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ScreenSend 1.0b6

ScreenSend 1.0b6


ScreenSend is a very flexible and effective screen shot utility. more>>

ScreenSend 1.0b6 is a very flexible and effective screen shot utility.

But its even more than that: Its a screen shot utility that allows you to select any portion of the screen and automatically upload your screen shot to a web server via FTP. Don't have your own FTP enabled server? That's fine, just choose "Default" when setting up your FTP settings and it will upload to the screen send website, free of charge and without a single ad.

Unlike many other similar products ScreenSend is free. Just plain free. There are no ads, banners, or watermarks put on your images. You can even set it up to upload to your own server, cutting your dependence completely.

ScreenSend also uses Growl, an inovative technology that allows ScreenSend to display small, unobtrusive messages such as "Upload Complete!" or "An error occured!" This isn't required, ScreenSend will work fine without it, but Growl makes it a lot nicer. (Growl needs to be installed separately to use Growl features.)

Requirements:
  • Mac OS X 10.3.9 or later. (An up-to-date installation of Growl is recommended, but not required.)
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Download (1.3MB)
Added: 2009-01-06 License: Free Price:
downloads
Critline 5 R12

Critline 5 R12


This is a WoW add-on that tracks your highest heals, attacks and pets attacks. more>>
Critline 5 R12 is a neat addition to the exciting MMORPG WoW. It is actually an add-on that tracks your highest heals, attacks and pets attacks.

Major Features:

  1. Keeps a database of the highest hits and crits for each individual spell and displays them in a simple (or, if you prefer, advanced) summary tooltip.
  2. Splash message upon new records. (configurable)
  3. Filter out mobs and spells that will not be recorded. (useful for mobs that are vulnerable to some sort of damage)
  4. Builtin filter for special mobs and auras that causes abnormally high hits.
  5. Announce your records.
  6. LibDataBroker feed for displaying on Titan Panel, FuBar and more.
  7. deDE localisation by Destoxillo.
  8. The following creatures are filtered out by default:
    • Chromaggus
    • Death Talon Overseer
    • Death Talon Wyrmguard
    • Ossirian the Unscarred
    • Shade of Akama
    • Thaddius
  9. The following auras suppresses records:
    • Burning Adrenaline (Vaelastrasz)
    • Energy Infusion (Vexallus)
    • Energy Feedback (Vexallus)
    • Aura of Anger (Reliquary of Souls)
    • Aura of Desire (Reliquary of Souls)
    • Battle For The Undercity buffs
    • Tenacity (Lake Wintergrasp)
    • Power Spark (Malygos)
    • Potent Fungus (Amanitar)
    • Irons Bane (Storm Peaks quest)
    • Blessing of the Crusade (Icecrown quest)

Enhancements: 27 Feb 2009

  • Added option to ignore self inflicted damage. (off by default)
  • Fixed critical strike text error that occured on certain locales.
  • Added Blessing of the Crusade (Icecrown quest) to aura filter.

Requirements:

  • WoW installed
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Download (38KB)
Added: 2009-03-01 License: Freeware Price: FREE
1 downloads
jPREdictor 1.2.3

jPREdictor 1.2.3


A free and versatile tool for the prediction of cis-regulatory elements jPREdictor is used for defining motifs, searching them on sequences, weighting motifs using training sets and scoring sequences more>> A free and versatile tool for the prediction of cis-regulatory elements

jPREdictor is used for defining motifs, searching them on sequences, weighting motifs using training sets and scoring sequences using the weighted motifs.
Short sequence fragments, namely transcription factor binding sites, are known to be enriched and clustered in such elements. These binding sites are represented as motifs and for the prediction, they must be known.
Using these motifs, it is possible to weight them by applying a positive or negative training set (model or background, respectively), to search them on sequences, and to score a sequence.
Gene regulation is the process through which an organism effects spatial and temporal differences in gene expression levels. Knowledge of cis-regulatory elements as key players in gene regulation is indispensable for the understanding of the latter and of the development of organisms.
The prediction is based on clusters of individual motifs and arbitrary combinations of these into multi-motifs with selectable minimal and maximal distances. Individual motifs can be of heterogenous classes, such as simple sequence motifs or position-specific scoring matrices.
Cluster scores are weighted occurences of multi-motifs, where the weights are derived from positive and negative training sets.

System requirements:
-

Enhancements
- added the new parameter searchDirection for MultiMotifs defined via option files
- fixed an error with flat triple- and higher-order motifs reporting to few hits; this error occured rarely but regulary and did not occur for DoubleMotifs or non-flat composite-motifs consising of Double- motifs, such as (Pho-DSP1)-(Pho-DSP1)

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Download (297KB)
Added: 2009-06-14 License: Freeware Price: FREE
208 downloads
SilverCreator 1.5

SilverCreator 1.5


SilverCreator is a game and application development system more>>
SilverCreator is a new card-based game and application development system from SilverNetworks! SilverCreator lets you express your ideas quickly, easily, and freely.
You can even sell your programs, because theres no royalties. Sprites, movies, sound, and more let you create a multimedia rich game.
Scripting, Methods and functions let you create a modern game easily. 2-player ONLINE games are easy, with built-in game socket support. And with click-areas and keyboard support, theres so much more.
Enhancements:
- Sound support has been expanded. First, STOPSOUND will now stop all sounds currently playing, unless you specify which sound to stop in the command, i.e, STOPSOUND "Gun". Also, LOOPSOUND can now loop a specific sound if you specify it. If no sound is specified, the sound which was played last will be looped. Additionally, SOUNDPLAYING now returns true if any sound is playing, unless you specify which sound, and if you do, only if that sound is playing will SOUNDPLAYING return TRUE. Finally, PLAY has been depreciated, and PLAYSOUND should be used instead.
- - Added a new compiling window. When you choose Compile from the Special window, this new window will appear and let you select which platforms you want to support, and allow you to enter in your games version, creator code, and info text. When you click Compile, SilverCreator will ask you where to save each program and then compile the program(s). In the future this window will let you paste the icon you want to use on your program. Also includes a new option to make .sit files of your games. DropStuff required.
- - Significantly redesigned button, click-area, card setup, and game setup windows. These new windows are non-modal and follow Aqua HIG guidelines. You can now open multiple button, click-area, and card setup windows, each editing a different thing. You can even edit buttons and click-areas on cards other than the one currently being displayed in the editor!
- - Fixed INPUT command bugs which let you manipulate text which should not be manipulatable: Placing the cursor outside of the editable area now moves it back into the editable area, Select All now selects only the editable area, and selecting part of the editable area and some uneditable text will change the selection to only the part of the editable text that is selected.
- - Fixed the splash screen on OS X preventing double-clicked project files from loading if SilverCreator was previously closed (ie, double-clicking the project file caused SilverCreator to launch). This also removes the splash screen flicker on OS 9 where you would see the splash screen for a split second followed by the project window.
- - The filter windows have been touched up a bit. The exact center of the card image is now always visible in the preview area, and if you resize the window, you can see the whole image, but you will no longer see white area because the window can no longer be resized bigger than what is necessary to show the image.
- - Various scripting commands have changed. For example, INITSPRITE is now CREATESPRITE. Several other commands have also changed. SilverCreator will automatically convert all old syntax to the new syntax and will let you know if any syntax was changed. Please read the Help window for the new syntax.
- - Fixed additional or incorrect error dialogs, crashing, and/or failed assertions occuring after error dialogs caused by syntax errors or invalid values in values passed to scripting commands. The majority of commands in SilverCreator were affected. This should fix most scripting-related crashes.
- - Close widget in the game editor window is now active. Closing the window asks to save changes. If the window is ultimately closed, either by successfully saving, or clicking "Dont Save", then SilverCreator will act like it does when clicking "Nothing" or "Cancel" in the splash dialog.
- - The "save your changes before closing/quitting" dialog is now more accurate. In some cases it would have shown up even when no modifications had been made, and in other cases it might not have shown up after manipulating card text, sounds, or sprites, causing potential data loss.
- - Most read only functions, including SPRITEX, SPRITEY, WINDOWLEFT, and WINDOWTOP are now settable. This means you can use code such as "LET SPRITEX(1) = 50" to move around sprites and "LET WINDOWLEFT = 200" to move around the window.
- - Fixed visual problems which temporarily occured when first seeing the running/compiled game window on Mac OS X. This includes a bug where extra buttons would be shown in the game window if an ALERT was shown in the Open event of the beginning card.
- - The game editor window now has a proxy icon and, on Mac OS X, now displays the red dot in the close widget if modifications have been made since the last time you saved. On Mac OS 9, the proxy icon will be dimmed when modifications have been made.
- - Fixed a terribly peculiar bug where after a scripting error in a click-area, the script might be replaced with either "RuntimeViewWindow" or a bunch of random garbage, or the program might have just quit or freeze up the computer.
- - Fixed a cosmetic bug in the Sprite Editor which caused the "i-beam" cursor to inappropriately display when the mouse was in the picture area, and caused a blinking dot to appear in the corner of the picture area when you clicked on it.
- - Added SELECT CASE support! SELECT CASE is similar to IF... THEN but you can check many different values against the value you are checking while only using one SELECT CASE block. See the built-in help window for examples.
- - Includes new method for including runtimes in SilverCreators data fork. This allows Stuffit to be more efficient when compressing resulting in a smaller download size, and also fixes situations with people losing their runtimes.
- - Fixed various commands not accepting a variable for the boolean part. So, if you set a variable to TRUE, and then tried to pass the variable to these commands, it would not work and instead would act as if you had passed FALSE.
- - Fixed various sprite and socket commands not handling commas correctly. This would cause these commands to break if, for example, you used something such as "MOVESPRITE 1, SOMEMETHOD("48,56"), 59".
- - Added SPRITETOUCHINGXY function that returns true if a sprite is touching an X, Y coordinate! For example, to see if sprite 5 is touching at 52, 60, you might use "IF SPRITETOUCHINGXY(5, 52, 60) = TRUE THEN".
- - Fixed an error handling bug which caused some game functions to continue running after a scripting error in an Open Card or Close Card event. This would cause additional fatal errors and/or unexpected behavior.
- - Added Script Formatting button to the script editor window! Just click this button to reformat your script into an easier to read format thats great for fixing bugs and understanding other peoples code.
- - Fixed HUGE memory leak which caused games with a lot of card changing to quickly fill up large amounts of RAM. This will greatly reduce the required memory for games, especially on the classic Mac OS.
- - Fixed a significant long-standing IF...THEN handling code bug that caused the code after ELSE to occur when the code before ELSE should occur, and there was no code before ELSE (and after the IF...THEN).
- - Fixed close and quit events still being executed after a game error on Mac OS 8 and above on PPC, or on Mac OS X. This caused erratic behavior and/or additional errors. 68K and System 7 were not affected.
- - Faster Sprites! The Simple Test Games "Sprite Test" and "Optimized Sprites" are both 26% faster versus SilverCreator v1.1!
- - Added SETWINDOWTITLE command and WINDOWTITLE$ function. The function is both gettable and settable, meaning you can set it with the LET command and the windows title will actually change.
- - Fixed KILLSPRITE not completely removing the sprite from memory. This meant sprite commands could still call on the sprite number even though it was supposed to be completely gone.
- - Improved project saving and game compiling speed by as much as 220% in some instances, and improved project and compiled game loading speed by as much as 30% in some instances.
- - Fixed minor drawing bug which caused a border of the game windows background color to be drawn inside of the text field frame. This was noticable if the background color was not white.
- - Added a new preferences option, "Open filter windows at full size". When selected, all graphics filter windows will open at their maximum size, which shows all of the image.
- - Added SPRITESTOUCHING function that returns true if two sprites are touching! Just indicate the two sprites, for example, "IF SPRITESTOUCHING(2, 3) = TRUE THEN".
- - Added two ways to move the window around: by using LET to assign WINDOWLEFT or WINDOWTOP the desired coordinate, or by using the new MOVEWINDOW command.
- - Fixed a bug in the internal script optimizer which left extra spaces at the end of a scripting line if the end of the line had a comment which was prefixed with spaces.
- - Fixed the font faces, sizes, styles, and colors menu items being inconsistently checkmarked much of the time. Now the items should be appropriately checkmarked.
- - Internal script optimizer now trims non breaking spaces as well as regular spaces. This fixes an uncommon bug where perfectly fine looking code would not work.
- - Fixed scripting errors that occured if you used REM at the end of a scripting line but REM was not captialized, ie., "LET x = 5 rem This command sets x to 5".
- - The game about window has been redesigned and now resizes to fit the about window text, meaning you can now fit more text (but only up to 255 characters).
- - Now supports compiling PPC and OS X games which are larger than 16MB. Previously, this would cause the compiled game to be corrupted and not work.
- - Added sprite flipping! Use the XFLIPSPRITE and YFLIPSPRITE commands to flip a sprite horizontally (X), vertically (Y), or a combination of the two.
- - Added SPRITEWIDTH and SPRITEHEIGHT functions that tell you the width or height of a sprite. Changes in the sprite, such as scaling, are considered.
- - Fixed a problem where custom methods that started with "REM" would not work, because they would be mistakenly filtered out by the pre-parser.
- - Added a new floating info window that tells you the width and height of the card picture, and the X and Y values of the mouse relative to the picture.
- - Fixed game text field not being scrolled to the top when changing cards. This should fix the text sometimes being clipped off or not visible at all.
- - Added "Clear" button to the Button Editor. This allows you to clear all data associated with that button, including the caption, script, sound, etc.
- - The version number and get info text that you enter are now actually used to make a vers resource (and a plist on Mac OS X) for your game.
- - Fixed a bug which caused the KeyDown event to be incorrectly executed twice for most keys if the text field was visible and had the focus.
- - Added pencil and brush painting tools. The brush will use the line width setting chosen. The pencil will always use one pixel width.
- - Click-areas in the game editor are now translucent! Now you can easily see whats beneath a click-area without having to move it.
- - Fixed the sound rename dialog being limited to 32 characters. SilverCreator can handle sounds with names up to 255 characters.
- - Scripts that repetitively call commands that accept multiple values are now faster on Mac OS X due to a new caching algorithm.
- - Fixed game continuing to run and causing unexpected behavior after executing an IF statement that didnt have THEN at the end.
- - Added BEGIN COMMENTS/END COMMENTS. Anything between these two lines is ignored and is not included in compiled games.
- - Fixed a minor internal bug in various parts of the scripting code that caused an integer variable with no name to be created.
- - Mac OS X compiled games are now fully supported on Mac OS 8.6 and up with CarbonLib, as well as Mac OS X (10.1 and up).
- - Choosing "other color" in the graphics or text color pickers will now load the previously chosen color into the color picker.
- - You can now play a looping sound just by checking the new "Looping" checkbox in the click-area, button, or card editors!
- - You can now hold down option while drawing a box, rounded box, or circle, in order to create a proportional figure.
- - Fixed NilObjectException error if you tried to access an uncreated socket. Now a more appropriate error is given.
- - Fixed FILETYPE$ and FILECREATOR$ not processing strings correctly, making them generally useless until now.
- - Added sprite scaling! Use the SCALESPRITE command to set the percentage of the scale for the sprite passed.
- - Sprite Manager, Sound Manager, and About Window editor are now integrated into the Game Setup window.
- - The compiling status box is now more verbose. It now tells you which stage of compilation is taking place.
- - Fixed carbon compiled games possibly crashing on quit by adding ".app" to end of carbon game names.
- - Added documentation for UPARROW$, DOWNARROW$, LEFTARROW$, RIGHTARROW$, and ESCKEY$.
- - Fixed the Help window text field not scrolled to the top when changing the help topic on Mac OS X.
- - Fixed previous card text overwriting current card text when turning off wide picture mode.
- - Added PROMPT function (exactly like PROMPT$ but the input field only accepts numbers).
- - Fixed CAUTIONALERT and NOTEALERT using the note icon instead of their respective icons.
- - You can no longer open the help window or other windows like that while in Run mode.
- - Fixed a longstanding bug that randomly caused the picture to be erased while drawing.
- - The "Platformer" example has been updated, enhanced, and optimized. Check it out.
- - Added more internal error handling to should give more accurate error messages.
- - The add graphic window now shows how the graphic will look in the game window.
- - Improved error dialog when entering an invalid card into the Go To Card window.
- - "Darker" and "Tint" graphics filters are now faster and use much less memory.
- - Added a warning dialog if you try to import a MIDI file into the Sound Manager.
- - Added Other Font Size option to the Format menu and the Place Text window.
- - You can now resize click-areas! Hold down option to reveal the resize box.
- - Added COMMANDKEY, CONTROLKEY, OPTIONKEY, and SHIFTKEY functions.
- - Fixed movie looping not being turned off after loading another movie.
- - Redesigned the Place Text, method editor, and add graphic windows.
- - The INPUT command now moves the cursor to the end of the field.
- - Added WINDOWHEIGHT and WINDOWWIDTH read-only functions.
- - Some windows are now sheets on Mac OS X, where appropriate.
- - Fixed SETFIELDCOLOR not setting the field to the right color.
- - Fixed several Mac OS X interface and window focus issues.
- - Minor error dialog improvements (visual, textual, etc).
- - Added FILEDATALENGTH and FILERSRCLENGTH functions.
- - Raised maximum number of click-areas per card to 25.
- - Added Width and Height text to the sprite adder/editor.
- - Updated toolbar appearance to look better in Mac OS X.
- - Raised maximum number of on-screen sprites to 50.
- - The Help window has been significantly reorganized.
- - Raised maximum number of project sprites to 500.
- - Raised maximum number of open output files to 5.
- - Raised maximum number of open input files to 5.
- - Added "AIM/iChat with Developer" menu item.
- - Raised maximum number of methods to 500.
- - Minor speedup in the Bevel graphics filter.
- - Raised maximum number of cards to 5000.
- - Raised maximum number of sounds to 100.
- - Fixed Global Input event not working at all.
- - Raised maximum number of sockets to 10.
- - Fixed various bugs in the paint text tool.
- - Added SIN, COS, and TAN functions.
- - Added decimal numbers support!
- - Added ABOUTWINDOW command.
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Download (1.6MB)
Added: 2005-06-06 License: Freeware Price:
1604 downloads
VLC RAR-Loader 1.2

VLC RAR-Loader 1.2


VLC RAR-Loader - Play rar-compressed movies using VLC more>>
VLC RAR-Loader will let you play rar-compressed movies using VLC without having to extract them first.
This application is donationware which means it is available free of charge. No registering, no time limits, no hustle. We would however appreciate donations if you like this software and want to continue using it.
Main features:
- Easy to install and use , (VLC RAR-Loder will atomatically locate your copy of VLC)
- Use it with; Drag-n-Drop, conventional open or as a droplet-launcher
- Pause playback at any time
- No registration, timelimits, demo constraints.
Enhancements:
- Fixed connection bug -609 that occured if VLC was already running.
- Added folder drag-n-drop.
- Added play menu item.
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Added: 2006-04-11 License: Freeware Price:
836 downloads
BOUML 4.12.4

BOUML 4.12.4


Free UML 2 tool box (under development) allowing you to specify and generate code in C, Java, Idl, Php and Python more>> Free UML 2 tool box (under development) allowing you to specify and generate code in C, Java, Idl, Php and Python

BOUML is cross-platform UML 2 tool box that runs under Mac OS X(Intel), Unix/Linux/Solaris, and Windows.
BOUML is very fast and doesnt require much memory to manage several thousands of classes, see benchmark.
BOUML is extensible, and the external tools named plug-outs can be written in C or Java, using BOUML for their definition as any other program. The code generators and reverses are ones of the pre-defined plug-outs included in the BOUML distribution.

Main features:
- it is free
- it runs under Mac OS X, Linux/Unix/Solaris, and Windows thanks to Qt
- it allows to program simultaneously in C , Java, Php, Python and IDL
- thanks to a full access to the generated forms, you are the master and you decide what must be generated
- it is extensible, and the external tools may be developed in C or Java, using BOUML for their definition as any other program.
- it is very fast and doesnt require much memory to manage several thousands of classes

Enhancements
- Browser search allows now to search for elements depending on their stereotype.
- The menu miscellaneous has the new toggle completion in dialog, it is set by default to be compatible to the behavior of the previous releases. When it is set and you enter a string in a list of choices (combo box) in a dialog, an auto completion/search is done, note this one is non case sensitive (Qt limitation). If you dont like this auto completion/search, unset the toggle.
- Internal extension of the Plug-out API for Java Roundtrip.
- C++ Generator 2.13
- A dependency stereotyped friend produced a wrong code in case the target class was a template, fixed.
- Follow the new API.
- Plug-out upgrade 1.13
- A crash occured when you upgraded an old plug-out without Python management, fixed.
- Follow the new API.
- Java Roundtrip 1.0
- New plug-out, please refer to the documentation
- C++ Reverse 2.10
- Java Generator 2.17
- Java Reverse 2.13
- Java Catalog 2.12
- Idl Generator 2.10
- Php Generator 1.5
- Php Reverse 1.3
- Python Generator 1.1
- Roundtrip body 1.8
- Follow the new API.
- XMI Generator 1.4.6
- When a parameter of an operation doesnt have type the token UML:Parameter wasnt closed, fixed.
- XMI2 Generator 1.10.2
- The base type of a class stereotyped typedef is now produced in an extension form supposing you ask for them

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Added: 2009-06-14 License: GPL Price: FREE
220 downloads
JPasswordGenerator 1.1

JPasswordGenerator 1.1


Tool for creating safe and strong passwords from predefined character sets more>> Tool for creating safe and strong passwords from predefined character sets

JPasswordGenerator is an open source Java-based application that will help you create safe and strong passwords from predefined character sets in a random way. For this a strong random number generator is used.
JPasswordGenerator has six sets of characters which can be individually enabled and edited. All the characters from the enabled sets are puted together in a character pool (duplicate characters will not be removed!). You can configure the range for the length of the password.
When you press the "Create" button a password will be created by choosing single characters in a random way from the pool.
A character is not removed if it was choosen, so double characters can occur. The created password is displayed in the password field box and copied in the system clipboard, so its easy to paste it an editor, email and so on.

System requirements:
-

Enhancements
- Service release no new functions but some bug fixes
- Launcher application (jstart) is now more robust and does not fail when there are spaces in the directory name (occured on Windows XP and Windows Vista)
- IDE was upgraded to NetBeans 6.5

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Download (140KB)
Added: 2009-01-27 License: GPL Price: FREE
186 downloads
EagleData 0.36

EagleData 0.36


EagleData is a useful program which is useful to file your addresses, catalogue your cd-, games-, or video-collection, etc. more>>

EagleData 0.36 is a useful program which is useful to file your addresses, catalogue your cd-, games-, or video-collection, etc.

You can even export your data as html-table and print labels.

Major Features:

  1. Easy to use
  2. Import of tabtext
  3. Export as tabtext or html-table
  4. Multiple layouts
  5. Selections
  6. Label printing
  7. Popup fields, checkbox fields
  8. Long textfields
  9. Special functions (set value for multiple records, insert serial number)

Enhancements:

  • Fixed an endless loop that occured on some computers when switching to Layoutview
  • Fixed a crashing bug that occured in Layoutview when printing labels directly after editing records

Requirements: Any Mac that can handle OS X should be able to run EagleData.

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Added: 2009-07-28 License: Freeware Price: $0.00
downloads
FreeMarket 1.08

FreeMarket 1.08


Free and open source virtual market simulator more>> Free and open source virtual market simulator

FreeMarket is a software package for running simple virtual prediction futures markets that uses the renowned PHP scripting language and MySQL database tools. FreeMarket is designed for medium-scale research and educational applications.
NOTE: FreeMarket is licensed and distributed under the terms of the BSD License.

Enhancements
- Added Dutch translation.
- Fixed a bug that occured while saving a new order.
- Added support for "Scoring Rules" to FreeMarket.

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Added: 2008-09-12 License: Freeware Price: FREE
180 downloads
GravitySaver 1.0

GravitySaver 1.0


GravitySaver is a light weight screensaver that expands upon the the iX Planets screensaver by adding a new dimension more>> GravitySaver is a light weight screensaver that expands upon the the iX Planets screensaver by adding a new dimension. What you see is an accurate 3-dimensional simulation of many bodies and their gravitational pull on each other. Collisions result in pulses being emitted from impact points.
Requirements:
Mac OS X 10.2 or later.
Enhancements:
V3ersion 1.0 fixed any crashing that may have occured before. Added a configuration sheet that allows you to alter a lot of the features. Add periodic 360 degree camera spin to give more of a 3-dimensional feel to the screen saver.
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Added: 2003-04-08 License: Free Price:
downloads
Sticker 3.1.0RC1

Sticker 3.1.0RC1


Sticker is a desktop tickertape messaging client that specialises in flexible handling of ticker messages more>>
Sticker is a desktop tickertape messaging client that specialises in flexible handling of ticker messages. It runs on Windows, Mac OS X and Unix. Sticker is developed by Matthew Phillips from DSTO.
Main features:
- Scrolling ticker or threaded tree views for reading and sending messages
- Integrated virtual presence
- Multiple tickertapes
- Message processing rules
- Secure messaging
- Windows desktop integration.
Enhancements:
- Reduced CPU usage on Mac OS X from unusable levels to below 10%. Further reductions await improvements to SWTs animation timer support.
- Updated to SWT 3.1. SWT 3.1 significantly improves support for Linux, Solaris and OS X and this update fixes various bugs on both platforms, including truncated text in combo boxes on OS X.
- Added full application menu support for OS X, including support for accelerator keys for the Preferences command and other common commands.
- The docking default location has been changed to the top of the screen on OS X so it appears under the main menu. This works better than at the bottom, which is often used by the dock.
- The currently active presence status is now shown as checked on the status menu.
- Reduced the sensitivity of Stickers "idle detection" logic to reduce liklihood of mouse jitter affecting accuracy.
- Now tries to use a shortened version of the local domain in the default user name if available e.g. "user@dsto" rather than "user@sticker". If a domain is available, it is also suggested as a presence group default.
- Fixed a bug that was hiding subscribed "personal" groups in the preference window.
- The Windows installer no longer installs Sticker as a startup item for all users, just the local user.
- The Escape key no longer exits Sticker.
- Message actions "Beep" and "Mark read" can now be negated (i.e. can specify "Do not beep" and "Mark unread").
- Added "Copy Message" command to ticker context menu.
- Disabled auto hide for Gnome. Will be re-enabled when its implemented.
- Improved the order and naming of message actions.
- Fixed error when using a scope combined with "*" for Elvin connections.
- Fixed problems with launching the system default browser for opening attachments. No longer requires workaround for Firefox users on Windows and users of any browser on OS X and Linux.
- The "Online People" window is now titled "People Online" for consistency.
- The Messages Window and message composition dialogs now appear as top-level windows on Windows and Gnome (they are now visible in the taskbar).
- Autopopup now works correctly on OS X.
- Fixed problems with presence status sometimes showing Sticker as offline when in fact it is connected. This often occured after a server restart.
- Now executes a full reconnection cycle if disconnected for more than 30 seconds. This works around various reported but intermittent errors that seem to be due to the auto-reconnection logic in the Java Elvin SDK.
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Added: 2006-02-27 License: Freeware Price:
1385 downloads
Biorhythm X 1.8.1

Biorhythm X 1.8.1


Biorhythm X - Keep track of cycles in your life more>>
Biorhythms are a method to predict three cycles in your life based on your birthday.
These cycles are the physical (23 days), emotional (28 days) and intellectual (33 days) cycle.
Each of these cycles goes through different phases: high, low and critical.
Main features:
- Calculate, visualize and print the biorhythms chart
- Save frequently used names and dates
- Multi language: italiano and english
- Mac OS 10.3 compatible.
Enhancements:
- Compiled with RealBasic 5.5.1
- Some minor cosmetic changes
- Corrected some bugs (occured when deleting names and entering dates).
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Added: 2006-03-16 License: Freeware Price:
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NZ Earthquakes Screen Saver 1.0

NZ Earthquakes Screen Saver 1.0


NZ Earthquakes Screen Saver is a very useful and impressive screensaver which shows the latest earthquakes that occured in New Zealand. more>>

NZ Earthquakes Screen Saver 1.0 is a very useful and impressive screensaver which shows the latest earthquakes in New Zealand. This screen saver you're about to experience uses the real-time data provided by GeoNet and the Google Maps API to show the location of the latest earthquakes that occured in New Zealand. It's a great, informational screen saver that highlights how shaky these islands are!

Requirements: Mac OS X 10.x

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Added: 2009-07-26 License: Freeware Price: $0.00
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ZODB3 3.9.0 Beta 1

ZODB3 3.9.0 Beta 1


A free set of tools for using the Zope Object Database (ZODB) more>> A free set of tools for using the Zope Object Database (ZODB)

The Zope Object Database provides an object-oriented database for Python that provides a high-degree of transparency.
Applications can take advantage of object database features with few, if any, changes to application logic. ZODB includes features such as a plugable storage interface, rich transaction support, and undo.
The components you get with the ZODB release are as follows:
- Core ZODB, including the persistence machinery
- Standard storages such as FileStorage
- The persistent BTrees modules
- ZEO, for scalability needs
- documentation (needs more work)
ZODBs primary development platforms are Mac OS X, Linux, and Windows XP.

System requirements:
-

Enhancements
New Features (in more or less reverse chronological order):
- The Database class now has an xrefs keyword argument and a corresponding allow-implicit-cross-references configuration option. which default to true. When set to false, cross-database references are disallowed.
- As a convenience, the connection root method for returning teh root object can now also be used as an object with attributes mapped to the root-object keys.
- Databases have a new method, transaction, that can be used with the Python (2.5 and later) with statement
- This uses a private transaction manager for the connection. If control exists the block without an error, the transaction is committed, otherwise, it is aborted.
- Convenience functions ZODB.connection and ZEO.connection provide a convenient way to open a connection to a database. They open a database and return a connection to it. When the connection is closed, the database is closed as well.
- The ZODB.config databaseFrom... methods now support multi-databases. If multiple zodb sections are used to define multiple databases, the databases are connected in a multi-database arrangement and the first of the defined databases is returned.
The zeopack script has gotten a number of improvements:
- Simplified command-line interface. (The old interface is still supported, except that support for ZEO version 1 servers has been dropped.)
- Multiple storages can be packed in sequence.
- This simplifies pack scheduling on servers serving multiple databases.
- All storages are packed to the same time.
- You can now specify a time of day to pack to.
- The script will now time out if it cant connect to s storage in 60 seconds.
- The connection now estimates the object size based on its pickle size and informs the cache about size changes.
- The database got additional configurations options (cache-size-bytes and historical-cache-size-bytes) to limit the cache size based on the estimated total size of cached objects. The default values are 0 which has the interpretation "do not limit based on the total estimated size". There are corresponding methods to read and set the new configuration parameters.
- Connections now have a public opened attribute that is true when the connection is open, and false otherwise. When true, it is the seconds since the epoch (time.time()) when the connection was opened. This is a renaming of the previous _opened private variable.
- FileStorage now supports blobs directly.
- You can now control whether FileStorages keep .old files when packing.
- POSKeyErrors are no longer logged by ZEO servers, because they are really client errors.
- A new storage interface, IExternalGC, to support external garbage collection, http://wiki.zope.org/ZODB/ExternalGC, has been defined and implemented for FileStorage and ClientStorage.
- As a small convenience (mainly for tests), you can now specify initial data as a string argument to the Blob constructor.
- ZEO Servers now provide an option, invalidation-age, that allows quick verification of ZEO clients less than a given age even if the number of transactions the client hasnt seen exceeds the invalidation queue size. This is only recommended if the storage being served supports effecient iteration from a point near the end of the transaction history.
- The FileStorage iterator now handles large files better. When iteratng from a starting transaction near the end of the file, the iterator will scan backward from the end of the file to find the starting point. This enhancement makes it practical to take advantage of the new storage server invalidation-age option.
- Previously, database connections were managed as a stack. This tended to cause the same connection(s) to be used over and over. For example, the most used conection would typically be the onlyt connection used. In some rare situations, extra connections could be opened and end up on the top of the stack, causing extreme memory wastage. Now, when connections are placed on the stack, they sink below existing connections that have more active objects.
- There is a new pool-timeout database configuration option to specify that connections unused after the given time interval should be garbage colection. This will provide a means of dealing with extra connections that are created in rare circumstances and that would consume an unreasonable amount of memory.
- The Blob open method now supports a new mode, c, to open committed data for reading as an ordinary file, rather than as a blob file. The ordinary file may be used outside the current transaction and even after the blobs database connection has been closed.
- ClientStorage now provides blob cache management. When using non-shared blob directories, you can set a target cache size and the cache will periodically be reduced try to keep it below the target size.
- The client blob directory layout has changed. If you have existing non-shared blob directories, you will have to remove them.
- ZODB 3.9 ZEO clients can connect to ZODB 3.8 servers. ZODB ZEO clients from ZODB 3.2 on can connect to ZODB 3.9 servers.
- When a ZEO cache is stale and would need verification, a ZEO.interfaces.StaleCache event is published (to zope.event). Applications may handle this event and take action such as exiting the application without verifying the cache or starting cold.
- Theres a new convenience function, ZEO.DB, for creating databases using ZEO Client Storages. Just call ZEO.DB with the same arguments you would otherwise pass to ZEO.ClientStorage.ClientStorage.
- Object saves are a little faster
- When configuring storages in a storage server, the storage name now defaults to "1". In the overwhelmingly common case that a single storage, the name can now be ommitted.
- FileStorage now provides optional garbage collection. A gc keyword option can be passed to the pack method. A false value prevents garbage collection.
- The FileStorage constructor now provides a boolean pack_gc option, which defaults to True, to control whether garbage collection is performed when packing by default. This can be overridden with the gc option to the pack method.
- The ZConfig configuration for FileStorage now includes a pack-gc option, corresponding to the pack_gc constructor argument.
- The FileStorage constructor now has a packer keyword argument that allows an alternative packer to be supplied.
- The ZConfig configuration for FileStorage now includes a packer option, corresponding to the packer constructor argument.
- MappingStorage now supports multi-version concurrency control and iteration and provides a better storage implementation example.
DemoStorage has a number of new features:
- The ability to use a separate storage, such as a file storage to store changes
- Blob support
- Multi-version concurrency control and iteration
- Explicit support dfor demo-storage stacking via push and pop methods.
- Wen calling ZODB.DB to create a database, you can now pass a file name, rather than a storage to use a file storage.
Added support for copying and recovery of blob storages:
- Added a helper function, ZODB.blob.is_blob_record for testing whether a data record is for a blob. This can be used when iterating over a storage to detect blob records so that blob data can be copied. In the future, we may want to build this into a blob-aware iteration interface, so that records get blob file attributes automatically.
- Added the IBlobStorageRestoreable interfaces for blob storages that support recovery via a restoreBlob method.
- Updated ZODB.blob.BlobStorage to implement IBlobStorageRestoreable and to have a copyTransactionsFrom method that also copies blob data.
- New ClientStorage configuration option drop_cache_rather_verify. If this option is true then the ZEO client cache is dropped instead of the long (unoptimized) verification. For large caches, setting this option can avoid effective downtimes in the order of hours when the connection to the ZEO server was interrupted for a longer time.
- Cleaned-up the storage iteration API and provided an iterator implementation for ZEO.
- Versions are no-longer supported.
- Document conflict resolution (see ZODB/ConflictResolution.txt).
- Support multidatabase references in conflict resolution.
- Make it possible to examine oid and (in some situations) database name of persistent object references during conflict resolution.
- Moved the transaction module out of ZODB. ZODB depends upon this module, but it must be installed separately.
- ZODB installation now requires setuptools.
- Added offset information to output of fstail script. Added test harness for this script.
- Added support for read-only, historical connections based on datetimes or serials (TIDs). See src/ZODB/historical_connections.txt.
- Removed the ThreadedAsync module.
- Now depend on zc.lockfile
Bugs Fixed:
- fixed Python 2.6 compatibility issue with ZEO/zeoserverlog.py
- using hashlib.sha1 if available in order to avoid DeprecationWarning under Python 2.6
- made runzeo -h work
- The monitor server didnt correctly report the actual number of clients.
- Packing could return spurious errors due to errors notifying disconnected clients of new database size statistics.
- Undo sometimes failed for FileStorages configured to support blobs.
- Starting ClientStorages sometimes failed with non-new but empty cache files.
- The history method on ZEO clients failed.
- Fix for bug #251037: Make packing of blob storages non-blocking.
- Fix for bug #220856: Completed implementation of ZEO authentication.
- Fix for bug #184057: Make initialisation of small ZEO client file cache sizes not fail.
- Fix for bug #184054: MappingStorage used to raise a KeyError during load instead of a POSKeyError.
- Fixed bug in Connection.TmpStore: load() would not defer to the backend storage for loading blobs.
- Fix for bug #181712: Make ClientStorage update lastTransaction directly after connecting to a server, even when no cache verification is necessary.
- Fixed bug in blob filesystem helper: the isSecure check was inversed.
- Fixed bug in transaction buffer: a tuple was unpacked incorrectly in clear.
- Bugfix the situation in which comparing persistent objects (for instance, as members in BTree set or keys of BTree) might cause data inconsistency during conflict resolution.
- Fixed bug 153316: persistent and BTrees were using int for memory sizes which caused errors on x86_64 Intel Xeon machines (using 64-bit Linux).
- Fixed small bug that the Connection.isReadOnly method didnt work after a savepoint.
- Bug #98275: Made ZEO cache more tolerant when invalidating current versions of objects.
- Fixed a serious bug that could cause client I/O to stop (hang). This was accomonied by a critical log message along the lines of: "RuntimeError: dictionary changed size during iteration".
- Fixed bug #127182: Blobs were subclassable which was not desired.
- Fixed bug #126007: tpc_abort had untested code path that was broken.
- Fixed bug #129921: getSize() function in BlobStorage could not deal with garbage files
- Fixed bug in which MVCC would not work for blobs.
- Fixed bug in ClientCache that occurred with objects larger than the total cache size.
- When an error occured attempting to lock a file and logging of said error was enabled.
- FileStorages previously saved indexes after a certain number of writes. This was done during the last phase of two-phase commit, which made this critical phase more subject to errors than it should have been. Also, for large databases, saves were done so infrequently as to be useless. The feature was removed to reduce the chance for errors during the last phase of two-phase commit.
- File storages previously kept an internal object id to transaction id mapping as an optimization. This mapping caused excessive memory usage and failures during the last phase of two-phase commit. This optimization has been removed.
- Refactored handling of invalidations on ZEO clients to fix a possible ordering problem for invalidation messages.
- On many systems, it was impossible to create more than 32K blobs. Added a new blob-directory layout to work around this limitation.
- Fixed bug that could lead to memory errors due to the use of a Python dictionary for a mapping that can grow large.
- Fixed bug #251037: Made packing of blob storages non-blocking.
- Fixed a bug that could cause InvalidObjectReference errors for objects that were explicitly added to a database if the object was modified after a savepoint that added the object.
- Fixed several bugs that caused ZEO cache corruption when connecting to servers. These bugs affected both persistent and non-persistent caches.
- Improved the the ZEO client shutdown support to try to avoid spurious errors on exit, especially for scripts, such as zeopack.
- Packing failed for databases containing cross-database references.
- Cross-database references to databases with empty names werent constructed properly.
- The zeo client cache used an excessive amount of memory, causing applications with large caches to exhaust available memory.
Fixed a number of bugs in the handling of persistent ZEO caches:
- Cache records are written in several steps. If a process exits after writing begins and before it is finishes, the cache will be corrupt on restart. The way records are writted was changed to make cache record updates atomic.
- There was no lock file to prevent opening a cache multiple times at once, which would lead to corruption. Persistent caches now use lock files, in the same way that file storages do.
- A bug in the cache-opening logic led to cache failure in the unlikely event that a cache has no free blocks.
- When using ZEO Client Storages, Errors occured when trying to store objects too big to fit in the ZEO cache file.
- Fixed bug in blob filesystem helper: the isSecure check was inversed.
- Fixed bug in transaction buffer: a tuple was unpacked incorrectly in clear.
- Fixed bug in Connection.TmpStore: load() would not defer to the backend storage for loading blobs.
- Fixed bug #190884: Wrong reference to POSKeyError caused NameError.
- Completed implementation of ZEO authentication. This fixes issue 220856.

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Added: 2009-05-07 License: Freeware Price: FREE
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Today in History 1.0

Today in History 1.0


Today in History - Displays the events that occured today in history more>>
Today in History displays the events that occured today in history.

Today in History is written in Apple Script Studio 1.2 and uses the shell command to display the events that happened today in history. The idea for this came from Paul Bissexs blog post; which can be found here. I also borrowed the sed code from Scott Morrison.
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Added: 2006-03-21 License: Freeware Price:
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