common components
MNG Component 1.0b5
MNG Component - QuickTime components for playing MNG documents more>>
MNG files are not particularly widespread, so the main goal is not to support MNG files per se. Rather the intention is to use MNG as a superior compression algorithm for sequences of computer-generated images such as screen captures.
MNG allows for much greater compression than the Animation and Graphics codecs which have been standard parts of QuickTime for the past decade.
Main features:
- The ImageCodec allows QuickTime to create movie files which uses the MNG codec for encoding video data. These MNG tracks can be played back and edited just like any other QuickTime video track.
- The MovieImporter allows QuickTime-savvy applications to import MNG documents in place.
- The GraphicsImporter allows QuickTime-savvy applications to import MNG files as still images.
- The MovieExporter allows the video track of any QuickTime movies to be exported as a MNG document.
Apple DVCProHD Components 1.1
Apple DVCProHD Components is an update in which you have to install the DVCPROHD components (1.1). more>>
Apple DVCProHD Components 1.1 is an update in which you have to install the DVCPROHD components (1.1). This updater only updates QuickTime components used by Final Cut Pro HD. It does not update the Final Cut Pro HD (version 4.5) application.
SRT QuickTime Component 1.0
Open SRT subtitle files with QuickTime. more>>
SRT QuickTime Component 1.0 is a userfriendly, secure and reliable component by that you can open SRT subtitle files just like QuickTime text files.
Xiph QuickTime Components 0.1.9
Ogg Vorbis, Speex, FLAC, Theora plugins. more>>
Xiph QuickTime Components 0.1.9 is a perfect way for Mac users who want to use Xiph formats in any QuickTime-based application, e.g. playing Ogg Vorbis in iTunes or producing Ogg Theora with iMovie. Xiph QuickTime Components (XiphQT) is a set of QuickTime and Macintosh OS X plug-ins.
Major Features:
- Provides support for Xiph media compression and container formats.
- If you are an end user: installing XiphQT components is all you need to start using Xiph-formatted media files in a variety of applications - for example, listening to Ogg/Vorbis files in QuickTime Player or iTunes. The programming interfaces used in XiphQT allow the provided functionality to be available transparently to all media handling applications using QuickTime or OS X component mechanisms.
- If you are a programmer, you have built a Macintosh Core Audio or QuickTime-based application and would like to add Xiph formats support: most of the time there is hardly anything you will need to do to add support.
Enhancements:
- Reduced memory usage
- Fixed playback of HD content
- Fixed leaking memory when handling files containing Theora streams (#1379)
- Added code to make Ogg exporter work with iMovie '08
- Added code to properly handle bigger packets in Theora decoder allowing XiphQT to handle HD content without visual artifacts.
Requirements:
- Version 10.3.9 or 10.4 and later
- QuickTime for Mac OS X - version 7 or later
CommonTasks R5
CommonTasks - REALbasic module adds support for common commands more>>
CommonTasks features the following:
- Constants: - BR = Chr(13) - TAB = Chr(9)
- Methods: - CenterWin() - ChrUp() - GetAppCreator() - GetAppVersion() - GetOS() - LoadStripes() - Rand() - SelectAll() - TilePict() - TransparentPicture() - TransparentTile().
Flash Components Search 1.0
Flash Components Search - Easily search for Flash components, articles, tutorials, and through the flash community more>>
CommuniGate Client 3.2.1
Allows users to access a CommuniGate Server. more>>
Each component canbe added separately, and with this client youwill have access to any component installed onthe server you are accessing.
Apple Common Criteria Tools 1.5
Apple Common Criteria Tools is a simple and salutary set of security standards which offers a clear and reliable evaluation of the security capabilities of Information Technology products. more>>
Apple Common Criteria Tools 1.5 is a simple and salutary set of security standards which offers a clear and reliable evaluation of the security capabilities of Information Technology products.
By providing an independent assessment of a products ability to meet security standards, Common Criteria gives customers more confidence in the security of Information Technology products and leads to more informed decisions.
Security-conscious customers, such as the U.S. Federal Government, are requiring Common Criteria certification as a determining factor in purchasing decisions. Since the requirements for certification are clearly established, vendors can target very specific security needs while providing broad product offerings.
The international scope of Common Criteria, currently adopted by fourteen nations, allows users from other countries to purchase Information Technology products with the same level of confidence, since certification is recognized across all complying nations.
Flash Components Latest Products 1.0
Flash Components Latest Products is a beneficial and easy to use widget which displays the latest products along with an image in the feed reader. more>>
Flash Components Latest Products 1.0 is a beneficial and easy to use widget which displays the latest products along with an image in the feed reader. Get the latest Flash Components released on FlashComponents.net featuring the best flash authors in the world. Add great features to your web pages for as little as a dollar!
Requirements:
- Mac OS X 10.4 PPC
- Mac OS X 10.3.9
- Mac OS X 10.4 Intel
- Mac OS X 10.0
- Mac OS X 10.1
- Mac OS X 10.5 PPC
- Mac OS X 10.2
- Mac OS X 10.5 Intel
- Mac OS X 10.3
- Mac OS Classic
Visual Component Framework 0.6.5
Advanced C++ application framework that makes it easy to produce powerful Mac OS X applications in C++ more>> Advanced C++ application framework that makes it easy to produce powerful Mac OS X applications in C++
Visual Component Framework is a based on a thoroughly modern C++ design and has built in support for Rapid Application Development (RAD).
The Visual Component Framework framework is designed to be portable over multiple compilers and platforms, so you dont have to lose all that work that went into writing your app for a single platform!
Main features:>
- Modern C++ design - use of modern C++ techniques like exceptions, templates (where useful), name spaces, and heavy use of the Standard Template Library.
- Advanced RTTI features that allow for such things as dynamic object creation given a registered class name or a registered UUID string that represents the class, dynamic introspection of a given objects class and listing such data as the class name, super class, the properties of the class, member methods, and implemented interfaces.
- Modular - built across several libraries as opposed to one huge monolithic library that then becomes difficult to break apart. This means that while the VCF is incredibly powerful as a framework for writing GUI based applications, if you just want to use the core features, such as threads, file IO, and RTTI you can do so, without having to have dependencies on all the GUI code.
- Easy to use, and powerful event system, suitable for console as well as GUI based applications.
- Support for Thread, Mutexes, Semaphores, Files, Streaming data, error logging, string utility functions, and other basic services. All of this is part of the FoundationKit and has no dependencies on the graphics or UI code.
- Powerful and easy to use graphics classes, plus more advanced support for anti aliased vector graphics through the use the AntiGrain Graphics libraries.
- A simple to use image loading architecture that allows multiple formats to be registered dynamically, for loading up a variety of different graphics formats. On Win32 systems the default image loading support is limited to BMP files, but by using the ImageFormats library (also a part of the VCF) a wide variety of additional image types are also supported. Currently the ImageFormats library uses FreeImage to support a image types such as .TIFF, .TGA, .PSD, .PNG, .PCX, .SGI, .MNG, .RAS, .PBM, .PPM. and many others.
- More advanced classes for customizing the drawing process by extending Stroke and Fill classes.
- A complete set of powerful GUI classes, including a common set of base classes enabling advanced custom control creation. Some of the control classes include tree controls, list controls, check box and radio controls, push buttons, single line and multi line text controls, and many others.
- A standard set of application classes for things like resources, loading windows or forms dynamically at application startup, saving of application state, a registry class for common storage of system and application information.
- Other application classes include an Undo/Redo architecture based on commands that allows for undoing and redoing commands as well as notifying other objects of the events.
- GUI controls that support both alignment and anchoring. Any control may be aligned to the top, bottom, left or right of its parent container control. Alternately controls may use their anchoring properties to anchor themselves to the left, right, top and/or bottom sides of their parent container control. In addition to control alignment, it is possible to write custom layout containers and assign them to a control to customize layout logic.
- The ApplicationKit provides a set of Model and View classes for using in MVC patterns. A series of models like the ListModel, TreeModel, and TextModel are used in controls to provide separation of the data from the UI presentation code. Because a View can be dynamically attached to a Control at runtime, it will be possible to develop "themes" in the future.
- Because of the RTTI features and the event handlers, the VCF easily supports component programming with in IDE that allow for visual development.
- The VCF tries to be as flexible as possible, allowing you to use the parts you want, and allowing for inter-operability with other frameworks. Thus VCF controls can be used inside of an MFC application if you like, or only use the graphics module for enhanced graphics features.
- No need of special preprocessor tools - if you have a reasonably complete C++ compiler then youre all set to go.
- The ability to access the low level handles for most native objects. For example, by accessing the Threads peer class, you can get a handle to the native thread handle itself. For a control, you can access the controls peer and get a handle id that represents the windowing systems native handle for a window/widget. This allows you to use platform specific calls when necessary.
Enhancements:
- This is the very first src release of the Mac OS X port of the VCF. It should build and run some of the examples, but is obviously very much still a work in progress.

Flip4Mac Windows Media Components for QuickTime 2.2.3.7
Allows playback of WMV media in your QuickTime player. more>>
With Flip4Mac Windows Media Components for QuickTime you can play Windows Media files (.wma and .wmv) directly in QuickTime Player and view Windows Media content on the Internet using a Web browser.
m2tsImporter 0.1
m2tsImporter is known as a smart and useful program. more>> m2tsImporter 01 is known as a smart and useful program. EXPERIMENTAL-Not for common use.- MPEG-2 "Transport Stream" Importer Component. Support MPEG-2 Video and MPEG-1/2 Audio Layer 1/2/3 with the help of Perian.
Requirements: Mac OS X 10.4 or later QuickTime 7.3
Kombine Toolbar Icons 1.0
Kombine Toolbar Icons - a complete set of PNG icons with transparency more>>
Cocoa 3D Tutorial 0.3
Free and open source tutorial that will help you start working with 3D in Cocoa more>> Free and open source tutorial that will help you start working with 3D in Cocoa
Cocoa 3D Tutorial will provide a Cocoa framework to interface the OpenGL library in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D.
NOTE: Cocoa 3D Tutorial is licensed and distributed under the terms of the Artistic License.
Main features:
- A scene tree, with cameras (one for each view) that can be easily positioned and oriented, and lights.
- Object picking, that allows an interactive manipulation of the scene.
- Factory classes for common objects (cube, sphere, cylinder, ...), groups and transformations.
- Basic OpenGL optimizations (e.g. display lists)
- Full support for OpenGL colors and materials.
- Static textures (read from a graphic file or generated from a styled text), animated textures (read from movies), procedural fixed and animated textures (using configurable Perlin 2 & 3D noise).
- Full support for ARB_vertex_program extension, seen as a special type of texture.
- An animator class, that allows to easily add dynamic components to a scene.
Enhancements
- Added StringTexture class
- Added AnimatedProcTexture class
- Added PlainSurface class
- Added InteractiveView class
- Corrected and updated some class behavior
- Updated Tutorials to use new classes
