playstation
Flarestorm 2.0
Flarestorm - Playstation emulator more>>
Has advanced unbelievably quickly, the quickest seen in any Playstation emulator development.
Emulation is possible emulation the Playstation BIOS (basic input/output system) file which communicates between the operating system and the underlying hardware, and gives basic sets of instructions for the PSX console and must be used by emulators to play PSX games on a Computer unless you reverse engineer the Playstation.
WipEout 2097 Icons
Space craft icons from Wipeout Playstation game. more>>
Cheats 1.0
Cheats - Latest game cheats, walkthroughs for Playstation, Nintendo, XBox games more>>
Cheats widget powered by 4 different websites provides the latest cheats and walkthroughs for Playstation, Nintendo, XBox, and PC games.
Fat Fingers 1.02
Fat Fingers - Find items listed with typos and spelling mistakes on eBay more>> Fat Fingers - Find items listed with typos and spelling mistakes on eBay
Fat Fingers Widget - Find items listed with typos and spelling mistakes on eBay.
Other peoples typos save you money! Works with all eBay sites - American, UK, Canadian, Australian, German, French, Italian, Belgian and Dutch.
Try it the words "Playstation," "television" or anything else you are interested in. Find items listed with typos and spelling mistakes on eBay. You can usually buy those items at a bargain price because no-one finds them.
Enhancements
- Added eBay.es for Spanish users.
GameKit 1.0
GameKit - PSP programming made easy more>>
GameKit is a library designed to make it easier to write games for the PlayStation Portable. The PSPSDK is a wonderful thing for which its creators deserve much respect, but it is sorely lacking in high-level functionality. Some developers find joy in that. Some developers are masochists. For the rest of us, GameKit fills in the blanks to make PSP programming easier and more fun.
At the moment, GameKit has four modules: Audio, Graphics, Log, and Modes. They are each described below with links to their respective reference material.
Audio provides multichannel audio capabilities with hardware mixing (and software mixing if the hardware runs out of channels).
Graphics makes it a snap to load and draw images or use them as textures. It also has basic text drawing features with bitmap fonts. Naturally, it has a function to perform smooth screen fades.
Log enables you to write debugging information to files. You think this is boring, but youll change your mind the instant your program doesnt work. And its better than pspdebug because you can turn the whole thing off with one #define.
Modes is used to create modal interfaces, which is a terrible idea for a text editor, but is vital for a video game.
To use GameKit in your project, build it and link with it. Including GameKit.h in your source code will include all of GameKits modules. Youll need to link with a bunch of other libraries too, most notably libpng, zlib, and libTremor. (If you dont have them, get them.)
BinkMachOPlayer 1.8b
BinkMachOPlayer - Play Bink files more>>
Bink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, etc). With all of these techniques in one codec, Bink can handle any type of video.
Bink also has a VBR psycho-acoustic based audio codec that is capable of 8:1 up to 20:1 perceptually lossless compression, so your audio will sound as good as your video looks. Other video codecs force you to license a separate audio encoder, but Bink has one built right in!
Another nice feature of Bink is that its technology was completely independently developed. We are not based on any MPEG or other committee standards (our techniques are quite different, in fact) of any kind, so the IP is safe, encumbrance-free, and (best of all) entirely royalty free. Thats why we develop our own codecs (both video and audio) - we dont want to be hindered by any third parties who see games as a side market rather than the target market. RAD has been developing video codecs for games since 1992 - our software codecs were being used before MPEG could even be played on a PC without a hardware decoder card.
The other big reason that we develop our own codec technology is because general video codecs are just not designed for games. They are designed to play movies in a nice little media player sandbox on a PC with little else going on. They use a ton of memory (Bink uses up to 16 MB less than other codecs), and they use almost all of the CPU. Bink is designed just for games - we arent trying to be a media player for the masses, or get integrated into some set top box, or stream video off the internet. Our only goal is great looking, easy to use, high performance video for your games.
The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.
Bink uses the YUV colorspace, so it can use overlays for hardware color conversion and smooth scaling on Win32 and Nintendo GameCube. On platforms with pixel shader support (DirectX 9, Xbox, and Xbox 360), Bink can use the GPU to do incredibly fast and incredibly high quality YUV to RGB conversions. Bink also includes a ton of hand-optimized assembly YUV to RGB colorspace blitters, so youll be able to access Binks output in any RGB format you like (32-bit RGB, 24-bit RGB, 16-bit RGB, etc).
As far as data rate goes, Bink really doesnt have a minimum - 256x192 animations look great at 50 kps for Nintendo DS and 1280x720s look awesome at 900 kps on Xbox and Xbox 360 for HD video. Bink is so fast, that it works great for the low-end, like the DS, and for the high-end, like the Xbox 360.
For such a high-end codec, Bink requires very little hardware resources - it will run on a machine as slow as a Nintendo DS (67 Mhz!), and will be screamingly fast on a modern P3, P4 or Athlon. Any Macintosh shipped in the last 10 years will run Bink great. All of the modern consoles can handle Bink easily (even the slow-ish PS/2 for which weve done massive assembly optimization to get Bink running wonderfully).
Because Bink is pretty different from other codecs, weve put together information describing the advantages of using Bink. You can even view the entire Bink development history to see the complete evolution of Bink. Finally, you can check out what other Bink customers think.
Think Bink!
Enhancements:
- Added support for the beta Xbox 360 hardware (June XDK).
- Fixed 8-bit audio playback on Nintendo DS - we still recommend using 16-bit audio, though.
Warzone 2100 2.0.7
Warzone 2100 is a real-time strategy game more>>
Although is comparable to Earth2150 in many significant aspects, Warzone 2100 does contain some that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
Enhancements:
General:
- New: Screenshots are now saved as PNGs for better quality
- Fix: AutoPackage (Linux Installer) should be easier to install now and also work on non Athlon CPUs. It doesnt support playback of MP3s anymore, though.
- Fix: It was possible to disable the computer in singleplayer games
- Fix: Crashes caused by not-loaded file when sound is disabled
- Fix: Crashes after the mission briefing
- Fix: Crash related to the satelite uplink
- Fix: A potential buffer overflow when using longer file names than expected to set the background music
Settings:
- New: Masterserver name and IP, as well as the gameserver port is now configurable
- New: Configurable framerate limit
- New: Possibility to always allow debugmode
- Change: Warzone will now run in fullscreen by default (current configurations wont be affected), to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
PEnGUIn TooKit 1.57u
PEnGUIn TooKit - encode H264, AVI, MP3 for compatible with PMP_MUXER and PMP_DEMUXER more>>
PEnGUIn is a frontend for mencoder (with x264 pacthed, thanks of Jonnys efforts!!).
So you have to download mencoder binaries seperately.
Main features:
- The first function is "PEnGUIn(Encoder)". It is the Front-End software for mencoder(A video encoder under command line) with a special edition of x264 encoding support. This means the mencoder binaries with patched x264 has to be downloaded separately. Moreover, PEnGUIn(Encoder) is designed to encode movie clips into H264 AVC, MPEG4, and MP3 formats. After the movie clips has been encoded to the supported formats(H264 AVC, MPEG4, and MP3) with some special muxing process, they can be played on the Playstation Portable by PMP_MOD Player.
- The second function is "PEnGUIn(Muxer)". It is a Cocoa GUI joining with Perl Modules. These Perl Modules were written by Jonny and were released on his official development website The three major functions supported by PEnGUIn(Muxer) are: AVC Mux, AVI Mux, and PMP Demux. The PEnGUIn(Muxer) is able to mux audio/video clips into movies in PMP format and demux pmp files back to audio/video clips on the other hand. PMP movies can be played on the Playstation Portable by PMP_MOD Player only through this special muxing process.
- The third function is "PEnGUIn(Host)". It is Nethostfs and USBhostfs for MAC OS X. You can use it for getting both wire and wireless connection support with some PSP homebrew softwares.
MP3) with some special muxing process, they can be played on the Playstation Portable by PMP_MOD Player. The second function is "PEnGUIn(Muxer)". It is a Cocoa GUI joining with Perl Modules. ThesePS3 Media Center X 0.92
PS3 Media Center X is a multimedia server that allows you to stream certain types of files to your Sony PlayStation 3 more>>
Main features:
- Videos - PS3 Media Center X lets you stream and watch videos in the Flash video format (FLV) on your PS3. You can download flash videos from many places on the internet or create your own using PS3 Video 9.
- Music - PS3 Media Center X lets you playback MP3s on your PS3 without the need of any copying or downloading.
- Pictures - Red Kawa Media Center lets you view pictures on your PS3 without the need of any copying or downloading.
- Files - PS3 Media Center X lets you browse and copy files located on your server to your PS3.
Enhancements:
- Removed: CH Flash Video Player
- Added: Flowplayer Flash Video Player
- Added: Manually setting for IP of server
- Added: Alerts for Slideshow and Music Functionality
PCSX 1.6
PCSX is a Sony Playstation (PSX) emulator which will allow you to play many PSOne game titles on a Macintosh Computer System more>>
It also includes several standard plugins, which means it will work right away.
It has been ported from the similarly named Linux/Windows version.
Main features:
- Excellent compatibility (check the list)
- Simple Native Mac OS X Interface
- Dynamic Recompiling CPU core
- Software Rendered Graphics using P.E.Op.S GPU plugin
- Full Sound support using P.E.Op.S SPU plugin
- HID Controller Input support for up to 2 players
- Support for Memory Card saves and usage of CVGS savegames
- Freeze / defrost support
- Partial support for operation without a PSX BIOS image
- Native CD-ROM support
- Open-Source, licensed under the GPL license
San Andreas Helper 1.3.1
San Andreas Helper - Grand Theft Auto: San Andreas game utility more>>
San Andreas Helper provides codes for San Andreas that update from the internet.
Keep your computer right next to your Playstation so you can have the cheats and hints you need fast.
Enhancements:
- Interface Fixes That Should Have Been Fixed Before.
- You Can Now Copy Text.
PPFMaster 1.1.1
PPFMaster is a highly-efficient, high-qualityApplescript GUI wrapper around Paradogs ApplyPPF and MakePPF3 binaries. It is originally designed for the Halo modding scene. more>>
PPFMaster 1.1.1 is a highly-efficient, high-qualityApplescript GUI wrapper around Paradogs' ApplyPPF and MakePPF3 binaries. It is originally designed for the Halo modding scene. Their tool, PPF-O-Matic, doesn't work for Mac OS X 10.3 Panther, so ScotiaSoft Systems developed a simple tool to create and apply PPF patches.
The PPF system, or PlayStation Patch File system, is a cross-platform system for patching files. One downloads a (usually small) patch file, and then uses PPFMaster to apply that patch upon his or her files. The PPF system has support for undoing patches (if the patch creator so chooses) as well as verification (so one does not apply a patch to the wrong file).
Evil Dice PE 0.1
Evil Dice PE - The Ultimate Puzzle Game more>>
Evil Dice PE is an amazing puzzle game similar to Devil Dice for the PlayStation (which was considered by many major game critics to be quite possibly the greatest puzzle game ever, even better than Tetris). It has a few simple rules: try and match up similar dice by rolling and pushing them around, scoring points as you do. Although this may seem simple, it leads to intense mind-busting lightning fast puzzle action like youve never experienced before. It is a great game which I have you doubt you will quickly become addicted to.
Enhancements:
- Swapped the 3 and 5 which were on the wrong sides of the die.
- Also added a little icon. Thanks to Chris Clark for spotting this error and making the little icon.
psx4iphone 0.8.0
Playstation emulator for the iPhone/iPod Touch. more>> Playstation emulator for the iPhone/iPod Touch.
psx4iphone is a Playstation emulator for the iPhone/iPod Touch. psx4iphone accepts the following game formats: .ISO, .BIN, .IMG, .Z, .ZNX.
System requirements:
- iPhone or iPod Touch.
Enhancements
- Updated GUI. Much improved!
- Buttons highlight when pressed.
- Runs on all 2.x.x firmwares to date.
- Large performance gains from all previous versions.
- Much more stable gameplay.
- Volume control can be changed and save states/bookmarks can be made during gameplay!
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