leg cramps
Roller Coaster Ride 1.0
Make it to the end of the Always Roller Coaster Ride by collecting Always Tokens, Power Ups, and by avoiding the monthly Baddies more>>

Le Tour de Screen 1.0
Le Tour de Screen will make you satisfied because it brings you an interesting game to play! more>>
Le Tour de Screen 1.0 will make you satisfied because it brings you an interesting game to play!
Major Features:
- Mes valuable space on your display.
- Makes nasures speed and distance of your cursor and wastes some cpu power.
- Lets you compete for the "Maillot Jaune" with your lazy co-workers over bonjor.
- Find out how far you have moved
- Built-in Fired for sure technology.
- Works with metric units and old fashioned things like inch, feet, legs etc.
- Occupieoise when it should not.
Enhancements: Initial release
Requirements: Mac OS X 10.4.10 or later.
Swap Cop 1.1.2
Swap Cop - Move OSX swap files to different volumes. more>>
I removed Linux, since I could SSH, emacs, and perl perfectly fine in OS X, and the old Linux directory became an MP3 disk. But OS X is huge, and I felt a little cramped in the 1.7 GB partition, and backing up all the data I had would be too difficult, so repartitioning was out of the question.
But even that was not enough. I saw that there was a swap disk that was taking up a minimum of 80 MB, and more likely 160 MB or more (increasing in size as you use OS X). So why not move it to my MP3 partition (where space wasnt as much an issue), and reclaim the space on my main disk. Thus Swap Cop was born.
Why would you want to do this? Perhaps you are in the same position with an ill-arranged partitioning scheme like I was.
Or maybe you have a small disk that you would like to dedicate to swapping, to increase your OS performance. I originally made the change by hand, but realized that it wouldnt be too hard to have a user friendly software that would take care of it.
Swap Cop X 1.1.2
When I first bought my Powerbook (with 6 GB hard drive), I had a great idea. Partition the hard-drive into three sections, one each for MacOS 9, LinuxPPC, and (for the future) OS X (with a few extra more>> When I first bought my Powerbook (with 6 GB hard drive), I had a great idea. Partition the hard-drive into three sections, one each for MacOS 9, LinuxPPC, and (for the future) OS X (with a few extra utility partitions for Linux swap space, etc.). But then OS X came along, and so did an MP3 collection. I removed Linux, since I could SSH, emacs, and perl perfectly fine in OS X, and the old Linux directory became an MP3 disk. But OS X is huge, and I felt a little cramped in the 1.7 GB partition, and backing up all the data I had would be too difficult, so repartitioning was out of the question. So I wrote Monolingual ( http://homepage.mac.com/jschrier/ ) to remove the unnecessary language resources. But even that was not enough. I saw that there was a swap disk that was taking up a minimum of 80 MB, and more likely 160 MB or more (increasing in size as you use OS X). So why not move it to my MP3 partition (where space wasnt as much an issue), and reclaim the space on my main disk. Thus Swap Cop was born.
Why would you want to do this? Perhaps you are in the same position with an ill-arranged partitioning scheme like I was. Or maybe you have a small disk that you would like to dedicate to swapping, to increase your OS X performance. I originally made the change by hand, but realized that it wouldnt be too hard to have a user friendly program that would take care of it.
MacOS X 10.0 or later.
Version 1.1.2 adds Simplified and Traditional Chinese localizations by Ryugi Yanagisawa.
Championship Manager 03/04 Updater 4.1.5
Championship Manager 03/04 Updater - Game updater more>>
The game contains an enormous amount of data, which is presented in such a fluid way that you can move quickly between screens to compare and filter information that lets you make the critical decisions based on facts not just gut feel.
Championship Manager takes management realism to a new level. As manager youre subject to the same stresses, strains, cliched exprerssions and faltering speech patterns that a real-life gaffer has to live with - youve got to select the team, motivate the squad, and keep the board sweet - above all you have to win and keep on winning.
Enhancements:
- Fixed bug where players who get put into reserve teams which dont play in an active league get full condition after 1 day.
- Fixed bug where key players would occasionally get put in the reserve squad for no reason
- Fixed problem with club relocations during stadium expansion
- Fixed problem with stadium expansions not restoring seating/terracing lost during work on expansion
- Fixed problem on team fixtures screen where the year menu shows an option for the 2004/05 season when in the 2003/04 season.
- Fixed problem where Italian non EU transfer rule would sometimes block contract renewals.
- Made it slightly easier for human managers to get jobs and ensured computer clubs filled vacant postitions correctly
- Filter option hidden when picking squad numbers for a match. Before, the filter was shown but didnt work as all players needing squad numbers are always displayed.
- When using random player data, non playing staff do not get obscure nations as their home nation.
- If the top earner at a club is not regarded as a "key player" then the clubs maximum wage was displayed wrongly, this is now fixed
- There is now a limit to the "see also" menu in the clubs screen, which prevents the list from being jumbled, or incomplete.
- A string in Offer contract screen updated to show per month/per year etc depending on users preference
- The "see also" menu now works better on the team screen for B teams.
- Large database size setting now doesnt retain quite so many players
- Tuned fake player database randomisation to prevent creation of quite so many wonder kids
- Club links from a national squad screen now work correctly.
- Removing players from a managers shortlist screen now doesnt reset the table.
- Managers who do not have clubs can shortlist players now.
- Finance section is now available on human reserve team screens.
- Staff search screen now includes the field "motavating" as a possible search criteria
- "SMALL_BALL" option added makes the ball not so big in the air
- National team call up news for finals tournaments now generates news.
- Combined league table view disabled for neutral venue competitions like the World Cup.
- Tuned standard of virtual players for teams active in European competitions
- Tuned amount of players who turn into managers
- Go on holiday until next match now works for international matches as well.
- Clubs from inactive leagues which have B teams in active leagues now keep their players when starting a new game.
- Added some speed improvements
- Past meetings between teams now processes second leg matches properly. Only the goals scored in that leg will be used.
- Coach assessments using the sweeper position have been improved.
- Improved manager reputation changes after league, cup wins, promotions etc
- Default all automatic shortlisting (make offer/offer contract) players to 1 year on your shortlist
- Tuned attendances for fixtures slightly
- Tuned player ability progression
- Tuned training effects
- Tuned peak ages for goalkeepers
- Tuned reputation declines for older players
- Tuned player reputation changes upon winning awards
- Tuned player happiness upon relegation and promotion
- Tuned youth player injury frequency
- Tuned timing of some news item events to better coincide with related news
- Tuned various minor aspects of player personalities
Match
- If user goes to the opposition tactic screen and they have an injured player on the pitch, the game no longer tells the user to replace him.
- Fixed problem where wrong match stats are shown occassionally for fixtures.
- If user goes to a computer team tactics before a penalty shootout, the tactics screen no longer shows its penalty takers.
- Team tactics buttons now keep their state after a replay is shown.
- Should be able to go to tactics after goal
- Default and computer team tactics refined, also added a couple of new ones 4411 and 4231 ( Danish version )
- Less unimportant action shown after the key incident in a 2d highlight
- Improved manager reputation change algorithm after matches
- Fixed bug where human team captains were not being selected correctly in the match if the first choice one left the field
- Fixed occasional match crash
Match AI ( v220 )
- Less "power" shots and more placed ones, possibly meaning less going over the bar from inside the area for better players
- Stopped play being called back after fouled team or player have scored a goal
- Stopped players keeping original corner positions too long when corner clears all players and goes towards the opposite touchline
- Improved defending on attacking long throws that was causing some teams to score almost every time they had one
- Improved computer team decision making regarding setting the "forward runs" option for players
- Lessened influence of player "decision making" stat on play
- Tweaked reactions of defensive markers while waiting for set pieces to be taken
- Slightly improved direct free kick effectiveness
- Tweaked goalie AI for mopping up loose balls in area
- Tweaked interception of passes AI
- Discouraged certain cases of defenders all flocking towards the player with ball on a counter attack and leaving a man spare alongside
- Less red cards but more yellows, and improved professional foul AI
Competitions
- Fixed problem with players in Brazil having the wrong year listed in their history.
- Fixed patch 1 problem where Brazilian league fixtures disappear.
- Fixed problem where the wrong teams were being promoted to the Danish Second Division.
- Fixed some preseason check code which was causing expectations for Hong Kong managers to not come up.
- Fixed problem with Intertoto cup dates.
- Fixed last positions graph for the European Championship Qualifying fixtures before the game start date.
- TV dates for English Premiership and First Division are now correct
- Korean K2 foreign rules now set properly after loading a save game.
- Aggregate goals now shown on cup tree if 2 legs are used.
- Cup tree view not doesnt show layout of rounds which have not been drawn yet (unless they are fixed draws).
- Consecutive wins for cup competitions now counted correctly for news items.
- Proposed friendly tours now shows correct venue information on team fixtures screen.
- Added prize money to the English Vans Trophy.
- Improved team expectations for Mexican clubs.
- No matches are moved for TV on the last day of the Danish league season.
- Added appearance money for the Inter-Continental Cup.
- Brazilian teams in preliminary phase of the Copa Sudamericana get appearance money.
- Danish reserves now finish in time for the season update day.
- Serbian regional divisions now have the same number of teams every year.
- Division count on start game screen now includes regional divisions.
- Russian premier league now has 3 from 7 subs rule.
- Greek cup final venue now changes every year.
Finance
- Korean finances tuned slightly to balance up K-2 clubs better
Transfers
- Transfers set to go through at the end of season now get verified by the transfer rules (end of contract transfers already done like this).
- Transfers for coowned players now go through the confirmation process properly after work permit decisions.
- Fixed problem when withdrawing transfers for co-owned players.
- When offering a player to clubs, the earliest transfer date comment is no longer shown. (the date can be different depending on the buying team)
- Improved likelyhood of happy players signing new contracts with their present club rather than moving on bosman transfers.
- Brazilian transfer window now ends on 14th September
DDT/EDT
- Added "RETAIN_NATION_PLAYERS" command for ddt files, allows the retention of all players with the same nationality to be retained when starting a new game.
Championship Manager Updater 1/02 3.9.65
Fixes eternal processing problem. more>>
The game contains an enormous amount of data, which is presented in such a fluid way that you can move quickly between screens to compare and filter information that lets you make the critical decisions based on facts not just gut feel.
Championship Manager takes management realism to a new level. As manager youre subject to the same stresses, strains, cliched exprerssions and faltering speech patterns that a real-life gaffer has to live with - youve got to select the team, motivate the squad, and keep the board sweet - above all you have to win and keep on winning.
Enhancements:
- Fixed bug where players who get put into reserve teams which dont play in an active league get full condition after 1 day.
- Fixed bug where key players would occasionally get put in the reserve squad for no reason
- Fixed problem with club relocations during stadium expansion
- Fixed problem with stadium expansions not restoring seating/terracing lost during work on expansion
- Fixed problem on team fixtures screen where the year menu shows an option for the 2004/05 season when in the 2003/04 season.
- Fixed problem where Italian non EU transfer rule would sometimes block contract renewals.
- Made it slightly easier for human managers to get jobs and ensured computer clubs filled vacant postitions correctly
- Filter option hidden when picking squad numbers for a match. Before, the filter was shown but didnt work as all players needing squad numbers are always displayed.
- When using random player data, non playing staff do not get obscure nations as their home nation.
- If the top earner at a club is not regarded as a "key player" then the clubs maximum wage was displayed wrongly, this is now fixed
- There is now a limit to the "see also" menu in the clubs screen, which prevents the list from being jumbled, or incomplete.
- A string in Offer contract screen updated to show per month/per year etc depending on users preference
- The "see also" menu now works better on the team screen for B teams.
- Large database size setting now doesnt retain quite so many players
- Tuned fake player database randomisation to prevent creation of quite so many wonder kids
- Club links from a national squad screen now work correctly.
- Removing players from a managers shortlist screen now doesnt reset the table.
- Managers who do not have clubs can shortlist players now.
- Finance section is now available on human reserve team screens.
- Staff search screen now includes the field "motavating" as a possible search criteria
- "SMALL_BALL" option added makes the ball not so big in the air
- National team call up news for finals tournaments now generates news.
- Combined league table view disabled for neutral venue competitions like the World Cup.
- Tuned standard of virtual players for teams active in European competitions
- Tuned amount of players who turn into managers
- Go on holiday until next match now works for international matches as well.
- Clubs from inactive leagues which have B teams in active leagues now keep their players when starting a new game.
- Added some speed improvements
- Past meetings between teams now processes second leg matches properly. Only the goals scored in that leg will be used.
- Coach assessments using the sweeper position have been improved.
- Improved manager reputation changes after league, cup wins, promotions etc
- Default all automatic shortlisting (make offer/offer contract) players to 1 year on your shortlist
- Tuned attendances for fixtures slightly
- Tuned player ability progression
- Tuned training effects
- Tuned peak ages for goalkeepers
- Tuned reputation declines for older players
- Tuned player reputation changes upon winning awards
- Tuned player happiness upon relegation and promotion
- Tuned youth player injury frequency
- Tuned timing of some news item events to better coincide with related news
- Tuned various minor aspects of player personalities
Match
- If user goes to the opposition tactic screen and they have an injured player on the pitch, the game no longer tells the user to replace him.
- Fixed problem where wrong match stats are shown occassionally for fixtures.
- If user goes to a computer team tactics before a penalty shootout, the tactics screen no longer shows its penalty takers.
- Team tactics buttons now keep their state after a replay is shown.
- Should be able to go to tactics after goal
- Default and computer team tactics refined, also added a couple of new ones 4411 and 4231 ( Danish version )
- Less unimportant action shown after the key incident in a 2d highlight
- Improved manager reputation change algorithm after matches
- Fixed bug where human team captains were not being selected correctly in the match if the first choice one left the field
- Fixed occasional match crash
Match AI ( v220 )
- Less "power" shots and more placed ones, possibly meaning less going over the bar from inside the area for better players
- Stopped play being called back after fouled team or player have scored a goal
- Stopped players keeping original corner positions too long when corner clears all players and goes towards the opposite touchline
- Improved defending on attacking long throws that was causing some teams to score almost every time they had one
- Improved computer team decision making regarding setting the "forward runs" option for players
- Lessened influence of player "decision making" stat on play
- Tweaked reactions of defensive markers while waiting for set pieces to be taken
- Slightly improved direct free kick effectiveness
- Tweaked goalie AI for mopping up loose balls in area
- Tweaked interception of passes AI
- Discouraged certain cases of defenders all flocking towards the player with ball on a counter attack and leaving a man spare alongside
- Less red cards but more yellows, and improved professional foul AI
Competitions
- Fixed problem with players in Brazil having the wrong year listed in their history.
- Fixed patch 1 problem where Brazilian league fixtures disappear.
- Fixed problem where the wrong teams were being promoted to the Danish Second Division.
- Fixed some preseason check code which was causing expectations for Hong Kong managers to not come up.
- Fixed problem with Intertoto cup dates.
- Fixed last positions graph for the European Championship Qualifying fixtures before the game start date.
- TV dates for English Premiership and First Division are now correct
- Korean K2 foreign rules now set properly after loading a save game.
- Aggregate goals now shown on cup tree if 2 legs are used.
- Cup tree view not doesnt show layout of rounds which have not been drawn yet (unless they are fixed draws).
- Consecutive wins for cup competitions now counted correctly for news items.
- Proposed friendly tours now shows correct venue information on team fixtures screen.
- Added prize money to the English Vans Trophy.
- Improved team expectations for Mexican clubs.
- No matches are moved for TV on the last day of the Danish league season.
- Added appearance money for the Inter-Continental Cup.
- Brazilian teams in preliminary phase of the Copa Sudamericana get appearance money.
- Danish reserves now finish in time for the season update day.
- Serbian regional divisions now have the same number of teams every year.
- Division count on start game screen now includes regional divisions.
- Russian premier league now has 3 from 7 subs rule.
- Greek cup final venue now changes every year.
Finance
- Korean finances tuned slightly to balance up K-2 clubs better
Transfers
- Transfers set to go through at the end of season now get verified by the transfer rules (end of contract transfers already done like this).
- Transfers for coowned players now go through the confirmation process properly after work permit decisions.
- Fixed problem when withdrawing transfers for co-owned players.
- When offering a player to clubs, the earliest transfer date comment is no longer shown. (the date can be different depending on the buying team)
- Improved likelyhood of happy players signing new contracts with their present club rather than moving on bosman transfers.
- Brazilian transfer window now ends on 14th September
DDT/EDT
- Added "RETAIN_NATION_PLAYERS" command for ddt files, allows the retention of all players with the same nationality to be retained when starting a new game.
SWIG 1.3.39
Compiler that connects programs written in C and C++ with scripting languages such as Perl, Python, Ruby, and Tcl more>> Compiler that connects programs written in C and C++ with scripting languages such as Perl, Python, Ruby, and Tcl
SWIG is a software development tool that reads C/C++ header files and generates wrapper code to make C/C++ code accessible from other languages including Perl, Python, Tcl, Ruby, PHP, Java, Ocaml, Lua, C#, Modula-3 and various Scheme and Lisp variants.
SWIG is an interface compiler that connects programs written in C and C++ with scripting languages such as Perl, Python, Ruby, and Tcl.
It works by taking the declarations found in C/C++ header files and using them to generate the wrapper code that scripting languages need to access the underlying C/C++ code. In addition, SWIG provides a variety of customization features that let you tailor the wrapping process to suit your application.
Even though SWIG is occasionally compared to other more specialized scripting language extension building tools (e.g., Python bgen, Perl XS, etc.), its primary audience is C/C++ programmers who want to easily add a scripting language component to their ap
Because of this, SWIG tends to have a slightly different focus than tools designed to build small modules for widespread use in a scripting language distribution. applications.
NOTE: SWIG is released under the BSD License.
Main features:
- Building more powerful C/C++ programs: Using SWIG, you can replace the main() function of a C program with a scripting interpreter from which you can control the application. This adds quite a lot of flexibility and makes the program "programmable." That is, the scripting interface allows users and developers to easily modifiy the behavior of the program without having to modify low-level C/C++ code. The benefits of this are numerous. In fact think of all of the large software packages that you use every day---nearly all of them include special a macro language, configuration language, or even a scripting engine that allows users to make customizations.
- Rapid prototyping and debugging: SWIG allows C/C++ programs to be placed in a scripting environment that can be used for testing and debugging. For example, you might test a library with a collection of scripts or use the scripting interpreter as an interactive debugger. Since SWIG requires no modifications to the underlying C/C++ code, it can be used even if the final product does not rely upon scripting.
- Systems integration: Scripting languages work fairly well for controlling and gluing loosely-coupled software components together. With SWIG, different C/C++ programs can be turned into scripting language extension modules. These modules can then be combined together to create new and interesting applications.
- Construction of scripting language extension modules: SWIG can be used to turn common C/C++ libraries into components for use in popular scripting languages. Of course, you will still want to make sure that no-one else has already created a module before doing this.
- ANSI C/C++ syntax: SWIG parses ANSI C++ that has been extended with a number of special directives. As a result, interfaces are usually built by grabbing a header file and tweaking it a little bit. This particular approach is especially useful when the underlying C/C++ program undergoes frequent modification.
- SWIG is not a stub generator: SWIG produces code that you simply compile and run. You dont have to fill in any stubs or write special client/server code as you do with RPC-like systems.
- SWIG does not define a protocol nor is it a component framework: SWIG does not define mechanisms or enforce rules regarding the way in which software components are supposed to interact with each other. Nor is it a specialized runtime library or alternative scripting language API. SWIG is merely a code generator that provides the glue necessary to hook C/C++ to other languages.
- Designed to work with existing C/C++ code: SWIG requires little, if any, modifications to existing code. For the most part, it encourages you to keep a clean separation between C/C++ and its scripting interface.
- Extensibility: SWIG provides a variety of customization options that allow you to blow your whole leg off if thats what you want to do. SWIG is not here to enforce programming morality.
System requirements:
- C++ compiler
Enhancements
- Some new small feature enhancements.
- Improved C# std:vector wrappers.
- Bug fixes: mainly Python, but also Perl, MzScheme, CFFI, Allegrocl and Ruby
UPCToISBN 1.0
UPCToISBN - converts the UPC (Universal Product Code) from a book into its equivalent ISBN more>>
Its most useful when used with a barcode scanner to easily catalog a number of books: UPCs converted are logged to a text view component for copying and pasting into a book cataloging program (such as Books or LIbrary).
In addition, the converted UPCs can be logged to a text file to be used as import data and can use Amazon.coms database to determine the title of the book (useful in determining if you have the correct ISBN).
Some history about why I wrote this application
I decided a while back that I wanted to catalog all the books I owned so I could keep track of what I had and show them off on my website. I found a great program called Books that did what I needed except for one thing: batch entry of books by scanning their barcodes.
Fortunately, someone else had already done all the leg work of figuring out how to convert the UPC barcode on a book to its ISBN so all I had to do was adapt the core functionality into a Cocoa application.
I should really point out that this is one of my earlier efforts in Cocoa programming so its not as well written as my other projects.

BashFlash 1.0
BashFlash is a utility running in Flash animations and videos which are among the top processor hogs on Mac OS X. more>>
BashFlash 1.0 is a utility running in Flash animations and videos which are among the top processor hogs on Mac OS X. A single poorly-designed Flash banner - even in an inactive window or tab - can suck up an entire processor core with its shady mortgage offers. Your 5-hour battery life gets cut in half, your laptop runs hotter, and your legs cook to medium-rare.
That's where BashFlash comes into play. BashFlash lets you stop the Flash plug-in dead in its tracks, letting your new-fangled Mac cool down, use less power, and give you more time to do whatever it is you do. Probably blog or tweet or something.
Option Trading Workbook 2.1
Option pricing spreadsheet that calculates the theoretical price and all of the Option Greeks for European Call and Put options. The spreadsheet also allows the user to enter up to 10 option legs for option strategy combination pricing. The calculations are made in Visual Basic and all of the code used is fully disclosed in the Visual Basic editor for user intervention. more>>
Option Trading Workbook - Free option pricing spreadsheet. Uses Black and Scholes to calculate the theoretical price and option greek derivatives of call and put options. Includes a strategy simulation worksheet, which enables a user to enter up to 10 option legs that will be used as a single option combination. This combination will then be graphed to show the expected profit and loss at the expiration date as well as the combined option greeks for the strategy. The Black and Scholes code that is used for this spreadsheet is fully disclosed and available for editing using the Visual Basic editor.
Enhancements:
Version 2.1
11/06/07. Fixed a bug that failed to calculate the greeks correctly for stock positions on the OptionStrategies tab.
1/10/06. Added support for Dividend Yield.
System Requirements:Microsoft Excel<<less
CHMOD/CHOWN Cheat Widget 0.9
A great Dashboard widget that offers information about the CHMOD and CHOWN commands. more>> MacBreakZ 4.17 offers you a powerful personal ergonomic assistant to monitor keyboard and mouse activity and helps you structure our computer use in a healthy and constructive manner, thus preventing computer-related injuries from developing.
The main applications for MacBreakZ are to prevent repetitive strain injuries (RSI) and promote healthy and pain-free computing and to aid the recovery from repetitive strain injuries.
MacBreakZ achieves this by helping us re-structure our computer usage: it monitors user activity and suggests appropriate times for recovery and micro-breaks; provides a range of stretching exercises designed to relieve muscular tension and improve static posture and it provides ergonomic information on how to use our computer in a healthy manner.
MacBreakZ is a sophisticated Personal Ergonomic Assistant designed to promote healthy and productive computer use.
Major Features:
- Prevent & Recover from RSI
- Computer-related health problems ranging from eyestrain, headaches, neck, wrist, elbow and back pain to more serious Repetitive Strain Injuries (RSI), including carpal tunnel syndrome, writer's cramp, tendonitis, etc. are the result of inappropriate computer use.
- MacBreakZ offers a unique way of acquiring ergonomic skills that can save you a lot of discomfort and shield you from serious health and career-threatening injury.
- Show & Tell
- The break reminder component of MacBreakZ features sophisticated keyboard and mouse monitoring (without invading your privacy*) that allows it to react to the way you are using your computer. What's more MacBreakZ provides you with instant feedback on how you are doing and thus lets you find out more about your work practices.
- Suggest, Teach & Demonstrate
- Ergo Stretch designed to reduce neck painBased on your actual keyboard and mouse use and the time you have spent in front of the screen, MacBreakZ suggests rest and micro breaks at appropriate intervals. MacBreakZ includes a set of 42 fully illustrated stretching exercises that are designed to reduce muscular tension, improve posture and strengthen appropriate muscle groups. It also features dozens of great ergonomic tips.
- Mac Break Reminder PreferencesAdapt
- MacBreakZ adapts to how and where you work. A sophisticated setup assistant makes sure that you start off with a configuration that suits you and your workplace. An extensive array of preferences allow you to customize everything from how activity is measured to the way information is presented on the screen.
- Tactful & Discreet
- MacBreakZ isn't rude and just interrupts you in the middle of something important. Through its innovative interface using transparency and sound, it keeps you informed without stealing your focus and gives you plenty of warning before a break is due and even then respectfully waits until you have stopped working. You may of course also temporarily disable MacBreakZ for that all important presentation.
- Serious Fun
- Healthy computing does not have to be beige. MacBreakZ features a "serious fun" interface that uses everything that Mac OS X has to offer from transparency effects to the sound interface. Lead artist, Nick Miller, also supplies a range of laid back stretching illustrations.
- Plain Serious
- MacBreakZ also features information displays and an illustration style that suit a more formal open plan office setting. A special "stealth" mode encodes all essential information into a inconspicuous menu bar item for those who do not wish to broadcast the fact that they are using the product. You can even take your stretches with you anywhere by using our StretchZ for iPhone/ iPod touch.
Enhancements: The new version directly links to the new support forums.
Requirements: PowerPC or Intel-based Macintosh with Mac OS X 10.4 or later
WareSeeker Editor
RobotBillyDemo 2
RobotBillyDemo is a full featured and advanced second version of the OpenGL simulator of Billy, a six-legged walking robot control program from Sherbrooke University in Canada. more>>
RobotBillyDemo 2 is a full featured and advanced second version of the OpenGL simulator of "Billy", a six-legged walking robot control program from Sherbrooke University in Canada.
This is the real control program used with the real robot, but with a OpenGL simulator to have a little fun!
Minimum Profit 5.1.1
An open source text editor for programmers more>> An open source text editor for programmers
Minimum Profit is a free and open source text editor created for programmers.
Main features:
- Fully scriptable using a C-like scripting language.
- Unlimited undo levels.
- Complete Unicode support.
- Multiple files can be edited at the same time and blocks copied and pasted among them.
- Syntax highlighting for many popular languages / file formats: C, C++, Perl, Shell Scripts, Ruby, Php, Python, HTML...
- Creative use of tags: tags created by the external utility ctags are used to move instantaneously to functions or variables inside your current source tree. Tags are visually highlighted (underlined), and symbol completion can be triggered to avoid typing your own function names over and over.
- Intelligent help system: pressing F1 over any word of a text being edited triggers the underlying system help (calling man when editing C or Shell files, perldoc with Perl, ri on Ruby, winhelp on MS Windows...).
- Understandable interface: drop-down menus, reasonable default key bindings.
- Configurable keys, menus and colors.
- Text templates can be easily defined / accessed.
- Multiplatform: Console/curses, KDE4, GTK+, MS Windows.
- Automatic indentation, word wrapping, internal grep, learning / repeating functions.
- Spellchecking support (via the ispell package).
- Multilingual.
- Password-protected, encrypted text files (using the ARCFOUR algorithm).
- It helps you abandon vi, emacs and other six-legged freaks definitely.
Conquest of Phobos 0.0.1 Beta
A very amusing retro style action game. more>> A very amusing retro style action game.
Conquest of Phobos is a great game featuring 26 levels of pure retro-gaming mayhem, warps, puzzles, music and finger-cramping fun!
System requirements:
- Any Mac with Intel duo processors is recommended. Program is a self-contained Flash projector so should work on any machine.
Enhancements:
- Initial release.
Podtext 2.5
Podtext is regarded as a nice and easy to use tool to transfer text-based notes into your iPod that can be read just like Contacts directly on the iPods screen. more>>
Podtext 2.5 is regarded as a nice and easy to use tool to transfer text-based notes into your iPod that can be read just like Contacts directly on the iPod's screen. There is a version that runs natively under Mac OS X (now also neatly under Mac OS X 10.3 Panther) and one that runs under Mac OS 8/9.
Major Features:
- Unlike other tools, Podtext is able to transfer the complete Macintosh charset including characters used in german, french, italian or other foreign languages.
- While other apps max out at 1000 characters per note; Podtext can extend that limit to 2000 characters. The new version 2.x release can also split long texts into several files for your iPod and can stich them together again for editing.
- Besides, Podtext 2.x offers a new powerful "FileFinder" window that displays all the text files on your iPod, sports a remarkable search engine for your files and does now also save your preferences.
- Also, the best fact of all is still there: While others will cost you an arm and a leg, Podtext is completely free!
Requirements: Mac OS X
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