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Mesh 1.13

Mesh 1.13


Mesh is a simple to use, yet sophisticated tool that measures distortion between two discrete surfaces (triangular meshes). more>>

Mesh 1.13 is a simple to use, yet sophisticated tool that measures distortion between two discrete surfaces (triangular meshes). M.E.S.H. : Measuring Error between Surfaces using the Hausdorff distance. It uses the Hausdorff distance to compute a maximum, mean and root-mean-square errors between two given surfaces. Besides providing figures, MESH can also display the error values on the surface itself. Reads PYL, IV, SMF and raw data files.

Requirements:

  • MacOSX 10.3 (or higher) Trolltech Qt framework
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Added: 2005-05-04 License: Freeware Price:
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ATG Mesh 1.13

ATG Mesh 1.13


ATG Mesh - Measures distortion between two discrete surfaces more>>
M.E.S.H. : Measuring Error between Surfaces using the Hausdorff distance.
MESH is a tool that measures distortion between two discrete surfaces (triangular meshes). It uses the Hausdorff distance to compute a maximum, mean and root-mean-square errors between two given surfaces. Besides providing figures, MESH can also display the error values on the surface itself. Reads PYL, IV, SMF and raw data files.
Enhancements:
- binary installer for OX 10.3.
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Added: 2006-04-06 License: Freeware Price:
1297 downloads
MeshLab 1.2.1

MeshLab 1.2.1


MeshLab brings a simple, stable and fast multimedia system for the processing and editing of unstructured 3D triangular meshes. more>> MeshLab 1.2.1 brings a simple, stable and fast multimedia system for the processing and editing of unstructured 3D triangular meshes.

The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.

Enhancements:
  • Added color-per-vertex and color-per-face support to U3D and IDTF file formats
  • Added Convex Hull, Alpha shape, Voronoi Filtering, and Visible points filters
  • Added Decoration filter to show camera position - Added Reflection Lines Shader to simply evaluate the mesh curvature. Notable bug corrections (since 1.2.0)
  • Avoided crash in all filters based on marching cubes algorithm
  • Substituted old IDTFConverter for Leopard with the new one provided by Michael Vidiassov (THANKS!)
  • Added missing IDTFConverters dll file to Windows Installer.
  • Cameras parameters check box in SaveMaskExporter dialog is only visible when you can actually save the parameters values. Improvements
  • Now U3D plugin has its autogenerated form, like others io filters
  • Added Help option in SaveMaskExporter dialog to visualize the IO parameters help info.

Requirements: Mac OS X 10.4 or later.


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Added: 2009-05-25 License: Free Price:
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Other version of MeshLab
MeshLab 1.0ISTI - CNR - MeshLab - system for the processing and editing of unstructured 3D triangular meshes. MeshLab. MeshLab is an open source, portable, and extendible system for the processing
License:Freeware
Download (11.6MB)
574 downloads
Added: 2007-03-15
Macmesh 0.0.4

Macmesh 0.0.4


Macmesh - Tri-mesh editor in development more>>
Macmesh is a free trimesh editor in development. It currently saves as a POV-Ray file and has a very limited list of tools and little to no GUI. Any feedback is welcome.

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Added: 2006-04-11 License: Freeware Price:
1291 downloads
Gmsh 1.61.0

Gmsh 1.61.0


Gmsh is an automatic 3D finite element grid generator more>>
Gmsh - three-dimensional finite element mesh generator with built-in pre- and post-processing facilities.
Gmsh is an automatic 3D finite element grid generator (primarily Delaunay) with a build-in CAD engine and post-processor. Its design goal is to provide a simple meshing tool for academic problems with parametric input and advanced visualization capabilities.
Gmsh is built around four modules: geometry, mesh, solver and post-processing. The specification of any input to these modules is done either interactively using the graphical user interface or in ASCII text files using Gmshs own scripting language.
Enhancements:
- added support for second order (curved) elements in
- post-processor;
- new version (1.4) of post-processing file formats;
- new stippling options for 2D plots;
- removed limit on allowed number of files on command line;
- all "Combine" operations are now available in the parser;
- changed View.ArrowLocation into View.GlyphLocation;
- optimized memory usage when loading many (>1000) views;
- optimized loading and drawing of line meshes and 2D iso views;
- optimized handling of meshes with large number of physical entities;
- optimized vertex array creation for large post-processing views on
- Windows/Cygwin;
- removed Discrete Line and Discrete Surface commands (the same functionality can now be obtained by simply loading a mesh in .msh format);
- fixed coloring by mesh partition; added option to light wireframe meshes and views;
- new "mesh statistics" export format;
- new full-quad recombine option;
- new Plugin(ModulusPhase);
- hexas and prisms are now always saved with positive volume;
- improved interactive entity selection;
- new experimental Tetgen integration;
- new experimental STL remeshing algorithm;
- various small bug fixes and improvements.
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Added: 2005-11-25 License: GPL Price:
1428 downloads
MakeHuman 0.9

MakeHuman 0.9


MakeHuman is a very tractable and powerful open-source, open graphics library, stand-alone, multi-platform software program, which is completely written in C++ language. more>>

MakeHuman 0.9 is a very tractable and powerful open-source, open graphics library, stand-alone, multi-platform software program, which is completely written in C++ language.

Its purpose is to provide a **versatile**, **professional** and extremely **specialized** application for **parametrical** modeling of three-dimensional humanoid characters. By **specialized**, the MakeHuman development teams first priority is the reliability of the software and the output of an optimized mesh, that is the result of years of on-going observations and refining. To that end, tools that would make MakeHuman uselessly complicated, or a plethora of buttons or menus which only serve to impress the user or clutter the viewing area and slow down your computer, will not be included.

By **parametrical** modeling, the ability to model a 3D humanoid in real time, using a series of graphically represented parameters. By using these parameters, nearly any type of character imaginable will be able to be created; scientific (typological and anthropological classifications), morphologic (gender, height, weight, age and race), or artistic (fantasy characters or caricatures). The parameters will allow the modification of nearly any humanoid characteristic - from general features such as body height, to the specific details of a nose.

By **versatile**,

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Added: 2007-06-20 License: Free Price:
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3DMF Workshop 0.6d

3DMF Workshop 0.6d


3DMF Workshop is able to import 3D models in OBJ or 3DS format and to export 3DMF files suitable for use with Rb3D more>>
3DMF Workshop is able to import 3D models in OBJ or 3DS format and to export 3DMF files suitable for use with Rb3D. Features various mesh optimizing techniques plus a texture & surface attribute editor.

3DMF Workshop converts 3D models in OBJ or 3DS format to 3DMF. It also contains a material editor for applying textures and colors to individual meshes within a model.

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Added: 2006-10-31 License: Freeware Price:
660 downloads
MI-FX alpha2

MI-FX alpha2


MI-FX - editor for CgFX shader effect files more>>
MI-FX is a simple shader editor tool for graphics programmers. MI-FX uses NVIDIAs CgFX shader effect framework to help you design vertex and pixel shaders with the high-level GPU programming language Cg, which is similar to HLSL. MI-FX is open source and currently provided as a source code package only. You need to compile the Xcode project to run the application.
Main features:
- Compiles and executes CgFX files.
- Extracts meshes from X3D XML and Blender files.
- Creates texture objects from PNG images.
- Highlights CgFX syntax.
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Added: 2006-03-25 License: Freeware Price:
1317 downloads
Celestia 1.4.1

Celestia 1.4.1


Celestia is a free real-time space simulation that lets you experience our universe in three dimensions more>>
Celestia is a free real-time space simulation that lets you experience our universe in three dimensions. Unlike most planetarium software, Celestia doesnt confine you to the surface of the Earth.
You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy.
All travel in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across.
A point-and-goto interface makes it simple to navigate through the universe to the object you want to visit.
Enhancements:
- Windows: Added time zone selection to set time dialog
- Windows: Fixed hard to read text in set time dialog (bug was only present for certain Windows shell appearance settings.)
- Changed maximum number of eclipse shadows in OpenGL 2.0 path from two to three; if max is exceeded, clamp to three rather than not rendering the shadows at all.
- Corrected a bad calculation in ring shadow shaders that caused ring shadows to be drawn in the wrong place.
- Windows: Fixed the minimum feature size slider in the locations dialog so it updates in response to all the standard controls.
- Added a correct InfoURL for the Moon
- Windows: added splash screen with a progress indicator
- KDE: fixed some AMD64 bugs
- GTK: added splash screen with a progress indicator
- GTK: Added configure options to enable or disable Cairo support for splash
- Corrected a local flashing of the Milky Way brightness.
- Now the distance to the galaxy center is displayed, if the observer is located inside the galaxy (Milky Way...).
- Eliminated various incorrect Hubble type acronyms in deepsky.dsc that had penetrated the PERL filter.
- Add the corrected PERL script deepsky.pl.
- Mac: Universal binary - runs natively on Intel and PPC
- Mac: OpenGL 2.0 render path should now work on many configurations (requires OS X 10.4.3 or later)
- Mac: Offer option to disable vertex programs automatically when ATI Radeon 9200 renderer is detected (avoids hard crash)
- Mac: Progress message and version number displayed on splash screen
- Mac: Couple of French translation fixes
- Mac: Changed wording of "Subtract Light Travel Delay" menu item to "Add/Subtract Light Travel Delay" to more accurately reflect its function
- Mac: More sensible default values for preferences
- Mac: Bug fixes to favorites, InfoURL handling
- Mac: Full screen mode pauses when various panels are shown
- Mac: Fixed crash when LANG or LC environment variables are set
- Mac: Added bona fide English and French help menu
- Mac: Cleaned up README in general
- Added Phoebe textures in medres and lores directories from recent published Cyclops cylindrical maps
- Updated Titan and Iapetus textures in lores directory
- Windows: save and restore the last used GL render path
- Removed the GeForce FX render path; GLSL path is preferred
- Added lunar elevation map, using Clementine laser altimeter data, merged in the polar regions, with topographic data from Clementine 750 nm oblique and nadir images.
- KDE: Reverted mouse wheel action to be compatible with the other interfaces.
- KDE: New configurable splash screen (http://celestia.teyssier.org/splash_spec.html)
- Updated/added Tethys textures in lores, medres and hires directories.
- Added locations on Phoebe in satmoons2.ssc, as extracted from USGS/IAU official data.
- Added Mesh for Phoebe texture.
- Updated Iapetus texture.
- Moved locations files from extras into data directory for inclusion in standard package.
- Fixed bug where displayed time scale differed from actual time scale after clicking a cel URL.
- Removed several files from installation on Linux and MacOS, saving ~5M compressed.
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Added: 2006-02-21 License: Freeware Price:
767 downloads
Vision Quest 0.4

Vision Quest 0.4


Free and open source 3D rendering application for your Mac Vision Quest is a 3D rendering program that uses scanline rendering techinique for rendering Mesh (collection of polygons) based objects more>> Free and open source 3D rendering application for your Mac

Vision Quest is a 3D rendering program that uses scanline rendering techinique for rendering Mesh (collection of polygons) based objects.
Vision Quest is written in Java and should work on all major platforms: Mac OS X, Linux and Windows.

System requirements:
-

Enhancements
- Change and Render the ambient color.
- Change render background color.
- Incorporated Supersampling in Scanline rendering.
- Objects can now be coppied.
- Objects can also be selected by names.
- Rendering progress will be displayed thru the render window.
- Rendered images can now be saved in variety of different formats.
- Scene can now use any no. of lights.
- New Pyramid Object added.
- Objects will now be rendered with phong shading. Having smoother finish not faceted.
- Scene can now be rendered with a background Image.
- Right click on the Render window shows pixel (underneath the mouse) related information.

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Added: 2009-06-14 License: GPL Price: FREE
184 downloads
SpaceTime Screen Saver 1.0

SpaceTime Screen Saver 1.0


SpaceTime Screen Saver brings you a fully 3D screensaver featured for Mac OS X an emmersive. Several 3D Studio MAX (.3ds) meshes are included and selectable via the OS X System Preferences tool. more>> <<less
Added: 2004-03-15 License: Freeware Price:
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modo Spotlight Plug-in 1.0

modo Spotlight Plug-in 1.0


Enables searches of modo content. more>>


The modo Spotlight plug-in provides the ability to instantly search for specific Image Maps, Mesh Layers or Surfaces within modo LWO files.

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Added: 2005-04-27 License: Freeware Price:
16 downloads
Anim8orLoader 0.3

Anim8orLoader 0.3


Anim8orLoader functions as an open source Java 3D loader for 3D models or scenes which are saved in the Anim8or file format (.an8). Currently supported versions are v0.6, v0.7, v0.8 and v0.85. more>>

Anim8orLoader 0.3 functions as an open source Java 3D loader for 3D models or scenes which are saved in the Anim8or file format (.an8). Currently supported versions are v0.6, v0.7, v0.8 and v0.85.
Java 3D forsees a generic 'LoaderBase' class that can be sub-classed to plug-in loaders for new formats - this is what I did to add support to the .an8 file format.

Major Features:

  1. Sequences, i.e. animations
  2. Materials, transparency
  3. Textures
  4. Basic primitives, as well as meshes
  5. Double-sided materials - usefull for cell shading effects
  6. Multi-material meshes

Enhancements:

  • Subdivisions, using the Catmull-Clark algorithm
  • Applet demo
  • A customizable resource loader, that enables to load external object like textures from an Implementation-dependent location
  • More tolerance in an8 file format parsing, that allows to open more an8 files
  • Logging is now done using java.util.logging
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Added: 2009-08-03 License: LGPL Price: FREE
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ICM-Browser 3.4.4

ICM-Browser 3.4.4


ICM-Browser - Direct access to the treasures of structural biology and protein families more>>
ICM-Browser provides a biologist or a chemist with direct access to the treasures of structural biology and protein families. It reads PDB files or alignment files directly from the database web-sites and provides rich professional molecular graphics environment with powerful representations of proteins, DNA and RNA, and multiple sequence alignments.
Main features:
- powerful PDB search engine giving direct local access to all PDB files without downloading the database
- rich and fast molecular graphics tool box including multiple high quality representations, FOG-effect, side-by-side stereo, full-screen mode, adjustable perspective, multilevel selection
- an unlimited number of pdb files (until total computer memory is exhausted), sequences and alignments can be loaded simultaneously
- colored alignments of publication quality, consensus coloring
- high resolution molecular images
- selection sensitive display dialog
- control over representation quality for fast speed; easy rotation mode
- instant cross-selection between 3D objects, sequences and alignments
- selections at multiple levels in workspace, sequence view, alignment view and graphics view
- selections at the secondary structure level
- dynamic pop-up menus for molecules, residues, 3D meshes, sequences, alignments, maps, and selections
- drag-and-drop: drop a molecule from the workspace to the graphics screen and it will be displayed
- interactive result - table browser and interactive plots.
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Added: 2006-02-16 License: Freeware Price:
1348 downloads
Planet Discordia 1.0

Planet Discordia 1.0


Planet Discordia, a prodedurally generated planet more>>
Planet Discordia is generated entirely for scratch by first tesselating a sphere into triangles, then perturbing it with fractal noise and smoothing.

Finally, the mesh is colored based on altitude relative to sea level.

C++ source code using OpenGL / GLUT is included.


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Added: 2005-11-11 License: Freeware Price:
1445 downloads
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