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MD2 File Loading Code 1.0

MD2 File Loading Code 1.0


MD2 File Loading Code - Load MD2 model files and PCX textures more>>
Using only standard C++ libraries, theMD2 File Loading Code will load an MD2 model file and a PCX texture. Surrouning code uses the MD2Model class and SDL to setup the application and OpenGL view and display the animated model.

I need code to load MD2 files to use in my game engine (under development) and when I saw that my copy of OpenGL Game Programming had a chapter on it, I was pretty stoked. I figured "hey, this ought to take only about what, 20 minutes to get working?" I was wrong. I ended up rewriting the entire file loading code, restructuring the class, renaming structures, removing functions, and organizing and abstracting the code better because the original code (sorry Kevin and Dave) just didnt work (endian issues which were a PITA to try to fix in their code) and didnt stand up to my rigorous standards of quality code.

The code in this project is really in three parts. Main.cpp is just along for the ride. It sets up the OpenGL view and handles input (using SDL). Object3D is a class designed to represent an object that animates (or doesnt). Its designed to contain more than one loaded MD2 model so that they can be treated as one object and be synchronized in state and animation. The MD2Model class (MD2.h/cpp, Texture.h/cpp) is used only to load the MD2 and texture (PCX only in this code) and to draw it. Thats it. No state handling at all, because thats managed in the Object3D class.

Anyway, if you just need to get MD2 file loading working, just take the MD2.h/cpp and Texture.h/cpp files. Thats all you need. The file loading is endian-aware so it should work on every platform, unlike all of the other code out there.

Completly freeware for non-commercial use.
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Download (420KB)
Added: 2006-05-31 License: Freeware Price:
1264 downloads
MISO-J 1.2

MISO-J 1.2


MISO-J is a tool convenient for aiding some kinds of file formats. more>>

MISO-J 1.2 is a tool convenient for aiding some kinds of file formats. For example, you can append multi txt files in a single one. (001.txt + 002.txt + 003.txt --> output.txt) Sometimes, may get some multi-segment image files from the making of PC. Most of them are groups of "xxx.mds, xxx.I00, xxx.I01, xxx.I02" or "xxx.mds, xxx.mdf, xxx.md0, xxx.md1".

Although you can burn the image file on the Mac. This appending utilities for joining multiple files in a single one is composed. Ex. MDF + MD0 + MD1 + MD2 --> ISO And then, you can burn these files which are made from PC.

Enhancements:

  • Build on Leopard (10.5)
  • Save huge memory usage when processing joinning task.
  • Minor changes for queue list and easier read.

Requirements:

  • Mac OS X 10.4 or later.
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Download (71K)
Added: 2007-10-26 License: Free Price:
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WMATA Arrivals 1.2

WMATA Arrivals 1.2


This utility displays the arrival times for Washington Metropolitan Area Transit Authority trains more>> Naja is a download manager and a website grabber. You can add some plugins (newsreader, FTP client and WebDAV client) and take control of your downloads from your office.
Naja has several modules:
-downloader (HTTP, FTP)
-websucker (website grabber)
-newsgrabber, newsreader, newsposter (uue, yEnc, base64, Par2)
-FTP, FTPS, SFTP, SCP client
-WebDAV client
Others Features:
-Csv filter
-Cheksums (CRC32, MD2, MD4, MD5, SHA, SHA1, MDC2, RMD160)
-Crypt and Decrypt (AES, DES, 3DES ...)
-CGI & WebDAV Server
-Web Interface
-Compress and decompress (zip, tar.gz, tar.bz2)
-Picture viewer
-Text Editor
-HTTP and HTTPS Server
-Create SSL certificate with Crypto XML Engine
-Virtual Terminal for SSH (XTerm)
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Added: 2009-03-26 License: Freeware Price: FREE
197 downloads
AutoQ3D 1.10

AutoQ3D 1.10


AutoQ3D is an application considered a quick Qt-based 3D modeler more>>
AutoQ3D 1.10 is an application considered a quick Qt-based 3D modeler. Supports import of models in MD2 (Quake II)-, DXF- and 3DQ-format; export to DXF- and 3DQ.

Requirements:

  • Mac OS X 10.3 or later, Trolltechs Qt/Mac 3.3 C++ framework - a download link for Qt/Mac 3.3.4 (GPL/QPL edition) is provided with the installer.
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Added: 2005-07-01 License: Free Price:
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Crystal Space 1.2.1

Crystal Space 1.2.1


Free and open source software development kit for realtime 3D graphics more>> Free and open source software development kit for realtime 3D graphics

Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.
Main features:>
Generic
- Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.
- Modularized using a lightweight component framework, SCF, based upon the COM model.
- Self contained so that many modules requires no or few external dependencies.
- Written in standard C++ using very few non*standard extensions. Source available under LGPL license.
Comprehensive and competent
- Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.
- Graphics subsystem:
- Generic renderer abstraction with main implementation being OpenGL based.
- Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.
- OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.
- Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.
- Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.
- Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.
- Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging.
- Mesh objects:
- Plugin based mesh object system
- Generic triangle based mesh with support for frame and bone based animation.
- Terrain mesh with fast block based LOD system.
- Configurable and extensible particle system mesh.
- General system for static LOD on all types of meshes.
- Bone based animation mesh using the cal3d library.
- Collision detection and dynamics:
- Provides bindings for ODE and bullet dynamics systems.
- Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.
- Simplified collision detection when you dont need the full dynamics simulation
- Sound system:
- 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
- Provides both one*time playing of effects and streaming playing in the background for music.
- Other:
- Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.
- Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line.
Compatible
- Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.
- Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).
- Sound loaders for wav and ogg formats.
- All subsystems easily extendable for new file formats.

Enhancements:
- fixes for some compilation warnings.
- fixes and enhancements for TinyXML and xmlread.
- fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree.
- fix for dynamic lights not shining on certain objects.
- fix for TinyXML writer crashing on empty attributes.
- fix for setting priority on a non-running thread having no effect.
- fix for UTF-8 BOM tripping up XML parser.
- fix for terrain2 not setting SplatDistance.
- fix for csperl5 plugin build error on amd64.
- fix for csInputDefinition::ParseKey() considering non-keyboard definitions.
- fix for some sndsys parts not being under LGPL.
- fix for light attenuation vector update after cutoff distance change.
- fix for mouse and joystick event helpers not using csKeyModifiers.
- fix for xmlshader conditions.
- fix for DDS cubemap saving.
- fix for wrong refCount on materials.
- fix and optimization for opcode/CollideRay.
- work-around crashes on exit with static profile builds.
- castle textures split, licensing.
- leak fixes...
- removal of some old unused cruft from the Jam build system
- work-around internal Jam crasher.
- work-around g++ -Wno-long-double bug for recent compilers.
- fix for cross-compile problem with -fvisibility-inlines-hidden.
fix broken folding of multi-token build switches, for example:
- "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar".
- fix missing dependency in cs-config/Jamfile.
- fix for incorrect declaration of pycscegui clean target.
- fix for SWIG 1.3.31+ required for python 2.5 bindings.
- fix for detection of python installation in non-standard locations.
- fix for augmenting pkg-config path with user-specified dir.
- fix for vertexlight.cgvp not getting installed.
- loads of other clean-ups, fixes and improvements...
- fix for lighter2 related to lighting through portals.
- fix for a crasher in basemapgen.
- fix for startme not handling spaces in paths to the called applications.
- fix for viewmesh mouse events.
- updates for links for PSDK with VC8 Express.
- updates for URLs and FAQ.
- updates for sound system documentation.
- fix for crash in the Alsa driver at exit.
- re-enable VBO for ATI driver 2.1.7059+.
- work-around driver-brokenness for Intel GMA 950 & 3100 texture compression.
- fix binutils check for Mac OS X Leopard.
- fix for MacOS X enter raw-key-code.
- fix for CoreAudio driver.
- fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.

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Download (42.2MB)
Added: 2008-10-04 License: GPL Price: FREE
402 downloads
Hasher 0.6

Hasher 0.6


Hasher is designed as a complete rewrite application that is based on the code of md5App. more>>

Hasher 0.6 is designed as a complete rewrite application that is based on the code of md5App. You can choose among 10 different algorithms (md2, md5, mdc2, rmd160, sha, sha1, sha2, crc32). Text output is finer (I think), the find panel is also redesigned. Source code is also included.

Requirements:

  • Mac OS X 10.1 or higher
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Added: 2002-04-14 License: Freeware Price:
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HashTab OSX 1.0

HashTab OSX 1.0


HashTab OSX is a really superior and tractable file hashing application and Finder context menu extension. more>>

HashTab OSX 1.0 is a really superior and tractable file hashing application and Finder context menu extension.

The Finder menu extension adds a menu item called "File Hashes" that will allow you to launch the hashing application on a specific file from directly within Finder. Supports numerous common hashing algorithms SHA1 SHA-256 SHA-512, MD2, MD4, MD5, RIPEMD160, RIMPEMD 320, HAVAL, TIGER, and Whirlpool.

Requirements: Mac OS X 10.4 or later.

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Added: 2009-06-25 License: Free Price:
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PakRat 1.0b1

PakRat 1.0b1


PakRat is a tool for opening the resource archives used in the Quake series of games and viewing much of the artwork they contain more>> PakRat is a tool for opening the resource archives used in the Quake series of games and viewing much of the artwork they contain. Theres no need to decompress them first, PakRat opens the archives directly. If you do choose to explode them, PakRat can open the individual resource files too. PakRat opens .pak and .pk3 archives directly and lets you view .mdl, .md2, .md3, .jpg, .tga, and .pcx files.
Requirements:
MacOS 8.1 or later, OpenGL 1.1.2 or later, QuickTime 4.1 or later.
Enhancements:
Version 0.8.1a fixes the following:
  • Improved map navigation
  • Fix for Voyager Elite Force model animation
  • Added window tiling for pak browser
  • Fixed a .pcx display problem
  • Fixed garbage in .mdl and .md2 animation menu
  • Fixed crash launching when GL is not installed
  • Fixed .mdl texture exporting
  • Fixed problems with the shader editor popup menu
  • Shader preview
  • Pause shaders
  • Command keys in animation menu
  • New icons
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Added: 2001-10-03 License: Free Price:
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