.3ds

Wings 3D 1.1.8
Wings 3D 1.1.8 is an astonishingly potent and easy to use 3d subdivision modeler which will bring users much convenience. more>>
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0. There is no support in Wings for doing animations.
Major Features:
- Export Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
- Povray
- Import Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
Requirements:
- Mac OS X: From 0.98.35: 10.4 ("Tiger") or higher required. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
- Other Unix: OpenGL required; you'll need to build from source.
3D Studio (3DS) Wavefront (OBJ) VRML (WRL) Renderware (RWX) FBX (on Windows and Mac OS X ... 3D Studio (3DS) Wavefront (OBJ) FBX (on Windows and Mac OS X) Adobe Illustrator 8 (AILicense:Freeware
Frog3D 0.6
Frog3D - Display program for .3ds files more>>
Iss an API tha allow you to view some 3ds file. Its a quick API, tha is programming in C++ and use QT and OpenGL.
Enhancements:
- MacOSX binary installer.
SpaceTime Screen Saver 1.0
SpaceTime Screen Saver brings you a fully 3D screensaver featured for Mac OS X an emmersive. Several 3D Studio MAX (.3ds) meshes are included and selectable via the OS X System Preferences tool. more>> <<less
Green Party News Widget 1.6
Green Party News Widget - Captures the RSS news feed from the web site of the Green Party of England & Wales. more>>
System Requirements: Intel or PowerPC Mac
System Requirements: Custom .3ds mesh support
<<less3DMF Workshop 0.6d
3DMF Workshop is able to import 3D models in OBJ or 3DS format and to export 3DMF files suitable for use with Rb3D more>>
3DMF Workshop converts 3D models in OBJ or 3DS format to 3DMF. It also contains a material editor for applying textures and colors to individual meshes within a model.

GLC_Player 2.0
Used to view 3d models (OBJ 3DS STL OFF format). more>>
An open source software used to view 3d models (OBJ 3DS STL OFF COFF Format) and to navigate easily in these models. With the album management, capture and multi-capture capabilities, html export and navigation possibilities GLC_Player is the accurate tools to review a lot of 3D models and to create illustrations. GLC_Player is a cross-platform application (Mac, Linux and Windows). GLC_Player is a QT4 application and use GLC_Lib.
Display3DS 1.0
Display3DS - Decode 3D Studio MAX (.3DS) mesh files more>>
Complete source code is offered freely and without warranties or restrictions to help others seeking a minimal MFC compliant codebase onto which your own features and functionality can be added.
Display3DS is made up of only three components:
Display3DS - a small, legible mainline which handles the Windows graphics user interface environment including window creation and management, keyboard interface, timer event handling, etc.
Okudagram - a small class to handle all aspects of the OpenGL 3D graphics API including Rendering Context creation, Perspective and Orthographic view projection management, Display Lists, etc.
Mesh3DS - is my object-oriented translation of David Farrells old View3DS code which performs basic 3DS mesh file decoding to internal data structures as needed by the Okudagram class. This class is not small, but using Mesh3DS is painfully easy.
Imagery 3D 0.1.4
Imagery is a simple and effective editor tool. more>>
Imagery 3D 0.1.4 is a simple and effective editor tool. If you're into 3D files and can't read the many of the formats available on the PC, Amiga, SGI, and other platforms, Imagery 3D can convert most of them into QuickDraw 3DMF formats. Imagery 3D will support 3D2 (Atari and CyberCad), 3DS (3DStudio), 3DX (Atari), COB (Caligari), LWO (LightWave), and many more.
Quesa 1.7
Quesa - Open Source implementation of QuickDraw 3D & OpenGL more>>
Its clean,portable code currently runs on Mac OS 8-9, Mac OS X, Windows, BeOS,and Linux; and it features an extensible file I/O architecture whichenables it to read 3DMF and 3DS files, with other formats easily added.
Moo 1.0
Moo - 3D bouncing cows screen saver more>>
Cows man!
INSTALL:
Just double click on the installer
This will install Moo in the Screen Saver folder of your root directory
"/Library/Screen Savers"
This will install Milk "cow.3ds" in the Library folder of your root directory
"/Library"
This will install Cookies "qcjpcustom.plugin" into the QuartzComposer.framework folder. "/System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks QuartzComposer.framework/Versions/A/Resources/"
Note: Moo will not function if Milk is moved from its default location.
Once you install go to the System Preferences open the "Desktop & Screen Savers" preference pane and select "Moo" if its not already selected.

Cheetah3D 5.0.2
Cheetah3D is created as a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X with an easy learning curve, which offersyou with many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines. more>>
Cheetah3D 5.0.2 is created as a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X with an easy learning curve, which offers you with many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines. The Javascript support allows you to extend Cheetah3D by yourself with custom file loaders, exporters, tools and so on. It also offers many common file loaders and exportes like .fbx, .3ds, .dxf, .obj, .3dmf, .sia etc.
Major Features:
- Written from the ground-up in Cocoa!
- Universal Binary application
- Highly intuitive, thoroughly Macintosh-like user interface
- OpenGL preview
- Quad 3D view
- Customisable UI layout
- Almost all parameters can be animated
- Polygons can have any number of edges (ngons)
- Full set of object, polygon and point selection tools
- Full transformation hierarchy
- Additional features can be assigned to objects using tags
- Intuitive editors for objects, materials and properties
- Up to 16 different materials per mesh
- A Fully integrated, multi-threaded renderer
- Drag and drop materials onto your polygon selections
- Link external 3D files into the scene
- Multi object selection
- Character animation tools
- Snapping
- Customisable hot keys
- Customisable mouse controls
- Customisable toolbar
- And more
Requirements:
- Mac OS X 10.4, 10.5 or 10.6
- G4/G5/Intel
- 1024 MByte RAM
- 16 MByte VRAM
- Internet connection (just during registration)
3ds, .dxf, .obj, .3dmf, .sia etc. Major Features: Written from the ground-up in CocoaLicense:update/patch
License:update/patch
Autodesk FBX SDK 2006.11.1
Autodesk FBX SDK - C++ software development platform and API toolkit more>>
The FBX open-standard, platform-independent 3D file format gives you access to content authored in any software package supporting the FBX file format.
FBX plug-ins are included with Autodesk Maya software, Autodesk 3ds Max software, and Autodesk VIZ softwareproviding high levels of interoperability between these packagesand with Autodesk MotionBuilder software, which supports FBX natively.
These plug-ins are available at no-charge on this website. The FBX SDK is a free, easy-to-use, C++ software development platform and the API toolkit lets you transfer existing content into the FBX format with minimal effort.
FBX is the mostly widely used and supported 3D file format on the market today and its rate of adoption continues to skyrocket.
Robust Conversion Capabilities
The FBX SDK has garnered a great deal of praise from the 3D development community for its robust conversion capabilities. This includes the ability to convert animation and geometry data across multiple data structures, as well as the ability to parse data files of various origins into data structures, which can then be accessed by the application or tool being written.
Multiple Formats, Multiple Platforms
The FBX SDK gives you the freedom to work on your platform of choice Windows, Mac OS X, Irix,or Linux operating systems. Plus, the SDK can read/write multiple formats .fbx, .3ds, .obj and Collada without additional plug-ins. This means you get access to these formats without having to learn a new API.
Technical Support
Technical Support for the FBX SDK is provided through the Autodesk Developer Network (ADN) Sparks third-party developer program. The ADN Sparks program is based on an annual membership fee. More information on program details, benefits, and pricing is available at http://www.autodesk.com/joinadn. Any questions regarding the support offerings for the FBX SDK should be directed to
Oolong Engine Alpha Beta 7
Oolong Engine - Create new games and port existing games to the iPhone and the iPod touch. more>> Oolong Engine - Create new games and port existing games to the iPhone and the iPod touch.
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch.
Main features:
- OpenGL ES 1.1 support with extension handling
- Math library that supports fixed-point and floating-point calculations with an interface very similar to the D3D math library
- Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
- Support for PowerVRs POD (Scene and Meshes) and the 3DS files formats
- Oolong Engine also offers support for the touch screen.
- Accelerometer support
- Text rendering to support a basic UI
- Timing: several functions that can replace rdstc, QueryPerformance etc.
- Profiler: industry proven in-game profiler
- Resources streaming system
- Bullet SDK support (for 3D Physics)
System requirements:
- iPhone or iPod Touch

TNGViewer 1.0.0.450
TNGViewer is a good tool possessing desirable qualities in displaying TNG 3D realtime interactive presentations, a service offered by Immaginaria. more>>
TNGViewer 1.0.0.450 is a good tool possessing desirable qualities in displaying TNG 3D realtime interactive presentations, a service offered by Immaginaria. This free application also allows for viewing and navigating FBX, 3DS, OBJ, DXF, DAE, LWO and LWS models and scenes. Users can walk around, fly within and explore the 3D environments freely; they can even save screenshots and movies of live presentations and of simple models and scenes. TNGViewer provides a fully-resizable window, with fullscreen support, antialiasing and HDR display on modern graphics cards; older cards are supported as well, with fewer rendering features.
Enhancements:
- Fixed launch failure on machines with unsupported audio hardware.
- A serious issue was fixed on systems where OpenAL could not establish a connection to the underlying audio hardware, causing a startup failure. The applications and plugins should now run fine on said machines, but obviously no sound output shall be produced.
- The software update dialog in TNGViewer now supports a 'Version History' button, which points to the relevant page on the Web site. The Media sub...
MeshLab 1.0
MeshLab - system for the processing and editing of unstructured 3D triangular meshes more>>
MeshLab is a software aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and AimShape
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, Linux and MacOSX.
The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
Also this year FGT students has continued to work to this project implementing new features. The proud MeshLab developers are listed below.
Main features:
- Interactive selection and deletion of portion of the mesh. Even for large models.
- Painting interface for selecting, smoothing and coloring meshes.
- Input/output in many formats: import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
- Mesh Cleaning Filters: removal of duplicated, unreferenced vertices, null faces, removal of small isolated components, coherent normal unification and flipping, erasing of non manifold faces, automatic filling of holes
- Remeshing filters: High quality edge collapse simplfication (even meshes with texture coords preservation), Surface reconstruction from points (a ball pivoting variant), Subdivision surfaces (loop and butterfly), Feature preserving smoothing and fairing filters
- Various Colorization/Inspection filters: Gaussian and mean curvature, Border edges, Non two-manifold edges, Self intersecting faces
- Interactive Mesh Painting: Color Painting, Selection paint, Smoothing
- OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Labs Shader Designer
- Large rendering (up to 16k x 16k) for high quality printing
- The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
- Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy! Look at Filter-PlugIn Sample or MeshIO-PlugIn Sample
Enhancements:
New:
- Painting plugin: color, selection and smoothing directly interactively onto the mesh (thanks to gfrei)
- Simplification of textured Mesh with preservation of texture coords (thanks to pirosu)
- Automatic vertex unification when loading stl files
- More user-definable parameters in quadric simplification and in hole filling
- Improved filtering and support for compressed depthimage in the Epoch import tool
- New generic dialog mechanism, easier for developer add/change/document filter parameters
- Selection handling improved in many filters
- Added wiki based online help
- Restored on screen help
- Added online bug submission using Sourceforge tracking system
- Reformatted info bar (Added number of selected faces and fixed size fonts)
Corrected Bugs
- Snapshots do not crash MeshLab any more.
- Improved OpenGL shader compatibilities.
- Corrected bug in quadrics simplification about target number of selected faces
- Corrected bug of wrong loading ply with per face color (was save a 3ds and reload as a ply)
- Corrected bug on trackball hanging (if you released a modifier before mouse)
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