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Plug Master 1.6.4
Manage your browser plug-ins. more>>
That Plug-in folder of yours starting to look like your Extensionsfolder? Want some control over those Plugs?
Well, this application workslike System7.5s Extension Manager, but for your Netscape or Explorerplug-ins or any other plug-ins you need to master.
<<lessWell, this application workslike System7.5s Extension Manager, but for your Netscape or Explorerplug-ins or any other plug-ins you need to master.
Download (0.146MB)
Added: 2004-05-17 License: Freeware Price:
1986 downloads
Time Base Control Plug-in 2.0
REALbasic plug-in creates new time bases. more>>
TimeBase Control Plug-in is a REALbasic plug-in that lets you create a new time base. Time bases rely on either aclock component or another time base for their time source.
You can useSetTime Base Master TimeBase to cause one time base to be based on another timebase. Get Time Base Master Time Base allows you to determine the master time baseof a given time base. You can assign a clock component to a time base; thatclock then acts as the master clock for the time base
You can useSetTime Base Master Clock to assign a clock component to a time base.GetTime Base Master Clock enables you to determine the clock component that isassigned to a time base.
You can change the offset between a time base andits time source by calling SetTimeBaseZero. You can set the time source of amovie by calling SetMovieMasterTimeBase or SetMovieMasterClock.
<<lessYou can useSetTime Base Master TimeBase to cause one time base to be based on another timebase. Get Time Base Master Time Base allows you to determine the master time baseof a given time base. You can assign a clock component to a time base; thatclock then acts as the master clock for the time base
You can useSetTime Base Master Clock to assign a clock component to a time base.GetTime Base Master Clock enables you to determine the clock component that isassigned to a time base.
You can change the offset between a time base andits time source by calling SetTimeBaseZero. You can set the time source of amovie by calling SetMovieMasterTimeBase or SetMovieMasterClock.
Download (257KB)
Added: 2004-06-01 License: Freeware Price:
1971 downloads
Master of Orion III Updater 1.25
Improves enemy behavior and more. more>>
Master of Orion III Updater 1.25 adds the following:Fixed a hang in space combat which seemed to occur sometimes if a client was watching the last combat to be resolved.The screen would go blank after combat and just sit there (on the client).
Everyone else would hang waiting forthat client.Removed the ability control bombardment after ceding/watching space combat in multi-player due to hang conditions causedby this functionality (it wasnt working on the clients any way) - may be revisited in the future.Fixed a bug where if the military build queue was open and then the Shipyards screen was opened on top of it and thena turn was processed, the game would crash.
Fixed a bug where if one of the tabs on the ship design screen was open and then the fleets tab was open and then escapewas used to exit, the game would crash.Fixed a bug on the Forces tab where the colony and outpost buttons would not be disabled if there were no planets inthe system (could lead to a crash).
Fixed the crash when you open one of the tabs (weapons, engines, etc), switch to the fleets tab *without closing thefoldout tab first* and press the escape key to return to the galaxy screen the game would crash.
<<lessEveryone else would hang waiting forthat client.Removed the ability control bombardment after ceding/watching space combat in multi-player due to hang conditions causedby this functionality (it wasnt working on the clients any way) - may be revisited in the future.Fixed a bug where if the military build queue was open and then the Shipyards screen was opened on top of it and thena turn was processed, the game would crash.
Fixed a bug where if one of the tabs on the ship design screen was open and then the fleets tab was open and then escapewas used to exit, the game would crash.Fixed a bug on the Forces tab where the colony and outpost buttons would not be disabled if there were no planets inthe system (could lead to a crash).
Fixed the crash when you open one of the tabs (weapons, engines, etc), switch to the fleets tab *without closing thefoldout tab first* and press the escape key to return to the galaxy screen the game would crash.
Download (4.9MB)
Added: 2004-06-19 License: Freeware Price:
1957 downloads
WCIII Dungeon Master MOD 1.04
WCIII Dungeon Master MOD allows you to be the Dungeon Master of a Warcraft III game. This means that you will be the director of a game and will be able to control every aspect of the gameplay in more>>
WCIII Dungeon Master MOD allows you to be the Dungeon Master of a Warcraft III game. This means that you will be the director of a game and will be able to control every aspect of the gameplay in Real-Time, from the creation and modification of units to change the weather time or the music. You will be able to spawn your imagination to the other players in any role adventure you can imagine.
<<less Download (2.2MB)
Added: 2004-06-19 License: Freeware Price:
1956 downloads
MacChess 5.0.1
MacChess is a free, master-strength Macintosh chess program. MacChess will play against you, analyze positions for you, and make diagrams for Web pages and more>>
MacChess is a free, master-strength Macintosh chess program.
MacChess will play against you, analyze positions for you, and make diagrams for Web pages and newsletters.
<<lessMacChess will play against you, analyze positions for you, and make diagrams for Web pages and newsletters.
Download (524KB)
Added: 2004-07-08 License: Freeware Price:
1936 downloads
WaterRace Updater 1.0.3
No longer requires CD to play the game. more>>
WaterRace is an offshore racing game with unique characters, levels and ships, each having their own technical characteristics. Mastering the different ships and levels is an extraordinary challenge.
The beauty and the diversity of the circuits located in different parts of the world, and the incredible soundtrack create a thrilling atmosphere
<<lessThe beauty and the diversity of the circuits located in different parts of the world, and the incredible soundtrack create a thrilling atmosphere
Download (1.8MB)
Added: 2004-07-07 License: Freeware Price:
1935 downloads
Poff 1.2
Poff is a system daemon that shuts down the slave computer it is installed on as soon as the master computer is shut down. more>>
Poff ("Ping and Off") is a system daemon that shuts down the slave computer it is installed on as soon as the master computer is shut down (and therefore doesnt respond to pings anymore).
It can therefore be used to switch off numerous computers like in computer labs without having to walk up to every single lab computer.
Enhancements:
- icon added
<<lessIt can therefore be used to switch off numerous computers like in computer labs without having to walk up to every single lab computer.
Enhancements:
- icon added
Download (130KB)
Added: 2005-01-03 License: Freeware Price:
1754 downloads
Animation:Master Update 11.1h
Animation:Master - Cross-platform 3D animation app. more>>
Animation:Master is a cross-platform modeling, rendering and animation package that includes everything you need to create high-end, high-quality 3D-rendered graphics and animations on your Mac.
Now anyone can create 3D pictures and animation at home or in the studio with Animation:Master. This remarkable program includes everything you need to create fabulous computer graphics; including complete sculpting features, powerful animation tools, superb rendering, and all this is compatible with the most popular computers (PC and Macintosh!)
<<lessNow anyone can create 3D pictures and animation at home or in the studio with Animation:Master. This remarkable program includes everything you need to create fabulous computer graphics; including complete sculpting features, powerful animation tools, superb rendering, and all this is compatible with the most popular computers (PC and Macintosh!)
Download (11.7MB)
Added: 2005-07-06 License: Freeware Price:
1577 downloads
Align Icons 2.0
Align Icons - Contextual menu allows you to quickly align your Finder more>>
Align Icons is a Contextual Menu plug-in that allows you to align icons on the way you want.This utility can be very useful for the purpose of disk mastering and for all those who love order in the their folders.
<<less Download (7KB)
Added: 2005-07-29 License: Freeware Price:
1554 downloads
Download (54MB)
Added: 2005-09-13 License: Freeware Price:
1504 downloads
Clean Desk 2.0.6
Clean Desk will Remember the positions of the files (on your desktop) that you choose more>>
Clean Desk is a MUST for graphics designers, page layout designers, web masters, gamers, and anyone who constantly switches between screen resolutions. If youve ever switched resolutions, youve probably noticed that some of your icons will tend to move over a pixel or two. This gets highly annoying when your desktop is tightly grided.
The solution to this is Clean Desk. Clean Desk will Remember the positions of the files (on your desktop) that you choose. Then whenever you change resolutions and your icons are off, simply run Clean Desk (or use the include control strip module), click "Restore Positions" and your desktop will automatically look the way it did before.
<<lessThe solution to this is Clean Desk. Clean Desk will Remember the positions of the files (on your desktop) that you choose. Then whenever you change resolutions and your icons are off, simply run Clean Desk (or use the include control strip module), click "Restore Positions" and your desktop will automatically look the way it did before.
Download (1.1MB)
Added: 2005-11-06 License: Freeware Price:
1451 downloads
Other version of Clean Desk
License:Freeware
Kotir 2.4
Kotir - Arrange folders for mastering more>>
Kotir arranges all folders settings before masterization. You can arrange your folders, and sub-folders by simply ordering the view by name or kind, launching Kotir application and choosing the main folder/disk you want to arrange according to the order you prepared before.
Enhancements:
- Fixed bug that prevent, with check-box "Pre-arrangement by Icon" not enabled, to arrange windows correctly.
<<lessEnhancements:
- Fixed bug that prevent, with check-box "Pre-arrangement by Icon" not enabled, to arrange windows correctly.
Download (802KB)
Added: 2006-01-15 License: Freeware Price:
1378 downloads
Neverwinter Nights: Shadows Of Undrentide Patch 1.6.7b1
Neverwinter Nights: Shadows Of Undrentide Patch - NWN improvements and fixes more>>
Note: Each patch contains all the fixes from the previous patches.
Neverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
<<lessNeverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
Download (107MB)
Added: 2006-02-07 License: Freeware Price:
1359 downloads

Sound Studio 3 Monbot: Mastering Console 1.3
Average user rating: Be the first to rate this more>> <<less
Download (1.8MB)
Added: 2009-11-21 License: Freeware Price: Notavailable
downloads
Other version of Sound Studio 3 Monbot: Mastering Console
License:Freeware
License:Freeware
Ghost Master Updater 1.0.2
Ghost Master Updater - Updater for the scary 3D interactive game more>>
Grim Spectres, howling banshees and things that go bump in the night.And thats just your starting team. They are all at your command as you unleash ghastly spirits on the town of Gravenville and and scare the wits out of its citizens in this unique tongue-in-cheek haunting game.
In the world of GhostMaster, spooks do your bidding as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure and resource management games.Scare your way through more than a dozen hair-raising humor-filled scenarios from Weird Seance to The Unusual Suspects.
Spooktacular technology pushes gameplay to unearthly levels as you marshal your ghostly minions in a range of diverse locations and use a huge range of ghosts and scary powers to complete your goals. Recruit new ghostly allies as you try to build the ultimate spook squad.
<<lessIn the world of GhostMaster, spooks do your bidding as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure and resource management games.Scare your way through more than a dozen hair-raising humor-filled scenarios from Weird Seance to The Unusual Suspects.
Spooktacular technology pushes gameplay to unearthly levels as you marshal your ghostly minions in a range of diverse locations and use a huge range of ghosts and scary powers to complete your goals. Recruit new ghostly allies as you try to build the ultimate spook squad.
Download (4.2KB)
Added: 2006-03-30 License: Freeware Price:
1315 downloads
Secleted [ 0 ] software to compare
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