collection classes
Collect Java Classes 1.0
Collect Java Classes - Collect Java classes in folders more>>
The folders search is done recursively. On searching folders, the script also changes the viewby method of each folder to "View by Name". But if the folder is already viewed by Name, Size, Kind, or Date, then no changes happen.
The collected items are listed in gDocList as a list of aliases. You can give this alias list to open by your particular application.
Collection Extension 1.0
Collection Extension - Read back the Keys that are stored in a Collection object more>>
Completly freeware for non-commercial use.
Clean Java Classes 1.0
Clean Java Classes - Removes Java class files *.class generated by a Java compiler more>>
The folders search is done recursively.
If some folder becomes empty with no items in it, then it is also removed. On searching folders, the script also changes the viewby method of each folder to "View by Name".
Texture Collection vol.1
Texture Collection is specially designed as a comprehensive and user-friendly textures by Global Language. more>>
Texture Collection vol.1 is specially designed as a comprehensive and user-friendly textures by Global Language. You can use this textures in a web page or to create multimedia titles, this collection is also a superb aid for any advertising or presentation material.
Requirements:
- Mac OS X
OxMath Classes 2.0
OxMath Classes - OxMath 2D/3D Math Library more>>
These classes have only been tested with Mac OS X Mach-O targets but have been written to support Windows and Linux as well. Mac PEF Carbon and Classic targets are NOT supported.
BasaOne Classes 2.0
BasaOne Classes enable you to speed up development with BasaOne by reusing already developed objects more>>
Enhancements:
- This new release includes many new classes especially designed to aid in Widget development.
FMOD Ex Audio Classes 0.6b
FMOD Ex Audio Classes - hooks into the cross platform FMOD Ex audio library, supporting a wide range of audio formats more>>
First, a little background... The FMOD Ex API supports multiple concurrent "system" objects which may map to multiple audio devices installed on the same machine. Consequentially, all audio samples, channels, and effects are owned by a single system object and can not be shared. If a system object is destroyed, all sounds, channels, groups, and effects created under that system become invalidated and accessing them will generate errors (or worse).
To simplify this situation within the REALbasic environment, these classes do not allow for more than one system object to be active at any given time. Under normal circumstances this should not cause any grief - you call FMEx.StartUp when your application is launched, load your audio samples, create player objects, etc., then call FMEx.ShutDown when your application quits and all will be fine. If you have a need to restart FMOD Ex however, all existing FMExAudio, FMExStream, and FMExSubMixer instances will point to invalid audio handles. There is error checking in place to avoid crashes if this situation should arise, but it can still be annoying. In order to properly restart FMOD Ex you should follow the steps below...
Call the Stop method on all existing FMExAudioPlayer and FMExAudioPlayer3D instances. You do not have to dispose of these objects, but calling Stop ensures the internal channel reference is reset.
Dispose of all FMExAudio, FMExStream, and FMExSubMixer instances (i.e. set them to Nil). Be sure to also dispose of any FMExAudio instances that have been assigned to FMExAudioPlayer.DefaultAudio properties.
Call FMEx.ShutDown, followed by FMEx.StartUp, then reload/recreate all required FMExAudio, FMExStream, and FMExSubMixer objects and re-route any submixers.
ByRef methods are provided to allow you to reuse existing FMExAudio, FMExStream, and FMExSubMixer instances by replacing the required data/handles. This can be much easier than recreating them from scratch.
These classes couldve been simplified further by automatically reference counting audio objects and starting/stopping FMOD Ex behind your back, but that would preclude the ability to restart the audio engine at any time, and greatly impair the start up options interface.
- Virtual Channels
One of FMOD Exs most touted features is automatic channel virtualization. This allows you to play sounds on more channels than are physically available and let FMOD Ex decide which are more important based on priority settings and 3D positioning. One caveat with virtualization is that you must call FMEx.Update as frequently as possible for this to actually work (e.g. in games youd typically call FMEx.Update every frame). NOTE: If youre already calling FMEx.Update for 3D audio you do not need to call it twice.
- MIDI
MIDI playback currently only works on Windows, and only if the default system sound font is installed (/windows/system32/drivers/gm.dls). Broader MIDI support is on the would-like list but primary tests point to a broken implementation on Mac OS X (i.e. some FMOD Ex bugs need to be fixed before this can work).
- Other bugs...
Stereo sounds routed to submixers may "pollute" the wave data of other submixers. Everything else works as expected however and the audio output is correct, but submixers may return incorrect values when calling their Level methods. This appears to be a bug within FMOD Ex itself but more testing is required.
ODBC Cocoa Class Samples 1.0
ODBC Cocoa Class Samples - Classes to access sql server more>>
Completly freeware.
Zapper Collection Deluxe 1.0
Zapper Collection Deluxe - Remove various prefixes and suffixes more>>
The scripts can be easily modified for other uses.
This collection was previously known as "DSCN Prefix Zappers".
iGotta MP3 Collection 2.3
iGotta MP3 Collection is a FileMaker Pro 5.x database designed to import an MP3 collection from iTunes more>>
It features a list and detail view, and basic database functions, in an attractive package.
It can also print various detail and summary reports (track details and album summaries) and a CD insert. HTML table export is also provided.
Enhancements:
- Version 2.2 improves the matchfield and opens the database displaying the about box. (can be changed in file options).
StyleSheet Collection 1.0
StyleSheet Collection - AppleScripts collection for QuarkXPress more>>
SSheet - Set Font of 1st Char - This script will set the font of the first character of a paragraph, styled with an indicated stylesheet, to a chosen font. This especially useful for paragraphs containing a drop cap.
SSheet - Find Change w/Check - This script will search for occurences of an indicated stylesheet and replace each occurence with another stylesheet. The user has the option to search and replace either in the current story or throughout the document.
SSheet - Make Run-in Heads - This script will apply text styling to the run-in head of every paragraph styled with the indicated stylesheet. To make this script have no user interaction, set the styleToSearchFor to the requested stylesheet name, and the terminationCharacter to the requested character ending the run-in heads.
SSheet - Add/Style ParaEndChars - This script will add indicated characters to the end of every paragraph of a story that is styled with an indicated stylesheet.
SSheet - Re-Apply Certain Style - This script will set the stylesheet of every paragraph of a story or selection, styled with an indicated stylesheet, to "no style" and then re-apply the original stylesheet of the paragraph. This process removes any added character level formatting in the found paragraphs.
SSheet - Copy Run-in Heads - This script will apply the text styling of the current text selection to the run-in head of every paragraph of the current story who is styled with the indicated stylesheet.
Recto/Verso Stylesheet Replace - This script will check for every occurance of a chosen style sheet in a text flow. If the occurence is on a specified type of page (either recto or verso), it will be changed to a second indicated style sheet.
SSheet - Re-Apply All - This script will set the stylesheet of every paragraph of a story to "no style" and then re-apply the original stylesheet of the paragraph. This process removes any added character level formatting in the paragraph.
SSheet - Read/Apply Next Style - This script will, starting with the first paragraph, read the next style property of the style sheet of each paragraph and apply that next style to the following paragraph in the text flow.

DesignIcons Collection 3.0
DesignIcons Collection is a collection of 50 icons with a wide variety of colorful designs more>> DesignIcons Collection is a collection of 50 icons with a wide variety of colorful designs.
System 7.1 or later.
EV Nova Resource Editing Classes 1
EV Nova Resource Editing Classes is a freeware including REALbasic Classes and Modules for producing your EV Nova Plugin editor more>>
Enhancements:
- Initial Release
Requirements:
- Mac OS 8.0 or later, REALbasic 5.5.
Quark Print Collection 1.1
Quark Print Collection is developed to be a versatile program which is packed with prepress tools for QuarkXPress 7 and Adobe Acrobat 7, the industry s most popular publishing applications. more>>
Quark Print Collection 1.1 is developed to be a versatile program which is packed with prepress tools for QuarkXPress 7 and Adobe Acrobat 7, the industry' s most popular publishing applications. The intuitive Quark Print Collection user interface allows you to impose native QuarkXPress layouts or PDF files quickly and simply. Extensive pagination options and advanced control over settings such as bleed and creep provide flexibility and ensure quality. Preview your impositions on screen before printing to verify accuracy and prevent wastage. Maximize efficiency by saving frequently used imposition settings to use again or share with others.
Quark Print Collection also includes XTensions software for QuarkXPress 7 that lets you create custom printer marks such as registration targets, color bars, text slugs and even logos. These marks can be applied to individual items or entire pages.
License:Updater
BBButton Class 1.1
BBButton Class - REALbasic class that allows creation of pushbuttons more>>
BBButton Class also serves as a good example of creating custom pushbuttons using a Canvas subclass.
Completly freeware.