elephant sanctuary
Elephant 1.0
Elephant will open a random bookmark from your Safari bookmarks more>>
Not sure with which site to start the day? Need an inspiration for an urgent project at work? Miss the feeling of randomly zapping through TV channels? Elephant is your new companion when going on Safari!
Elephant's Pajamas 1.0
A Mac OS X Dashboard Widget which provides access to funny joke videos more>> Xilisoft DVD to Apple TV Converter for Mac is smartly designed Mac DVD to Apple TV software for Mac users. It is professional in converting DVD to Apple TV video MP4 and to Video iPod, iPod touch and new iPod 30GB and 80GB with the resolution for 640 by 480. It can also convert DVD to iPod and Apple TV audio formats like M4A (AAC) and MP3 etc on your Mac directly. The DVD to Apple TV Converter for Mac has many advanced and attractive features as follows:
Key Features:
1. Support output formats of latest new video iPod 30G and video iPod 80G MPEG-4 video; up to 2.5 Mbps, at 640 by 480 pixels video resolution, 30 frames per sec
2. Support power G5 processor and higher
3. Support batch conversion. Provide >200% conversion speed, beyond your imagination. And speed is without limits, conversion speed increases with the power of your system
4. Support customized output conversion
5. Support Trim function that you can rip any preferred segment with setting the start and end time
6. Snap your favorite segment as an image file
7. Normalize sound levels of DVD
8. Compress movies to any needed size and get always adjustable-sized output files
9. Auto-split the output file to several files to fit your iPod
10. Support video/audio bit rate, audio track and target subtitle selection
11. Support preview and zoom
12. Provide with general parameters setting
13. All encoders and decoders are built-in
In conclusion, the DVD to Apple TV Converter for Mac provides you with so many attractive features, and rips DVD to Apple TV, DVD to iPod with the easiest operation and fastest speed with highest quality. We highly recommend you this product because we think it will make your multimedia life much easier, enjoyable, and relaxed.
Free download Xilisoft DVD to Apple TV for Mac to enjoy it right now!
Xilisoft Corporation focuses on the users experience all along, offering the most easy-to-use software and consummate service.
System Requirements: MAC OS X and higher operating system;POWER G3 processor; 128M memory
System Requirements: Newly upgrade! Support iPod touch MPEG-4
<<lessSanctuary Desktop Picture
Sanctuary is a 3D rendered desktop picture with a circular staircase in the middle of a gigantic room. A women stands at the top of the staircase looking out of a balcony window more>> Sanctuary is a 3D rendered desktop picture with a circular staircase in the middle of a gigantic room. A women stands at the top of the staircase looking out of a balcony window. Torches lit with fire burn at the base of the stairs with calm whirlpool or water glowing from the floor.
MacOS 8.0 or later, or a desktop picture control panel like Decor.
Panda Cam 1.0
Panda Cam - Get a live feed from the San Diego Zoo?s Panda Cam more>>
This PandaCam widget lets you watch pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees everytime you open Dashboard!
In addition, PandaCam lets you see the elephants, apes and polar bears at the San Diego Zoo.
Indecision 2004 Elephants Kick Ass Screensaver
Indecision 2004 Elephants Kick Ass Screensaver is created to be an ideal solution for you if your computer is looking decidedly non-partisan. more>>
Indecision 2004 Elephants Kick Ass Screensaver is created to be an ideal solution for you if your computer is looking decidedly non-partisan. Show your partiality with a screensaver now. This official Comedy Central screensaver features a Republican elephant harassing a Democratic donkey.
Thai Style 1.0
Thai Style - Thai icons set more>>
The icons are best viewed in 128x128 at 32bit mode.
Completly freeware.
Petulant Pets 1.0
Petulant Pets - Angry pets icon set more>>
All icons are aquafied and look best in 128x128 at 32bit mode.
They live in your dock... but they dont necessarily want to be there. Petulant Pets all began with the pink elephant. He was my first attempt at an icon designed for the new 128x128 thumbnail standard in OS X.
I finished the graphic and was quite pleased with it, until I tried to squeeze it into the smaller resources (the 32x32 and 16x16 sizes that OS X still uses in Finder windows). I put that pachyderm through a variety of crops and contortions (you begin to see why hes so cranky) but I just couldnt make it sharp enough. It was too detailed for the smaller sizes.
So, the Pink One found himself relegated to the icon dustbin and a downward spiral of grouchiness.
Completly freeware for personal use.
Animal Shelter Manager 2.0.14
Animal Shelter Manager - Complete computer solution for animal sanctuaries and shelters more>>
Enhancements:
- Fixed missing i18n strings on In/Out
- Better debug for missing i18n strings in future
- Fixed date formats for table sorting
- Media file delete destroys directory contents when deleting directories now.
- Fixed bug preventing creation of animals from waiting list entries.
- Clearer database options and better user information when doing database copying.
- Fixed unspecified medical treatments to ensure they will continue to be created indefinitely.
Debate Timer 1.1.1
Debate Timer is a program to manage your personal tasks more>>
Debate Timer 1.1.1 is a program to manage your personal tasks. Instead of always having to reset your timer during a round, Debate Timer keeps track of speeches , cross examination, and prep time so you never screw the other team out of those valuable ten seconds again. You can also use the speaking feature if you have a bad habit of not calling out time for your partner or for students that you are judging.
padmacolors23 1.0
padmacolors23 - the flat bank hillock park screensaver more>>
As a private memory, it made the screen saver of the Mack default which now is used because you applied, picture quality and story characteristic completely are ignored, in order indifferent to have swaggered through the park, have come out with think and, being haphazarily to thrust the picture, capacity is rather large, is. Note.
Take note of this.

PandaCam Widget 1.0
PandaCam Widget is a freeware to for you to see pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees when you open Dashboard. more>>
PandaCam Widget 1.0 is a freeware for you to see pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees when you open Dashboard. In addition, PandaCam lets you see the elephants, apes and polar bears at the San Diego Zoo.
Neverwinter Nights: Hordes Of The Underdark Patch 1.6.7b1
Neverwinter Nights: Hordes Of The Underdark Patch - NWN fixes and improvements more>>
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.
Natural Worlds 1.0b5
Natural Worlds - environment sounds for your Mac more>>
Natural Worlds also has a built-in world editor allowing you to modify or create your own unique worlds. You can add up to 50 environment sounds to each world. (If thats not enough, let me know).
To help eliminate repetition, environment sounds can be grouped together so that only one sound within each group plays at one time (think of a group as one "meta-sound" with different variations within it).
Media Dock 1.0
Display mounted media in the Dock. more>>
Because you may want MediaDock to be 3/4 up the left hand side of the screen instead of all the way up to the menubar - dragging the border makes the choice in positioning yours. MediaDock gives you easy access to applications scuh as iTunes and iDVD, as well as directory access to files and folders on mounted media.
Neverwinter Nights: Shadows Of Undrentide Patch 1.6.7b1
Neverwinter Nights: Shadows Of Undrentide Patch - NWN improvements and fixes more>>
Neverwinter Nights: Shadows Of Undrentide Patch brindgs a multitude of improvements and fixes to the previous version of the game.
Enhancements:
- Official Campaign: Chapter 2E - Made Volerons OnDeath script a bit more robust.
- HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs).
- Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen.
- +LoadNewModule "module name that needs quotes if it contains spaces"
- Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen.
- +TestNewModule "module name that needs quotes if it contains spaces"
- Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witchs Wake 1 to game resources.
- Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2.
- Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now.
- Extended the glowing monk eye effect to work on all the default playable races.
- Neutral monks now get ultra cool purple glowing eyes.
- Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this).
- Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to 1 "Master Server Authentication Required For Player Login=1"
- Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on.
- Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they cant cast certain spells anymore (the log file should indicated if this is happening).
- Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with.
- Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon.
- Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%.
- Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off).
- Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
- Immunity to "Mind Affecting Spells" will no longer make you immune to the Monks Stunning Fist attack.
- Wounding effects are now removed from creatures once you leave the area that the wounded creature is in.
- Added skyboxes back into the outdoor areas of the original Official Campaign.
- Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag.
- The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games.
- Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk).
- Fixed another issue where under specific circumstances items would not show up in your inventory panel.
- Immunity to mind spells no longer makes you immune to the Assasins Death Attack.
- Sneak/Death attacks now properly respect the Pale Masters Deathless Mastery feat.
- Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped.
- Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition.
- Fixed an issue with the Force Field door sounds using the default wooden door sounds (placeableobjsnds.2da, genericdoors.2DA).
- Fixed an issue related to copying a creature from a hak pak through scripting and then saving and loading the hak pak saved game from inside gameplay (was causing some different weird issues).
- Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
- Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
- The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, Bastard sword, Greatsword, Katana, and Double Axe.
- Added missing armor proficiency to Gnolls.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
- DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary).
- The game no longer displays encumbered feedback messages for DMs, since they actually cant ever be encumbered.
Custom Content
- Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following:
- Set the "ReqAction" value for the feat to 0 in the feat.2da
- Have a spellID associated with the feat in the feat.2da.
- Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da
- The ImpactScript will then fire immediately when the feat is used.
- Walk meshes now work when placed at heights above -30 (previous lower limit was -10).
- Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified.
- Added more tile path nodes types m, n, o, and p. For custom tile set support.