audio playback
iTunes (Classic) 2.0.4
Create MP3 libraries, burn CDs, and download music to your iPod with Apples full-featured MP3 solution. more>>
iTunes (Classic) 2.0.4 is such a useful video music tool that it can create libraries of your favorite music that you can play on your computer or portable MP3 player. You can even burn your own custom CDs with the push of a button.
Essentially, iTunes turns your Mac into a jukebox that holds your digital music library, and also lets you play your favorite titles from your music CDs. You can also download music to your portable MP3 player and burn your own music CDs with the click of a button. You can edit MP3 tags, and iTunes comes equipped with a cool visualizer.
You can pack 1,000 songs into the iPod. Other features include a built-in 10-band equalizer with 22 EQ presets; MP3 CD-burning capability with more than 150 songs per disc; a new Crossfader for smooth transitions between songs; and an Apple-engineered Sound Enhancer for richer audio playback. It also has support for the Rio One MP3 player from SONICblue, and a tool for correcting improperly encoded Unicode tags.
The Download Now link will take you to Apple's site, where you have the option to fill out a form before downloading.
A52 Codec 1.5
A52 Codec allows playback of A52/AC-3 audio in CoreAudio apps. more>>
It is a CoreAudio component that can decode stereo and 5.1 surround sound from A52 and AC-3 audio.
This type of audio is often found in DVD movies.
A52 codec is a simple wrapper around the open-source library liba52. The wrapper merely adapts the library to Apples CoreAudio framework. It also handles getting some information from the A52 stream and setting it, so other units farther down the line can be well informed.
Technical Information About A52 Codec
We have successfully been able to play 2-channel AC-3 files with Apple-provided software. Apples AC-3 AudioFile component has a bug which makes it unable to detect LFE channels, so applications will need to provide their own stream loading services for full decoding. The media-encoding application 3ivx Crush utilizes this component fully to successfully decode full 5.1 channel data.
The filter is constrained to decoding either stereo or full 5.1 sound. Applications like 3ivx Crush will then encode this using QuickTime 7 for full fidelity sound.
AC3 Codec 0.4
AC3 Codec - Play AC3 audio in AVI files more>>
First you need DivX 5.1 which correctly load the AVI file into QuickTime. Once you have DivX 5.1 installed, if you are on MacOS X, drop "AC3 Codec.component" into /Library/QuickTime, or if you are on MacOS 8.x/9.x, drop "AC3 Codec" into your Extensions folder and restart.
Thats it ! Now open an AVI file that has AC3 audio, and play !
ENJOY !
Sonnet Tempo AV Tool 1.2
Fixes video artifacts with Tempo ATA100. more>>
Only use the Tempo AV Tool if you are using a pre-G3 Power Macintosh or Macintosh clone computer and are experiencing problems with audio stuttering or video artifacts during playback from a hard drive connected to the Tempo ATA100.
Random Album 1.5
iTunes script plays random songs from albums. more>>
Apple FireWire Audio Driver Update 1.0.8
For FireWire audio devices with BeBoB. more>>
Emagic Logic Audio Updater 6.4.3
Logic Platinum is the centerpiece of the worlds premier music composition and audio production system. more>>
Logic Platinum 5 offers countless creative options for MIDI and audio manipulation. It features extensive audio hardware support including TDM (Mac OS), OMF and OpenTL support, and is capable of 192 tracks of audio playback at up to 24Bit/96kHz rates, in a variety of audio formats. The audio functionality also incorporates a digital mixer with Surround Sound up to 7.1, over 50 high-quality audio effect plug-ins, and fully-automated, sample-accurate mixing facilities. The 32 Bit internal signal path ensures that audio quality remains pristine throughout, and the incorporated high-end POW-r dithering process provides master-quality results. Logic supports a virtually unlimited number of MIDI tracks with timing accuracy to 1/3,840 of a note. A wide range of synchronization options ensures that Logic Platinum connects easily to both the digital and analog worlds.
Most importantly for professionals working in music production, film scoring or post production facilities is Logics renowned stability and reliability. This unique combination of tools, an elegant user interface, flexible working methods, rock-solid performance and a comprehensive development schedule make Logic Platinum the perfect software environment around which to base your studio.
Enhancements:
- MIDI Hardware: Access to MIDI hardware is gained over the Mac OS X standard known as "Core MIDI". This means that OMS, MidiManager and MidiShare is no longer needed. For the Unitor8 MkII, AMT8 and MT4, a Core MIDI-Unitor-Family-Driver is already available for USB interfacing. Core MIDI drivers are also available from other manufacturers such as Edirol, Event Electronics, Evolution, M-Audio (Midiman), Motu, Roland and Tascam. If you own another MIDI interface, check the manufacturers web site for Mac OS X compatible driver installers.
- Audio Hardware: Access to audio hardware is handled using the Mac OS X standard known as "Core Audio". This means that there is no further need for proprietary standards like ASIO, EASI or Direct I/O. There are currently Core Audio drivers for the built-in Apple audio hardware and the EMI 2|6, aswell as Core Audio drivers from other audio hardware manufacturers such as MOTU, M-Audio, Edirol and RME. If you own another audio interface, check the manufacturers web site for Mac OS X compatible driver installers.
- Plug-Ins (Effects/Instruments): Access to 3rd party DSP plug-ins will be covered by the Mac OS X standard known as "Audio Units". For further details please read the section below called "Audio Units - the native Mac OS X standard format for DSP plug-ins".
- Current Limitations: Autolink with Sound Diver is not currently avail
Charms Screensaver 2.1.3
Whether you want to reflect a mood, or show off your latest creation, Charms is the all-season, all-purpose screen saver for you more>>
Each charm can have its own set of behaviors, like Pulse, and Swirl, and you can even add drop shadows! Imagine creating a screensaver of your pets, children, or hobby; with Charms 2.0, youve got.
Features:
- Create unlimited Charms, (FREE version is restricted to 4 charms).
- Custom Background Color
- Custom Background Image
- MP3 Audio Playback
- View Desktop Mode
- Save/Open your custom Charms Files
Enhancements:
- Fixed bug that was preventing the options panel to open with MacOSX 10.3.7. Improved multiple monitor support.
USB Audio ASIO Driver 2.09f6
Digital audio music effects box driver. more>>
It enables buffersizes down to 32 samples (0.73 ms) and does an ultra highspeed USB audio connection, bypassing the operating systems audio.
This does not only give you low latencies but better sound quality also.
MPEG Audio Player 1.74
MPEG Audio Player - MPEG audio files player more>>
It can play mpeg file thanks to the MPEG Audio Layer I, II, and III Decoder.
Enhancements:
- Fixed bug with mono files.
- Fixed bug that could cause crash on quit.
BinkMachOPlayer 1.8b
BinkMachOPlayer - Play Bink files more>>
Bink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, etc). With all of these techniques in one codec, Bink can handle any type of video.
Bink also has a VBR psycho-acoustic based audio codec that is capable of 8:1 up to 20:1 perceptually lossless compression, so your audio will sound as good as your video looks. Other video codecs force you to license a separate audio encoder, but Bink has one built right in!
Another nice feature of Bink is that its technology was completely independently developed. We are not based on any MPEG or other committee standards (our techniques are quite different, in fact) of any kind, so the IP is safe, encumbrance-free, and (best of all) entirely royalty free. Thats why we develop our own codecs (both video and audio) - we dont want to be hindered by any third parties who see games as a side market rather than the target market. RAD has been developing video codecs for games since 1992 - our software codecs were being used before MPEG could even be played on a PC without a hardware decoder card.
The other big reason that we develop our own codec technology is because general video codecs are just not designed for games. They are designed to play movies in a nice little media player sandbox on a PC with little else going on. They use a ton of memory (Bink uses up to 16 MB less than other codecs), and they use almost all of the CPU. Bink is designed just for games - we arent trying to be a media player for the masses, or get integrated into some set top box, or stream video off the internet. Our only goal is great looking, easy to use, high performance video for your games.
The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.
Bink uses the YUV colorspace, so it can use overlays for hardware color conversion and smooth scaling on Win32 and Nintendo GameCube. On platforms with pixel shader support (DirectX 9, Xbox, and Xbox 360), Bink can use the GPU to do incredibly fast and incredibly high quality YUV to RGB conversions. Bink also includes a ton of hand-optimized assembly YUV to RGB colorspace blitters, so youll be able to access Binks output in any RGB format you like (32-bit RGB, 24-bit RGB, 16-bit RGB, etc).
As far as data rate goes, Bink really doesnt have a minimum - 256x192 animations look great at 50 kps for Nintendo DS and 1280x720s look awesome at 900 kps on Xbox and Xbox 360 for HD video. Bink is so fast, that it works great for the low-end, like the DS, and for the high-end, like the Xbox 360.
For such a high-end codec, Bink requires very little hardware resources - it will run on a machine as slow as a Nintendo DS (67 Mhz!), and will be screamingly fast on a modern P3, P4 or Athlon. Any Macintosh shipped in the last 10 years will run Bink great. All of the modern consoles can handle Bink easily (even the slow-ish PS/2 for which weve done massive assembly optimization to get Bink running wonderfully).
Because Bink is pretty different from other codecs, weve put together information describing the advantages of using Bink. You can even view the entire Bink development history to see the complete evolution of Bink. Finally, you can check out what other Bink customers think.
Think Bink!
Enhancements:
- Added support for the beta Xbox 360 hardware (June XDK).
- Fixed 8-bit audio playback on Nintendo DS - we still recommend using 16-bit audio, though.
PresentArms 1.2.3
PresentArms is a slideshow program more>>
Enhancements:
- Fixed a bug where files brought in via drag-and-drop would be brought in in random order.
play 1.3
play is a command line utility for playing audio files more>>
play should be compatible with all audio file formats supported by Quicktime and is distributed as freeware.
Enhancements:
- Added the ability to loop playback.
M-Audio Midisport 8x8/s 3.2.2
M-Audio Midisport 8x8/s - Audio driver more>>
Enhancements:
- Added support for both Power PC and Intel-based Macintosh computers.
Dictare 0.2
Dictare - Use iTunes as a dictophone more>>
Enhancements:
- Playing now resumes immediately after skipping (if not paused before skip), when "Audible skip during pause" is enabled
- This released is still considered experimental, so any comments, queries, bug reports would be very much appreciated. Please send directly to the developer: nixanz(AT)nixanz(DOT)com