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ColorBevelButton 1.1

ColorBevelButton 1.1


ColorBevelButton is a creative and simple-to-use bevelbutton replacement plugin control for REALbasic. more>>

ColorBevelButton 1.1 is a creative and simple-to-use bevelbutton replacement plugin control for REALbasic. It has every feature that normal bevelbuttons have including icons, text and icon alignments, text styles, menus, bevel sizes, behaviors, etc. In addition, you can set the color of the text, button, and menu popup arrow, enable/disable menu items, and much, much, more! There are numerous improvements and changes from the class to plugin which are documented in the download.

Requirements:

  • Mac OS X 10.4 PPC
  • Mac OS X 10.3.9
  • Mac OS X 10.4 Intel
  • Mac OS X 10.0
  • Mac OS X 10.1
  • Mac OS X 10.5 PPC
  • Mac OS X 10.2
  • Mac OS X 10.5 Intel
  • Mac OS X 10.3
  • Mac OS Classic
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Download (19.5KB)
Added: 2001-05-06 License: Freeware Price:
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Eerk's iMetal 1.0

Eerk's iMetal 1.0


Eerks iMetal is a high-speed and powerful program which is capable of creating a light and dark sheet of brushed metal like the ones used in Safari, iTunes and other iApplications by Apple Computer. more>>

Eerk's iMetal 1.0 is a high-speed and powerful program which is capable of creating a light and dark sheet of brushed metal like the ones used in Safari, iTunes and other iApplications by Apple Computer. The sheets can be any size you like and come in three flavours. Eerk's iMetal actions are also part of 'Eerk FM Interfaces' (version 0.8 and up). A full set of interface design files to create professional looking lay-outs in FileMaker.

Major Features:

  1. iMetal flat; light and dark piece of metal
  2. iMetal bevel; light and dark piece of metal with a subtle bevel
  3. iMetal rounded; light and dark piece of metal with rounded corners and a subtle lighting effect
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Download (3.9KB)
Added: 2003-09-24 License: Freeware Price:
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Epoch Original Folders 1.0

Epoch Original Folders 1.0


Transform those bland, blue folders into bevels and swirls. more>>
Transform those bland, blue folders that yourMac originally comes with into folders thatappeal to the eyes. These folders bevel andswirl and create an enhanced, personal feel onyour Mac.
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Added: 2004-10-19 License: Freeware Price:
1830 downloads
Cheetah3D 5.0

Cheetah3D 5.0


Cheetah3D is designed to be a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X which consists an easy learning curve. more>>

Cheetah3D 5.0 is designed to be a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X which consists an easy learning curve. It offers many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines.

The Javascript support allows you to extend Cheetah3D by yourself with custom file loaders, exporters, tools and so on. It also offers many common file loaders and exportes like .fbx, .3ds, .dxf, .obj, .3dmf, .sia etc.

Major Features:

  1. Written from the ground-up in Cocoa!
  2. Universal Binary application
  3. Highly intuitive, thoroughly Macintosh-like user interface
  4. OpenGL preview
  5. Quad 3D view
  6. Customisable UI layout
  7. Almost all parameters can be animated
  8. Polygons can have any number of edges (ngons)
  9. Full set of object, polygon and point selection tools
  10. Full transformation hierarchy
  11. Additional features can be assigned to objects using tags
  12. Intuitive editors for objects, materials and properties
  13. Up to 16 different materials per mesh
  14. A Fully integrated, multi-threaded renderer
  15. Drag and drop materials onto your polygon selections
  16. Link external 3D files into the scene
  17. Multi object selection
  18. Character animation tools
  19. Snapping
  20. Customisable hot keys
  21. Customisable mouse controls
  22. Customisable toolbar
  23. And much more

Enhancements:

  • Rendering
    • New node based material system
    • Support for up to 16 threads
    • New irradiance cache
    • Material defs can be saved (with embedded textures)
    • Many new 2D, 3D or 4D procedural textures (and more to come)
    • New shaders (toon, shadow, optimized dielectric and metal etc.)
    • Blurred refraction
    • Renderer stops much faster
  • Modeling
    • Bend modifier
    • Bevel tool
    • Better edge delete
    • Support for pivot points
    • Other small enhancemnets
  • UI
    • New node editor
    • Tag selector
    • Automatic texture reload
    • Script menu update menu item
    • Object history in properties editor
    • Material name editing in material browser
    • Jump to linked objects if you double click a link property
    • text field un-selection when moving mouse over 3D or UV editor
  • File IO
    • Collada export (only static scenes)
    • FBX loader supports pivot point
    • improved .sia loader/exporter
  • New German localization
  • Many small enhancements, optimizations and bug fixes

Requirements:

  • Mac OS X 10.4, 10.5 or 10.6
  • G4/G5/Intel
  • 1024 MByte RAM
  • 16 MByte VRAM
  • Internet connection (just during registration)
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Added: 2009-10-06 License: update/patch Price: $149.00
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Aqua Extreme 3.1.2

Aqua Extreme 3.1.2


Improved Aqua ShapeShifter theme more>> Improved Aqua ShapeShifter theme

Aqua Extreme is a free ShapeShifter theme that will improve Aquas appearance by refining parts of the GUI.
These are the changes over regular Aqua:
- Metal style from iTunes 6 applied system wide.
- Improves Titlebar buttons.
- Option to make titlebar buttons Blue.
- Improves scrollbars to a more crisp Aqua style.
- Improves progressbars to a more crisp Aqua style.
- Improves small and large Round Buttons to a more crisp Aqua style.
- Improves bevel buttons to a more crisp Aqua style.
- Improves Small Push buttons (like in the Finder copy dialog) to a more crisp Aqua style.

System requirements:
- ShapeShifter 1.0 or later.

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Download (1.8MB)
Added: 2009-06-08 License: Freeware Price: FREE
191 downloads
 
Other version of Aqua Extreme
Aqua Extreme 3.1Improves bevel buttons to a more crisp Aqua style. - Improves Small Push buttons (like in the Finder copy dialog) to a more crisp Aqua style. Enhancements: - Compatible with iTunes 6.0.1 - New
License:Freeware
Download (7MB)
1387 downloads
Added: 2006-01-11
Button Spread 1.0

Button Spread 1.0


Button Spread - Present a matrix or spread of bevel buttons, checkboxes, or radio buttons more>>
ButtonSpread is a REALbasic class which can be used to present a matrix or "spread" of bevel buttons, checkboxes, or radio buttons with extreme ease.

Completly freeware for non-commercial use.

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Download (11KB)
Added: 2006-05-22 License: Freeware Price:
1255 downloads
MakkiX-Bros 3.0.2

MakkiX-Bros 3.0.2


Yellow or blue-silver ShapeShifter theme. more>>
MakkiX-Bros is a ShapeShifter theme that changes the entire graphical appearance of Mac OS X. This theme is a yellow or blue-silver theme with inner bevel buttons.
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Download (1.4MB)
Added: 2004-11-22 License: Freeware Price:
1798 downloads
SilverCreator 1.5

SilverCreator 1.5


SilverCreator is a game and application development system more>>
SilverCreator is a new card-based game and application development system from SilverNetworks! SilverCreator lets you express your ideas quickly, easily, and freely.
You can even sell your programs, because theres no royalties. Sprites, movies, sound, and more let you create a multimedia rich game.
Scripting, Methods and functions let you create a modern game easily. 2-player ONLINE games are easy, with built-in game socket support. And with click-areas and keyboard support, theres so much more.
Enhancements:
- Sound support has been expanded. First, STOPSOUND will now stop all sounds currently playing, unless you specify which sound to stop in the command, i.e, STOPSOUND "Gun". Also, LOOPSOUND can now loop a specific sound if you specify it. If no sound is specified, the sound which was played last will be looped. Additionally, SOUNDPLAYING now returns true if any sound is playing, unless you specify which sound, and if you do, only if that sound is playing will SOUNDPLAYING return TRUE. Finally, PLAY has been depreciated, and PLAYSOUND should be used instead.
- - Added a new compiling window. When you choose Compile from the Special window, this new window will appear and let you select which platforms you want to support, and allow you to enter in your games version, creator code, and info text. When you click Compile, SilverCreator will ask you where to save each program and then compile the program(s). In the future this window will let you paste the icon you want to use on your program. Also includes a new option to make .sit files of your games. DropStuff required.
- - Significantly redesigned button, click-area, card setup, and game setup windows. These new windows are non-modal and follow Aqua HIG guidelines. You can now open multiple button, click-area, and card setup windows, each editing a different thing. You can even edit buttons and click-areas on cards other than the one currently being displayed in the editor!
- - Fixed INPUT command bugs which let you manipulate text which should not be manipulatable: Placing the cursor outside of the editable area now moves it back into the editable area, Select All now selects only the editable area, and selecting part of the editable area and some uneditable text will change the selection to only the part of the editable text that is selected.
- - Fixed the splash screen on OS X preventing double-clicked project files from loading if SilverCreator was previously closed (ie, double-clicking the project file caused SilverCreator to launch). This also removes the splash screen flicker on OS 9 where you would see the splash screen for a split second followed by the project window.
- - The filter windows have been touched up a bit. The exact center of the card image is now always visible in the preview area, and if you resize the window, you can see the whole image, but you will no longer see white area because the window can no longer be resized bigger than what is necessary to show the image.
- - Various scripting commands have changed. For example, INITSPRITE is now CREATESPRITE. Several other commands have also changed. SilverCreator will automatically convert all old syntax to the new syntax and will let you know if any syntax was changed. Please read the Help window for the new syntax.
- - Fixed additional or incorrect error dialogs, crashing, and/or failed assertions occuring after error dialogs caused by syntax errors or invalid values in values passed to scripting commands. The majority of commands in SilverCreator were affected. This should fix most scripting-related crashes.
- - Close widget in the game editor window is now active. Closing the window asks to save changes. If the window is ultimately closed, either by successfully saving, or clicking "Dont Save", then SilverCreator will act like it does when clicking "Nothing" or "Cancel" in the splash dialog.
- - The "save your changes before closing/quitting" dialog is now more accurate. In some cases it would have shown up even when no modifications had been made, and in other cases it might not have shown up after manipulating card text, sounds, or sprites, causing potential data loss.
- - Most read only functions, including SPRITEX, SPRITEY, WINDOWLEFT, and WINDOWTOP are now settable. This means you can use code such as "LET SPRITEX(1) = 50" to move around sprites and "LET WINDOWLEFT = 200" to move around the window.
- - Fixed visual problems which temporarily occured when first seeing the running/compiled game window on Mac OS X. This includes a bug where extra buttons would be shown in the game window if an ALERT was shown in the Open event of the beginning card.
- - The game editor window now has a proxy icon and, on Mac OS X, now displays the red dot in the close widget if modifications have been made since the last time you saved. On Mac OS 9, the proxy icon will be dimmed when modifications have been made.
- - Fixed a terribly peculiar bug where after a scripting error in a click-area, the script might be replaced with either "RuntimeViewWindow" or a bunch of random garbage, or the program might have just quit or freeze up the computer.
- - Fixed a cosmetic bug in the Sprite Editor which caused the "i-beam" cursor to inappropriately display when the mouse was in the picture area, and caused a blinking dot to appear in the corner of the picture area when you clicked on it.
- - Added SELECT CASE support! SELECT CASE is similar to IF... THEN but you can check many different values against the value you are checking while only using one SELECT CASE block. See the built-in help window for examples.
- - Includes new method for including runtimes in SilverCreators data fork. This allows Stuffit to be more efficient when compressing resulting in a smaller download size, and also fixes situations with people losing their runtimes.
- - Fixed various commands not accepting a variable for the boolean part. So, if you set a variable to TRUE, and then tried to pass the variable to these commands, it would not work and instead would act as if you had passed FALSE.
- - Fixed various sprite and socket commands not handling commas correctly. This would cause these commands to break if, for example, you used something such as "MOVESPRITE 1, SOMEMETHOD("48,56"), 59".
- - Added SPRITETOUCHINGXY function that returns true if a sprite is touching an X, Y coordinate! For example, to see if sprite 5 is touching at 52, 60, you might use "IF SPRITETOUCHINGXY(5, 52, 60) = TRUE THEN".
- - Fixed an error handling bug which caused some game functions to continue running after a scripting error in an Open Card or Close Card event. This would cause additional fatal errors and/or unexpected behavior.
- - Added Script Formatting button to the script editor window! Just click this button to reformat your script into an easier to read format thats great for fixing bugs and understanding other peoples code.
- - Fixed HUGE memory leak which caused games with a lot of card changing to quickly fill up large amounts of RAM. This will greatly reduce the required memory for games, especially on the classic Mac OS.
- - Fixed a significant long-standing IF...THEN handling code bug that caused the code after ELSE to occur when the code before ELSE should occur, and there was no code before ELSE (and after the IF...THEN).
- - Fixed close and quit events still being executed after a game error on Mac OS 8 and above on PPC, or on Mac OS X. This caused erratic behavior and/or additional errors. 68K and System 7 were not affected.
- - Faster Sprites! The Simple Test Games "Sprite Test" and "Optimized Sprites" are both 26% faster versus SilverCreator v1.1!
- - Added SETWINDOWTITLE command and WINDOWTITLE$ function. The function is both gettable and settable, meaning you can set it with the LET command and the windows title will actually change.
- - Fixed KILLSPRITE not completely removing the sprite from memory. This meant sprite commands could still call on the sprite number even though it was supposed to be completely gone.
- - Improved project saving and game compiling speed by as much as 220% in some instances, and improved project and compiled game loading speed by as much as 30% in some instances.
- - Fixed minor drawing bug which caused a border of the game windows background color to be drawn inside of the text field frame. This was noticable if the background color was not white.
- - Added a new preferences option, "Open filter windows at full size". When selected, all graphics filter windows will open at their maximum size, which shows all of the image.
- - Added SPRITESTOUCHING function that returns true if two sprites are touching! Just indicate the two sprites, for example, "IF SPRITESTOUCHING(2, 3) = TRUE THEN".
- - Added two ways to move the window around: by using LET to assign WINDOWLEFT or WINDOWTOP the desired coordinate, or by using the new MOVEWINDOW command.
- - Fixed a bug in the internal script optimizer which left extra spaces at the end of a scripting line if the end of the line had a comment which was prefixed with spaces.
- - Fixed the font faces, sizes, styles, and colors menu items being inconsistently checkmarked much of the time. Now the items should be appropriately checkmarked.
- - Internal script optimizer now trims non breaking spaces as well as regular spaces. This fixes an uncommon bug where perfectly fine looking code would not work.
- - Fixed scripting errors that occured if you used REM at the end of a scripting line but REM was not captialized, ie., "LET x = 5 rem This command sets x to 5".
- - The game about window has been redesigned and now resizes to fit the about window text, meaning you can now fit more text (but only up to 255 characters).
- - Now supports compiling PPC and OS X games which are larger than 16MB. Previously, this would cause the compiled game to be corrupted and not work.
- - Added sprite flipping! Use the XFLIPSPRITE and YFLIPSPRITE commands to flip a sprite horizontally (X), vertically (Y), or a combination of the two.
- - Added SPRITEWIDTH and SPRITEHEIGHT functions that tell you the width or height of a sprite. Changes in the sprite, such as scaling, are considered.
- - Fixed a problem where custom methods that started with "REM" would not work, because they would be mistakenly filtered out by the pre-parser.
- - Added a new floating info window that tells you the width and height of the card picture, and the X and Y values of the mouse relative to the picture.
- - Fixed game text field not being scrolled to the top when changing cards. This should fix the text sometimes being clipped off or not visible at all.
- - Added "Clear" button to the Button Editor. This allows you to clear all data associated with that button, including the caption, script, sound, etc.
- - The version number and get info text that you enter are now actually used to make a vers resource (and a plist on Mac OS X) for your game.
- - Fixed a bug which caused the KeyDown event to be incorrectly executed twice for most keys if the text field was visible and had the focus.
- - Added pencil and brush painting tools. The brush will use the line width setting chosen. The pencil will always use one pixel width.
- - Click-areas in the game editor are now translucent! Now you can easily see whats beneath a click-area without having to move it.
- - Fixed the sound rename dialog being limited to 32 characters. SilverCreator can handle sounds with names up to 255 characters.
- - Scripts that repetitively call commands that accept multiple values are now faster on Mac OS X due to a new caching algorithm.
- - Fixed game continuing to run and causing unexpected behavior after executing an IF statement that didnt have THEN at the end.
- - Added BEGIN COMMENTS/END COMMENTS. Anything between these two lines is ignored and is not included in compiled games.
- - Fixed a minor internal bug in various parts of the scripting code that caused an integer variable with no name to be created.
- - Mac OS X compiled games are now fully supported on Mac OS 8.6 and up with CarbonLib, as well as Mac OS X (10.1 and up).
- - Choosing "other color" in the graphics or text color pickers will now load the previously chosen color into the color picker.
- - You can now play a looping sound just by checking the new "Looping" checkbox in the click-area, button, or card editors!
- - You can now hold down option while drawing a box, rounded box, or circle, in order to create a proportional figure.
- - Fixed NilObjectException error if you tried to access an uncreated socket. Now a more appropriate error is given.
- - Fixed FILETYPE$ and FILECREATOR$ not processing strings correctly, making them generally useless until now.
- - Added sprite scaling! Use the SCALESPRITE command to set the percentage of the scale for the sprite passed.
- - Sprite Manager, Sound Manager, and About Window editor are now integrated into the Game Setup window.
- - The compiling status box is now more verbose. It now tells you which stage of compilation is taking place.
- - Fixed carbon compiled games possibly crashing on quit by adding ".app" to end of carbon game names.
- - Added documentation for UPARROW$, DOWNARROW$, LEFTARROW$, RIGHTARROW$, and ESCKEY$.
- - Fixed the Help window text field not scrolled to the top when changing the help topic on Mac OS X.
- - Fixed previous card text overwriting current card text when turning off wide picture mode.
- - Added PROMPT function (exactly like PROMPT$ but the input field only accepts numbers).
- - Fixed CAUTIONALERT and NOTEALERT using the note icon instead of their respective icons.
- - You can no longer open the help window or other windows like that while in Run mode.
- - Fixed a longstanding bug that randomly caused the picture to be erased while drawing.
- - The "Platformer" example has been updated, enhanced, and optimized. Check it out.
- - Added more internal error handling to should give more accurate error messages.
- - The add graphic window now shows how the graphic will look in the game window.
- - Improved error dialog when entering an invalid card into the Go To Card window.
- - "Darker" and "Tint" graphics filters are now faster and use much less memory.
- - Added a warning dialog if you try to import a MIDI file into the Sound Manager.
- - Added Other Font Size option to the Format menu and the Place Text window.
- - You can now resize click-areas! Hold down option to reveal the resize box.
- - Added COMMANDKEY, CONTROLKEY, OPTIONKEY, and SHIFTKEY functions.
- - Fixed movie looping not being turned off after loading another movie.
- - Redesigned the Place Text, method editor, and add graphic windows.
- - The INPUT command now moves the cursor to the end of the field.
- - Added WINDOWHEIGHT and WINDOWWIDTH read-only functions.
- - Some windows are now sheets on Mac OS X, where appropriate.
- - Fixed SETFIELDCOLOR not setting the field to the right color.
- - Fixed several Mac OS X interface and window focus issues.
- - Minor error dialog improvements (visual, textual, etc).
- - Added FILEDATALENGTH and FILERSRCLENGTH functions.
- - Raised maximum number of click-areas per card to 25.
- - Added Width and Height text to the sprite adder/editor.
- - Updated toolbar appearance to look better in Mac OS X.
- - Raised maximum number of on-screen sprites to 50.
- - The Help window has been significantly reorganized.
- - Raised maximum number of project sprites to 500.
- - Raised maximum number of open output files to 5.
- - Raised maximum number of open input files to 5.
- - Added "AIM/iChat with Developer" menu item.
- - Raised maximum number of methods to 500.
- - Minor speedup in the Bevel graphics filter.
- - Raised maximum number of cards to 5000.
- - Raised maximum number of sounds to 100.
- - Fixed Global Input event not working at all.
- - Raised maximum number of sockets to 10.
- - Fixed various bugs in the paint text tool.
- - Added SIN, COS, and TAN functions.
- - Added decimal numbers support!
- - Added ABOUTWINDOW command.
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Download (1.6MB)
Added: 2005-06-06 License: Freeware Price:
1604 downloads
Victorinox icons 1.0

Victorinox icons 1.0


Victorinox icons - Victorinox icon set more>>
Eight Mac OS X Victorinox icons version 1.0 by Alphan Gunaydin. Included icons are Original, Black, Gray, Washed, Beveled, Beveled Black, Beveled Gray and Beveled Washed. For more information please visit the official site of the Victorinox at www.victorinox.com.


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Download (117KB)
Added: 2005-10-04 License: Freeware Price:
1487 downloads
Shinobi 2.3

Shinobi 2.3


Black ShapeShifter theme with rounded beveled edges. more>>
Shinobi is a ShapeShifter theme that changes the entire graphical appearance of Mac OS X. This theme is a dark black theme with light blue window controls, and rounded beveled edges.
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Download (2.8MB)
Added: 2004-11-22 License: Freeware Price:
1803 downloads
Xmltv 0.5.55

Xmltv 0.5.55


Xmltv displays the tv listings of the (Swedish) channels you choose more>> Eye Candy for After Effects is a set of 20 time-saving special effects that will enhance any film, video, animation or multimedia project. Sophisticated texture, production and distortion effects have never been easier. Eye Candy for after Effects creates fire, smoke, carves, bevels, and more. Create dazzling effects in a fraction of the time they used to require.
Eye Candy for After Effects automatically adapts to irregular floating objects, modifies layer opacity information, and allows users to draw outside layer boundaries without precomposing. Users can also apply effects based on transparency information from other layers.
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Download (662KB)
Added: 2009-05-20 License: Freeware Price: FREE
181 downloads
Good Grey 1.4b

Good Grey 1.4b


Good Grey is a ShapeShifter theme that changes the graphical interface of Mac OS X more>>
Good Grey is a ShapeShifter theme that changes the graphical interface of Mac OS X. This theme is a plain, light colored theme with flat traffic light buttons for window control.
If youre looking for bevels, reflections, shadows and a potpourri of colors, this is not the theme for you.
Enhancements:
- Version 1.4 is a beta that doesnt yet contain the icons.
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Download (835KB)
Added: 2006-03-17 License: Freeware Price:
1316 downloads
Shadow Caster 3.3

Shadow Caster 3.3


Shadow Caster is a tool to bring transparency blend modes and special effects like shadows, glows, and bevels to QuarkXPress 7 for Mac. more>>
Shadow Caster 3.3 is a tool to bring transparency blend modes and special effects like shadows, glows, and bevels to QuarkXPress 7 for Mac.

Enhancements:

  • QuarkXPress 7 compatibility added.

Requirements:

  • Mac OS X 10.4 or later
  • QuarkXPress 7 or later.
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Added: 2008-02-26 License: Free Price:
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TBButton 2 1.0

TBButton 2 1.0


TBButton 2 - Collection of canvas subclasses which draw several standard Mac OS controls more>>
TBButton 2 is a collection of canvas subclasses which draw several standard Mac OS controls (mostly buttons). These classes can be used to draw standard looking controls seamlessly on top of pictures.

There are also new controls to REALbasic such as a small checkbox, small radio, rounded bevel button, and round buttons. Not all of the controls are product-worthy, but with a little work, those that arent could be.

REALbasic.
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Download (206KB)
Added: 2006-05-27 License: Freeware Price:
1245 downloads
Draw Control 2.5

Draw Control 2.5


Draw Control offers you a free REALbasic plugin which adds new OS X control in REALbasic project such as small check box, small radio button, Arrow Button, Round bevel button and more other functionality such as icon support, arrow support. more>>

Draw Control 2.5 offers you a free REALbasic plugin which adds new OS X control in REALbasic project such as small check box, small radio button, Arrow Button, Round bevel button and more other functionality such as icon support, arrow support.

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Download (724.6KB)
Added: 2003-05-10 License: Freeware Price:
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