modifiers grammar
Modifier Lite 2.6.5L
Modifier Lite is a tool serving as an editor for Mac OS X. It is a fully implemented version of Modifiers singular info windows. more>>
Modifier Lite 2.6.5L is a tool serving as an editor for Mac OS X. It is a fully implemented version of Modifier's singular info windows. It supports editing type & creator, creation & modification dates, permissions, ownership, locked, extension hidden, and invisible bits, and attributes of enclosed items, in the case of folders and bundles.
MidiPipe 1.4.2
MidiPipe features modify MIDI messages in real-time more>>
Mac OS X 10.2.8 (Jaguar) or higher is required - 10.4 (Tiger) is recommended.
Features:
- Midi In - connects a MIDI input to the pipe
- Midi Out - connects a MIDI output to the pipe
- AList - outputs messages to the screen
- Message Converter - converts messages from one type to an other
- Delay - delays the time for when the message is scheduled
- Transpose - transposes note messages up or down
- Message Filter - filters by messages
- Channel Filter - filters by channel
- Channel Router - routes channels
- Keyboard Split - moves note on/off messages above/below a split point to a different channel
- Randomizer - randomly changes any parameter value(s) of any channel message(s)
- Keyboard - play a on screen keyboard with your mouse or keys; will display arriving messages too
- MicroTuner - apply different scales
- Set - set any parameter value(s) of any channel message(s) to any value
- Duration - add a delay between Note On and Note Off messages
- Control Split - inverse, limit, scale, fade in/out, route and map MIDI controllers
- Control Slider - simple slider for control message input
- AppleScript Trigger - use the power of AppleScript to implement everything you want
- (N)RPN Mapper - map (N)RPNs
- Velocity Modifier - scale, shift, and clip the velocity of Note On and Note Off messages
- SMF Player - plays up to 128 MIDI Files; handles Song Select, Start/Stop/Continue messages
- Key Mapper - map keys
- "DLS Synth" tool - user interface for Apples DLS Synth
Enhancements:
- added French localization (thanks to Richard)
- fixed bug in "MIDI Loop Protection" when more than one "MIDI Out" tool was used.
Powder 110
A Roguelike designed for the Gameboy Advance and Nintendo DS more>> A Roguelike designed for the Gameboy Advance and Nintendo DS
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue.
A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. Apologies to the many excellent roguelikes not listed.
What characterizes these games? The exact specifications are a matter of debate but these are a few of them:
- Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
- Based in Hack and Slash. A roguelike isnt primarily about plot development or telling a story. It is about killing things and acquiring treasure.
- Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
- Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
- Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are pretty complicated. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not ones other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
- Steam rolling monsters. If a critter is in your way, and weak, you shouldnt even notice it is there.
For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field.
Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and Nintendo DS.
How to Win
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezlbub. When you have slain Baezlbub in heroic combat, or, if Baezlbub dies in any way, retrieve his black heart and bring it to the surface world.
You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post).
Enhancements
- Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
- Daemon now has the a in the summon daemon spell description. (FEG)
- If a daemon decides not to be summoned, an a is put in the daemons name.
- PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
- If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
- If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
- New Run command, r for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
- Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
- New spell: Animate Forest (Adam Boyd)
- When level teleporting via Wishing, do not start on same square as a monster.
- Diminishing returns on piety gains when gods already like you.
- List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
- Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
- Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
- Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
- Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
- The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
- Fixed the #define guard in stdafx.h (Malte Helmert)
DateCoder 1.0
Quickly write PHP/MySQL commands. more>>
Grammarian 2 Updater 2.1.5
Grammarian 2 v2.1.5 Updater fixes the following: Content-scrolling in the Check Grammar window. This allows you to scroll back through the document to view the relation of the current text to the more>> Grammarian 2 v2.1.5 Updater fixes the following:
- Content-scrolling in the Check Grammar window. This allows you to scroll back through the document to view the relation of the current text to the document
- Live text-scrolling for all scrolling text fields
- Support for PageMaker 7, Netscape 6.2 and Idea Keeper
- Fix for the compatibility issue with the Multiple User Control Panel
- Fix for RTF clipboard formatting issues with Microsoft Word 2000 or later
Grammarian 2.x or later.
Clipping Namer 1.3.5
Name those clippings and keep them in order. more>>
ClippingNamer helps you manage clippings. Without leaving your current program, you can:Automatically assign a new name based on the (text) clipping contents.Automatically create a thumbnail image (icon) for picture clippings.
Popup a dialog that lets you see both ClippingNamers and the Finders suggested names, and use either one or a newname you type.You can set any of these modes (or none) as the default, and invoke any of the others with modifier keys (completelycustomizable). There are several other convenience options as well.
Key Codes 1.0.1
Key Codes - This is just a little utility that displays the key code and modifier keys state for any key combination you press more>>
Some fellow developers have asked me to make this publicly available, so here you are...
Enhancements:
- Key Codes now has a custom icon. Yay!
IE Cache Cleaner X 1.1
IE Cache Cleaner X deletes the following files: ~/Library/Caches/MS Internet Cache/cache.waf ~/Library/Caches/MS Internet Cache/IE Cache.waf ~/Library/Caches/MS Internet Cache/IE Control Cache.waf more>> IE Cache Cleaner X deletes the following files:
- ~/Library/Caches/MS Internet Cache/cache.waf
- ~/Library/Caches/MS Internet Cache/IE Cache.waf
- ~/Library/Caches/MS Internet Cache/IE Control Cache.waf
- ~/Library/Preferences/Explorer/Download Cache
- ~/Library/Preferences/Explorer/History.html
- ~/Library/Preferences/Explorer/Downloads.html
Mac OS X 10.1 or later, Internet Explorer 5.x.
Version 1.1 adds the following:
- Several bugs fixed.
- Even more grammar errors corrected.
- Icon added.
- Automatic Version update feature completely rewritten.
- Some warning dialogs added.
iMote 2.3
Control iTunes via keyboard commands. more>> Control iTunes via keyboard commands.
iMote is an an amazingly useful tool for controlling basic iTunes functions (like pausing/paying the current track, skipping to the next or previous track, etc.) from any other application.
Say youre surfing the web with Safari (or doing anything else in any other application - except most games) and you want iTunes to skip to the next track; conventonally you would either have to right-click the iTunes dock menu and choose "Next Track," or, click the iTunes icon in the dock to open the iTunes window, and then click next-track control.
If youre using iMote, however, you have two more options.
First, iMote gives you the option of adding a system .menu item to your menu bar. You can use the menu to perform an assortment of basic actions, setting the current tracks rating, change the current playist, and adjust the Shuffle and Repeat settin
The second option iMote gives you over just iTunes, and the option that is intended to be use most often, is its hot keys. For example: If you want to set the currently playing tracks rating to 4 stars, just hold the "Apple" + "Option" modifier keys, and tap the "4" number key.
This is an extremely quick and easy way to interact with iTunes - you dont even need to touch the mouse. You can also set custom hot keys using iMotes Preferences window.
iMote also includes a floating, transparent window called the "Floater" that displays information about the track iTunes is currently playing. It displays the name of the track, the album, artist, the tracks rating, and its album artwork if it has any.
iMote is built to use absolutely as little memory and CPU time as possible, and has just the right assortment of options.
System requirements:
-
Enhancements
- Full Mac OS 10.5 Leopard compatibility.
- Updated menu layout.
- Ability to show and hide iTunes with a hot key or the menu.
- Optimizations in iTunes interaction, floater updating and menu updating.
- Fixed a bug displaying modifier key symbols on Intel Macs.
- Fixed a bug causing iMote to sometimes re-open iTunes after it had been quit.
- Many other changes and improvements.
English Grammar & Vocabulary with Color Key 1.0
English Grammar & Vocabulary with Color Key - Teaches English more>> <<less
Punctuation Invaders 1.0
Arcade grammar game. more>>
The student fires a laser to punctuate wordswhile avoiding shots from the alien. But the sentence must becompleted before the aliens get close enough to beam up a human.

Afficheur 0.1.4.1
Afficheur offers you a multicasting program for Twitter, Jaiku, etc which runs on Mac OS X (10.4 or 10.5). more>>
Afficheur 0.1.4.1 offers you a multicasting program for Twitter, Jaiku, etc which runs on Mac OS X (10.4 or 10.5).
Major Features:
- Includes six services support
- icon:ServiceAfficheur supports not only Twitter and Jaiku, but also Identi.ca, Jisko, Wassr and Tumblr.
- Of course you can choose any services for each post.
- Anytime, post easily
- icon:HotkeyTo make your tweet immediately, You can call Afficheur anytime by the customizable Hotkey.
- The main window will disapear automatically after it works and never disturb you.
- Every timeline into one
- icon:TimelineNot only for posting, Afficheur also provides the hybrid timeline across the all services*1 without other client applications and web browsers.
- Just click it
- icon:FilterTo fliter your timeline, you can just only click the icon and you will follow the context of the dialogue.
- Inline images
- icon:PhotoAfficheur detects the image URLs*2 and expand them as inline images without your web browsers.
- Make URLs tiny
- icon:TinyUrlSometimes a long URL overlows your post. Afficheur can shorten it using TinyURL.
- Smart upgrade
- icon:UpdateAfficheur checks for updates automatically and you can keep it latest. Never mind for it.
- Growl support
- icon:GrowlAfficheur supports the Growl notification. It is easy to reply by clicking notification with modifier key.
- Emoji (pictogram) support
- icon:EmojiThere're many microblogging services that support the Emoji in Japan.
- Afficheur can display them and allows you to type them using the Emoji palette.
- Catch all your interested posts
- icon:KeywordRegister any keywords and Afficheur notifies you all posts include them via Growl. Now you never miss them.
- Feel free to fav it
- icon:FavoriteYou can add your favorite posts into each services. With any modifier key and clicking to do it simply.
- Channel name completion
- icon:SuggestionDo you remember all channel names you join?
- Afficheur completes the channel, group and tag names after you type a prefix character ("#" or "!").
- Post more stuff around you
- icon:iTunesYou can post a URL that your browser shows, a song name that the iTunes plays, etc via Afficheur.
- Of course its format is completely customizable.
- Pleasant realtime response for you
- icon:IMJabber/XMPP support bring you usual feeling like your instant messengers.
Morphon XML-Editor 3.1.4
The Morphon XML-Editor is a WYSIWYG Wordprocessor-like validating XML-Editor which lets you easily create and modify XML documents. Morphon also provides a CSS editor for use as a styling language more>>
Some key features of the Morphon XML-Editor:Support DTD, XML Schemas grammar and namepaces.
Support for TablesEditable source viewSpell checkerPrintingMac OS menu bar now supportedAuto saving of your filesVarious plugin APIs for developers to extend the editors functionality.
DiceBag 1.0
Virtual dice roller. more>>
Features:
- Eight types of die (2,4,6,8,10,12,20,100)
- Multi-Die Roll Totals
- Total Modifiers
- Individual Roll Modifiers
- Multiply Totals
- Die Saving
- Personal Dice Bags
- Three Dice Styles and Sizes
- User Customizable Dice Styles
MeshLab 1.0
MeshLab - system for the processing and editing of unstructured 3D triangular meshes more>>
MeshLab is a software aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and AimShape
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, Linux and MacOSX.
The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
Also this year FGT students has continued to work to this project implementing new features. The proud MeshLab developers are listed below.
Main features:
- Interactive selection and deletion of portion of the mesh. Even for large models.
- Painting interface for selecting, smoothing and coloring meshes.
- Input/output in many formats: import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
- Mesh Cleaning Filters: removal of duplicated, unreferenced vertices, null faces, removal of small isolated components, coherent normal unification and flipping, erasing of non manifold faces, automatic filling of holes
- Remeshing filters: High quality edge collapse simplfication (even meshes with texture coords preservation), Surface reconstruction from points (a ball pivoting variant), Subdivision surfaces (loop and butterfly), Feature preserving smoothing and fairing filters
- Various Colorization/Inspection filters: Gaussian and mean curvature, Border edges, Non two-manifold edges, Self intersecting faces
- Interactive Mesh Painting: Color Painting, Selection paint, Smoothing
- OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Labs Shader Designer
- Large rendering (up to 16k x 16k) for high quality printing
- The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
- Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy! Look at Filter-PlugIn Sample or MeshIO-PlugIn Sample
Enhancements:
New:
- Painting plugin: color, selection and smoothing directly interactively onto the mesh (thanks to gfrei)
- Simplification of textured Mesh with preservation of texture coords (thanks to pirosu)
- Automatic vertex unification when loading stl files
- More user-definable parameters in quadric simplification and in hole filling
- Improved filtering and support for compressed depthimage in the Epoch import tool
- New generic dialog mechanism, easier for developer add/change/document filter parameters
- Selection handling improved in many filters
- Added wiki based online help
- Restored on screen help
- Added online bug submission using Sourceforge tracking system
- Reformatted info bar (Added number of selected faces and fixed size fonts)
Corrected Bugs
- Snapshots do not crash MeshLab any more.
- Improved OpenGL shader compatibilities.
- Corrected bug in quadrics simplification about target number of selected faces
- Corrected bug of wrong loading ply with per face color (was save a 3ds and reload as a ply)
- Corrected bug on trackball hanging (if you released a modifier before mouse)