photoshop elements
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1
Miscellaneous -> Information-Management
OtherProprietary License with Free Trial
Team Elements is a collaboration and project management Web application featuring wikis, news and blogs, project plans, assignments, team members, shared discussions, announcements, lists, issue tracking, document storage, full-text search, reporting, and personalized RSS feeds.
Users can create a project, then invite others to participate. The project is designed for professional and personal use, with each project space containing a full set of permissions and users.
Here are some key features of "Team Elements":
· News Articles and Blogs - Keep everyone on the project informed with the latest project news
· Wiki - Quickly create a web of information; perfect for up-to-date knowledge sharing
· Discussion Groups - Centralize collaboration among project members, including status reports
· Document Management - Store and retrieve documents online, using versioning and folders
· Lists - Record project items, such as to-do items in mulitple lists
· Plans - Assign milestones and activities using an outline view of your project or import them from Excel
· Tickets - Capture issues as they arise and quickly plot a solution; a sophisticated Help Desk solution
· Team - Invite others to your project and assign them a project role
· Search - Full-text search on all project data
· Reports and RSS feeds
Whats New in This Release:
· This release improves upon the functionality and user workflow around tickets.
· Tickets now have file attachments and user subscribed email notifications.
· There is also a clear distinction among users that can submit tickets, those that can assign, and those that can complete tickets.
· A contact directory has also been added for storing user and global contact information.
· There are more than 20 general improvements throughout.
Users can create a project, then invite others to participate. The project is designed for professional and personal use, with each project space containing a full set of permissions and users.
Here are some key features of "Team Elements":
· News Articles and Blogs - Keep everyone on the project informed with the latest project news
· Wiki - Quickly create a web of information; perfect for up-to-date knowledge sharing
· Discussion Groups - Centralize collaboration among project members, including status reports
· Document Management - Store and retrieve documents online, using versioning and folders
· Lists - Record project items, such as to-do items in mulitple lists
· Plans - Assign milestones and activities using an outline view of your project or import them from Excel
· Tickets - Capture issues as they arise and quickly plot a solution; a sophisticated Help Desk solution
· Team - Invite others to your project and assign them a project role
· Search - Full-text search on all project data
· Reports and RSS feeds
Whats New in This Release:
· This release improves upon the functionality and user workflow around tickets.
· Tickets now have file attachments and user subscribed email notifications.
· There is also a clear distinction among users that can submit tickets, those that can assign, and those that can complete tickets.
· A contact directory has also been added for storing user and global contact information.
· There are more than 20 general improvements throughout.
2
Miscellaneous -> Science
LGPL GNU Lesser General Public License
Analysis of Reinforced Concrete Elements will assist its user to find out capacity of various Reinforced Concrete Structural Elements.
The following professionals are the target audience:
Structural Engineers
Civil Engineers
Architect
Builders
Installation:
The software is web-based, so you need web-server (Apache) running with PHP. The installaton is very simple. If your document root is /var/www/html , then on uncompressing downloaded compressed file in this "document root", the URL for ARCE application become: http://YourWebSite/arce/
The following professionals are the target audience:
Structural Engineers
Civil Engineers
Architect
Builders
Installation:
The software is web-based, so you need web-server (Apache) running with PHP. The installaton is very simple. If your document root is /var/www/html , then on uncompressing downloaded compressed file in this "document root", the URL for ARCE application become: http://YourWebSite/arce/
3
Programming -> Libraries
Perl Artistic License
SWF::Element is a set of classes of SWF tags and elements.
SYNOPSIS
use SWF::Element;
use SWF::BinStream;
$swf_stream=SWF::BinStream::Write;
....
$rect=SWF::Element::RECT->new;
$rect->configure(Xmin=>0, Ymin=>0, Xmax=>100, Ymax=>100);
$rect->pack($swf_stream);
....
SWF::Element module handles SWF tags and any other sub elements to create, configure, clone, pack to bit strings, and unpack from bit strings.
SWF::Element::*
SWF::Element class is a base class of SWF element, such as Tag, RECT, SHAPE, etc. Each SWF::Element object has one or more fields.
SYNOPSIS
use SWF::Element;
use SWF::BinStream;
$swf_stream=SWF::BinStream::Write;
....
$rect=SWF::Element::RECT->new;
$rect->configure(Xmin=>0, Ymin=>0, Xmax=>100, Ymax=>100);
$rect->pack($swf_stream);
....
SWF::Element module handles SWF tags and any other sub elements to create, configure, clone, pack to bit strings, and unpack from bit strings.
SWF::Element::*
SWF::Element class is a base class of SWF element, such as Tag, RECT, SHAPE, etc. Each SWF::Element object has one or more fields.
4
Programming -> Libraries
GPL GNU General Public License
XML::Mini::Element::Comment is used internally to represent .
You shouldnt need to use it directly, see XML::Mini::Elements comment() method.
You shouldnt need to use it directly, see XML::Mini::Elements comment() method.
5
Programming -> Libraries
Perl Artistic License
XML::Mini::Element::DocType Perl module is used internally to represent < !DOCTYPE bla bla [ ... ] >.
You shouldnt need to use it directly, see XML::Mini::Elements docType() method.
You shouldnt need to use it directly, see XML::Mini::Elements docType() method.
6
Programming -> Libraries
Perl Artistic License
XML::Mini::Element::CData Perl module is used internally to represent < ![CDATA [ CONTENTS ]] >.
You shouldnt need to use it directly, see XML::Mini::Elements cdata() method.
You shouldnt need to use it directly, see XML::Mini::Elements cdata() method.
7
Programming -> Libraries
Perl Artistic License
XML::Mini::Element::Entity Perl module is used internally to represent < !ENTITY name "stuff" >.
You shouldnt need to use it directly, see XML::Mini::Elements entity() method.
You shouldnt need to use it directly, see XML::Mini::Elements entity() method.
8
Programming -> Libraries
Perl Artistic License
XML::Mini::Element::Header Perl module is used internally to represent < ? xml blah="hohoho" ? > type headers.
You shouldnt need to use it directly, see XML::Mini::Elements header() method.
You shouldnt need to use it directly, see XML::Mini::Elements header() method.
9
Programming -> Libraries
GPL GNU General Public License
XML::DOM::Element is an XML element node in XML::DOM.
XML::DOM::Element extends XML::DOM::Node.
By far the vast majority of objects (apart from text) that authors encounter when traversing a document are Element nodes. Assume the following XML document:
< elementExample id="demo" >
< subelement1/ >
< subelement2 >< subsubelement/ >< /subelement2 >
< /elementExample >
When represented using DOM, the top node is an Element node for "elementExample", which contains two child Element nodes, one for "subelement1" and one for "subelement2". "subelement1" contains no child nodes.
Elements may have attributes associated with them; since the Element interface inherits from Node, the generic Node interface method getAttributes may be used to retrieve the set of all attributes for an element. There are methods on the Element interface to retrieve either an Attr object by name or an attribute value by name.
In XML, where an attribute value may contain entity references, an Attr object should be retrieved to examine the possibly fairly complex sub-tree representing the attribute value. On the other hand, in HTML, where all attributes have simple string values, methods to directly access an attribute value can safely be used as a convenience.
XML::DOM::Element extends XML::DOM::Node.
By far the vast majority of objects (apart from text) that authors encounter when traversing a document are Element nodes. Assume the following XML document:
< elementExample id="demo" >
< subelement1/ >
< subelement2 >< subsubelement/ >< /subelement2 >
< /elementExample >
When represented using DOM, the top node is an Element node for "elementExample", which contains two child Element nodes, one for "subelement1" and one for "subelement2". "subelement1" contains no child nodes.
Elements may have attributes associated with them; since the Element interface inherits from Node, the generic Node interface method getAttributes may be used to retrieve the set of all attributes for an element. There are methods on the Element interface to retrieve either an Attr object by name or an attribute value by name.
In XML, where an attribute value may contain entity references, an Attr object should be retrieved to examine the possibly fairly complex sub-tree representing the attribute value. On the other hand, in HTML, where all attributes have simple string values, methods to directly access an attribute value can safely be used as a convenience.
10
Programming -> Libraries
Perl Artistic License
SVG::Element is a Perl module to generate the element bits for SVG.pm.
SVG.pm makes it possible to generate fully-functional SVG images in perl.
100% of the SVG tags are supported, and any new arbitrary element tag can be
added by users by declaring it.
***THERE ARE FIVE WAYS TO IMPLEMENT SVG MODULE IN PERL***
1/ Systems with CPAN support (all Unix/Linux/BSD/Mac):
-----------------------------------------------------
Install the new distribution via the Perl CPAN module:
In a shell:
/home/somewhere% perl -MCPAN -e"install SVG"
2/ (WIN) install Perl from Active State or equivalent:
-----------------------------------------------------
Make sure you already have perl or get it here: http://www.activestate.com
On the command line:
C:> ppm
PPM> set repository tmp http://roasp.com/PPM/SVG/
PPM> install SVG
PPM> quit
C:>
3/ Use Source RPMs.
Download the source RPM of your choice.
In a shell:
/hom/somewhere/% rpm -ihv SVG-source-rpm-name
You may be prompted for the root password
4/ The hard way (requires make or nmake, tar, gunzip, and gcc):
---------------------------------------------------------------
This method was tested in DOS, Windows, AS400, Linux, Unix, BSD, Mac.
Hard-headed users can directly get the distribution from
http://www.roasp.com/PPM/SVG/SVG-2.27.tar.gz or
http://www.roasp.com/PPM/SVG/ .
First download the source.
Then, in a shell:
/home/somewhere% gunzip SVG-2.27.tar.gz
/home/somewhere% tar-xvf SVG-2.27.tar
cd SVG-2.1
make
make test
make install
5/ If all the above fail, there is still a (cumbersome) way:
-----------------------------------------------------------
You have to install to a local dirctory and explicitly call the module
by using one of the following line in your calling program:
#using use lib
use lib path/where/the/release/is/located;
-or-
#using BEGIN block at the beginning of the file
BEGIN {
push @INC path/to/svg.pm-file; #where the SVG.pm file lives
push @INC path/to/svg.pm-file/SVG; # where the Utils.pm file lives
}
#Refer to the Perl manual for more details.
SVG.pm makes it possible to generate fully-functional SVG images in perl.
100% of the SVG tags are supported, and any new arbitrary element tag can be
added by users by declaring it.
***THERE ARE FIVE WAYS TO IMPLEMENT SVG MODULE IN PERL***
1/ Systems with CPAN support (all Unix/Linux/BSD/Mac):
-----------------------------------------------------
Install the new distribution via the Perl CPAN module:
In a shell:
/home/somewhere% perl -MCPAN -e"install SVG"
2/ (WIN) install Perl from Active State or equivalent:
-----------------------------------------------------
Make sure you already have perl or get it here: http://www.activestate.com
On the command line:
C:> ppm
PPM> set repository tmp http://roasp.com/PPM/SVG/
PPM> install SVG
PPM> quit
C:>
3/ Use Source RPMs.
Download the source RPM of your choice.
In a shell:
/hom/somewhere/% rpm -ihv SVG-source-rpm-name
You may be prompted for the root password
4/ The hard way (requires make or nmake, tar, gunzip, and gcc):
---------------------------------------------------------------
This method was tested in DOS, Windows, AS400, Linux, Unix, BSD, Mac.
Hard-headed users can directly get the distribution from
http://www.roasp.com/PPM/SVG/SVG-2.27.tar.gz or
http://www.roasp.com/PPM/SVG/ .
First download the source.
Then, in a shell:
/home/somewhere% gunzip SVG-2.27.tar.gz
/home/somewhere% tar-xvf SVG-2.27.tar
cd SVG-2.1
make
make test
make install
5/ If all the above fail, there is still a (cumbersome) way:
-----------------------------------------------------------
You have to install to a local dirctory and explicitly call the module
by using one of the following line in your calling program:
#using use lib
use lib path/where/the/release/is/located;
-or-
#using BEGIN block at the beginning of the file
BEGIN {
push @INC path/to/svg.pm-file; #where the SVG.pm file lives
push @INC path/to/svg.pm-file/SVG; # where the Utils.pm file lives
}
#Refer to the Perl manual for more details.
11
Programming -> Libraries
Perl Artistic License
YAPE::Regex::Element contains sub-classes for YAPE::Regex elements.
SYNOPSIS
use YAPE::Regex MyExt::Mod;
# this sets up inheritence in MyExt::Mod
# see YAPE::Regex documentation
YAPE MODULES
The YAPE hierarchy of modules is an attempt at a unified means of parsing and extracting content. It attempts to maintain a generic interface, to promote simplicity and reusability. The API is powerful, yet simple. The modules do tokenization (which can be intercepted) and build trees, so that extraction of specific nodes is doable.
Methods for YAPE::Regex::Element
This class contains fallback methods for the other classes.
my $str = $obj->text;
Returns a string representation of the content of the regex node itself, not any nodes contained in it. This is undef for non-text nodes.
my $str = $obj->string;
Returns a string representation of the regex node itself, not any nodes contained in it.
my $str = $obj->fullstring;
Returns a string representation of the regex node, including any nodes contained in it.
my $quant = $obj->quant;
Returns a string with the quantity, and a ? if the node is non-greedy. The quantity is one of *, +, ?, {M,N}, or an empty string.
my $ng = $obj->ngreed;
Returns a ? if the node is non-greedy, and an empty string otherwise.
Methods for YAPE::Regex::anchor
This class represents anchors. Objects have the following methods:
my $anchor = YAPE::Regex::anchor->new($type,$q,$ng);
Creates a YAPE::Regex::anchor object. Takes three arguments: the anchor (^, A, $, Z, z, B, b, or G), the quantity, and the non-greedy flag. The quantity should be an empty string.
my $anc = YAPE::Regex::anchor->new(A, , ?);
# /A?/
my $type = $anchor->type;
Returns the string anchor.
Methods for YAPE::Regex::macro
This class represents character-class macros. Objects have the following methods:
my $macro = YAPE::Regex::macro->new($type,$q,$ng);
Creates a YAPE::Regex::macro object. Takes three arguments: the macro (w, W, d, D, s, or S), the quantity, and the non-greedy flag.
my $macro = YAPE::Regex::macro->new(s, {3,5});
# /s{3,5}/
my $text = $macro->text;
Returns the macro.
print $macro->text; # s
my $type = $macro->type;
Returns the string macro.
Methods for YAPE::Regex::oct
This class represents octal escapes. Objects have the following methods:
my $oct = YAPE::Regex::oct->new($type,$q,$ng);
Creates a YAPE::Regex::oct object. Takes three arguments: the octal number (as a string), the quantity, and the non-greedy flag.
my $oct = YAPE::Regex::oct->new(040);
# / 40/
my $text = $oct->text;
Returns the octal escape.
print $oct->text; # 40
my $type = $oct->type;
Returns the string oct.
Methods for YAPE::Regex::hex
This class represents hexadecimal escapes. Objects have the following methods:
my $hex = YAPE::Regex::hex->new($type,$q,$ng);
Creates a YAPE::Regex::hex object. Takes three arguments: the hexadecimal number (as a string), the quantity, and the non-greedy flag.
my $hex = YAPE::Regex::hex->new(20,{2,});
# /x20{2,}/
my $text = $hex->text;
Returns the hexadecimal escape.
print $hex->text; # x20
my $type = $hex->type;
Returns the string hex.
Methods for YAPE::Regex::utf8hex
This class represents UTF hexadecimal escapes. Objects have the following methods:
my $hex = YAPE::Regex::utf8hex->new($type,$q,$ng);
Creates a YAPE::Regex::utf8hex object. Takes three arguments: the hexadecimal number (as a string), the quantity, and the non-greedy flag.
my $utf8hex = YAPE::Regex::utf8hex->new(beef,{0,4});
# /x{beef}{2,}/
my $text = $utf8hex->text;
Returns the hexadecimal escape.
print $utf8hex->text; # x{beef}
my $type = $utf8hex->type;
Returns the string utf8hex.
Methods for YAPE::Regex::backref
This class represents back-references. Objects have the following methods:
my $bref = YAPE::Regex::bref->new($type,$q,$ng);
Creates a YAPE::Regex::bref object. Takes three arguments: the number of the back-reference, the quantity, and the non-greedy flag.
my $bref = YAPE::Regex::bref->new(2,,?);
# /2?/
my $text = $bref->text;
Returns the backescape.
print $bref->text; # 2
my $type = $bref->type;
Returns the string backref.
Methods for YAPE::Regex::ctrl
This class represents control character escapes. Objects have the following methods:
my $ctrl = YAPE::Regex::ctrl->new($type,$q,$ng);
Creates a YAPE::Regex::ctrl object. Takes three arguments: the control character, the quantity, and the non-greedy flag.
my $ctrl = YAPE::Regex::ctrl->new(M);
# /cM/
my $text = $ctrl->text;
Returns the control character escape.
print $ctrl->text; # cM
my $type = $ctrl->type;
Returns the string ctrl.
Methods for YAPE::Regex::named
This class represents named characters. Objects have the following methods:
my $ctrl = YAPE::Regex::named->new($type,$q,$ng);
Creates a YAPE::Regex::named object. Takes three arguments: the name of the character, the quantity, and the non-greedy flag.
my $named = YAPE::Regex::named->new(GREEK SMALL LETTER BETA);
# /N{GREEK SMALL LETTER BETA}/
my $text = $named->text;
Returns the character escape text.
print $named->text; # N{GREEK SMALL LETTER BETA}
my $type = $named->type;
Returns the string named.
SYNOPSIS
use YAPE::Regex MyExt::Mod;
# this sets up inheritence in MyExt::Mod
# see YAPE::Regex documentation
YAPE MODULES
The YAPE hierarchy of modules is an attempt at a unified means of parsing and extracting content. It attempts to maintain a generic interface, to promote simplicity and reusability. The API is powerful, yet simple. The modules do tokenization (which can be intercepted) and build trees, so that extraction of specific nodes is doable.
Methods for YAPE::Regex::Element
This class contains fallback methods for the other classes.
my $str = $obj->text;
Returns a string representation of the content of the regex node itself, not any nodes contained in it. This is undef for non-text nodes.
my $str = $obj->string;
Returns a string representation of the regex node itself, not any nodes contained in it.
my $str = $obj->fullstring;
Returns a string representation of the regex node, including any nodes contained in it.
my $quant = $obj->quant;
Returns a string with the quantity, and a ? if the node is non-greedy. The quantity is one of *, +, ?, {M,N}, or an empty string.
my $ng = $obj->ngreed;
Returns a ? if the node is non-greedy, and an empty string otherwise.
Methods for YAPE::Regex::anchor
This class represents anchors. Objects have the following methods:
my $anchor = YAPE::Regex::anchor->new($type,$q,$ng);
Creates a YAPE::Regex::anchor object. Takes three arguments: the anchor (^, A, $, Z, z, B, b, or G), the quantity, and the non-greedy flag. The quantity should be an empty string.
my $anc = YAPE::Regex::anchor->new(A, , ?);
# /A?/
my $type = $anchor->type;
Returns the string anchor.
Methods for YAPE::Regex::macro
This class represents character-class macros. Objects have the following methods:
my $macro = YAPE::Regex::macro->new($type,$q,$ng);
Creates a YAPE::Regex::macro object. Takes three arguments: the macro (w, W, d, D, s, or S), the quantity, and the non-greedy flag.
my $macro = YAPE::Regex::macro->new(s, {3,5});
# /s{3,5}/
my $text = $macro->text;
Returns the macro.
print $macro->text; # s
my $type = $macro->type;
Returns the string macro.
Methods for YAPE::Regex::oct
This class represents octal escapes. Objects have the following methods:
my $oct = YAPE::Regex::oct->new($type,$q,$ng);
Creates a YAPE::Regex::oct object. Takes three arguments: the octal number (as a string), the quantity, and the non-greedy flag.
my $oct = YAPE::Regex::oct->new(040);
# / 40/
my $text = $oct->text;
Returns the octal escape.
print $oct->text; # 40
my $type = $oct->type;
Returns the string oct.
Methods for YAPE::Regex::hex
This class represents hexadecimal escapes. Objects have the following methods:
my $hex = YAPE::Regex::hex->new($type,$q,$ng);
Creates a YAPE::Regex::hex object. Takes three arguments: the hexadecimal number (as a string), the quantity, and the non-greedy flag.
my $hex = YAPE::Regex::hex->new(20,{2,});
# /x20{2,}/
my $text = $hex->text;
Returns the hexadecimal escape.
print $hex->text; # x20
my $type = $hex->type;
Returns the string hex.
Methods for YAPE::Regex::utf8hex
This class represents UTF hexadecimal escapes. Objects have the following methods:
my $hex = YAPE::Regex::utf8hex->new($type,$q,$ng);
Creates a YAPE::Regex::utf8hex object. Takes three arguments: the hexadecimal number (as a string), the quantity, and the non-greedy flag.
my $utf8hex = YAPE::Regex::utf8hex->new(beef,{0,4});
# /x{beef}{2,}/
my $text = $utf8hex->text;
Returns the hexadecimal escape.
print $utf8hex->text; # x{beef}
my $type = $utf8hex->type;
Returns the string utf8hex.
Methods for YAPE::Regex::backref
This class represents back-references. Objects have the following methods:
my $bref = YAPE::Regex::bref->new($type,$q,$ng);
Creates a YAPE::Regex::bref object. Takes three arguments: the number of the back-reference, the quantity, and the non-greedy flag.
my $bref = YAPE::Regex::bref->new(2,,?);
# /2?/
my $text = $bref->text;
Returns the backescape.
print $bref->text; # 2
my $type = $bref->type;
Returns the string backref.
Methods for YAPE::Regex::ctrl
This class represents control character escapes. Objects have the following methods:
my $ctrl = YAPE::Regex::ctrl->new($type,$q,$ng);
Creates a YAPE::Regex::ctrl object. Takes three arguments: the control character, the quantity, and the non-greedy flag.
my $ctrl = YAPE::Regex::ctrl->new(M);
# /cM/
my $text = $ctrl->text;
Returns the control character escape.
print $ctrl->text; # cM
my $type = $ctrl->type;
Returns the string ctrl.
Methods for YAPE::Regex::named
This class represents named characters. Objects have the following methods:
my $ctrl = YAPE::Regex::named->new($type,$q,$ng);
Creates a YAPE::Regex::named object. Takes three arguments: the name of the character, the quantity, and the non-greedy flag.
my $named = YAPE::Regex::named->new(GREEK SMALL LETTER BETA);
# /N{GREEK SMALL LETTER BETA}/
my $text = $named->text;
Returns the character escape text.
print $named->text; # N{GREEK SMALL LETTER BETA}
my $type = $named->type;
Returns the string named.
12
Programming -> Libraries
BSD License
Free Finite Element Package is a modular collection of C libraries which contain numerical methods required when working with linear and quadratic finite elements in two dimensions.
FFEP works on GNU/Linux and is portable to every system where MEML (i.e. LAPACK and BLAS) are available. The goal of FFEP is to provide basic functions for approximating the solution of elliptic and parabolic partial differential equation in two dimensions with Dirichlet and Neumann boundary conditions.
FFEP works on GNU/Linux and is portable to every system where MEML (i.e. LAPACK and BLAS) are available. The goal of FFEP is to provide basic functions for approximating the solution of elliptic and parabolic partial differential equation in two dimensions with Dirichlet and Neumann boundary conditions.
13
Programming -> Libraries
Perl Artistic License
XML::Mini::Element is a Perl implementation of the XML::Mini Element API.
SYNOPSIS
use XML::Mini::Document;
my $xmlDoc = XML::Mini::Document->new();
# Fetch the ROOT element for the document
# (an instance of XML::Mini::Element)
my $xmlElement = $xmlDoc->getRoot();
# Create an tag
my $xmlHeader = $xmlElement->header(xml);
# add the version to get
SYNOPSIS
use XML::Mini::Document;
my $xmlDoc = XML::Mini::Document->new();
# Fetch the ROOT element for the document
# (an instance of XML::Mini::Element)
my $xmlElement = $xmlDoc->getRoot();
# Create an tag
my $xmlHeader = $xmlElement->header(xml);
# add the version to get
14
Internet -> Firefox-Extensions
MPL Mozilla Public License
Adblock Plus: Element Hiding Helper is an extension meant for creating element hiding rules easier.
Fight the text ads! Element Hiding Helper is a companion extension for Adblock Plus meant to make creating element hiding rules easier.
You simply select the element you want to be hidden and then choose which attributes of this element should be taken into account when hiding it in future.
The element hiding rule is generated and added automatically.
Fight the text ads! Element Hiding Helper is a companion extension for Adblock Plus meant to make creating element hiding rules easier.
You simply select the element you want to be hidden and then choose which attributes of this element should be taken into account when hiding it in future.
The element hiding rule is generated and added automatically.
15
Miscellaneous -> Information-Management
GPL GNU General Public License
Pinpin Content is a lightweight CMS.
Pinpin Content providing Unix-like group/user managment, XHTML 1.1 strict rendering, wiki syntax, a node structure, CSS themes, templates, various element containers (text, forum, and news), multilgual elements (autodection and versioning), inclusion of elements inside elements (e.g. an introduction in 3 languages included in a English-only body, footer, etc), and image thumbnailing.
Here are some key features of "Pinpin Content":
· unix-like group/user managment
· XHTML 1.1 strict rendering
· wiki syntax
· node structure
· CSS themes
· templates
· various element containers (text, forum, news)
· multilgual elements (autodection and versioning)
· inclusion of elements inside elements (e.g an introduction in 3 languages included in a english-only body, footer, etc).
· image thumbnailing
Pinpin Content providing Unix-like group/user managment, XHTML 1.1 strict rendering, wiki syntax, a node structure, CSS themes, templates, various element containers (text, forum, and news), multilgual elements (autodection and versioning), inclusion of elements inside elements (e.g. an introduction in 3 languages included in a English-only body, footer, etc), and image thumbnailing.
Here are some key features of "Pinpin Content":
· unix-like group/user managment
· XHTML 1.1 strict rendering
· wiki syntax
· node structure
· CSS themes
· templates
· various element containers (text, forum, news)
· multilgual elements (autodection and versioning)
· inclusion of elements inside elements (e.g an introduction in 3 languages included in a english-only body, footer, etc).
· image thumbnailing
16
Desktop-Environment -> Themes
Public Domain
Vista Basic provides a theme similar to Microsoft Vista.
window borders similar to those of Microsoft Vista when using non Aero compatible software (such as JRE 6 or Photoshop CS 2)
window borders similar to those of Microsoft Vista when using non Aero compatible software (such as JRE 6 or Photoshop CS 2)
17
Multimedia -> Graphics
GPL GNU General Public License
PHP PSD reader reads .PSD files (Adobe Photoshop Documents) using only PHP4 or PHP5 and GD. The project comes with imagecreatefrompsd (a function that returns an image handle just like the native PHP imagecreatefrom functions).
It supports documents from Adobe Photoshop 3.0 up to version CS3, where compatibility has been enabled. The class is also usefull for retrieving basic data from a Photoshop document.
You can use this script for a portfolio gallery, or to see the contents of a .psd file when Photoshop is not available.
It supports documents from Adobe Photoshop 3.0 up to version CS3, where compatibility has been enabled. The class is also usefull for retrieving basic data from a Photoshop document.
You can use this script for a portfolio gallery, or to see the contents of a .psd file when Photoshop is not available.
18
Science-and-Engineering -> Artificial-Intelligence
GPL GNU General Public License
CharGer is a conceptual graph editor intended to support research projects and education. Its current version is primarily an editor to create visual display of graphs.
It is deliberately and explicitly a research tool meant for conceptual graph researchers to explore implementation issues in conceptual graph interfaces.
Using the software will require some familiarity with conceptual graphs, including knowing about concepts and relations, type hierarchies and type/referent pairs. Knowing about actors will also be very helpful.
Here are some key features of "CharGer":
General
· Simple installation procedure
· Concepts, relations, actors, contexts, coreferent links are all supported for editing.
· Type and relation hierarchies may be edited and saved.
· Graphs may be exported to PNG, BMP, JPG, PSD (Photoshop) and TGA formats.
· Graphs may be labeled as to their intent (e.g., query, definition, etc.)
· Contexts are supported, including nesting.
· Negative contexts ("cuts") are supported
· Graph joining on selected concepts
· Graph matching (customizable by modifying matching scheme)
· Make selected concepts generic
Editing
· Any number of graph windows may be opened for editing.
· Export a graph to PNG, BMP, JPG, PSD (Photoshop) and TGA formats.
· Auto-save safeguards to help prevent losing a graph.
· Copy/cut/paste of graphic elements within a graph and between graphs and to other applications
· Undo/redo for most editing changes (unlimited)
· Zoom in and out of a graph
· Shortcut keystrokes to move and explicitly resize graph objects and contexts
· Keystrokes to switch editing tools.
· Ability to set user preferences and save them between sessions.
· Some re-sizing of contexts, concepts, and relation nodes
· Ability to remove referents from a selected set (crude generalization)
· Custom colors for all graph objects, and the ability to set one s own default color scheme.
· Some ability to customize font displays.
Compatibility
· Note: due to some problems with the current Conceptual Graph Interchange Format (CGIF) standard, CharGers layout information is temporarily unavailable when using CGIF files. This problem is being worked on and will be fixed in the near future. If layout information is important to you, then use the CharGer format (*.cg) for the graphs and simply save them as CGIF when you need to.
· Portability to all major platforms (i.e., as portable as Java based on JDK 1.4.2)
· Ability to save and retrieve graphs from files, in a proprietary (i.e., non-standard) text format (*.cg)
· Saving of graphs in CGIF form according to the standard (courtesy of Finnegan Southeys Notio) - without layout information
· (DISABLED) Importing of graphs in CGIF form (courtesy of Finnegan Southeys Notio) - without layout information
· View the CGIF form of graphs (courtesy of Finnegan Southeys Notio) - without layout information
· Paraphrase graph into English (other languages in preparation)
· A Wordnet interface has been added, where a synset (word-sense) entry can be added to any graph node (requires separate installation of Wordnet 2.0)
Actors/Databases
· Activation of some built-in actors, including several primitive ones for arithmetic and elementary operations.
· Visual animation facility for monitoring actors as they operate
· Database access through actors, restricted to tab-separated text file "databases" at present.
· Capability to automatically create a skeleton graph from a database suitable for providing database semantics.
· A plugin interface whereby developers can create their own actors and add them to the CharGer.jar file.
· A displaybar actor that will display a referent value in its own graphical display window.
It is deliberately and explicitly a research tool meant for conceptual graph researchers to explore implementation issues in conceptual graph interfaces.
Using the software will require some familiarity with conceptual graphs, including knowing about concepts and relations, type hierarchies and type/referent pairs. Knowing about actors will also be very helpful.
Here are some key features of "CharGer":
General
· Simple installation procedure
· Concepts, relations, actors, contexts, coreferent links are all supported for editing.
· Type and relation hierarchies may be edited and saved.
· Graphs may be exported to PNG, BMP, JPG, PSD (Photoshop) and TGA formats.
· Graphs may be labeled as to their intent (e.g., query, definition, etc.)
· Contexts are supported, including nesting.
· Negative contexts ("cuts") are supported
· Graph joining on selected concepts
· Graph matching (customizable by modifying matching scheme)
· Make selected concepts generic
Editing
· Any number of graph windows may be opened for editing.
· Export a graph to PNG, BMP, JPG, PSD (Photoshop) and TGA formats.
· Auto-save safeguards to help prevent losing a graph.
· Copy/cut/paste of graphic elements within a graph and between graphs and to other applications
· Undo/redo for most editing changes (unlimited)
· Zoom in and out of a graph
· Shortcut keystrokes to move and explicitly resize graph objects and contexts
· Keystrokes to switch editing tools.
· Ability to set user preferences and save them between sessions.
· Some re-sizing of contexts, concepts, and relation nodes
· Ability to remove referents from a selected set (crude generalization)
· Custom colors for all graph objects, and the ability to set one s own default color scheme.
· Some ability to customize font displays.
Compatibility
· Note: due to some problems with the current Conceptual Graph Interchange Format (CGIF) standard, CharGers layout information is temporarily unavailable when using CGIF files. This problem is being worked on and will be fixed in the near future. If layout information is important to you, then use the CharGer format (*.cg) for the graphs and simply save them as CGIF when you need to.
· Portability to all major platforms (i.e., as portable as Java based on JDK 1.4.2)
· Ability to save and retrieve graphs from files, in a proprietary (i.e., non-standard) text format (*.cg)
· Saving of graphs in CGIF form according to the standard (courtesy of Finnegan Southeys Notio) - without layout information
· (DISABLED) Importing of graphs in CGIF form (courtesy of Finnegan Southeys Notio) - without layout information
· View the CGIF form of graphs (courtesy of Finnegan Southeys Notio) - without layout information
· Paraphrase graph into English (other languages in preparation)
· A Wordnet interface has been added, where a synset (word-sense) entry can be added to any graph node (requires separate installation of Wordnet 2.0)
Actors/Databases
· Activation of some built-in actors, including several primitive ones for arithmetic and elementary operations.
· Visual animation facility for monitoring actors as they operate
· Database access through actors, restricted to tab-separated text file "databases" at present.
· Capability to automatically create a skeleton graph from a database suitable for providing database semantics.
· A plugin interface whereby developers can create their own actors and add them to the CharGer.jar file.
· A displaybar actor that will display a referent value in its own graphical display window.
19
Desktop-Environment -> Desktop-Widgets
GPL GNU General Public License
Piratronic Arts Xmms Controler can control your xmms with style!
If you like something Use it in the way you want, if you dont like something change it it content the photoshop psd files!
If you like something Use it in the way you want, if you dont like something change it it content the photoshop psd files!
20
Programming -> Libraries
Perl Artistic License
XML::DOM2 is a DOM controlled, strict XML module for extentable xml objects.
XML::DOM2 is yet _another_ perl XML module.
Here are some key features of "XML DOM2":
· DOM Level2 Compilence in both document, elements and attributes
· NameSpace control for elements and attributes
· XPath (its just one small method once you have a good DOM)
· Extendability:
· Document, Element or Attribute classes can be used as base class for other kinds of document, element or attribute.
· Element and Attribute Handler allows element specific child elements and attribute objects.
· Element and Attribute serialisation overiding.
· Parsing with SAX (use XML::SAX::PurePerl for low dependancy installs)
· Internal serialisation
XML::DOM2 is yet _another_ perl XML module.
Here are some key features of "XML DOM2":
· DOM Level2 Compilence in both document, elements and attributes
· NameSpace control for elements and attributes
· XPath (its just one small method once you have a good DOM)
· Extendability:
· Document, Element or Attribute classes can be used as base class for other kinds of document, element or attribute.
· Element and Attribute Handler allows element specific child elements and attribute objects.
· Element and Attribute serialisation overiding.
· Parsing with SAX (use XML::SAX::PurePerl for low dependancy installs)
· Internal serialisation
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