nintendo emulators
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Phone Emulator 1.0
Phone Emulator - Mock up an ACD/CTI application in order to test the customer experience more>>
The Phone Emulator allows you to mock up an ACD/CTI application in order to test the customer experience before committing to the programming effort. It has a simple flow chart interface to help establish the flow of the CTI and ACD application. After you have constructed the flow you can run it and check to see if this is the experience that you want for your customers. Once the flow has been established you can then print out the phone script to be recorded and the major flow steps for the CTI/ACD programmer. It can be used in a team design environment to lock down the customer experience with all team members who have a stake in the customer process.
Main features:
- Flow chart interface
- Ability to test the flow dynamically
- Printing of the phone script and flow steps.
<<lessMain features:
- Flow chart interface
- Ability to test the flow dynamically
- Printing of the phone script and flow steps.
Download (1.3MB)
Added: 2005-10-26 License: Freeware Price:
1535 downloads
Nintendo News Widget 1.0
Nintendo News Widget - All you gaming addicts can get your regular fix at the push of a button more>>
Sources from all the Nintendo.com and Nintendo Europe RSS feeds and presents them beautifully in this Mario decorated box.
Everyone needs a bit of Mario.
<<lessEveryone needs a bit of Mario.
Download (145KB)
Added: 2006-08-24 License: Freeware Price:
1159 downloads
Palm OS Emulator 3.5
Develop Palm software on your Mac. more>>
The Palm OS Emulator is software that emulates the hardware of the various models of Palm OS platform devices. It isextremely valuable for writing, testing and debugging applications.
Create "virtual" handhelds by running the Emulator on the MacOS.
Emulated devices can be loaded with new ROMs, so you can test your application with virtual devices, including differentdevices than you own, foreign language ROMs, and debug-enabled ROMs for extra error checking and debugging features.
<<lessCreate "virtual" handhelds by running the Emulator on the MacOS.
Emulated devices can be loaded with new ROMs, so you can test your application with virtual devices, including differentdevices than you own, foreign language ROMs, and debug-enabled ROMs for extra error checking and debugging features.
Download (2.9MB)
Added: 2004-05-28 License: Freeware Price:
3441 downloads
Nintendo DS Helper 2.0.2
Nintendo DS Helper - Enjoy hints and cheats for all of the currently available Nintendo DS games in an easy-to-use interface more>>
Nintendo has just released the DS, with few games to offer. RyanAndFriends saw this as a good oppurtunity.
Enjoy hints and cheats for all of the currently available Nintendo DS games in an easy-to-use interface.
Note: the .sitx format may show as code in your browser, just control-click and then select "Save File As...".
Enhancements:
- Extreme Interface improvements
- More Games
- Fixed the about box.
<<lessEnjoy hints and cheats for all of the currently available Nintendo DS games in an easy-to-use interface.
Note: the .sitx format may show as code in your browser, just control-click and then select "Save File As...".
Enhancements:
- Extreme Interface improvements
- More Games
- Fixed the about box.
Download (881KB)
Added: 2006-08-25 License: Freeware Price:
1179 downloads
Q emulator 0.8.0a949
Q emulator - Feature packed Cocoa port of QEMU more>>
Run Linux, Windows, and other systems on your Mac. Q [kju:] emulator is a feature packed Cocoa port of QEMU: Switch fast between guest PCs. Save and restart guest PCs at any stage. Easily exchange Files between Host and Guest. Q emulator makes use of OS X most advanced technologies like openGL and CoreAudio to accelerate your experience with your guest PC.
Enhancements:
- [new] command-m miniaturizes a guests Window
- [fix] Quartz display output optimized for intel
- [fix] Q Windows Drivers are not mounted by default
- [fix] 32px toolbar icons included
- [fix] dropDownToolbarIcons support 32pc images.
<<lessEnhancements:
- [new] command-m miniaturizes a guests Window
- [fix] Quartz display output optimized for intel
- [fix] Q Windows Drivers are not mounted by default
- [fix] 32px toolbar icons included
- [fix] dropDownToolbarIcons support 32pc images.
Download (4.7MB)
Added: 2006-04-11 License: Freeware Price:
1335 downloads
15_nintendo01-nintendo 0001
twelve interactive, an Italian games developer, has reaffirmed their interest in developing for the Nintendo Wii. managing director and founder of twe... more>> <<less
Download (23KB)
Added: 2009-04-24 License: Freeware Price: Free
219 downloads
NESRomTool 0.61
NESRomTool - Extract graphics from Nintendo ROM files more>>
NESRomTool is a commandline utility for extraction and injection of graphics and program data (executable code) for Nintendo ROM files (.nes).
In its current form, it is console only, but since the project contains some utility functions in a header, one could easily build a GUI wrapper for it. Im currently in the planning stages for a full OSX-based GUI which will have some extra features not available in any other editors of its type on any platform. Anyone interested in creating a Windows, X, Classic MacOS, BeOS, or other GUI is welcome to join the project.
Enhancements:
- Fixed a typo in the usage output.
- Added previewing compound sprites in the terminal.
- Added previewing strips of sprites in the terminal.
- Added verbose mode (-V). NOTE: thats a capital V. (not 100% implemented)
- Added preliminary code for extracting sprites from PRG banks.
- Added sprite strip injection.
<<lessIn its current form, it is console only, but since the project contains some utility functions in a header, one could easily build a GUI wrapper for it. Im currently in the planning stages for a full OSX-based GUI which will have some extra features not available in any other editors of its type on any platform. Anyone interested in creating a Windows, X, Classic MacOS, BeOS, or other GUI is welcome to join the project.
Enhancements:
- Fixed a typo in the usage output.
- Added previewing compound sprites in the terminal.
- Added previewing strips of sprites in the terminal.
- Added verbose mode (-V). NOTE: thats a capital V. (not 100% implemented)
- Added preliminary code for extracting sprites from PRG banks.
- Added sprite strip injection.
Download (99KB)
Added: 2005-10-12 License: GPL Price:
1479 downloads
iPhoneNES 0.20.1
iPhoneNES - A native NES emulator for the iPhone, currently using the InfoNES core more>>
iPhoneNES is a native NES emulator for the iPhone, currently using the InfoNES core.
Enhancements:
- Added hidden diagonal controls (i.e. up&left, up&right). Added SHOW_HITSPOT.
<<lessEnhancements:
- Added hidden diagonal controls (i.e. up&left, up&right). Added SHOW_HITSPOT.
Download (150KB)
Added: 2007-08-10 License: GPL Price:
805 downloads
Countdown to Xbox360 2.0
Countdown to Xbox360 - A countdown timer to the release of Microsoft?s Xbox360 more>>
As I said, if the date changed there would be an update.
According to a slip-up on the Microsoft Partner site, Microsoft (by mistake) has announced (and quickly removed the infomation) the launch date of Xbox 360 as November 4, 2005.
Keep an eye out for my Nintendo Revolution and Sony PS3 Widget.
The date has been updated thanks to a recent slip-up on the Microsoft Partner site which revealed the correct release date.
<<lessAccording to a slip-up on the Microsoft Partner site, Microsoft (by mistake) has announced (and quickly removed the infomation) the launch date of Xbox 360 as November 4, 2005.
Keep an eye out for my Nintendo Revolution and Sony PS3 Widget.
The date has been updated thanks to a recent slip-up on the Microsoft Partner site which revealed the correct release date.
Download (46KB)
Added: 2005-08-02 License: Freeware Price:
1544 downloads

Wii Want to Play 2.0
This wallpaper was dedicated to Nintendo Wii more>>
This wallpaper was dedicated to Nintendo Wii. The presentation coming in four nice colors (White, Black, Red & Pink) and many resolutions.
Download (8MB)
Added: 2007-08-06 License: Freeware Price:
10 downloads
BinkMachOPlayer 1.8b
BinkMachOPlayer - Play Bink files more>>
Bink is a "better-than-DVD" class codec - it compresses at higher quality than DVD at up to three times the playback speed! Bink uses up to 16 MB less memory at runtime than other codecs. It has been licensed for over 2,500 games since 1999!
Bink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, etc). With all of these techniques in one codec, Bink can handle any type of video.
Bink also has a VBR psycho-acoustic based audio codec that is capable of 8:1 up to 20:1 perceptually lossless compression, so your audio will sound as good as your video looks. Other video codecs force you to license a separate audio encoder, but Bink has one built right in!
Another nice feature of Bink is that its technology was completely independently developed. We are not based on any MPEG or other committee standards (our techniques are quite different, in fact) of any kind, so the IP is safe, encumbrance-free, and (best of all) entirely royalty free. Thats why we develop our own codecs (both video and audio) - we dont want to be hindered by any third parties who see games as a side market rather than the target market. RAD has been developing video codecs for games since 1992 - our software codecs were being used before MPEG could even be played on a PC without a hardware decoder card.
The other big reason that we develop our own codec technology is because general video codecs are just not designed for games. They are designed to play movies in a nice little media player sandbox on a PC with little else going on. They use a ton of memory (Bink uses up to 16 MB less than other codecs), and they use almost all of the CPU. Bink is designed just for games - we arent trying to be a media player for the masses, or get integrated into some set top box, or stream video off the internet. Our only goal is great looking, easy to use, high performance video for your games.
The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.
Bink uses the YUV colorspace, so it can use overlays for hardware color conversion and smooth scaling on Win32 and Nintendo GameCube. On platforms with pixel shader support (DirectX 9, Xbox, and Xbox 360), Bink can use the GPU to do incredibly fast and incredibly high quality YUV to RGB conversions. Bink also includes a ton of hand-optimized assembly YUV to RGB colorspace blitters, so youll be able to access Binks output in any RGB format you like (32-bit RGB, 24-bit RGB, 16-bit RGB, etc).
As far as data rate goes, Bink really doesnt have a minimum - 256x192 animations look great at 50 kps for Nintendo DS and 1280x720s look awesome at 900 kps on Xbox and Xbox 360 for HD video. Bink is so fast, that it works great for the low-end, like the DS, and for the high-end, like the Xbox 360.
For such a high-end codec, Bink requires very little hardware resources - it will run on a machine as slow as a Nintendo DS (67 Mhz!), and will be screamingly fast on a modern P3, P4 or Athlon. Any Macintosh shipped in the last 10 years will run Bink great. All of the modern consoles can handle Bink easily (even the slow-ish PS/2 for which weve done massive assembly optimization to get Bink running wonderfully).
Because Bink is pretty different from other codecs, weve put together information describing the advantages of using Bink. You can even view the entire Bink development history to see the complete evolution of Bink. Finally, you can check out what other Bink customers think.
Think Bink!
Enhancements:
- Added support for the beta Xbox 360 hardware (June XDK).
- Fixed 8-bit audio playback on Nintendo DS - we still recommend using 16-bit audio, though.
<<lessBink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, etc). With all of these techniques in one codec, Bink can handle any type of video.
Bink also has a VBR psycho-acoustic based audio codec that is capable of 8:1 up to 20:1 perceptually lossless compression, so your audio will sound as good as your video looks. Other video codecs force you to license a separate audio encoder, but Bink has one built right in!
Another nice feature of Bink is that its technology was completely independently developed. We are not based on any MPEG or other committee standards (our techniques are quite different, in fact) of any kind, so the IP is safe, encumbrance-free, and (best of all) entirely royalty free. Thats why we develop our own codecs (both video and audio) - we dont want to be hindered by any third parties who see games as a side market rather than the target market. RAD has been developing video codecs for games since 1992 - our software codecs were being used before MPEG could even be played on a PC without a hardware decoder card.
The other big reason that we develop our own codec technology is because general video codecs are just not designed for games. They are designed to play movies in a nice little media player sandbox on a PC with little else going on. They use a ton of memory (Bink uses up to 16 MB less than other codecs), and they use almost all of the CPU. Bink is designed just for games - we arent trying to be a media player for the masses, or get integrated into some set top box, or stream video off the internet. Our only goal is great looking, easy to use, high performance video for your games.
The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.
Bink uses the YUV colorspace, so it can use overlays for hardware color conversion and smooth scaling on Win32 and Nintendo GameCube. On platforms with pixel shader support (DirectX 9, Xbox, and Xbox 360), Bink can use the GPU to do incredibly fast and incredibly high quality YUV to RGB conversions. Bink also includes a ton of hand-optimized assembly YUV to RGB colorspace blitters, so youll be able to access Binks output in any RGB format you like (32-bit RGB, 24-bit RGB, 16-bit RGB, etc).
As far as data rate goes, Bink really doesnt have a minimum - 256x192 animations look great at 50 kps for Nintendo DS and 1280x720s look awesome at 900 kps on Xbox and Xbox 360 for HD video. Bink is so fast, that it works great for the low-end, like the DS, and for the high-end, like the Xbox 360.
For such a high-end codec, Bink requires very little hardware resources - it will run on a machine as slow as a Nintendo DS (67 Mhz!), and will be screamingly fast on a modern P3, P4 or Athlon. Any Macintosh shipped in the last 10 years will run Bink great. All of the modern consoles can handle Bink easily (even the slow-ish PS/2 for which weve done massive assembly optimization to get Bink running wonderfully).
Because Bink is pretty different from other codecs, weve put together information describing the advantages of using Bink. You can even view the entire Bink development history to see the complete evolution of Bink. Finally, you can check out what other Bink customers think.
Think Bink!
Enhancements:
- Added support for the beta Xbox 360 hardware (June XDK).
- Fixed 8-bit audio playback on Nintendo DS - we still recommend using 16-bit audio, though.
Download (179KB)
Added: 2006-03-03 License: Freeware Price:
1332 downloads
Wii Finder 2.0
Alerts you when Nintendo Wii is in stock at an online retailer without you sitting and refreshing the OuttaStock.com page more>>
With Nintendo Wii still hard to find, Wii Finder widget makes things a bit easier by alerting you when they are in stock at an online retailer without you sitting and refreshing the OuttaStock.com Wii Finder page yourself.
<<less Download (192KB)
Added: 2007-08-07 License: Freeware Price:
808 downloads
Flarestorm 2.0
Flarestorm - Playstation emulator more>>
Flarestorm is a new Playstation emulator for Mac OS X.
Has advanced unbelievably quickly, the quickest seen in any Playstation emulator development.
Emulation is possible emulation the Playstation BIOS (basic input/output system) file which communicates between the operating system and the underlying hardware, and gives basic sets of instructions for the PSX console and must be used by emulators to play PSX games on a Computer unless you reverse engineer the Playstation.
<<lessHas advanced unbelievably quickly, the quickest seen in any Playstation emulator development.
Emulation is possible emulation the Playstation BIOS (basic input/output system) file which communicates between the operating system and the underlying hardware, and gives basic sets of instructions for the PSX console and must be used by emulators to play PSX games on a Computer unless you reverse engineer the Playstation.
Download (435KB)
Added: 2006-05-02 License: Freeware Price:
5228 downloads
Delivery Status 4.8.3
Delivery Status is an effective and convenient way for users to receive pop-up message, email notifications, and more whenever your package status changes. more>>
Delivery Status 4.8.3 is an effective and convenient way for users to receive pop-up message, email notifications, and more whenever your package status changes. If you have more than one order, just open another copy of the widget so you can keep an eye on them all at once.
Delivery Status lets you track your deliveries from:
- Adobe.com (US and Canada)
- Amazon.com, Amazon.ca, Amazon.co.uk, Amazon.co.jp, Amazon.de, Amazon.at, and Amazon.fr
- Apple.com (including all international stores)
- Aramex
- Canada Post (Postes Canada)
- DHL (US and Germany)
- DPD
- FedEx and FedEx SmartPost
- Google Checkout
- Nintendo (US and Canada)
- Purolator
- Royal Mail
- Posten (Norway)
- Posten (Sweden)
- TNT
- UPS and UPS Mail Innovations
- USPS (United States Postal Service)
Major Features:
- Get automatic notifications, including pop-up alerts and email messages, with Growl (you must download and install Growl to use this feature)
- Click the item name to view other shipments in the order
- Click the logo to see your full tracking information in your browser
- Click the magnifying glass or drag the right side of the widget to choose from various sizes, including a space saving icon view
- Amazon passwords can be stored securely in your key chain (or not saved at all if you prefer)
- Now in English, German (translated by Jennifer Brehm), Japanese (Justin McPeak), French (Thierry Di Lenarda), Italian (Ivano Brignoli), Dutch (Tim Van Damme), and Norwegian (Jonas Ensby)
Added: 2009-07-13 License: Freeware Price:
downloads
SNES 9X Custom 1.42v49
SNES emulator with extra features. more>>
A SNES emulator based on the SNES9X C++ core, and John Stiles port of the same. It is largely the same as Stiles version, but boasts some new features worth checking out.
<<less Download (1MB)
Added: 2004-06-16 License: Freeware Price:
1979 downloads
Secleted [ 0 ] software to compare
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