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Archery 3D 1.0

Archery 3D 1.0


Archery 3D - Fun 3D Cartoon Style Archery... more>>
Archery 3D is the only Archery game in 3D, with cartoon style graphics.
People of all ages can enjoy the thrill of Archery in a safe, fun, 3 Dimensional environment.
Archery 3D may be simple to learn and play with its built in instructions, its multiple skill levels and awards will keep you playing the game, again and again, until you become the Archery 3D Champion.
Enjoy Archery any time of the year and the day. Tights are purely optional.
Main features:
REAL 3D
- Archery 3D uses a realtime 3D engine to provide true 3D graphics, with a light hearted, fun, cartoony look and feel.
Click to view
- Arrow Follow Through
- Experience riding the arrow as it flies head first into the target. Watch the Archery 3D video to see exactly what we mean.
Click to view
- 3 Levels of Difficulty
- As you progress through the skill levels, gravity, wind and distance all make the challenge harder, however the rewards are greater.
Click to view
- Aimed at everyone
- This game has been designed for all the kids in the family to play, including the kids that have to go to work and wash the dishes.
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Download (4.1MB)
Added: 2006-08-29 License: Freeware Price:
1193 downloads
Unangband 0.6.3

Unangband 0.6.3


Adventure in Tolkiens world, through towns and wilderness and multiple dungeons more>>

Unangband 0.6.3 is an exciting yet fun to play game for everyone. This is the Mac version.

The Unangband project is a variant of Angband that has a distinct flavor. You adventure in Tolkiens world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.

This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers an absurd variety of terrain, and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.

NOTES:

  • This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so its safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).
  • To play the freshly downloaded competition savefile, load the character, quit, start again, answer y to quickstart question and you'll have no problems with some dungeon guardians prematurely dead (those not in the game when the competition savefile was created). Doing quickstart every time you die you'll also get more monster memory, which is OK in this competition (since code-diving is allowed, anyway). Social-status scumming to become a kings only child is not OK.

Major Features:

  1. Doubles the monster list
  2. Expands the class-based system of Angband with numerous possible specialties
  3. Offers an absurd variety of terrain
  4. Includes better presentation of graphics and an experimental isometric view.
  5. Offers many other improvements:
    • Over 100 class/style combinations to Angband
    • 60 new spell books and spell related objects
    • Over 500 new monsters
    • 130 new spells
    • 196 features
    • 230 room descriptions and slightly modifies combat and monster spell casting.

Enhancements:

  • Game Play:
    • Compress dungeon levels from 0 - 100 to 0 - 60 to speed up the end game.
    • Allow player to assemble friendly monsters and carry eggs to hatch friendly monsters.
    • Prohibit certain races from acquiring particular equipment flags.
    • Penalize shape shifter mana. Add ability to tattoo and woad yourself.
    • Change earthquakes and destruction to use projection code.
    • Add wilderness paths (from FAAngband).
    • Try harder to prevent escape from Moria.
    • Add firearms.
    • Updated druidic spells to use new region code.
    • Add in new sorceror spells that allow them to create traps from objects and other spells.
    • Make body armours appear earlier in the dungeon. This is to try to make them a more viable option
    • And many more...
  • User Interface:
    • Reenable tunneling using the alter key.
    • Added Dubtrain Angband Sound Pack v3.1.0
    • Remove original Angband sounds.
    • Added cheat_wall option to pseudo-colour walls for debugging
    • purposes.
    • Make permanent rock distinguishable from normal rock.
    • If an item/spell is known, display the area of effect when targeting to better allow the player to use the ability.
    • Change druid starting light spell.
    • Windy rooms and items give the player good defense against archery.
    • Tweak names of throwing items.
    • Don't run on known regions.
    • Improve correctness of retargetting code.
    • Ensure item list view is up to date.
    • Allow running algorithm to navigate pillared rooms and crypt style corridors.
    • And many more...
  • Bug fixes:
    • Many, many bugfixes, particularly due to code rewrites in a number of areas.
    • I would like to thank the numerous Unangband contributors, especially darke, for the work put in here.
    • The bugs listed below have been fixed since the initial 0.6.3 prerelease.
    • Fix lockup bugs generating the Old Forest.
    • Fix whole class of bugs that could result in monsters being killed twice and other weirdness.
    • Fix bug where items dropped by monster death would infinitely retrigger a trap region.
    • Fix for Bug #15823 Lockups (long lake?)
    • Numerous updates to regions to get most traps working.
    • Fix bug with trap attack descriptions.
    • Fix for Bug #15612 Locked myself out of shops.
    • Improve correctness of retargeting code.
    • Fix to prevent missed coated missiles affecting the player.
    • And many other...
  • Build / Platform:
    • Rowan Beentje (Lebannen): Significant updates to the Mac OS/X platform as well as some general platform updates.
    • Significant rewrites of the projection and blows code.
    • Remove another set of case statements: this time for describing item effects.
    • A number of improvements to dungeon generation to allow map designers to improve specific dungeon designs. You can now create special levels of various types, and use level and special room flags as a part of the dungeon zone set up. This allows a lot more granular control of dungeon architecture and special scenarios.
    • In addition, added ability to have Mario style hidden access to dungeons. Note Gandalf taking one such route in his fight with the Balrog.
    • And many more...

Requirements:

  • Mac OS X 10.3 or later
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Download (22.6MB)
Added: 2009-06-09 License: Freeware Price: FREE
22 downloads
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