preloader tutorial
Camera Tutorial
A simple tutorial on how to render objects with a camera more>> A simple tutorial on how to render objects with a camera
Camera Tutorial is a free and simple Pygame tutorial on how to draw objects at an offset, giving the effect of a camera.
Cameras in games are quite easy to implement. To people new to programming they may sound hard and intimidating, but all it is is simply drawing an object at an offset.
System requirements:
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- Pygame
Dreamweaver Tutorial 1.0
Dreamweaver Tutorial - a very useful widget if you want informations about Dreamweaver more>>
Cocoa 3D Tutorial 0.3
Free and open source tutorial that will help you start working with 3D in Cocoa more>> Free and open source tutorial that will help you start working with 3D in Cocoa
Cocoa 3D Tutorial will provide a Cocoa framework to interface the OpenGL library in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D.
NOTE: Cocoa 3D Tutorial is licensed and distributed under the terms of the Artistic License.
Main features:
- A scene tree, with cameras (one for each view) that can be easily positioned and oriented, and lights.
- Object picking, that allows an interactive manipulation of the scene.
- Factory classes for common objects (cube, sphere, cylinder, ...), groups and transformations.
- Basic OpenGL optimizations (e.g. display lists)
- Full support for OpenGL colors and materials.
- Static textures (read from a graphic file or generated from a styled text), animated textures (read from movies), procedural fixed and animated textures (using configurable Perlin 2 & 3D noise).
- Full support for ARB_vertex_program extension, seen as a special type of texture.
- An animator class, that allows to easily add dynamic components to a scene.
Enhancements
- Added StringTexture class
- Added AnimatedProcTexture class
- Added PlainSurface class
- Added InteractiveView class
- Corrected and updated some class behavior
- Updated Tutorials to use new classes
Breakout Game Tutorial 1.0
Breakout Game Tutorial - Breakout game tutorial more>>
Completly freeware for non-commercial use.
Revolution tutorial 1.0
Revolution tutorial - Ebooks using the ArcadeEngine more>>
The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
The basics of Revolution such as: stacks, cards, scripts, messages and timers
How to use geometric properties such as distances, angles and intersection rectangles
Understanding and using different movements including linear, polygonal, circular and elliptic
Advanced use of images
Using the built-in collision detection handlers
Plus much more.
Photoshop Lab Tutorial 1.0
Photoshop Lab Tutorial - A great dashboard widget that features the latest articles on photoshoplab.com more>> <<less
Revolution Conference Tutorial 1.0
Revolution Conference Tutorial is known as a free yet very useful stack featuring code examples and course materials for use in the series of free online conferences being held by Runtime Revolution. more>>
Revolution Conference Tutorial 1.0 is known as a free yet very useful stack featuring code examples and course materials for use in the series of free online conferences being held by Runtime Revolution. This one covers the Revolution programming metaphor. It contains everything you need to take part and as with the conferences is totally free! The stacks are updated following each conference.
Flash Tutorial Widget 1.0
Flash Tutorial is a helpful widget that will allow you to learn flash quick and easy more>>
Airport Software Base Station Tutorial 0.3.2
Airport Software Base Station Tutorial proves itself to be a useful tool which makes it easy to follow and allow you to setup an Airport Software Base Station in under 10-30 minutes. more>>
Airport Software Base Station Tutorial 0.3.2 proves itself to be a useful tool which makes it easy to follow and allow you to setup an Airport Software Base Station in under 10-30 minutes. This tutorial also includes IPNetShare X and all instructions pertaining to it. Easy to Follow, Easy Setup to allow you to configure an Airport Software Base Station Quickly and Seamlessly.
Major Features:
- Updated code, to make it easier to setup software base station. The terminal access entirely. All you need is an admin password.
- New icon!!! Transparent
- Walk through for each connection. Open IPNetShare X and it will walk you through setup.
Requirements:
- Mac OS X 10.1.2 or higher (You need the AppleScript Studio Support)
CS - News - Tutorials - Widgets 0.1.0
CS - News - Tutorials - Widgets - Brings on your dashboard everything you need to know about Adobe, CS, Photoshop and more. more>> CS - News - Tutorials - Widgets - Brings on your dashboard everything you need to know about Adobe, CS, Photoshop and more.
CS - News - Tutorials - Widgets brings right on your dashboard everything you need to know about Adobe, CS, CS2, CS3, Photoshop, Dreamwaever, Flash and and and?
Main features:
- delivers a dream toolkit for print, web, interactive, and mobile design.
- the main focus is on professional print design.
- combines the best-of-the-best web design and development tools.
- serves the professional web developer.
- complete post-production solution for video professionals.
- enables you to design across media - print, web, interactive, mobile, video, and film - in the most comprehensive creative environment ever produced.
FileVault-proof Finder selection to alias list 1.2
FileVault-proof Finder selection to alias list - Coerce FileVault-protected Finder selection to aliases or POSIX items more>>
When applescripting Apples Finder, it fails to treat FileVault-protected items as regular Finder items - an unbelievable bug in Panthers original FileVault incarnation that sadly survived the move to Tiger. Among several other, often scriptbreaking effects, this causes an applescript to error out whenever it tries to coerce a FileVault-protected item into an AppleScript alias via the Finder. It also breaks many Automators workflows that use the Finder selection as input.
The script offers a "Vanilla AppleScript" way to bypass the Finder when coercing FileVault-protected items into aliases or POSIX items. When run, it converts the full Finder selection into a complete list of aliases, even when the selection contains FileVault-protected items.
FileVaults buggy AppleScript implementation also errors out when the Finder tries to access any regular Finder item property for FileVault-protected items. But by getting to the alias stage as in this script, it becomes possible to call the "info for" command, that luckily also bypasses the Finder and returns many of the Finders regular item properties (like "name", "file type", "kind" and "file creator").
Enhancements:
- Cleans up the crucial finderDocToAlias handler code and adds some tutorial comments.
Asteroid Dodgeball 1.2
Asteroid Dodgeball is an Asteroids clone more>>
Your purpose is to shoot as many asteroids as you can with your front canno while dodging the ones comming from behind.
Enhancements:
- Ship is now safe from asteroid impact for the first three seconds of every level, not just the first one.
- "P" keyboard shortcut to begin game.
BlazeBlogger 0.9.0
BlazeBlogger has come with many usability improvements and a few bug fixes and also introduces new command wrapper, support for coloured output, a couple of new placeholders, improved HTML output and significantly extended introductory tutorial; see a complete list of changes below. more>>
BlazeBlogger 0.9.0 has come with many usability improvements and a few bug fixes and also introduces new command wrapper, support for coloured output, a couple of new placeholders, improved HTML output and significantly extended introductory tutorial; see a complete list of changes below.
Major Features:
- Added command wrapper, so that utilities can now be invoked using both blaze-init and more usual blaze init.
- Added placeholder to make it possible to list recent posts.
- Added placeholder to be used inside TITLE element.
- Added --stats command-line option to blaze-list so that it shows repository statistics instead of posts/pages.
- Added basic colour support to blaze-log and blaze-list utilities. If color.log and color.list options are set to true (or auto in case you are too used to Git), both repository log and posts/pages listing should now be displayed in fancy colours. Note that you can always override the current settings with --color (or --no-color) command-line option.
- Added further verbosity level to blaze-init utility. It is now capable of displaying list of created files when requested.
- Made it possible to remove multiple records at once.
- Added further CSS classes for more flexible theme creation.
- Simplified theme and stylesheet creation description.
- Significantly extended introductory tutorial.
Enhancements:
- Changed generating order of blaze-make utility, so that even corrupted pages look the way they should.
- Fixed tags creation, making them properly converted to lower case as they should be.
- Fixed duplicate tags handling.
- Fixed colon handling in header data.
- Fixed RSS feed creation. There is no need to include the index file name itself to the post link, especially when its extension is optional and therefore every change may result in confusion of some RSS readers.
- Optimized blaze-add utility.
- Unified the look of created files' paths listing of blaze-make.
- Corrected several typing errors.
Rename Xcode Project 2.1
Rename Xcode Project - Utility for renaming Xcode projects more>>
How many times will be capitato of wanting to change you name to the plan
that you were carrying ahead with Xcode. A functionality of official rinomina is not present in xCode (at least until version 1,5). The only solution is that one to execute one complex procedure.
I have enclosed this procedure in a eseguibile for the Cocoa atmosphere. Written totally in Objective-C and available for the download the sources rilasciati under licence GNU GPL comprised.
I wanted ringraziare Enrico Vettorato for the aid during the phase of test of the application. Enrico has written the tutorial of the procedure for rinominare manually.
Enhancements:
- Universal binary.
CHCode Simple IDE 1.1
CHCode Simple IDE is such a convenient to use and helpful programming language which can make for easy programming and development. more>>
CHCode Simple IDE 1.1 is such a convenient to use and helpful programming language which can make for easy programming and development. Loaded with examples and a quick tutorial guide, you can get started with CHCode Simple in no time! Extensive documentation is included and any questions you might be answered! All programs created using CHCode Simple run in a fast and reliable environment, thus making it a choice program for developers.
Requirements: Mac OS 9.x with CarbonLib