elephant gun
Elephant 1.0
Elephant will open a random bookmark from your Safari bookmarks more>>
Not sure with which site to start the day? Need an inspiration for an urgent project at work? Miss the feeling of randomly zapping through TV channels? Elephant is your new companion when going on Safari!
Elephant's Pajamas 1.0
A Mac OS X Dashboard Widget which provides access to funny joke videos more>> Xilisoft DVD to Apple TV Converter for Mac is smartly designed Mac DVD to Apple TV software for Mac users. It is professional in converting DVD to Apple TV video MP4 and to Video iPod, iPod touch and new iPod 30GB and 80GB with the resolution for 640 by 480. It can also convert DVD to iPod and Apple TV audio formats like M4A (AAC) and MP3 etc on your Mac directly. The DVD to Apple TV Converter for Mac has many advanced and attractive features as follows:
Key Features:
1. Support output formats of latest new video iPod 30G and video iPod 80G MPEG-4 video; up to 2.5 Mbps, at 640 by 480 pixels video resolution, 30 frames per sec
2. Support power G5 processor and higher
3. Support batch conversion. Provide >200% conversion speed, beyond your imagination. And speed is without limits, conversion speed increases with the power of your system
4. Support customized output conversion
5. Support Trim function that you can rip any preferred segment with setting the start and end time
6. Snap your favorite segment as an image file
7. Normalize sound levels of DVD
8. Compress movies to any needed size and get always adjustable-sized output files
9. Auto-split the output file to several files to fit your iPod
10. Support video/audio bit rate, audio track and target subtitle selection
11. Support preview and zoom
12. Provide with general parameters setting
13. All encoders and decoders are built-in
In conclusion, the DVD to Apple TV Converter for Mac provides you with so many attractive features, and rips DVD to Apple TV, DVD to iPod with the easiest operation and fastest speed with highest quality. We highly recommend you this product because we think it will make your multimedia life much easier, enjoyable, and relaxed.
Free download Xilisoft DVD to Apple TV for Mac to enjoy it right now!
Xilisoft Corporation focuses on the users experience all along, offering the most easy-to-use software and consummate service.
System Requirements: MAC OS X and higher operating system;POWER G3 processor; 128M memory
System Requirements: Newly upgrade! Support iPod touch MPEG-4
<<lessIndecision 2004 Elephants Kick Ass Screensaver
Indecision 2004 Elephants Kick Ass Screensaver is created to be an ideal solution for you if your computer is looking decidedly non-partisan. more>>
Indecision 2004 Elephants Kick Ass Screensaver is created to be an ideal solution for you if your computer is looking decidedly non-partisan. Show your partiality with a screensaver now. This official Comedy Central screensaver features a Republican elephant harassing a Democratic donkey.
Petulant Pets 1.0
Petulant Pets - Angry pets icon set more>>
All icons are aquafied and look best in 128x128 at 32bit mode.
They live in your dock... but they dont necessarily want to be there. Petulant Pets all began with the pink elephant. He was my first attempt at an icon designed for the new 128x128 thumbnail standard in OS X.
I finished the graphic and was quite pleased with it, until I tried to squeeze it into the smaller resources (the 32x32 and 16x16 sizes that OS X still uses in Finder windows). I put that pachyderm through a variety of crops and contortions (you begin to see why hes so cranky) but I just couldnt make it sharp enough. It was too detailed for the smaller sizes.
So, the Pink One found himself relegated to the icon dustbin and a downward spiral of grouchiness.
Completly freeware for personal use.
SilverCreator 1.5
SilverCreator is a game and application development system more>>
You can even sell your programs, because theres no royalties. Sprites, movies, sound, and more let you create a multimedia rich game.
Scripting, Methods and functions let you create a modern game easily. 2-player ONLINE games are easy, with built-in game socket support. And with click-areas and keyboard support, theres so much more.
Enhancements:
- Sound support has been expanded. First, STOPSOUND will now stop all sounds currently playing, unless you specify which sound to stop in the command, i.e, STOPSOUND "Gun". Also, LOOPSOUND can now loop a specific sound if you specify it. If no sound is specified, the sound which was played last will be looped. Additionally, SOUNDPLAYING now returns true if any sound is playing, unless you specify which sound, and if you do, only if that sound is playing will SOUNDPLAYING return TRUE. Finally, PLAY has been depreciated, and PLAYSOUND should be used instead.
- - Added a new compiling window. When you choose Compile from the Special window, this new window will appear and let you select which platforms you want to support, and allow you to enter in your games version, creator code, and info text. When you click Compile, SilverCreator will ask you where to save each program and then compile the program(s). In the future this window will let you paste the icon you want to use on your program. Also includes a new option to make .sit files of your games. DropStuff required.
- - Significantly redesigned button, click-area, card setup, and game setup windows. These new windows are non-modal and follow Aqua HIG guidelines. You can now open multiple button, click-area, and card setup windows, each editing a different thing. You can even edit buttons and click-areas on cards other than the one currently being displayed in the editor!
- - Fixed INPUT command bugs which let you manipulate text which should not be manipulatable: Placing the cursor outside of the editable area now moves it back into the editable area, Select All now selects only the editable area, and selecting part of the editable area and some uneditable text will change the selection to only the part of the editable text that is selected.
- - Fixed the splash screen on OS X preventing double-clicked project files from loading if SilverCreator was previously closed (ie, double-clicking the project file caused SilverCreator to launch). This also removes the splash screen flicker on OS 9 where you would see the splash screen for a split second followed by the project window.
- - The filter windows have been touched up a bit. The exact center of the card image is now always visible in the preview area, and if you resize the window, you can see the whole image, but you will no longer see white area because the window can no longer be resized bigger than what is necessary to show the image.
- - Various scripting commands have changed. For example, INITSPRITE is now CREATESPRITE. Several other commands have also changed. SilverCreator will automatically convert all old syntax to the new syntax and will let you know if any syntax was changed. Please read the Help window for the new syntax.
- - Fixed additional or incorrect error dialogs, crashing, and/or failed assertions occuring after error dialogs caused by syntax errors or invalid values in values passed to scripting commands. The majority of commands in SilverCreator were affected. This should fix most scripting-related crashes.
- - Close widget in the game editor window is now active. Closing the window asks to save changes. If the window is ultimately closed, either by successfully saving, or clicking "Dont Save", then SilverCreator will act like it does when clicking "Nothing" or "Cancel" in the splash dialog.
- - The "save your changes before closing/quitting" dialog is now more accurate. In some cases it would have shown up even when no modifications had been made, and in other cases it might not have shown up after manipulating card text, sounds, or sprites, causing potential data loss.
- - Most read only functions, including SPRITEX, SPRITEY, WINDOWLEFT, and WINDOWTOP are now settable. This means you can use code such as "LET SPRITEX(1) = 50" to move around sprites and "LET WINDOWLEFT = 200" to move around the window.
- - Fixed visual problems which temporarily occured when first seeing the running/compiled game window on Mac OS X. This includes a bug where extra buttons would be shown in the game window if an ALERT was shown in the Open event of the beginning card.
- - The game editor window now has a proxy icon and, on Mac OS X, now displays the red dot in the close widget if modifications have been made since the last time you saved. On Mac OS 9, the proxy icon will be dimmed when modifications have been made.
- - Fixed a terribly peculiar bug where after a scripting error in a click-area, the script might be replaced with either "RuntimeViewWindow" or a bunch of random garbage, or the program might have just quit or freeze up the computer.
- - Fixed a cosmetic bug in the Sprite Editor which caused the "i-beam" cursor to inappropriately display when the mouse was in the picture area, and caused a blinking dot to appear in the corner of the picture area when you clicked on it.
- - Added SELECT CASE support! SELECT CASE is similar to IF... THEN but you can check many different values against the value you are checking while only using one SELECT CASE block. See the built-in help window for examples.
- - Includes new method for including runtimes in SilverCreators data fork. This allows Stuffit to be more efficient when compressing resulting in a smaller download size, and also fixes situations with people losing their runtimes.
- - Fixed various commands not accepting a variable for the boolean part. So, if you set a variable to TRUE, and then tried to pass the variable to these commands, it would not work and instead would act as if you had passed FALSE.
- - Fixed various sprite and socket commands not handling commas correctly. This would cause these commands to break if, for example, you used something such as "MOVESPRITE 1, SOMEMETHOD("48,56"), 59".
- - Added SPRITETOUCHINGXY function that returns true if a sprite is touching an X, Y coordinate! For example, to see if sprite 5 is touching at 52, 60, you might use "IF SPRITETOUCHINGXY(5, 52, 60) = TRUE THEN".
- - Fixed an error handling bug which caused some game functions to continue running after a scripting error in an Open Card or Close Card event. This would cause additional fatal errors and/or unexpected behavior.
- - Added Script Formatting button to the script editor window! Just click this button to reformat your script into an easier to read format thats great for fixing bugs and understanding other peoples code.
- - Fixed HUGE memory leak which caused games with a lot of card changing to quickly fill up large amounts of RAM. This will greatly reduce the required memory for games, especially on the classic Mac OS.
- - Fixed a significant long-standing IF...THEN handling code bug that caused the code after ELSE to occur when the code before ELSE should occur, and there was no code before ELSE (and after the IF...THEN).
- - Fixed close and quit events still being executed after a game error on Mac OS 8 and above on PPC, or on Mac OS X. This caused erratic behavior and/or additional errors. 68K and System 7 were not affected.
- - Faster Sprites! The Simple Test Games "Sprite Test" and "Optimized Sprites" are both 26% faster versus SilverCreator v1.1!
- - Added SETWINDOWTITLE command and WINDOWTITLE$ function. The function is both gettable and settable, meaning you can set it with the LET command and the windows title will actually change.
- - Fixed KILLSPRITE not completely removing the sprite from memory. This meant sprite commands could still call on the sprite number even though it was supposed to be completely gone.
- - Improved project saving and game compiling speed by as much as 220% in some instances, and improved project and compiled game loading speed by as much as 30% in some instances.
- - Fixed minor drawing bug which caused a border of the game windows background color to be drawn inside of the text field frame. This was noticable if the background color was not white.
- - Added a new preferences option, "Open filter windows at full size". When selected, all graphics filter windows will open at their maximum size, which shows all of the image.
- - Added SPRITESTOUCHING function that returns true if two sprites are touching! Just indicate the two sprites, for example, "IF SPRITESTOUCHING(2, 3) = TRUE THEN".
- - Added two ways to move the window around: by using LET to assign WINDOWLEFT or WINDOWTOP the desired coordinate, or by using the new MOVEWINDOW command.
- - Fixed a bug in the internal script optimizer which left extra spaces at the end of a scripting line if the end of the line had a comment which was prefixed with spaces.
- - Fixed the font faces, sizes, styles, and colors menu items being inconsistently checkmarked much of the time. Now the items should be appropriately checkmarked.
- - Internal script optimizer now trims non breaking spaces as well as regular spaces. This fixes an uncommon bug where perfectly fine looking code would not work.
- - Fixed scripting errors that occured if you used REM at the end of a scripting line but REM was not captialized, ie., "LET x = 5 rem This command sets x to 5".
- - The game about window has been redesigned and now resizes to fit the about window text, meaning you can now fit more text (but only up to 255 characters).
- - Now supports compiling PPC and OS X games which are larger than 16MB. Previously, this would cause the compiled game to be corrupted and not work.
- - Added sprite flipping! Use the XFLIPSPRITE and YFLIPSPRITE commands to flip a sprite horizontally (X), vertically (Y), or a combination of the two.
- - Added SPRITEWIDTH and SPRITEHEIGHT functions that tell you the width or height of a sprite. Changes in the sprite, such as scaling, are considered.
- - Fixed a problem where custom methods that started with "REM" would not work, because they would be mistakenly filtered out by the pre-parser.
- - Added a new floating info window that tells you the width and height of the card picture, and the X and Y values of the mouse relative to the picture.
- - Fixed game text field not being scrolled to the top when changing cards. This should fix the text sometimes being clipped off or not visible at all.
- - Added "Clear" button to the Button Editor. This allows you to clear all data associated with that button, including the caption, script, sound, etc.
- - The version number and get info text that you enter are now actually used to make a vers resource (and a plist on Mac OS X) for your game.
- - Fixed a bug which caused the KeyDown event to be incorrectly executed twice for most keys if the text field was visible and had the focus.
- - Added pencil and brush painting tools. The brush will use the line width setting chosen. The pencil will always use one pixel width.
- - Click-areas in the game editor are now translucent! Now you can easily see whats beneath a click-area without having to move it.
- - Fixed the sound rename dialog being limited to 32 characters. SilverCreator can handle sounds with names up to 255 characters.
- - Scripts that repetitively call commands that accept multiple values are now faster on Mac OS X due to a new caching algorithm.
- - Fixed game continuing to run and causing unexpected behavior after executing an IF statement that didnt have THEN at the end.
- - Added BEGIN COMMENTS/END COMMENTS. Anything between these two lines is ignored and is not included in compiled games.
- - Fixed a minor internal bug in various parts of the scripting code that caused an integer variable with no name to be created.
- - Mac OS X compiled games are now fully supported on Mac OS 8.6 and up with CarbonLib, as well as Mac OS X (10.1 and up).
- - Choosing "other color" in the graphics or text color pickers will now load the previously chosen color into the color picker.
- - You can now play a looping sound just by checking the new "Looping" checkbox in the click-area, button, or card editors!
- - You can now hold down option while drawing a box, rounded box, or circle, in order to create a proportional figure.
- - Fixed NilObjectException error if you tried to access an uncreated socket. Now a more appropriate error is given.
- - Fixed FILETYPE$ and FILECREATOR$ not processing strings correctly, making them generally useless until now.
- - Added sprite scaling! Use the SCALESPRITE command to set the percentage of the scale for the sprite passed.
- - Sprite Manager, Sound Manager, and About Window editor are now integrated into the Game Setup window.
- - The compiling status box is now more verbose. It now tells you which stage of compilation is taking place.
- - Fixed carbon compiled games possibly crashing on quit by adding ".app" to end of carbon game names.
- - Added documentation for UPARROW$, DOWNARROW$, LEFTARROW$, RIGHTARROW$, and ESCKEY$.
- - Fixed the Help window text field not scrolled to the top when changing the help topic on Mac OS X.
- - Fixed previous card text overwriting current card text when turning off wide picture mode.
- - Added PROMPT function (exactly like PROMPT$ but the input field only accepts numbers).
- - Fixed CAUTIONALERT and NOTEALERT using the note icon instead of their respective icons.
- - You can no longer open the help window or other windows like that while in Run mode.
- - Fixed a longstanding bug that randomly caused the picture to be erased while drawing.
- - The "Platformer" example has been updated, enhanced, and optimized. Check it out.
- - Added more internal error handling to should give more accurate error messages.
- - The add graphic window now shows how the graphic will look in the game window.
- - Improved error dialog when entering an invalid card into the Go To Card window.
- - "Darker" and "Tint" graphics filters are now faster and use much less memory.
- - Added a warning dialog if you try to import a MIDI file into the Sound Manager.
- - Added Other Font Size option to the Format menu and the Place Text window.
- - You can now resize click-areas! Hold down option to reveal the resize box.
- - Added COMMANDKEY, CONTROLKEY, OPTIONKEY, and SHIFTKEY functions.
- - Fixed movie looping not being turned off after loading another movie.
- - Redesigned the Place Text, method editor, and add graphic windows.
- - The INPUT command now moves the cursor to the end of the field.
- - Added WINDOWHEIGHT and WINDOWWIDTH read-only functions.
- - Some windows are now sheets on Mac OS X, where appropriate.
- - Fixed SETFIELDCOLOR not setting the field to the right color.
- - Fixed several Mac OS X interface and window focus issues.
- - Minor error dialog improvements (visual, textual, etc).
- - Added FILEDATALENGTH and FILERSRCLENGTH functions.
- - Raised maximum number of click-areas per card to 25.
- - Added Width and Height text to the sprite adder/editor.
- - Updated toolbar appearance to look better in Mac OS X.
- - Raised maximum number of on-screen sprites to 50.
- - The Help window has been significantly reorganized.
- - Raised maximum number of project sprites to 500.
- - Raised maximum number of open output files to 5.
- - Raised maximum number of open input files to 5.
- - Added "AIM/iChat with Developer" menu item.
- - Raised maximum number of methods to 500.
- - Minor speedup in the Bevel graphics filter.
- - Raised maximum number of cards to 5000.
- - Raised maximum number of sounds to 100.
- - Fixed Global Input event not working at all.
- - Raised maximum number of sockets to 10.
- - Fixed various bugs in the paint text tool.
- - Added SIN, COS, and TAN functions.
- - Added decimal numbers support!
- - Added ABOUTWINDOW command.
Grannys Garden 1.0
Grab a gun, and head out to the garden to help Granny battle it out against an army of frogs dropping from the sky! more>>
Dreisatz 1.0
Dreisatz - Calculate the rule of three in a second. more>>
The ultimate artillery duel with 85 weapons of mass destruction! Prepare for an action packed battle leading tanks to global domination. Atomic Cannon features 85 powerful weapons and 25 deformable scenic landscapes to wage war on. Additional features include death match and round based game modes, multiplayer mode with up to 16 players, real time smoke trails, weather effects, real physics, and five music tracks.
Atomic Cannon features two types of game play including a point based round mode, and a death match mode where you fight to the end. Players take turns shooting at each other, and shot trajectories are calculated using real physics. There are also weather effects such as rain, snow, and dust storms that effect game play.
You can blast your enemy with a vast array of weapons. Some weapons have radioactive effects that harm your opponents over time. Other weapons create landmasses you can use to your tactical advantage to hide behind as cover. Your arsenal is outfitted with numerous types of weapons including guns, bombs, missiles, rockets, and nukes.
The landscape you battle on is randomly generated each round. There are six types of land formations including flat, hill, gulley, plateau, slope, and random. Each formation can be in one of the games 25 diverse environments. Atomic Cannon supports scrollable landscapes, so your fight can be over a short distance or can span multiple screens. The battlefield is always altering because each shot changes the landscapes shape, creating vast craters or high mountains.
The game allows up to eight human teams and eight computer teams battling at the same time, ensuring a customizable experience that can include your friends and family. Each team can have up to five tanks. The game features a dynamic set of music tracks to enhance the mood of your battle experience. Weapons have their own unique sound effects for firing and hitting their target.
System Requirements: 5 MB of disk space.
System Requirements: More than 85 weapons. Fully customizable weapon buying and economy system. Shields, armor, life, and many new weapon types. Improved the computers AI. All new tank graphics with 4 types of tanks. Bigger and better explosion effects. 200 other changes not listed.
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PandaCam Widget 1.0
PandaCam Widget is a freeware to for you to see pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees when you open Dashboard. more>>
PandaCam Widget 1.0 is a freeware for you to see pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees when you open Dashboard. In addition, PandaCam lets you see the elephants, apes and polar bears at the San Diego Zoo.
Panda Cam 1.0
Panda Cam - Get a live feed from the San Diego Zoo?s Panda Cam more>>
This PandaCam widget lets you watch pandas eat, sleep, eat then sleep, sleep then eat and scratch their backsides on trees everytime you open Dashboard!
In addition, PandaCam lets you see the elephants, apes and polar bears at the San Diego Zoo.

Delta Force: Black Hawk Down 1.0
Experience the intense combat of Operation Restore Hope in this ground breaking first person shooter. more>>
In late 1993, the United States launched dual military operations in Mogadishu Somalia. Delta Force Operatives and Army Rangers were sent in to capture Somali warlords and restore order. Experience the intense combat of Operation Restore Hope in this ground breaking first person shooter. As a Delta Force operative participate in a number of daring and intense raids against the oppressive Somali warlords in and around Mogadishu. Execute challenging missions, each with multiple objectives. Destroy enemy communications, intercept weapons shipments, defend civilians and devastate enemy militias.
- Engage in Close Quarters Battle, sniper fire, air attacks and room takedowns.
- Fire machine guns while riding in Black Hawks and armored vehicles. Over 25 accurately modeled weapons.
- Issue key teammate commands while facing relentless enemy attacks powered by a new AI system.
- Utilize authentic combat tactics and scenarios provided by former Special Operations soldiers.
- Prove yourself in nonstop, large-scale multiplayer battles.
View QuickTime Trailer
Feature: The Many Faces of War: Medal of Honor: Breakthrough, Call of Duty, and Delta Force: Black Hawk Down
Genre: Action
Battleships Game 1.0
Battleships Game is an impressive and unique game which will catch your attention immediately. more>>
Battleships Game 1.0 is an impressive and unique game which will catch your attention immediately.
The enemy fleet has been located under the command of Admiral Komputer, but do not yet have visual contact. The best course of action is to fire at random into their vicinity and listen for the impact of the shells, and has likewise been forced to resort to the same tactics as ourselves. In accordance with the rules of war, fire will be exchanged one shell at a time and vessels lost will be announced immediately.
As per your orders you have been placed directly in command of the fleet's guns. Select the target location by clicking in the left-hand grid above. The right hand grid shows the status of
Devil's Brigade Lux 1
Devils Brigade Lux is designed to be an addictive tactical game in which you can take command of the elite Devils Brigade unit from WWII. more>>
Devil's Brigade Lux 1 is designed to be an addictive tactical game in which you can take command of the elite Devils Brigade unit from WWII. Based on the Lux game engine. Mission info: upon arrival at the Camino massif, the two targets selected for the FSSF were Monte la Difensa and Monte la Remetanea. The first, Difensa, appeared to be virtually impregnable. The dormant volcano provided the German troops with an ideal defensive position.
Armed with machine guns and mortars, the German defenders could easily hold off an assault on the ramp-like southern slope which offered the only passable approach to the top. The northern face of the mountain featured almost vertical 200-foot high cliffs. Two previous attempts to take Difensa had been made on the southern slope by the 3rd and 36th US Infantry Divisions.
xRPN 1.5
xRPN is an application to compute factorials of upwards of 100,000,000,000,000 (thats 100 trillion, but it takes a LONG time to calculate). more>>
HyperEngine 2.4
Provides framework for Hyperprism, Ionizer, and Ray Gun. more>>
At its most basic level, HyperEngine provides input and output services to DSP plug-ins, acting as a shell that allows plug-ins such as Ionizer and Ray Gun to run independently of 3rd-party host programs.
HyperEngine offers several unique advantages, including fast drag-and-drop file editing, fast arrow-key navigation, non-destructive document based processing, real-time play-through processing (just like a hardware processor, no file acquisition required) on-the-fly processing during recording, as well as allowing you to run multiple effects concurrently for complicated multi-effect processing.
DecoderRing 1.1
DecoderRing - Educational tool introduces students to functions more>>
Enhancements:
- Fixed strange behavior with mappings from one letter to multiple letters greater than 2.
- Added drawer that contains found problems for decoding and encoding
- Improved instructional messages when checking a submitted error
- Created better Teacher ReadMe.rtf file
- Changed help sheet data to present a student with instructions instead of just displaying the Teacher ReadMe.rtf file.