bones spoilers
Bone Profiler 3.0.4
Bone Profiler brings an advanced and complete math and science education program. more>> <<less
Bone Warriors
Bone Warriors has come as a great animated Mac screensaver which features an eerie armed skeleton marching off to battle on your idle desktop. more>>
Bone Warriors has come as a great animated Mac screensaver which features an eerie armed skeleton marching off to battle on your idle desktop.
Bones 1.0.1
Bones offers a unique view on dice rollling, with its main functionality exploiting the virtual nature of the dice more>>
The interface offers a bag of dice, one for each of the major random number generators, and a table where the dice may be rolled.
Dice may be grouped into hands, those hands may be given distinguishing names, and the hands on the table may be named and saved as a set. Saved sets are available to you with each launch of Bones.
Bones will give you lots of interesting tools for manipulating the dice you roll. For example, you could roll eight hands of dice each.
Each hand could be a mix of 6, 10, 12 and 20-sided dice. Once rolled, you may wish to drop the lowest 6, 10, 12 and 20-sided dice from each hand. This functionality is a keystroke away in Bones.
Bone Age 2.1
Bone Age - Calculate and monitor skeletal maturity more>>
Due to copyright restrictions this software does not include those reference standards and images, which may be obtained from Stanford University.
A graph of bone age is plotted against chronological age which is then available for importing into the medical record.
Main features:
- Maintains database of individual patient files
- Export graphics as JPEG files or DICOM images to OsiriX
- Optional automatic update notification
- Optional script when launched
- Online documentation.
AB Dup Killer 1.0
AB Dup Killer - Get rid of duplicate Address Book contacts more>>
AB Dup Killer is bare bones simple, folks. It backs up your existing AddressBook database, looks for dups, and removes them. Theres not even a log. However, it is FAST, much faster than the only other bloated program I found to do the same thing. And it should be safe and accurate as well. If anything looks wrong, just drag your backed up database to ~/LibraryApplication Support.

Snake and Fish Bone Folder Icons 1.0
A Collection of 84 folder icons to construct a Snake or Fish from the bones. more>>
84 folder icons to make horizontal or vertical animals in 6 different colours, you can have collections of folders making up the length of a snake or a fish, with different colours for different categories or just mix and match to make it look just how you like!
Monster 1.23
A short NES/SNES style RPG. more>>
If you?ve played Minesweeper before, youre now in for a real treat. Dangerous Mines has taken the classic game play we all know, added a pinch of magic dust and a mineshaft of fun then crafted all that into a truly unique game you won?t want to stop playing. Not only does the game have great graphics but it wields 3 Game modes that take your minesweeping to a whole different level.
Unlike ordinary Minesweeper games that plunk bare-bones and just plain boring graphics onto your screen, Dangerous Mines whisks you right into a magical world with background scenes and clever visual and sound effects. With 3 game modes to choose from, and a variety of difficulty levels, its easy to play for hours on end.
Game modes:
Classic - Clear the squares and find the exploding gems.
FreeEdge - Clears the edge so you can get right to the fun part, solving the puzzle.
Gauntlet - This really changes the game in that the game doesnt end if you click the wrong square, the game plays on in rounds as you race against the clock. Very fun!
Game play is very straight forward, and the game even has a hint mode that will make sugges
Game modes:
Classic - Clear the squares and find the exploding gems.
FreeEdge - Clears the edge so you can get right to the fun part, solving the puzzle.
Gauntlet - This really changes the game in that the game doesnt end if you click the wrong square, the game plays on in rounds as you race against the clock. Very fun!
Game play is very straight forward, and the game even has a hint mode that will make suggestions when you get stuck. Players can create their own environment backgrounds, and share them with friends and family. Dangerous Mines comes with a variety of environments, and free user-created selections are available from a number of enthusiasts web sites.
Immerse yourself in a fantastic world, surround yourself with magical sounds, and indulge yourself with Ruckus Bucks Dangerous Mines.
Requirements: G3+, 32 MB Ram, 12MB HD
<<lessTuneSwitcher 1.0.1
TuneSwitcher - Now iTunes Works For You more>>
We are aware that there are quite a number of programs that already provide this functionality. However, we wanted to design one of these programs that was as small and bare-bones as possible, so there would be minimal impact on system performance. As such, TuneSwitcher is small, fast, and effective.
Best of all, TuneSwitcher is free, so please download it and use it at your leisure.
Enhancements:
- Updated for Intel computers.
Skull & Bones 1.0
Skull & Bones - Creepy skull & crossbones to adorn your Dashboard more>>
Install this widget and keep your other widgets in constant fear of being boarded! What does it do to terrorize its Dashboard neighbors you ask? Nothing. It just looks cool.
Pirates, punk rockers, and osteopaths all agree that this is an instant classic among Dashboard widgets.
Music Player 1.2
Music Player - Playlist-based MP3 player more>>
Enhancements:
- Tweaked interface
- squished a few bugs.
MovieFlipper 1.0
MovieFlipper is considered as an easy to use, high performance application for Mac OS X that creates flip book style printed animations from Quicktime movie. more>>
MovieFlipper 1.0 is considered as an easy to use, high performance application for Mac OS X that creates "flip book" style printed animations from Quicktime movie.
This program was thrown together relatively quickly to allow me to expand my knowledge of Cocoa, specifically creating custom views and working with print jobs. Because of this, it is a relatively bare-bones application, though it performs the one task it is designed to fairly well.
Kookie Bytes Icons 1.0
Kookie Bytes Icons - Buzzee (Bear), Goochie (Gator), iChoo (Rat), LolliBoo (Bat), Munch (Hippo) more>>
Buzzee (Bear), Goochie (Gator), iChoo (Rat), LolliBoo (Bat), Munch (Hippo), Spiggley (Snake), sQuint (Shark), and T-Bone (Piranha).
Kookie Bytes Icons are distributed as FREEWARE and are for use on your personal desktop only. Our FREEWARE icons are not for commercial purposes, and may not be redistributed, sold or exchanged for any goods or services, nor are they to be used on websites (without my permission), and these icons may NOT be altered in any way.
Anime Studio 6.1
Anime Studio is considered as an efficient and comprehensive and complete animation program for creating 2D movies, cartoons, anime or cut out animations. more>>
Anime Studio 6.1 is considered as an efficient and comprehensive and complete animation program for creating 2D movies, cartoons, anime or cut out animations.
Major Features
- Create your own desktop animated shorts in the style of SouthParkStudios.com and JibJab.com, or use it to produce full-length animation for film, video or streaming over the web.
- Draw original art, import your digital pictures, add sound, dub and add subtitles to your existing videos or choose from many built-in characters to get started!
- The revolutionary bone rigging system makes animating fast and an efficient alternative to tedious frame-by-frame animation.
- Allows digital enthusiasts at home and professionals in the studio bring their imagination to life.
Enhancements
- Adds language support for French and German, and an upload to Facebook feature.
Movie Flipper 1.0
Movie Flipper - Print a flip book from a QuickTime movie more>>
Source code contains some useful QuickTime-related stuff, including the beginnings of a Mutable Quicktime movie class that allows you to add and remove frames or get an NSImage reference from a given frame of a Quicktime movie.
QuickTime movies to be printed should be exported at 3-5 frames per second. You do not need to export the sound track, although it wont hurt to do so. Print the movies to your printer (your printers margins will automatically be taken into consideration) on heavy paper or card stock. Once you have done this, you can cut them out on the black line and put them in frame order (the frames are numbered) and staple or otherwise bind the paper together.
Keiths Image Stacker 4.2
Keiths Image Stacker - Image processing program more>>
What Keiths Image Stacker provides, more than anything else, is a workspace in which to align many similar images (say from a quicktime movie of Jupiter taken through a telescope with a webcam) and then to produce a stack of the images, which consists of a single image that comprises either the sum, or the average, or some value in between of the individually stacked images.
Stacking images is a well-established method for increasing the signal-to-noise ratio in a series of similar images. True "information" will shine through the stack, while random noise will drop out.
Enhancements:
- In the Unsharp Mask and Laplacian Sharpening Interfaces, if you attempted to redefine a the preview bounds but released the mouse button without dragging a rectangle, this could cause subsequent crashes later on. Should be fixed.
- v4.1 introduced a bug into the Open FITS file interface, in which each channel opened would erase any existing channels in the stack. This made it impossible to recover an RGB stack from three FITS files. The problem has been solved.
- The sliders in the Power Spectrum Sorting Interface were being memory leaked. Fixed.
- Fixed a bug that could cause a crash when the Clips Window is closed.
- Centroid alignment wasnt using the proper algorithm to determine a pixels overall value (using average instead of max of RGB components). Fixed.
- Preview bounds for a variety of operations were not properly displayed in the FrameStack window if the FrameStack window size did not perfectly match that actual FrameStacks size. Should be fixed.
- The Laplacian Sharpening Interface did not respect the pin-zero and pin-one boxes when creating the final result after hitting the OK button. This would cause the final result to suddenly change so as to not match the preview that was available immediately before hitting OK. This is fixed now.
- The Laplacian Sharpening Interface did not remember the value of the DC term properly after being closed. Fixed.
- Half bug, half missing feature in some cases, the Marking Clip Rect (cyan border around a clip) often was not drawn for many operations. Several occurances of this bug were fixed in v4.1. Several more are fixed here.
- Turns out I was calculating 2D power spectrums quite incorrectly. Sorting by power spectrum will hopefully improve now.
- A smattering of small changes and fixes to the precise dimensions of power-2 operations bounds rects and methods for getting pixels from GWorlds (inclusion of the right and bottom edges of pixels of a bounds rect primarily)
- In the Unsharp Masking Interface, if you moved the preview rect, the old preview rect was not restored to the original image. Fixed.
- If the RGB channels of the Frame Stack were independently aligned, the single channel views in the Histograms/Levels Interface were not drawn properly. Fixed (and eliminated now that those checkboxes are gone)
- If the FrameStack was rebuilt, the RGB alignments on the FrameStack were not reinitialized to (0, 0). Bug? Stupid feature? Either way, they are initialized now.
Changes:
- Added Debayering on the individual clips, for use with cameras that have been "RAW" modded to receive the Bayer pattern directly from the cameras CCD.
- Decreased the Event reaction time slightly. This vastly cuts the amount of CPU resources being hogged by the program without noticably affecting the programs performance.
- When sorting frames by power spectrum distribution, there is now a high frequency cutoff slider in addition to the old low frequency cutoff slider. The score of a frame will be the ratio of the sum of power between the cutoffs to the sum of total power. Initial experiments suggest that this can definitely improve the final sorted order of the frames.
- A few sorting methods have been completely removed because people continue to be confused as to how to properly sort the frames in such a way as to get satisfying results. At the same time, the sorting menu has been garnished with some textual notes that should prod people in the right direction under most circumstances.
- Significant changes to centroid alignment. Centroid alignment is considerably faster than difference alignment, especially when the misalignments are large. However, it may not produce the optimal alignment (I am unsure about this. Perhaps it is optimal after all, in which it is definitely superior to the difference method). Therefore, it is suggested to use centroid alignment (4-key) first and then clean up with a difference alignment using the 3-key. The 1-key and 2-key difference alignments, despite fixing large misalignments better than the 3-key method, are slower than the centroid method, which is why centroid followed by 3-key is recommended as the best overall approach.
- Added Cross-Correlation alignment. It is used in the same fashion as the existing four methods of alignment, three for difference and one for centroid. Simply hold down the 5 key and click on a clip or a selection of clips to use it. You must, however, use a power-of-two Operations Bound rect. Otherwise the program simply beeps. While this method usually works pretty well, it sometimes gets confused and produces a completely ridiculous alignment. Additionally, it is noticeably slower than the other alignment methods. Frankly, I think the centroid method is best for macro-alignments and the key-3 difference method is best for micro-alignments.
- Added a new operation on the FrameStack called Fourier Transform Editor. This allows you to literally paint out those parts of the Fourier transform of the stack that correspond to periodic interference patterns, such as the "herring bone" pattern that pervades many long exposure modified webcams. Aligning with a brightness threshold (which deals with the same problem in some cases) is still crucial, since it provides an optimal and sharp alignment, but if the final stack is not deep enough, it can still exhibit these kinds of interference patterns. This tool will virtually eliminate them. I would guess that it should also help in mitigating Bayer pattern effects, although I have not experimented with this yet.
- The centroid alignment wasnt using the brightness threshold before. Only the difference alignment was. Now centroid alignment uses it too, as does the new cross correlation alignment (although it may introduce unnatural edges into the image which could mess up the cross correlation alignment).
- Added a new checkbox to the Open Movie Interface that lets you specify that frames should be aligned on the fly as they are brought into the workspace. Not only does this allow you to align at the time of opening the file (which doesnt really save any time if you think about it), but it allows you to specify a bounds rect in the Open Movie Interface that only needs to fit around the object in the first frame, not the full drifted area of the object in all frames. This will save memory of course. Likewise this prevents the object from drifting outside the specified rect and being clipped by accident if you didnt make the original rect big enough in the first frame.
- Added four menu commands to the View menu for viewing the RGB channels of the FrameStack individually. Note that the 1, 2, and 3 command key menu equivalents have been reassigned in accordance with this change. These menu commands work even when the various operations dialogs are open. Note, however, that the channel appearances interact with the preview rects in some strange ways. I am still working on designing the best possible interface and interaction for all the possible combinations of settings.
- Removed the recently added channel checkboxes in the Histogram/Levels Interface. They are no longer necessary now that the much easier to use menu command replacements are available.
- Documentation updates.
- Resampling of the clips used to occur on the original opened-from-disk form of the clip. It now occurs on the modified form and makes the modified form the original form after resampling is completed. This means any operations become permanant and should be turned off prior to resampling if you dont want this, including dark frame subtraction, flat field division, normalization, median filtering, and alignment. In particular, this applies to deBayering as well, but deBayering must be done before resampling, as it will not work properly after resampling.
- Increased the maximum slider value for the Mask Intensity sliders in the Unsharp Masking and Laplacian Sharpening Interfaces.
must get rid of the magical skulls blocking the way by dropping matching bones on them. When four ... On the other hand, if the pile of bones will reach the top of the pit, the skulls evil energy will