lux sdk 1.4
Lux SDK 1.4
Lux SDK - SDK to write your own AI or map generator for Lux more>>
It includes API documentation as well as the full source code for all the agents that ship with Lux.
Note: The programming language used is Java.
Enhancements:
- Updated API and example code.
LuxAgent SDK 1.3
LuxAgent SDK - SDK to write your own AI for Lux more>>
It includes API documentation as well as the full source code for all the agents that ship with Lux.
Note: The programming language used is Java.
Enhancements:
- Added the CountryRoute, CountryCluster, and CountryClusterSet classes to provide some more object oriented wrappers around groups of Country objects.
- Improved the ability of AIs to send and receive chat and emotes.
- The SDK now comes with an apache ant build setup.
- Added the Killbot, BetterPixie, and Vulture AI examples.
JavaFX SDK 1.0
JavaFX SDK offers you a complete and helpful development pack including libraries and supporting documentation for developing JavaFX applications. more>>
Enhancements:
- Java SE Development Kit (JDK):
- For Microsoft Windows, JDK 6 Update 7 is now the minimum supported version of the Java SE Development Kit (JDK). For Apple Macintosh, JDK 5 Update 13 (version 1.5.0_13) is now the minimum supported version of the JDK.
- Graphics and Animation:
- Path-based animation (animation of objects around a path)
- Transition library (list of transitions that enable developers to incorporate effects)
- Slide
- Zoom
- Rotate
- Image mask
- Stroke styles (dotted, dashed, and so on)
- Advanced clip support (clipping along an arbitrary path)
- Multiline text node
- Media:
- Cross-platform Video (On2 Codecs)
- Cross-platform Audio (MP3)
- Volume control
- Track control
- Native media framework support for the Mac
- Web Services:
- HTTP Client API
- JSON Parser
- XML parser
- Language Improvements:
- New access control mechanisms: public, protected, package, public-init, and public-read
- Class members can now be defined with accessibility and visibility modifiers to restrict read and write access.
- The modifiers public, protected, and package are similar to their counterparts in the Java programming language.
- The modifier public-init defines a variable that can be publicly initialized by object literals in any package.
- The modifier public-read enables variables to be publicly readable, but writeable only from within the current script.
- Default visibility changed to script-private, which makes components safer and improves optimization
- Simplified variable declaration such that all variables are defined with var or def and cannot be redefined
- Simplified language operators
- Replaced % with mod
- Replaced < > with !=
- Performance Improvements:
- Reduced use of runtime memory of applications
- Reduced use of compile-time memory
- Reduced static footprint of applications
- Platform, Tools, and JavaFX Reflection APIs:
- Support for compiling JavaFX applications to both the Java Platform, Standard Edition(SE) and the Java Platform, Micro Edition (ME)
- Improved code completion and debugging support for integrated development environments (IDEs)
- Support for the JavaFX Reflection APIs, which enable calling the JavaFX APIs from the Java and JavaScript programming languages
- Processor: Dual-Core Intel, PowerPC G5
- Memory: 512 MB of RAM (1 GB recommended)
- Disk space: 256 MB of free disk space
- Java SE Development Kit (JDK): JDK 5 Update 13 (version 1.5.0_13) minimum (Java for Mac OS X 10.4, Release 7 or Java for Mac OS X 10.5.4 or later Update 2)
AU GUI SDK 1.2
AudioUnits development kit. more>>
EyeTV plugin SDK 1.0
EyeTV plugin SDK - Receives plugged and unplugged notifications more>>
- EyeTV 200 (analog)
- EyeTV 300/310 (DVB-S)
- EyeTV 400/410 (DVB-T)
- EyeTV 500 (ATSC)
The plug-in receives plugged and unplugged notifications. It can request or release individual PIDs within the MPEG-2 transport stream, and most importantly, it has access to transport stream packets in real time, as they arrive from the device.
EyeTV plugin SDK is called before EyeTV looks at the packets, so it is even possible to modify the data.
The SDK includes a plug-in sample Xcode project as an easy way to demonstrate EyeTV plug-in functionality. This plug-in displays information about the captured MPEG-2 transport stream.
Alias FBX SDK 6.0
Alias FBX SDK is an advanced program which satisfies you with a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms. more>>
Alias FBX SDK 6.0 is an advanced program which satisfies you with a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms.
The FBX file format supports all major 3D data elements, as well as 2D, audio, and video media elements. This C++ software development kit (SDK) that lets you import and export scenes in the .fbx file format. Using this SDK, you can create, access, or modify various scene elements such as meshes, parametric surfaces, skeletons, lights, cameras, and animation data.
Requirements: Mac OS X 10.1 or later.
Eclipse SDK 3.5
Eclipse SDK is designed as a useful open source software development project which aims at providing a robust, full-featured, commercial-quality, industry platform for the development of highly integrated tools. more>>
Eclipse SDK 3.5 is designed as a useful open source software development project which aims at providing a robust, full-featured, commercial-quality, industry platform for the development of highly integrated tools.
The Eclipse project is composed of three subprojects, Platform, Java development tools (JDT), and Plug-in development environment (PDE). The Eclipse Platform is an open extensible IDE for anything and yet nothing in particular. It allows tool builders to independently develop tools that integrate with other people's tools so seamlessly you can't tell where one tool ends and another starts.
The JDT project provides the tool plug-ins that implement a full-featured Java IDE supporting the development of any Java application, providing refactoring support, incremental compilation, smart editing etc. The JDT project allows Eclipse to be a development environment for itself. The PDE project provides the mechanisms that enable the community to build plug-ins for eclipse.
The Eclipse SDK includes the Eclipse Platform, Java development tools, and Plug-in Development Environment, including source and both user and programmer documentation.
License:Freeware
Papers Plugin SDK 1.0
Papers Plugin SDK is an opensource software package that helps you to get started with programming your own Papers plugins more>>
Generate plugins that are automatically downloaded from the internet and dynamically loaded, without restarting Papers. We invite everyone to download the SDK and contribute in improving Papers. Currently you can create your own importers and exporters. Soon we hope to add custom search engines. Make Papers even better!
Papers Plugin SDK contains all the files to develop Papers plugins in no-time, from simple importers to fancy internet-based interfaces to websites like Connotea and CiteUlike.
The Papers plugin SDK has been developed together with John Timmer from the Sloan-Kettering Institute, New York USA. Both the framework and sample plugins are released under the Creative Commons Non-commercial Attribution license.
Use for the creation of plugins for both free public distribution and private use is highly encouraged. If you need any assistance while coding your own master piece, dont hesitate to contact us!
4Peaks Plugin SDK 1.1
4Peaks Plugin SDK - Make plugins for 4Peaks more>>
Generate plugins that are automatically downloaded from the internet and dynamically loaded, without restarting 4Peaks. We invite everyone to download the SDK and contribute in improving 4Peaks. Make the best sequence trace viewer for the Mac even better!
By making a plugin, you can get 4Peaks to send your sequence to websites for analysis, get it to find and highlight sequence features on your trace, or, by integrating AppleScripts into your plugin, send the sequence on to a different program on your own machine for further analysis.
This SDK contains all the files to develop 4Peaks plugins in no-time, from simple interfaces to available internet-based analysis programs like BLAST and Primer3, to complex analysis programs to search for sequence patterns and protein features.
Enhancements:
- Universal binary.
LinkBack SDK 1.0.3
LinkBack SDK proves itself to be a helpful and reliable tool that can edit text or graphics pasted from another application simply by double-clicking on it. more>> <<less
Apple MRJ SDK 2.2.4
MRJ is Apples implementation of the Java VM and runtime environment, based on Suns JDK 1.1.3 specification more>> MRJ is Apples implementation of the Java VM and runtime environment, based on Suns JDK 1.1.3 specification. It lets you to run Java applets and applications on PowerPC and 68040 computers running Mac OS 8.0 or later.
MRJ, which features a set of shared libraries and other system software files, supports all the new Java features introduced in Suns JDK 1.1, including JavaBeans, Internationalization, Security and Signed Applets, AWT Enhancements, JAR File Format, Networking Enhancements, I/O Enhancements, Math Package, Remote Method Invocation (RMI), Object Serialization, Reflection, Java Database Connectivity (JDBC), Inner Classes, and Java Native Interface (JNI).
MRJ also includes a PowerPC "just-in-time compiler" (JITc) and, for the first time, a 68040 JITc, both of which can provide significant improvements in performance over the MRJ 1.0.2 release that was provided with Mac OS 8.
MacOS 8.0 or later, 68030 processor or better, Disk Copy 6.1.3 or later.
Apple OpenGL SDK 1.2
Development kit for adding OpenGL support. more>>
This SDK does not include any runtime libraries; youmust run the OpenGL 1.2.1 Installer to install the runtime libraries.
Adobe DNG SDK 1.2
Adobe DNG SDK is a useful tool which supports for reading and writing DNG files as well as converting DNG data into a format easily displayed or processed by imaging applications. more>> Adobe DNG SDK 1.2 is a useful tool which supports reading and writing DNG files as well as converting DNG data into a format easily displayed or processed by imaging applications.
This Software Development Kit can be a starting point for adding DNG support to existing programs that manage images and also an aid to adding DNG support within cameras.
Major Features:
- Key benefits for photographers:
- The DNG format helps promote archival confidence, since digital-imaging software solutions will be able to open your raw files more easily in the future.
- A single raw processing solution enables a more efficient workflow when handling raw files from multiple camera models and manufacturers.
- A publicly documented and readily available specification can be easily adopted by camera manufacturers and updated to accommodate future technological changes.
- Key benefits for hardware and software manufacturers:
- DNG removes a potential barrier to new camera adoption, since raw files from new models will be instantly supported by Photoshop and other applications.
- The DNG format allows for R&D savings by eliminating the need to develop new formats and simplifying camera testing.
- A common format allows for greater control over the quality of conversions by third-party applications.
- The specification allows for the addition of private metadata to DNG files, enabling differentiation
Requirements: Apple XCode 2.4, 2.5, or 3.0.
Autodesk FBX SDK 2009.3
Autodesk FBX SDK is a beneficial and easy-to-use application which provides a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms. more>> Autodesk FBX SDK 2009.3 is a beneficial and easy-to-use application which provides a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms. The FBX file format supports all major 3D data elements, as well as 2D, audio and video media elements.
This C++ software development kit (SDK) that lets you import and export scenes in the .fbx file format. Using this SDK, you can create, access or modify various scene elements such as meshes, parametric surfaces, skeletons, lights, cameras and animation data.
- Version 2009.3 technology now includes published source code for the FBX and COLLADA readers and writers, enabling developers to extend and adapt the code for use in custom pipelines.
Requirements:
- Mac OS X 10.4 or later
- GCC 4.0.