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DynDNS Client 2.0b1
DynDNS Client - client for several of the free dynamic dns service providers more>>
DynDNS Client is a Macintosh client for several of the free dynamic dns service providers. These services allow your Mac to have a dns name like mycoolmac.dyndns.org that always points to your Macintosh even if you have a connection that does not get a static IP address. You must have an account with one of the supported services before this client can do anything useful for you.
The client has a setup assistant that will walk you through configuring your client to work with your chosen service.
Each service supports a slightly different feature set, so make sure you register with one that has what you need. Or register with all of them! This client will support an unlimited number of accounts.
This software comes in 2 parts. A faceless background application that your Mac will treat as an extension, and a control panel that serves as its interface. This is an improvement over previous versions of the program where you had to have the status window open all the time. This way the program will only open the interface if it needs to alert you to a problem.
Enhancements:
- A schedule that you can set the times when you want your account to be updated in 15 minute intervals during the week.
<<lessThe client has a setup assistant that will walk you through configuring your client to work with your chosen service.
Each service supports a slightly different feature set, so make sure you register with one that has what you need. Or register with all of them! This client will support an unlimited number of accounts.
This software comes in 2 parts. A faceless background application that your Mac will treat as an extension, and a control panel that serves as its interface. This is an improvement over previous versions of the program where you had to have the status window open all the time. This way the program will only open the interface if it needs to alert you to a problem.
Enhancements:
- A schedule that you can set the times when you want your account to be updated in 15 minute intervals during the week.
Download (1MB)
Added: 2006-05-25 License: Freeware Price:
1961 downloads
Circus Icons 1.0
Collection of 79 circus icons. more>>
Circus Icons is an icon set of 79 circus related icons. Download icons of ringmasters, clowns, jugglers, walking bears, and more. A preview of a few of the icons included in this set is shown below.
<<less Download (0.143MB)
Added: 2004-10-19 License: Freeware Price:
1832 downloads
Other version of Circus Icons
Download icons of ringmasters, clowns, jugglers, walking bears, and more. A preview of a few of the icons included in this set is shown below. Circus Icons is an icon setLicense:Free
Poff 1.2
Poff is a system daemon that shuts down the slave computer it is installed on as soon as the master computer is shut down. more>>
Poff ("Ping and Off") is a system daemon that shuts down the slave computer it is installed on as soon as the master computer is shut down (and therefore doesnt respond to pings anymore).
It can therefore be used to switch off numerous computers like in computer labs without having to walk up to every single lab computer.
Enhancements:
- icon added
<<lessIt can therefore be used to switch off numerous computers like in computer labs without having to walk up to every single lab computer.
Enhancements:
- icon added
Download (130KB)
Added: 2005-01-03 License: Freeware Price:
1754 downloads
IMclowningAround 1.0
IMclowningAround - Play Imagery Media?s new game Clowning Around, and keep the clown steady on this perilious balancing act more>>
Play Imagery Medias Clowning Around, and test your balancing skills on this high-flying tight rope walk.
Its no laughing matter! Tap the left or right arrow keys to keep the clown balanced on the tight rope.
<<lessIts no laughing matter! Tap the left or right arrow keys to keep the clown balanced on the tight rope.
Download (1.1MB)
Added: 2005-08-01 License: Freeware Price:
1544 downloads
iLuxo 1.8
iLuxo - Give a life to your macintosh with simple friends walking on your desktop more>>
Funny stuff with iLuxo, thats the idea !
Give a life to your macintosh with simple friends walking on your desktop.
Enhancements:
- Window level selection
- Randomize animations
- Localized in English & French
- New user-friendly surprising graphical interface
- Increase quality of the default iLuxo animation
- More than 10 different top-quality animations available
- Multiple choice of animation via Drag and Drop
- Possibility to choose a Main and a Random Anim playing one after the other
- Addition of optionals sounds, 1 per animation set
- Check for Updates & Link to new animations
- Pixelmeter option talking to you.
<<lessGive a life to your macintosh with simple friends walking on your desktop.
Enhancements:
- Window level selection
- Randomize animations
- Localized in English & French
- New user-friendly surprising graphical interface
- Increase quality of the default iLuxo animation
- More than 10 different top-quality animations available
- Multiple choice of animation via Drag and Drop
- Possibility to choose a Main and a Random Anim playing one after the other
- Addition of optionals sounds, 1 per animation set
- Check for Updates & Link to new animations
- Pixelmeter option talking to you.
Download (1.3MB)
Added: 2005-09-06 License: Freeware Price:
1509 downloads
Sylvester 0.1
Sylvester - Think if it as Konfabulator, Watson, and Deskshade all wrapped into one, without the price or the refinement more>>
Think if it as Konfabulator, Watson, and Deskshade all wrapped into one, without the price or the refinement.
Sylvester, my desktop scripting app, has finally come to life! If you are wondering exactly what it does, let me walk you through it. After you have downloaded the program and launched it, Sylvester downloads all the information it needs to make it run. That means it is autoupdating. Everything you launch, it will get the newest scripts for you. So far, there are only the Sample Script (Which is like setting the desktop picture), and a Get My Weather tool. It is great, and easy, and it displays the weather on your desktop. Just hit a key, and your desktop is revealed along with the Sylvester image.
<<lessSylvester, my desktop scripting app, has finally come to life! If you are wondering exactly what it does, let me walk you through it. After you have downloaded the program and launched it, Sylvester downloads all the information it needs to make it run. That means it is autoupdating. Everything you launch, it will get the newest scripts for you. So far, there are only the Sample Script (Which is like setting the desktop picture), and a Get My Weather tool. It is great, and easy, and it displays the weather on your desktop. Just hit a key, and your desktop is revealed along with the Sylvester image.
Download (222KB)
Added: 2005-10-07 License: Freeware Price:
1479 downloads
Sleep Script 1.0
Sleep Script - Assign a hotkey to sleep function more>>
Sleep Script - If you want to put your Mac to sleep immediately you would normally switch to the Finder and select "Sleep" from the Special Menu.
By assigning this handy AppleScript application to one of the function keys you can accomplish the same task with a single keystroke.
To allow for an accidental function key hit, the script gives you five seconds to cancel or confirm (on later versions of the Mac Operating System) before putting your computer to sleep. This allows you to hit one key and walk away.
<<lessBy assigning this handy AppleScript application to one of the function keys you can accomplish the same task with a single keystroke.
To allow for an accidental function key hit, the script gives you five seconds to cancel or confirm (on later versions of the Mac Operating System) before putting your computer to sleep. This allows you to hit one key and walk away.
Download (5KB)
Added: 2005-10-29 License: Freeware Price:
1468 downloads
MineRogue 2.0.4a
MineRogue is a very simple game of crossing the minefield more>>
MineRogue is a very simple game of crossing the minefield. Not very different from the classic Mine Sweeper, but here you have to walk through the mine field.
Each turn you get the number of mines that are around you, so as you move, you can guess where they are actually placed.
<<lessEach turn you get the number of mines that are around you, so as you move, you can guess where they are actually placed.
Download (51KB)
Added: 2005-10-26 License: Freeware Price:
1458 downloads
MacWalker 1.0
MacWalker - tridimensional laptops PowerBook G4 walking in a tridimensional space more>>
MacWalker is a free ScreenSaver for MacOS X 10.3 or higher. It shows 3 threedimensional laptops PowerBook G4 walking in a threedimensional space (and opening/closing the screen).
<<less Download (903KB)
Added: 2005-11-02 License: Freeware Price:
1453 downloads
CocoaSNMP 0.1
CocoaSNMP - MIB browser more>>
CocoaSNMP is a MIB-browser for Mac OS X.
I think its the only one. I tried to get one but didnt found one.
When finished it will be able to walk thruu values from the mib tree you select.
It reads the mib that you have in your /usr/share/snmp/mibs if you put more mibs there it will read that one to.
It supports reading from diffrent folders but i havnt done a preference pane yet. Please comment if it doesnt work!
<<lessI think its the only one. I tried to get one but didnt found one.
When finished it will be able to walk thruu values from the mib tree you select.
It reads the mib that you have in your /usr/share/snmp/mibs if you put more mibs there it will read that one to.
It supports reading from diffrent folders but i havnt done a preference pane yet. Please comment if it doesnt work!
Download (1MB)
Added: 2005-11-15 License: Freeware Price:
1443 downloads
Cave Fox 1.1.3
Cave Fox - Jumpin fun with Ably and Pepper Fox more>>
Madison Cat has always had it out for Ably Fox and Pepper Fox. One day, as Ably and Pepper were walking through the forest, Madison Cat laid a trap for them that would transport them into a trap in his high-tech lair. Ably and Pepper must now find their way out of Madison Cats evil computer simulation.
Cave Fox is a platform arcade game that offers 40 awesome levels of jumping fun.
The player can decide which fox to lead through the mangled mess of traps and bad guys. Along the way there are gems to pick up and puzzles to solve.
<<lessCave Fox is a platform arcade game that offers 40 awesome levels of jumping fun.
The player can decide which fox to lead through the mangled mess of traps and bad guys. Along the way there are gems to pick up and puzzles to solve.
Download (1.7MB)
Added: 2005-12-22 License: Freeware Price:
1411 downloads
CADViewerTranslator 0.0.6d
CADViewerTranslator - reads DXF & RIB files, and writes DXF files more>>
CADViewerTranslator reads DXF & RIB files, and writes DXF files and displays selected layers/frames of multiple files in an OpenGL window.
You can walk through the model using mouse and arrow keys.
DXF items read and displayed
- 3DFACE, 3DLINE, and SOLID
- LINE with or without thickness and extrusion direction or elevation
- POINT with thickness
- SOLID, CIRCLE, ARC, VERTEX, SEQEND
- POLYLINE -- open or closed
- color and layer attributes
DXF items written
- 3DLINE (all LINE, 3DLINE, and open POLYLINE items without thickness)
- 3DFACE (all 3DFACE, SOLID, and LINE items with thickness)
- color and layer attributes
RIB tags read and displayed
- FrameBegin, FrameEnd
- WorldBegin, WorldEnd
- GeneralPolygon "P" with 3 or more points
- AttributeBegin, AttributeEnd
- Attribute "identifier" "name"
- Attribute "identifier" "shadinggroup" [COLOR#].
<<lessYou can walk through the model using mouse and arrow keys.
DXF items read and displayed
- 3DFACE, 3DLINE, and SOLID
- LINE with or without thickness and extrusion direction or elevation
- POINT with thickness
- SOLID, CIRCLE, ARC, VERTEX, SEQEND
- POLYLINE -- open or closed
- color and layer attributes
DXF items written
- 3DLINE (all LINE, 3DLINE, and open POLYLINE items without thickness)
- 3DFACE (all 3DFACE, SOLID, and LINE items with thickness)
- color and layer attributes
RIB tags read and displayed
- FrameBegin, FrameEnd
- WorldBegin, WorldEnd
- GeneralPolygon "P" with 3 or more points
- AttributeBegin, AttributeEnd
- Attribute "identifier" "name"
- Attribute "identifier" "shadinggroup" [COLOR#].
Download (206KB)
Added: 2006-01-16 License: Freeware Price:
1379 downloads
Escape Towards The Unknown 0.7.6
Escape Towards The Unknown - Graphical adventure more>>
Escape Towards The Unknown is not just one graphical adventure tracing those of the most famous series of the Lucas Arts. Its "heart" push-button implements a special language which combined with the powerful editor, allows anyone to realize whichever adventure, starting from the "crude data".
The games main character, Mike Clifford, has got a computers and robots factory. The research and development sector of this factory has almost completed a brand-new prototype of semi-intelligent automaton... but Mike has other things to think of, its very long time that he doesnt spend his time in a holiday; a day infact, he decides to leave affairs for a pair of weeks and to use them to "recharge his batteries" (as he says).
Joined in Scotland (the place choosed for the holiday), Mike goes to the hotel in which he had booked.
While hes going to the airport to hire a piper and fly over the mountains, three suspicious men go down from a car with black glasses and approch him with threatening intentions, but as soon as one of the three men takes his arm, and pulls him, Mike exclaims: "Leave me! I can walk alone!" and taking advantage of a propitious moment, he goes away.
Mike, gets on a piper that is just landed and leave again, he doesnt care of mechanics imprecations.
Covered few hundred of miles, the engine starts to subside and Mike is forced to throw with the parachute. Once he has throwned from the piper he sees a little group of houses under him. He handles the draughts of the parachute and manages to land in the middle of a square, but as he is out of training, he falls and he hits his head and he loses consciousness...
When he wakes up, he realizes to be in a little country far from every modern centre. And here begins...Escape Towards The Unknown.
Main features:
- Graphics in 640x480 pixels at 256 colors;
- supports for SDL library;
- can be played in a window or full screen;
- brand new user command language interface;
- digitalized dialogues in many languages;
- user configurable;
- you can choose from a different set of GUI backgrounds.
<<lessThe games main character, Mike Clifford, has got a computers and robots factory. The research and development sector of this factory has almost completed a brand-new prototype of semi-intelligent automaton... but Mike has other things to think of, its very long time that he doesnt spend his time in a holiday; a day infact, he decides to leave affairs for a pair of weeks and to use them to "recharge his batteries" (as he says).
Joined in Scotland (the place choosed for the holiday), Mike goes to the hotel in which he had booked.
While hes going to the airport to hire a piper and fly over the mountains, three suspicious men go down from a car with black glasses and approch him with threatening intentions, but as soon as one of the three men takes his arm, and pulls him, Mike exclaims: "Leave me! I can walk alone!" and taking advantage of a propitious moment, he goes away.
Mike, gets on a piper that is just landed and leave again, he doesnt care of mechanics imprecations.
Covered few hundred of miles, the engine starts to subside and Mike is forced to throw with the parachute. Once he has throwned from the piper he sees a little group of houses under him. He handles the draughts of the parachute and manages to land in the middle of a square, but as he is out of training, he falls and he hits his head and he loses consciousness...
When he wakes up, he realizes to be in a little country far from every modern centre. And here begins...Escape Towards The Unknown.
Main features:
- Graphics in 640x480 pixels at 256 colors;
- supports for SDL library;
- can be played in a window or full screen;
- brand new user command language interface;
- digitalized dialogues in many languages;
- user configurable;
- you can choose from a different set of GUI backgrounds.
Download (142KB)
Added: 2006-01-22 License: Freeware Price:
1370 downloads
World Photos Widget 1.0
World Photos Widget - The Photographs from Pete Hawkins more>>
The privilege of travelling the world on foot and taking photographs is immense. Now you can share the experience with this widget that presents, on demand, a series of photographs taken in various countries around the world.
Images are available to purchase via the link on the widget back.
Enjoy my view of the world!
<<lessImages are available to purchase via the link on the widget back.
Enjoy my view of the world!
Download (2MB)
Added: 2006-02-02 License: Freeware Price:
1359 downloads
Neverwinter Nights: Shadows Of Undrentide Patch 1.6.7b1
Neverwinter Nights: Shadows Of Undrentide Patch - NWN improvements and fixes more>>
Note: Each patch contains all the fixes from the previous patches.
Neverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
<<lessNeverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
Download (107MB)
Added: 2006-02-07 License: Freeware Price:
1359 downloads
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