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Warp Rogue 0.8b

Warp Rogue 0.8b


Warp Rogue is a kind of game which is considered as a gothic science fantasy roguelike one. more>>
Warp Rogue 0.8b is a kind of game which is considered as a gothic science fantasy roguelike one. It features RPG-like game mechanics, recruitable NPCs, and a consistent theme.

Enhancements:

  • Rewritten AI from scratch.
  • New RNG.
  • Improved pathfinding algorithm.
  • Mac OS X: Port working again.
  • Fixed crash after kill bug.
  • Reduced enemy patrol speed.
  • Remus lacked the Unique attribute. Fixed.
  • General Guderian now offers the Iron gate mission until you *really* reject it.
  • Environment of Mephistos Fortress fixed.
  • Tactical commands fixed.
  • Recover no longer produces a message.
  • Linux: Port no longer ships with SDL.

Requirements:

  • Mac OS X 10.2 or later.
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Download (691K)
Added: 2009-02-10 License: Free Price:
downloads
 
Other version of Warp Rogue
Warp Rogue 0.7.7bscience fantasy roguelike game. It features RPG-like game mechanics, recruitable NPCs, and a
License:GPL
Download (944KB)
873 downloads
Added: 2007-06-06
MazeMaker 1.0

MazeMaker 1.0


MazeMaker - A simple program that displays mazes done with an algorithm I made more>>
A simple program to display mazes done with an algorithm I programmed. I did it with the wonderful [MacZoop] framework, and the mazes it does are similar to those found in RogueLike games.


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Download (106KB)
Added: 2005-10-26 License: Freeware Price:
1462 downloads
SLASHEM 0.0.7E7F1

SLASHEM 0.0.7E7F1


SLASHEM is a roguelike, single-player role-playing game more>>
From the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good. From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
SLASHEM (SuperLotsaAddedStuffHack - Extended Magic) is a variant of Nethack. It is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor.
Enhancements:
- Fixed bug 1155634: charm spell or command undead spell invoke genocide
- Fixed incorrect #ifdef resulting in compilation failure on ANSI only DOS builds
- Fixed bug 1193070: Engraving with a wand of draining keeps illiterate conduct (Nico Kist)
- Fixed bug 924811: Fire vampires leave corpses
- Fixed bug 1028948: casting stone to flesh on a gargoyle
- Fixed bug 1213881: Lieutenants lack Firearms
- Fixed bug 1212903: Int and Wis stats not correct (in obscure case)
- Fixed bug 1175912: Deity-gifted pets should not attack like aligned unicorns (Nico Kist)
- Fixed bug 1205563: suppress_alert still says NetHack
- Fixed bug 1157414: Do not "loose" faith
- Fixed bug 1197822: necromancer zombies hp
- Fixed bug 1185759: Shopkeeper "looks at corpse" through wall.
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Download (1.2MB)
Added: 2005-07-05 License: Freeware Price:
1577 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband - a roguelike game, a variant of Oangband more>>
First Age Angband, or FAangband is a roguelike game, a variant of Oangband (started by Leon Marrick, now maintained and developed by Bahman Rabii), which in turn is a variant of Angband.

Changes have been made principally with the intent of immersing the player in the world of Tolkiens Silmarillion late in the First Age.

FAangband is probably not really consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.
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Download (1.8MB)
Added: 2007-03-12 License: Freeware Price:
957 downloads
Avanor 0.5.8

Avanor 0.5.8


Free and open source command-line adventure game more>>
Avanor 0.5.8 provides you a very interesting, free and open source command-line adventure game which is an effective way to relax. Avanor is a relatively easy to win but feature rich fantasy roguelike game with a highly interactive world. Avanor was once a great land, but now it is an isolated valley kingdom under serious threat. The objective of the game is to save Avanor, or dominate it.

Enhancements:

  • Fixed bug with traps
  • Support for compilation with modern compilers
  • FHS compatibility and Gentoo Linux ebuild
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Download (190KB)
Added: 2008-12-16 License: GPL Price: FREE
10 downloads
Powder 110

Powder 110


A Roguelike designed for the Gameboy Advance and Nintendo DS more>> A Roguelike designed for the Gameboy Advance and Nintendo DS

To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue.
A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. Apologies to the many excellent roguelikes not listed.
What characterizes these games? The exact specifications are a matter of debate but these are a few of them:
- Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
- Based in Hack and Slash. A roguelike isnt primarily about plot development or telling a story. It is about killing things and acquiring treasure.
- Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
- Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
- Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are pretty complicated. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not ones other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
- Steam rolling monsters. If a critter is in your way, and weak, you shouldnt even notice it is there.
For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field.
Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and Nintendo DS.
How to Win
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezlbub. When you have slain Baezlbub in heroic combat, or, if Baezlbub dies in any way, retrieve his black heart and bring it to the surface world.
You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post).

Enhancements
- Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
- Daemon now has the a in the summon daemon spell description. (FEG)
- If a daemon decides not to be summoned, an a is put in the daemons name.
- PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
- If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
- If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
- New Run command, r for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
- Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
- New spell: Animate Forest (Adam Boyd)
- When level teleporting via Wishing, do not start on same square as a monster.
- Diminishing returns on piety gains when gods already like you.
- List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
- Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
- Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
- Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
- Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
- The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
- Fixed the #define guard in stdafx.h (Malte Helmert)

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Download (1.5MB)
Added: 2009-01-19 License: Freeware Price: FREE
194 downloads
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