components
Flash Components Search 1.0
Flash Components Search - Easily search for Flash components, articles, tutorials, and through the flash community more>>
Apple DVCProHD Components 1.1
Apple DVCProHD Components is an update in which you have to install the DVCPROHD components (1.1). more>>
Apple DVCProHD Components 1.1 is an update in which you have to install the DVCPROHD components (1.1). This updater only updates QuickTime components used by Final Cut Pro HD. It does not update the Final Cut Pro HD (version 4.5) application.
Xiph QuickTime Components 0.1.9
Ogg Vorbis, Speex, FLAC, Theora plugins. more>>
Xiph QuickTime Components 0.1.9 is a perfect way for Mac users who want to use Xiph formats in any QuickTime-based application, e.g. playing Ogg Vorbis in iTunes or producing Ogg Theora with iMovie. Xiph QuickTime Components (XiphQT) is a set of QuickTime and Macintosh OS X plug-ins.
Major Features:
- Provides support for Xiph media compression and container formats.
- If you are an end user: installing XiphQT components is all you need to start using Xiph-formatted media files in a variety of applications - for example, listening to Ogg/Vorbis files in QuickTime Player or iTunes. The programming interfaces used in XiphQT allow the provided functionality to be available transparently to all media handling applications using QuickTime or OS X component mechanisms.
- If you are a programmer, you have built a Macintosh Core Audio or QuickTime-based application and would like to add Xiph formats support: most of the time there is hardly anything you will need to do to add support.
Enhancements:
- Reduced memory usage
- Fixed playback of HD content
- Fixed leaking memory when handling files containing Theora streams (#1379)
- Added code to make Ogg exporter work with iMovie '08
- Added code to properly handle bigger packets in Theora decoder allowing XiphQT to handle HD content without visual artifacts.
Requirements:
- Version 10.3.9 or 10.4 and later
- QuickTime for Mac OS X - version 7 or later
Flash Components Latest Products 1.0
Flash Components Latest Products is a beneficial and easy to use widget which displays the latest products along with an image in the feed reader. more>>
Flash Components Latest Products 1.0 is a beneficial and easy to use widget which displays the latest products along with an image in the feed reader. Get the latest Flash Components released on FlashComponents.net featuring the best flash authors in the world. Add great features to your web pages for as little as a dollar!
Requirements:
- Mac OS X 10.4 PPC
- Mac OS X 10.3.9
- Mac OS X 10.4 Intel
- Mac OS X 10.0
- Mac OS X 10.1
- Mac OS X 10.5 PPC
- Mac OS X 10.2
- Mac OS X 10.5 Intel
- Mac OS X 10.3
- Mac OS Classic

Flip4Mac Windows Media Components for QuickTime 2.2.3.7
Allows playback of WMV media in your QuickTime player. more>>
With Flip4Mac Windows Media Components for QuickTime you can play Windows Media files (.wma and .wmv) directly in QuickTime Player and view Windows Media content on the Internet using a Web browser.
MNG Component 1.0b5
MNG Component - QuickTime components for playing MNG documents more>>
MNG files are not particularly widespread, so the main goal is not to support MNG files per se. Rather the intention is to use MNG as a superior compression algorithm for sequences of computer-generated images such as screen captures.
MNG allows for much greater compression than the Animation and Graphics codecs which have been standard parts of QuickTime for the past decade.
Main features:
- The ImageCodec allows QuickTime to create movie files which uses the MNG codec for encoding video data. These MNG tracks can be played back and edited just like any other QuickTime video track.
- The MovieImporter allows QuickTime-savvy applications to import MNG documents in place.
- The GraphicsImporter allows QuickTime-savvy applications to import MNG files as still images.
- The MovieExporter allows the video track of any QuickTime movies to be exported as a MNG document.
Component X Graphics 3.1
Component X Graphics - REALbasic plugin for graphics functions more>>
It contains routines to stretch, flip, rotate, shear, and trim pictures, routines to adjust contrast, gamma, HSV, and RGB of pictures, routines for compositing, threshold, transitions, and pixelating images, and even a routine to blit high quality crawling ants on images.
SRT QuickTime Component 1.0
Open SRT subtitle files with QuickTime. more>>
SRT QuickTime Component 1.0 is a userfriendly, secure and reliable component by that you can open SRT subtitle files just like QuickTime text files.

XPCOM Component Viewer 0.7.1
XPCOM Component Viewer is an add-on letting you navigate through the components and interfaces included in your Mozilla based browser. more>> <<less
Visual Component Framework 0.6.5
Advanced C++ application framework that makes it easy to produce powerful Mac OS X applications in C++ more>> Advanced C++ application framework that makes it easy to produce powerful Mac OS X applications in C++
Visual Component Framework is a based on a thoroughly modern C++ design and has built in support for Rapid Application Development (RAD).
The Visual Component Framework framework is designed to be portable over multiple compilers and platforms, so you dont have to lose all that work that went into writing your app for a single platform!
Main features:>
- Modern C++ design - use of modern C++ techniques like exceptions, templates (where useful), name spaces, and heavy use of the Standard Template Library.
- Advanced RTTI features that allow for such things as dynamic object creation given a registered class name or a registered UUID string that represents the class, dynamic introspection of a given objects class and listing such data as the class name, super class, the properties of the class, member methods, and implemented interfaces.
- Modular - built across several libraries as opposed to one huge monolithic library that then becomes difficult to break apart. This means that while the VCF is incredibly powerful as a framework for writing GUI based applications, if you just want to use the core features, such as threads, file IO, and RTTI you can do so, without having to have dependencies on all the GUI code.
- Easy to use, and powerful event system, suitable for console as well as GUI based applications.
- Support for Thread, Mutexes, Semaphores, Files, Streaming data, error logging, string utility functions, and other basic services. All of this is part of the FoundationKit and has no dependencies on the graphics or UI code.
- Powerful and easy to use graphics classes, plus more advanced support for anti aliased vector graphics through the use the AntiGrain Graphics libraries.
- A simple to use image loading architecture that allows multiple formats to be registered dynamically, for loading up a variety of different graphics formats. On Win32 systems the default image loading support is limited to BMP files, but by using the ImageFormats library (also a part of the VCF) a wide variety of additional image types are also supported. Currently the ImageFormats library uses FreeImage to support a image types such as .TIFF, .TGA, .PSD, .PNG, .PCX, .SGI, .MNG, .RAS, .PBM, .PPM. and many others.
- More advanced classes for customizing the drawing process by extending Stroke and Fill classes.
- A complete set of powerful GUI classes, including a common set of base classes enabling advanced custom control creation. Some of the control classes include tree controls, list controls, check box and radio controls, push buttons, single line and multi line text controls, and many others.
- A standard set of application classes for things like resources, loading windows or forms dynamically at application startup, saving of application state, a registry class for common storage of system and application information.
- Other application classes include an Undo/Redo architecture based on commands that allows for undoing and redoing commands as well as notifying other objects of the events.
- GUI controls that support both alignment and anchoring. Any control may be aligned to the top, bottom, left or right of its parent container control. Alternately controls may use their anchoring properties to anchor themselves to the left, right, top and/or bottom sides of their parent container control. In addition to control alignment, it is possible to write custom layout containers and assign them to a control to customize layout logic.
- The ApplicationKit provides a set of Model and View classes for using in MVC patterns. A series of models like the ListModel, TreeModel, and TextModel are used in controls to provide separation of the data from the UI presentation code. Because a View can be dynamically attached to a Control at runtime, it will be possible to develop "themes" in the future.
- Because of the RTTI features and the event handlers, the VCF easily supports component programming with in IDE that allow for visual development.
- The VCF tries to be as flexible as possible, allowing you to use the parts you want, and allowing for inter-operability with other frameworks. Thus VCF controls can be used inside of an MFC application if you like, or only use the graphics module for enhanced graphics features.
- No need of special preprocessor tools - if you have a reasonably complete C++ compiler then youre all set to go.
- The ability to access the low level handles for most native objects. For example, by accessing the Threads peer class, you can get a handle to the native thread handle itself. For a control, you can access the controls peer and get a handle id that represents the windowing systems native handle for a window/widget. This allows you to use platform specific calls when necessary.
Enhancements:
- This is the very first src release of the Mac OS X port of the VCF. It should build and run some of the examples, but is obviously very much still a work in progress.
CommuniGate Client 3.2.1
Allows users to access a CommuniGate Server. more>>
Each component canbe added separately, and with this client youwill have access to any component installed onthe server you are accessing.
OpenSwing 2.0.3
Open-source suite of advanced graphics components based on the Swing toolkit OpenSwing contains a set components that are more sophisticated of those provided with Swing and can be manipolated more>> Open-source suite of advanced graphics components based on the Swing toolkit
OpenSwing contains a set components that are more sophisticated of those provided with Swing and can be manipolated directly inside the UI designer of the IDE.
OpenSwing is also a framework that provides data binding mechanism between components and data model, based on the MVC paradigm. Data model is based on Java Beans (POJOs) and it is supported in all OpenSwing components, such as Grid control or components container.
OpenSwing provides a complete solution (advanced swing components with data binding capabilities and a framework) to easily and quickly develop rich-client applications.
It is possibile to apply this framework to develop java Desktop Applications or Rich Internet Applications (three tiered applications based on Swing front-end + HTTP + java servlet + database).
NOTE: OpenSwing is licensed and provided under the terms of the GNU Lesser General Public License.
System requirements:
- Java 1.4 or later
Enhancements
- Final release 1.9.9 available
- Rebuild whole project.
- The distribution includes also Jar file libraries, source files, javadoc, licence and readme.txt installation instructions.
FCLWOExtensions 1.0
FCLWOExtensions is regarded as a useful WebObjects framework (WOF 4.0.1), that makes available some new components. more>>
FCLWOExtensions 1.0 is regarded as a useful WebObjects framework (WOF 4.0.1), that makes available some new components, including:
- FCLSherlock: a reusable and simple way to make any WebObjects application searchable by Sherlock
- FCLHTMLInclude: a WebObjects component that include on the fly the content of a file in a page
- FCLJavaScript: a WebObjects component that replace the default WOJavaScript
- FCLTemplateParser: a parser that can be used by WebObjects and allow the developer to embed WOString directly in the HTML file without the need to declare it in the WOD file
The package contains two examples (Objective-C and Java source) that show how to use the framework.
Requirements: Mac OS X Server
nesC 1.3
Compiler for a new language (based on C) designed to support the TinyOS project more>> Compiler for a new language (based on C) designed to support the TinyOS project
nesC (pronounced "NES-see") is an extension to the C programming language designed to embody the structuring concepts and execution model of TinyOS.
TinyOS is an event-driven operating system designed for sensor network nodes that have very limited resources (e.g., 512 bytes of RAM, 8K bytes of program memory).
The basic concepts behind nesC are:
- Separation of construction and composition: programs are built out of components, which are assembled ("wired") to form whole programs. Components have internal concurrency in the form of tasks. Threads of control may pass into a component through its interfaces. These threads are rooted either in a task or a hardware interrupt.
- Specification of component behaviour in terms of set of interfaces. Interfaces may be provided or used by components. The provided interfaces are intended to represent the functionality that the component provides to its user, the used interfaces represent the functionality the component needs to perform its job.
- Interfaces are bidirectional: they specify a set of functions to be implemented by the interfaces provider (commands) and a set to be implemented by the interfaces user (events). This allows a single interface to represent a complex interaction between components (e.g., registration of interest in some event, followed by a callback when that event happens). This is critical because all lengthy commands in TinyOS (e.g. send packet) are non-blocking; their completion is signaled through an event (send done). By specifying interfaces, a component cannot call the send command unless it provides an implementation of the sendDone event. Typically commands call downwards, i.e., from application components to those closer to the hardware, while events call upwards. Certain primitive events are bound to hardware interrupts.
- Components are statically linked to each other via their interfaces. This increases runtime efficiency, encourages rubust design, and allows for better static analysis of programs.
- nesC is designed under the expectation that code will be generated by whole-program compilers. This should also allow for better code generation and analysis.
Comet Way Agent Kernel 2.0.1
Comet Way Agent Kernel is designed as a useful suite of software components and deployment tools for quickly building lightweight software agents. more>>
Comet Way Agent Kernel 2.0.1 is designed as a useful suite of software components and deployment tools for quickly building lightweight software agents. The Agent Kernel lets developers assemble complete Agent Applications using interchangeable and extendable agent-based components.
The Comet Way Agent Kernel implements a simple kernel-based agent programming model proven through years of research and development of Java agent applications by Comet Way engineers.
Using the Agent Kernel, engineers develop agent-based components that are modular, reusable, extendable, reliable, and intuitive. The Agent Kernel provides an agent-application model which makes it easy to combine components in various configurations for extreme flexibility in function and compatibility, without making significant demands on platform-specific features or limiting compatibility with existing Java platforms and APIs.
Comet Way strongly believes that agent-based application design is a very effective approach for the creation of any kind of software. While this includes autonomous server applications, the model also works very well for web-based applications, embedded software, and highly interactive GUIs.