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Apple DVD Playback 4.6.1

Apple DVD Playback 4.6.1


Apple DVD Playback is a very flexible and effective tool which addresses a disc validation issue some users may encounter when attempting to play a disc for the first time with DVD Player 4.6. This update is recommended for all users of DVD Player 4.6. more>> Apple DVD Playback 4.6.1 is a very flexible and effective tool which addresses a disc validation issue some users may encounter when attempting to play a disc for the first time with DVD Player 4.6. This update is recommended for all users of DVD Player 4.6.

Requirements: G3, G4, or G5 processor (G5 required for HD playback), Mac OS X 10.4 or later.

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Download (1.2MB)
Added: 2005-07-08 License: Updater Price:
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MPEG Audio Player 1.74

MPEG Audio Player 1.74


MPEG Audio Player - MPEG audio files player more>>
MPEG Audio Player is a realtime MPEG audio files player for Power Macintosh
It can play mpeg file thanks to the MPEG Audio Layer I, II, and III Decoder.
Enhancements:
- Fixed bug with mono files.
- Fixed bug that could cause crash on quit.
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Download (171KB)
Added: 2006-02-10 License: Freeware Price:
1367 downloads
AudioRack 2.7.6

AudioRack 2.7.6


AudioRack - Audio player for live-assist/automated radio more>>
AudioRack is an audio player system for Mac OS X intended for use in live-assist and automated radio. AudioRack contains a "rack" of five players which can be loaded with audio files and controlled manually, or loaded and segued automatically under program control from a playlist (radio segues, not the iTunes style fades).
AudioRack has extensive AppleScript support which allows it to run unattended. AudioRack is also a database front end for MySQL that may be used to manage, organize and find the audio files that it plays.
AudioRack requires access to MySQL in order to run -- HOWEVER you can play audio files that are not in the database library without the files being automatically added to the library (as iTunes does).
Finally, AudioRack has a separate audio playback engine (called arplayer) that does the grunt work of playing the files (any file that quicktime will play) using a 10 second long ring buffer and Apples core-audio system. Unless your computer is really hung up, it wont glitch - even with sluggish networked audio files.
As long as the network can maintain the encoded bit rate of the file over ten seconds, it wont glitch. This does NOT use QuickTimes built-in (yuck) player! Did I mention that it is also an open source program so you are free to add, improve, and customize it?
Enhancements:
- Added "event notification" support for input and output VU meters in support of a new client application.
- Fixed a bug where closing a recorder that is waiting for a timed start causes arserver to hang.
- Added support for dividing the audio mixing workload across multiple processors, if available, on a player by player basis using Apples Deferred Render AuadioUnit - previously, mixing would only make use one processor. This feature is only enabled if more than one processor is detected on the host computer.
- Added GUI for setting up the IAX telephone.
- Fixed a bug causing IAX telephone callers to only be in the left channel.
- Fixed a "double memory free" that _sometimes_ caused a folder pick to fail.
- Fixed the outnames and innames functions for getting audio device channel names if the device supports it. AudioRack now uses these names in the arserver input and output settings panel if an device makes them available.
- Fixed the problem where you had to wait a minute after shutting down for the control port to clear before that port could be reused by running arserver again.
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Download (7.4MB)
Added: 2007-07-04 License: Freeware Price:
855 downloads
AudioLobe 4.2

AudioLobe 4.2


AudioLobe is designed to help you independently alter the playback speed and pitch rate of audio files. more>>

AudioLobe 4.2 is designed to help you independently alter the playback speed and pitch rate of audio files. If you are a musician or interested in audio this means you can slow down complex sequences of audio without the vocal or instruments sounding unintelligible. Great for learning difficult notes in a musical sequence.

For example, you could set a section of the audio to loop at whatever playback speed you want and easily follow what is happening, without having pitch changes. AudioLobe 3 allows files to be saved with altered play speeds and major update update to the interface.

Major Features:

  1. Alter playback speed and pitch independently.
  2. Save audio/video with altered playback speeds to new files.
  3. Drag and drop playlist.
  4. Easy to use and intuitive audio controls.
  5. Supports all the common audio and video formats.
  6. Major update to the graphical appearance.
  7. Displays detailed audio track data.
  8. Autosaves column width changes and positions, new preferences for color control.
  9. Separate window for audio indicators and audio power levels.
  10. Many minor improvements for list clearing, software updating, control sizes, help menu, etc.
  11. Full-featured demo version. Saving of altered-speed audio files available with $20 license.
  12. Play adjusted-rate audio/video files exported by AudioLobe in other free apps such as QuickTime, ReelBean, etc.

Enhancements:

  • Info panel bug fix.
  • Reduce track info size in bottom left of main window.

Requirements:

  • Mac OS X 10.4 Tiger, 10.5 Leopard and 10.6 Snow Leopard

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Download (2.1MB)
Added: 2009-10-20 License: update/patch Price: Notavailable
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Other version of AudioLobe
AudioLobe 3.9 (v51)playback speed and pitch rate of audio files. If you are a musician or interested in audio this ... For example, you could set a section of the audio to loop at whatever playback speed you want and
License:update/patch
Download (2.1MB)
21 downloads
Added: 2009-05-18
Audio CD Labeller 1.0.2

Audio CD Labeller 1.0.2


Audio CD Labeller is a tool helping you to use meaningful names for your audio CDs. more>>

Audio CD Labeller 1.0.2 is a tool helping you use meaningful names for your audio CDs. The MacOS generically labels audio CDs withnames like Audio CD 1, by installing this version of the Audio CD Labeller, you can use the same CD names that the AppleCD Audio Player uses.

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Download (10.7KB)
Added: 2000-04-16 License: Freeware Price:
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Casio Wrist Audio Player 1.0.2

Casio Wrist Audio Player 1.0.2


Casio Wrist Audio Player is a useful tool that allows you to download MP3s to the watch. more>>

Casio Wrist Audio Player 1.0.2 is a useful tool that allows you to download MP3s to the watch.

This application is Macintosh version Link Soft for the CASIO Wrist Audio Player. Use of this application requires a separately available CASIO Wrist Audio Player. The Wrist Audio Player is a wristwatch type wearable audio player that can playback MP3 files you create on your computer or download from the Internet.

This application makes it possible for you to transfer such files from your computer to the Wrist Audio Player. The wristwatch configuration of the Wrist Audio Player makes it possible for you to take your favorite music along just about anywhere.

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Download (1.4MB)
Added: 2001-02-09 License: update/patch Price:
1 downloads
Audio Update 2007-001

Audio Update 2007-001


Audio Update is recommended for all users running 10.4.10 on Intel-based Macs and resolves an issue with audio more>>
The Audio Update 2007-001 addresses an issue with version 1.0 of the Mac OS X 10.4.10 Update in which a popping sound might be heard with some external speakers on Intel-based Mac.

Audio Update is recommended for all users running 10.4.10 on Intel-based Macs and resolves an issue with audio.

Note: Version 1.1 of the Mac OS X 10.4.10 Update is not affected by this issue and does not require the Audio Update 2007-001 update.
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Download (657KB)
Added: 2007-07-03 License: Updater Price:
850 downloads
FMOD Ex Audio Classes 0.6b

FMOD Ex Audio Classes 0.6b


FMOD Ex Audio Classes - hooks into the cross platform FMOD Ex audio library, supporting a wide range of audio formats more>>
FMOD is a cross platform audio library that supports a wide range of audio formats and playback options, including a physically correct 3D audio engine. The FMOD Ex Audio Classes leverage FMOD to create a simple but powerful audio interface for REALbasic. Note however, that these classes do not expose all of FMOD Exs functionality, nor are they wrappers to access the FMOD Ex API directly.
First, a little background... The FMOD Ex API supports multiple concurrent "system" objects which may map to multiple audio devices installed on the same machine. Consequentially, all audio samples, channels, and effects are owned by a single system object and can not be shared. If a system object is destroyed, all sounds, channels, groups, and effects created under that system become invalidated and accessing them will generate errors (or worse).
To simplify this situation within the REALbasic environment, these classes do not allow for more than one system object to be active at any given time. Under normal circumstances this should not cause any grief - you call FMEx.StartUp when your application is launched, load your audio samples, create player objects, etc., then call FMEx.ShutDown when your application quits and all will be fine. If you have a need to restart FMOD Ex however, all existing FMExAudio, FMExStream, and FMExSubMixer instances will point to invalid audio handles. There is error checking in place to avoid crashes if this situation should arise, but it can still be annoying. In order to properly restart FMOD Ex you should follow the steps below...
Call the Stop method on all existing FMExAudioPlayer and FMExAudioPlayer3D instances. You do not have to dispose of these objects, but calling Stop ensures the internal channel reference is reset.
Dispose of all FMExAudio, FMExStream, and FMExSubMixer instances (i.e. set them to Nil). Be sure to also dispose of any FMExAudio instances that have been assigned to FMExAudioPlayer.DefaultAudio properties.
Call FMEx.ShutDown, followed by FMEx.StartUp, then reload/recreate all required FMExAudio, FMExStream, and FMExSubMixer objects and re-route any submixers.
ByRef methods are provided to allow you to reuse existing FMExAudio, FMExStream, and FMExSubMixer instances by replacing the required data/handles. This can be much easier than recreating them from scratch.
These classes couldve been simplified further by automatically reference counting audio objects and starting/stopping FMOD Ex behind your back, but that would preclude the ability to restart the audio engine at any time, and greatly impair the start up options interface.
- Virtual Channels
One of FMOD Exs most touted features is automatic channel virtualization. This allows you to play sounds on more channels than are physically available and let FMOD Ex decide which are more important based on priority settings and 3D positioning. One caveat with virtualization is that you must call FMEx.Update as frequently as possible for this to actually work (e.g. in games youd typically call FMEx.Update every frame). NOTE: If youre already calling FMEx.Update for 3D audio you do not need to call it twice.
- MIDI
MIDI playback currently only works on Windows, and only if the default system sound font is installed (/windows/system32/drivers/gm.dls). Broader MIDI support is on the would-like list but primary tests point to a broken implementation on Mac OS X (i.e. some FMOD Ex bugs need to be fixed before this can work).
- Other bugs...
Stereo sounds routed to submixers may "pollute" the wave data of other submixers. Everything else works as expected however and the audio output is correct, but submixers may return incorrect values when calling their Level methods. This appears to be a bug within FMOD Ex itself but more testing is required.
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Download (1.3MB)
Added: 2007-07-04 License: Freeware Price:
843 downloads
M-Audio JamLab 1.7 Build 2

M-Audio JamLab 1.7 Build 2


Installs the latest audio drivers for the M-Audio JamLab device on your Mac more>> Installs the latest audio drivers for the M-Audio JamLab device on your Mac

M-Audio JamLab is a free and easy to use driver installer package for the M-Audio JamLab audio device.

NOTE:
Once you have completed installation, connect the device to a USB port on your computer. The use of USB hubs is not recommended when using M-Audio devices.

System requirements:
- M-Audio JamLab device

Enhancements
- Optimized code to improve performance.
- Added support for Mac OS X version 10.5.

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Download (705KB)
Added: 2009-01-27 License: Freeware Price: FREE
197 downloads
MPEG Audio Realtime Player 1.74

MPEG Audio Realtime Player 1.74


MPEG Audio Realtime Player is an effective utility which is used for Layer I, II, III mpeg files. more>>

MPEG Audio Realtime Player 1.74 is considered as MPEG Audio Layer I, II, and III Decoder for Mac.

Enhancements: Bug fixes (mono files, crashes)

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Download (166KB)
Added: 1999-05-23 License: Freeware Price:
11 downloads
Audio Switcher 1.3

Audio Switcher 1.3


Status bar utility for changing audio input/output device. more>>

Audio Switcher 1.3 is designed as a professional and useful MacOS X utility that allows you to quickly switch your audio input/output between different components. It's designed to work with a device such as Griffin Technology's PowerMate.

Audio Switcher sits in the Status Bar, making it conveniently accessible from any application. Place it in your Login Items and it will be available whenever you login.

Requirements:

  • MacOS 10.4+ required
  • Download Audio Switcher v1.2.1 (408kb .dmg)
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Added: 2009-06-18 License: Freeware Price:
30 downloads
Audio In 1.0.3

Audio In 1.0.3


Audio In is an innovative and versatile recording program with an oscilloscope view of the audio input, volume operated recording (VOX recording) and scheduled recording. more>>

Audio In 1.0.3 is an innovative and versatile recording program with an oscilloscope view of the audio input, volume operated recording ('VOX' recording) and scheduled recording. Audio In can record from any CoreAudio compatible audio input device.

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Download (355.5KB)
Added: 2003-04-21 License: Freeware Price:
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BinkMachOPlayer 1.8b

BinkMachOPlayer 1.8b


BinkMachOPlayer - Play Bink files more>>
Bink is a "better-than-DVD" class codec - it compresses at higher quality than DVD at up to three times the playback speed! Bink uses up to 16 MB less memory at runtime than other codecs. It has been licensed for over 2,500 games since 1999!
Bink is a hybrid block-transform and wavelet codec that can encode your video using 16 different compression techniques (wavelet, DCT, motion compensation, a variety of vector quantizers, Smacker-style, etc). With all of these techniques in one codec, Bink can handle any type of video.
Bink also has a VBR psycho-acoustic based audio codec that is capable of 8:1 up to 20:1 perceptually lossless compression, so your audio will sound as good as your video looks. Other video codecs force you to license a separate audio encoder, but Bink has one built right in!
Another nice feature of Bink is that its technology was completely independently developed. We are not based on any MPEG or other committee standards (our techniques are quite different, in fact) of any kind, so the IP is safe, encumbrance-free, and (best of all) entirely royalty free. Thats why we develop our own codecs (both video and audio) - we dont want to be hindered by any third parties who see games as a side market rather than the target market. RAD has been developing video codecs for games since 1992 - our software codecs were being used before MPEG could even be played on a PC without a hardware decoder card.
The other big reason that we develop our own codec technology is because general video codecs are just not designed for games. They are designed to play movies in a nice little media player sandbox on a PC with little else going on. They use a ton of memory (Bink uses up to 16 MB less than other codecs), and they use almost all of the CPU. Bink is designed just for games - we arent trying to be a media player for the masses, or get integrated into some set top box, or stream video off the internet. Our only goal is great looking, easy to use, high performance video for your games.
The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.
Bink uses the YUV colorspace, so it can use overlays for hardware color conversion and smooth scaling on Win32 and Nintendo GameCube. On platforms with pixel shader support (DirectX 9, Xbox, and Xbox 360), Bink can use the GPU to do incredibly fast and incredibly high quality YUV to RGB conversions. Bink also includes a ton of hand-optimized assembly YUV to RGB colorspace blitters, so youll be able to access Binks output in any RGB format you like (32-bit RGB, 24-bit RGB, 16-bit RGB, etc).
As far as data rate goes, Bink really doesnt have a minimum - 256x192 animations look great at 50 kps for Nintendo DS and 1280x720s look awesome at 900 kps on Xbox and Xbox 360 for HD video. Bink is so fast, that it works great for the low-end, like the DS, and for the high-end, like the Xbox 360.
For such a high-end codec, Bink requires very little hardware resources - it will run on a machine as slow as a Nintendo DS (67 Mhz!), and will be screamingly fast on a modern P3, P4 or Athlon. Any Macintosh shipped in the last 10 years will run Bink great. All of the modern consoles can handle Bink easily (even the slow-ish PS/2 for which weve done massive assembly optimization to get Bink running wonderfully).
Because Bink is pretty different from other codecs, weve put together information describing the advantages of using Bink. You can even view the entire Bink development history to see the complete evolution of Bink. Finally, you can check out what other Bink customers think.
Think Bink!
Enhancements:
- Added support for the beta Xbox 360 hardware (June XDK).
- Fixed 8-bit audio playback on Nintendo DS - we still recommend using 16-bit audio, though.
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Download (179KB)
Added: 2006-03-03 License: Freeware Price:
1332 downloads
M-Audio Transit USB 1.6.3

M-Audio Transit USB 1.6.3


M-Audio Transit USB is a utility for making the connection of MIDI devices with your Macs built-in USB port. more>>
M-Audio Transit USB 1.6.3 is a utility for making the connection of MIDI devices with your Macs built-in USB port.

Enhancements:

  • Added support for Intel-based Macintosh computers.

Requirements:

  • Mac OS X 10.3 or later.
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Download (848K)
Added: 2006-03-21 License: Free Price:
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RED player 1.0.2

RED player 1.0.2


RED player - Now you can listen your favorite alternative radio stations online. more>> MU.LAB is an alternative, state of the art music application for OSX and Windows, transforming your computer into a rich virtual music studio!
And it does not overwhelm you with a complex feature set, in which you can get lost.
At the contrary, MU.LAB is a user-friendly yet rock-solid musical tool designed to create, finetune and play Your Music!
MU.LABs core feature set:
- Audio Recording & Playback
- MIDI Recording & Playback
- Flexible Composition & Sequence Editing
- Supports Audio and MIDI VST Plugins
- Powerful Audio and MIDI Plugin Routing (up to 100% modular if you want)
- Integrated MuSynth: Powerful Modular Sound Engine
- Integrated MUX: Powerful Modular Audio/MIDI Effect Engine
- Integrated Audio Effects
- Audio Engine using 32 bit floats, all usable samplerates
- Sample Accurate Sequencing
- Multi Undo/Redo
- Available for OSX (Universal Binary) and Windows
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Download (262KB)
Added: 2008-07-04 License: Freeware Price: FREE
208 downloads
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