druids
Unangband 0.6.3
Adventure in Tolkiens world, through towns and wilderness and multiple dungeons more>>
Unangband 0.6.3 is an exciting yet fun to play game for everyone. This is the Mac version.
The Unangband project is a variant of Angband that has a distinct flavor. You adventure in Tolkiens world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.
NOTES:
- This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so its safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).
- To play the freshly downloaded competition savefile, load the character, quit, start again, answer y to quickstart question and you'll have no problems with some dungeon guardians prematurely dead (those not in the game when the competition savefile was created). Doing quickstart every time you die you'll also get more monster memory, which is OK in this competition (since code-diving is allowed, anyway). Social-status scumming to become a kings only child is not OK.
Major Features:
- Doubles the monster list
- Expands the class-based system of Angband with numerous possible specialties
- Offers an absurd variety of terrain
- Includes better presentation of graphics and an experimental isometric view.
- Offers many other improvements:
- Over 100 class/style combinations to Angband
- 60 new spell books and spell related objects
- Over 500 new monsters
- 130 new spells
- 196 features
- 230 room descriptions and slightly modifies combat and monster spell casting.
Enhancements:
- Game Play:
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- Compress dungeon levels from 0 - 100 to 0 - 60 to speed up the end game.
- Allow player to assemble friendly monsters and carry eggs to hatch friendly monsters.
- Prohibit certain races from acquiring particular equipment flags.
- Penalize shape shifter mana. Add ability to tattoo and woad yourself.
- Change earthquakes and destruction to use projection code.
- Add wilderness paths (from FAAngband).
- Try harder to prevent escape from Moria.
- Add firearms.
- Updated druidic spells to use new region code.
- Add in new sorceror spells that allow them to create traps from objects and other spells.
- Make body armours appear earlier in the dungeon. This is to try to make them a more viable option
- And many more...
- User Interface:
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- Reenable tunneling using the alter key.
- Added Dubtrain Angband Sound Pack v3.1.0
- Remove original Angband sounds.
- Added cheat_wall option to pseudo-colour walls for debugging
- purposes.
- Make permanent rock distinguishable from normal rock.
- If an item/spell is known, display the area of effect when targeting to better allow the player to use the ability.
- Change druid starting light spell.
- Windy rooms and items give the player good defense against archery.
- Tweak names of throwing items.
- Don't run on known regions.
- Improve correctness of retargetting code.
- Ensure item list view is up to date.
- Allow running algorithm to navigate pillared rooms and crypt style corridors.
- And many more...
- Bug fixes:
-
- Many, many bugfixes, particularly due to code rewrites in a number of areas.
- I would like to thank the numerous Unangband contributors, especially darke, for the work put in here.
- The bugs listed below have been fixed since the initial 0.6.3 prerelease.
- Fix lockup bugs generating the Old Forest.
- Fix whole class of bugs that could result in monsters being killed twice and other weirdness.
- Fix bug where items dropped by monster death would infinitely retrigger a trap region.
- Fix for Bug #15823 Lockups (long lake?)
- Numerous updates to regions to get most traps working.
- Fix bug with trap attack descriptions.
- Fix for Bug #15612 Locked myself out of shops.
- Improve correctness of retargeting code.
- Fix to prevent missed coated missiles affecting the player.
- And many other...
- Build / Platform:
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- Rowan Beentje (Lebannen): Significant updates to the Mac OS/X platform as well as some general platform updates.
- Significant rewrites of the projection and blows code.
- Remove another set of case statements: this time for describing item effects.
- A number of improvements to dungeon generation to allow map designers to improve specific dungeon designs. You can now create special levels of various types, and use level and special room flags as a part of the dungeon zone set up. This allows a lot more granular control of dungeon architecture and special scenarios.
- In addition, added ability to have Mario style hidden access to dungeons. Note Gandalf taking one such route in his fight with the Balrog.
- And many more...
Requirements:
- Mac OS X 10.3 or later

Celtic Kings 1.15v2
A real time game that blends strategy, role-playing and adventure elements. more>>
A real time game that blends strategy, role-playing and adventure elements. There are two modes of playing the game that complement each other - adventure mode and strategic mode.
In strategic mode, you play against computer opponents or other players on the Internet exercising your strategic and tactical skills to achieve objective victory. You train and command many units, hire and develop heroes, acquire powerful artefacts and conquer strongholds and villages. Launch large-scale military campaigns against your foes to bring them to their knees. The game-play in this mode is similar to the traditional RTS gameplay.
In adventure mode, you control a party of heroes and explore the world as the struggle between Caesar and the Gaul chieftain Vercingetorix evolves. Which side you will support? Will you betray your allies of yesterday? Will you follow the mysterious druids as they request your assistance? Command strongholds and large armies; take risky missions behind the enemy lines. Find powerful artefacts to support you. Make friends and foes as you try to reveal who are you and who you want to be.
World of Warcraft 3.1.3
World of Warcraft= is a popular and enjoyable multiplayer online game which allows thousands of players to come together online and battle against the world and each other. more>>
World of Warcraft 3.1.3 is a popular and enjoyable multiplayer online game which allows thousands of players to come together online and battle against the world and each other.
Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure. At long last, the world of Azeroth, first glimpsed in Warcraft I and further enhanced in subsequent strategy games, is realized in glorious detail and ready for the arrival of millions of prospective players. So step upon the hallowed shores of this embattled world, and see what journeys await for those who would plumb this ancient realms many secrets.
Enhancements:
- Death Knights
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- Frost Presence: Armor bonus is now 60% down from 80%.
- Druids
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- Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
- Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.
- Hunters
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- Hunters Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
- Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.
- Paladins
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- Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
- Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.
- Rogues
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- Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
- Warlocks
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- Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
- Warriors
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- Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
- Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
- Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.
- Items
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- Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equipped, these gloves now generate 5 additional runic power whenever Chains of Ice is used.
- Dungeons
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- Ulduar
- Mimiron
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
- The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
- Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
- Mimiron
- Ulduar
- Bug Fixes
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- Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
- Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina.
- Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina.
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