cg
CG Madness 1.3 RC1
Aiseesoft DVD to iPod Converter for Mac 3.1.22 offers an effective tool which helps you to enjoy DVD movies on your iPod anywhere and anytime more>> <<less
Terminator 3 Rise of the Machines Screensaver: CG Models 1.0
Terminator 3 Rise of the Machines Screensaver: CG Models is screensaver showing the CG models from the Terminator 3 Rise of the Machines movie. more>> <<less
MSH Character Generator 1.1.3
MSH Character Generator is written to be a simple and convenient program in which you just choose New from the File menu to get a blank character sheet to make a new character. more>>
MSH Character Generator 1.1.3 is written to be a simple and convenient program in which you just choose "New" from the File menu to get a blank character sheet to make a new character. You can then fill in the sheet by choosing ranks from the pull-down menus or entering rank numbers. Changing the rank from the pop-up menu will cause the rank number to revert to its default, so enter any custom ranks numbers directly; the rank pop-up will update automatically.
The MSH CG defaults to the origins in the Ultimate Powers Book. If you want to use the original Advanced Set origins, just choose "Preferences" from the Edit menu and click next to "Advanced Set" under "Origins." You will have to open a new character window for this setting to take effect.
Use the tabs at the top to switch between the Stats, Powers, Talents & Contacts and Description.
To add new Powers, press either the "Add New" button (to choose a power and rank yourself) or "Random" button (to have a power and rank chosen for you.) You can remove powers, talents, and contacts by placing a check mark next to the item you want to remove, and then pressing "Remove." You can also clear all Powers by pressing "Clear All."
Crystal Space 1.2.1
Free and open source software development kit for realtime 3D graphics more>> Free and open source software development kit for realtime 3D graphics
Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.
Main features:>
Generic
- Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.
- Modularized using a lightweight component framework, SCF, based upon the COM model.
- Self contained so that many modules requires no or few external dependencies.
- Written in standard C++ using very few non*standard extensions. Source available under LGPL license.
Comprehensive and competent
- Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.
- Graphics subsystem:
- Generic renderer abstraction with main implementation being OpenGL based.
- Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.
- OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.
- Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.
- Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.
- Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.
- Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging.
- Mesh objects:
- Plugin based mesh object system
- Generic triangle based mesh with support for frame and bone based animation.
- Terrain mesh with fast block based LOD system.
- Configurable and extensible particle system mesh.
- General system for static LOD on all types of meshes.
- Bone based animation mesh using the cal3d library.
- Collision detection and dynamics:
- Provides bindings for ODE and bullet dynamics systems.
- Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.
- Simplified collision detection when you dont need the full dynamics simulation
- Sound system:
- 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
- Provides both one*time playing of effects and streaming playing in the background for music.
- Other:
- Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.
- Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line.
Compatible
- Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.
- Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).
- Sound loaders for wav and ogg formats.
- All subsystems easily extendable for new file formats.
Enhancements:
- fixes for some compilation warnings.
- fixes and enhancements for TinyXML and xmlread.
- fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree.
- fix for dynamic lights not shining on certain objects.
- fix for TinyXML writer crashing on empty attributes.
- fix for setting priority on a non-running thread having no effect.
- fix for UTF-8 BOM tripping up XML parser.
- fix for terrain2 not setting SplatDistance.
- fix for csperl5 plugin build error on amd64.
- fix for csInputDefinition::ParseKey() considering non-keyboard definitions.
- fix for some sndsys parts not being under LGPL.
- fix for light attenuation vector update after cutoff distance change.
- fix for mouse and joystick event helpers not using csKeyModifiers.
- fix for xmlshader conditions.
- fix for DDS cubemap saving.
- fix for wrong refCount on materials.
- fix and optimization for opcode/CollideRay.
- work-around crashes on exit with static profile builds.
- castle textures split, licensing.
- leak fixes...
- removal of some old unused cruft from the Jam build system
- work-around internal Jam crasher.
- work-around g++ -Wno-long-double bug for recent compilers.
- fix for cross-compile problem with -fvisibility-inlines-hidden.
fix broken folding of multi-token build switches, for example:
- "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar".
- fix missing dependency in cs-config/Jamfile.
- fix for incorrect declaration of pycscegui clean target.
- fix for SWIG 1.3.31+ required for python 2.5 bindings.
- fix for detection of python installation in non-standard locations.
- fix for augmenting pkg-config path with user-specified dir.
- fix for vertexlight.cgvp not getting installed.
- loads of other clean-ups, fixes and improvements...
- fix for lighter2 related to lighting through portals.
- fix for a crasher in basemapgen.
- fix for startme not handling spaces in paths to the called applications.
- fix for viewmesh mouse events.
- updates for links for PSDK with VC8 Express.
- updates for URLs and FAQ.
- updates for sound system documentation.
- fix for crash in the Alsa driver at exit.
- re-enable VBO for ATI driver 2.1.7059+.
- work-around driver-brokenness for Intel GMA 950 & 3100 texture compression.
- fix binutils check for Mac OS X Leopard.
- fix for MacOS X enter raw-key-code.
- fix for CoreAudio driver.
- fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.

TestDisk & PhotoRec (OS X) 6.3
Download a bundle for data and photos recovery from lost partitions and drives on your Mac. more>>
TestDisk & PhotoRec (OS X) 6.3 is developed to be a powerful application which can help you restore and undelete lost files. It was primarily designed to help recover lost partitions and/or make non-booting disks bootable again when these symptoms are caused by faulty software, certain types of viruses or human error (such as accidentally erasing your Partition Table). PhotoRec is file data recovery software designed to recover lost pictures or lost files from digital camera memory (CompactFlash, Memory Stick, SecureDigital, SmartMedia, Microdrive, MMC, USB Memory Drives), even Hard Disks and CDRom.
PhotoRec is safe to use, it will never attempt to write to the drive or memory support you are about to recover from. Recovered files are instead written in the directory from where you are running the PhotoRec program.
Enhancements: Includes unspecified updates.
Legacy BCD2000 MIDI Driver 20070111
Free BCD2000 midi driver for your Mac more>> If youre in business - small, medium, or large - you need invoice software thats easy to set up and easy to use. CG Invoicer is a marvel of simplicity; our users say its "well thought out", "simple to grasp", and "intuitive."
Track Orders: Keep tabs on your sales orders so that you get paid in a timely manner. Provide better customer service with the ability to view a history of products and services rendered at a glance.
Create Sales Reports: Run a report of all invoices 30 days or more overdue. Year-to-date sales reports so that you can capture, measure and improve your performance.
Control Overdue Accounts: Our invoice software allows you to quickly access and act upon unpaid invoices. Maintain buying patterns and sales volumes for customers so you sell them what they need when they need it.<<less
SBART 3.0alpha16
SBART - Create an interesting 2D CG image based on artificial selection more>>
Note: This alpha version will expire on June30 2006.
WorkfloPro 0.5.1
WorkfloPro is a simple to use, yet sophisticated utility which can bring the most popular programs together in one seamless digital imaging workflow. more>>
WorkfloPro 0.5.1 is a simple to use, yet sophisticated utility which can bring the most popular programs together in one seamless digital imaging workflow. With just a few clicks you can catalog images in IView MediaPro, convert raw files and play actions in Adobe Photoshop, and backup your hard work using Roxio Toast...and it's free.
PADMaker 1.1
PADMaker focuses on helping you easily create Portable Application Descriptions (PAD) files for all your applications. more>>
PADMaker 1.1 focuses on helping you easily create Portable Application Descriptions (PAD) files for all your applications.
Use PAD to get all of the important information to your vendors and webmasters as quickly and as concisely as possible. With this information long detailed submission forms may soon be a thing of the past! Submitting the PAD file will easily allow webmasters access to all your information.
MI-FX alpha 2
MI-FX alpha is a feature-rich and trustworthy editor tool which is designed specially for graphics programmers. more>>
MI-FX alpha 2 is a feature-rich and trustworthy editor tool which is designed specially for graphics programmers.
MI-FX uses NVIDIA's CgFX shader effect framework to help you design vertex and pixel shaders with the high-level GPU programming language Cg, which is similar to HLSL. MI-FX is open source and currently provided as a source code package only. You need to compile the Xcode project to run the application.
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