 Fortress is based on the classic and all-time popular Classic Quake class-based mod, Team Fortress more>> <<less
ProQuake 3.5 Build 002
ProQuake - a series of improvements for Quake more>>
This is a Universal binary and will run on both PPC and Intel macs.
Quake 3 Fortress 1.0b1G
Quake 3 Fortress is based on the classic and all-time popular Classic Quake class-based mod, Team Fortress more>> <<less
Quake 3: Urban Terror Mod 4.0
Quake 3: Urban Terror Mod - Quake III custom MOD. more>>
Quake 3 for OS X Intel 1.3.2 9 February 2006
Quake 3 for OS X Intel 1.3.2 - Quake 3 port to run on the OS X-Intel architecture! more>>
So if you are lucky enough to have access to an Apple Intel developer box, fire it up and enjoy.
NOTE: This is not a universal binary. It also requires that you have a full version of Quake 3.
Enhancements:
- Initial time-demo tests of this port doubled the frame rate vs running the PPC version under emulation.
- Colors are now correct
- Compiled vm mode now works, however it may be a little buggy. For more reliability but less speed, set these variables in your cfg file:
seta vm_cgame "1"
seta vm_game "1"
seta vm_ui "1".
Quake 1.1
Quake - Play original Quake game on OS X more>>
Multiple players can connect via modem or network in either cooperative or deathmatch modes. If you have trouble with weird colors or incorrect textures, throw away all the files inside the "glquake" folder in the "id1" folder to fix the problem.
This is the Cocoa version of the popular game Quake. It includes the software and OpenGL renderer versions of Quake and QuakeWorld.
Enhancements:
- Recompiled as Universal Binary.
- Optimized the software renderer for windowed modes.
- Windowed modes (software and OpenGL renderer) are now resizeable.
- The game will renderer inside the Dock document icon (instead of the application icon) if minimized.
- Screenshots are now saved in PNG format.
- Threaded CDAudio and MP3/MP4 playback.
- "glquake" cache files are now always little endian.
- "glquake" cache files are automatically converted if in wrong endianess.
- Minor bug fixes.
GLQuake 1.1b3
GLQuake is a very tractable and powerful program which supports 3D acceleration thanks to OpenGL. Flares, dynamic lightning and textures are enhenced and its Mac OS X compatible. more>> GLQuake 1.1b3 is a very tractable and powerful program which supports 3D acceleration thanks to OpenGL. Flares, dynamic lightning and textures are enhenced and its Mac OS X compatible.
Requirements:
- Quake (full version) or Quake Shareware
- PowerPC
- MacOS 8.6 and later or Mac OS X 10.1 and later
- CarbonLib 1.2.5 or later
- OpenGL 1.2 or later.
Quake II 1.1
Quake II - OS X port of the popular 1st person shooter game more>>
Enhancements:
- Recompiled as Universal Binary.
- Redesigned startup dialog.
- Optimized the software renderer for windowed modes.
- Windowed modes (software renderer) are now resizeable.
- The game will renderer inside the Dock document icon (instead of the application icon) if minimized.
- Screenshots are now saved in PNG format.
- Minor bug fixes.
QuakeWorld 2.3b1
This is the first version of the client, so there are probably some bugs, but Westlake Interactive wanted to get it out to people so they could see how it works and report bugs more>> This is the first version of the client, so there are probably some bugs, but Westlake Interactive wanted to get it out to people so they could see how it works and report bugs. This release changes the following:
- The "gamma" console command and the brightness slider in the Options dialog now properly work in QuakeWorld 3Dfx.
- Sound files downloaded from servers now are saved with the "WAVE" file type, making them easier to edit/load into other programs.
- Fixed the problem with default.cfg settings always being written to the config.cfg file. You no longer need an empty "default.cfg" file in the "qw" folder to retain your original config settings. This should also fix problems with settings like "rate" not saving when you quit. Some settings like "pushlatency" are not normally saved by QuakeWorld, to change these permanently you have to put them in an autoexec.cfg file in the QW folder.
- Added a better error message for when you launch QuakeWorld and its not in the Quake folder.
- Included the latest QuakeFinder, which now lets you set your skins and other player characteristics.
- Added a new splash screen pict, thanks to Craig Mullins and David Candland!
Quake
QuakeBar 0.80
QuakeBar - Status bar app, lists recent quakes more>>
Completly freeware for personal use.
Quake II X 1.0.8
Impressive first-person shooter game. more>>
Quake 4 Updater 1.3
Quake 4 Updater - Update for the popular 1st person shooter game more>>
QUAKE 4 begins only moments after the events of QUAKE II, with the Earths fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.
Enhancements:
- Version 1.3: This is an official update for Quake 4. It will fully update any previous version of Quake 4 to version 1.3. It is recommended for all users.
- This update for QUAKE 4 includes several new multiplayer maps, two new game modes, and the new Napalm Gun.
- Notes for Mod Users: Due to the vast number of updates and new functionality in the 1.3 Point Release, mods will have to be updated to the 1.3 code by each respective mod author in order to run correctly on the 1.3 version of QUAKE 4. Information regarding mods and news related to the QUAKE 4 SDK can be found at http://www.iddevnet.com/quake4/Quake4SDK. Aspyr does not provide any technical support for mods.With the update, Macintosh systems with an Intel Dual Core processor, which uses the SMP, will have a performance jump of 15 to 30 percent. In short, systems with this technology will see the game run faster and smoother than before. As with any new technology, SMP is reliant upon several components working in unison. Such components include the motherboard, CPU, GPU, system ram and sound card.
- Fixes/Changes:
- dual core support
- a fixed pure server system
- fixed widescreen and aspect ratio support
- fixed server IP information within non-dedicated server.