actionscript 3 tutorial
Cocoa 3D Tutorial 0.3
Free and open source tutorial that will help you start working with 3D in Cocoa more>> Free and open source tutorial that will help you start working with 3D in Cocoa
Cocoa 3D Tutorial will provide a Cocoa framework to interface the OpenGL library in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D.
NOTE: Cocoa 3D Tutorial is licensed and distributed under the terms of the Artistic License.
Main features:
- A scene tree, with cameras (one for each view) that can be easily positioned and oriented, and lights.
- Object picking, that allows an interactive manipulation of the scene.
- Factory classes for common objects (cube, sphere, cylinder, ...), groups and transformations.
- Basic OpenGL optimizations (e.g. display lists)
- Full support for OpenGL colors and materials.
- Static textures (read from a graphic file or generated from a styled text), animated textures (read from movies), procedural fixed and animated textures (using configurable Perlin 2 & 3D noise).
- Full support for ARB_vertex_program extension, seen as a special type of texture.
- An animator class, that allows to easily add dynamic components to a scene.
Enhancements
- Added StringTexture class
- Added AnimatedProcTexture class
- Added PlainSurface class
- Added InteractiveView class
- Corrected and updated some class behavior
- Updated Tutorials to use new classes
pbActionScript 0.2
pbActionScript is developed to be a helpful program which makes it easier for basic syntax highlighting for (Flash) ActionScript files in ProjectBuilder and adds templates so you can start new ActionScript (.as) projects and files. more>>
pbActionScript 0.2 is developed to be a helpful program which makes it easier for basic syntax highlighting for (Flash) ActionScript files in ProjectBuilder and adds templates so you can start new ActionScript (.as) projects and files.
Actionscript widget 1.0
Actionscript widget - A quick way to find actionscript definitions more>>
If you are a Flash/Actionscript developer, Actionscript Widget is what you were searching for. Just bring up Dashboard and launch the meaning of that function you cant remember!
License:Freeware
Camera Tutorial
A simple tutorial on how to render objects with a camera more>> A simple tutorial on how to render objects with a camera
Camera Tutorial is a free and simple Pygame tutorial on how to draw objects at an offset, giving the effect of a camera.
Cameras in games are quite easy to implement. To people new to programming they may sound hard and intimidating, but all it is is simply drawing an object at an offset.
System requirements:
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- Pygame
Revolution tutorial 1.0
Revolution tutorial - Ebooks using the ArcadeEngine more>>
The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
The basics of Revolution such as: stacks, cards, scripts, messages and timers
How to use geometric properties such as distances, angles and intersection rectangles
Understanding and using different movements including linear, polygonal, circular and elliptic
Advanced use of images
Using the built-in collision detection handlers
Plus much more.
XMP Library for ActionScript 1.0 Preview
XMP Library for ActionScript offers you a powerful and easy-to-use tool which can let you read existing XMP metadata from Flash based file formats via the Adobe Flash Player. more>> <<less
Breakout Game Tutorial 1.0
Breakout Game Tutorial - Breakout game tutorial more>>
Completly freeware for non-commercial use.
Revolution Conference Tutorial 1.0
Revolution Conference Tutorial is known as a free yet very useful stack featuring code examples and course materials for use in the series of free online conferences being held by Runtime Revolution. more>>
Revolution Conference Tutorial 1.0 is known as a free yet very useful stack featuring code examples and course materials for use in the series of free online conferences being held by Runtime Revolution. This one covers the Revolution programming metaphor. It contains everything you need to take part and as with the conferences is totally free! The stacks are updated following each conference.
Photoshop Lab Tutorial 1.0
Photoshop Lab Tutorial - A great dashboard widget that features the latest articles on photoshoplab.com more>> <<less
Flash Tutorial Widget 1.0
Flash Tutorial is a helpful widget that will allow you to learn flash quick and easy more>>
Dreamweaver Tutorial 1.0
Dreamweaver Tutorial - a very useful widget if you want informations about Dreamweaver more>>
ScriptSWF 1.8.3
Free and open source compiler to create SWF movies more>> Free and open source compiler to create SWF movies
ScriptSWF is a C and C++ Library & a compiler to create Adobe Flash SWF movies up to version 9.
Supports nearly all the tags, includes an ActionScript compiler.Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf.
ScriptSWF works under Mac OS/X (Fink), Linux (packages available for RedHat, Slackware, Debian, Linux on Power, Gentoo, FreeBSD), MinGW, MS-Windows (at least win98, 2k, xp), and Irix 6.5
The SSWF project includes several utilities to work on Flash movies. The main one is certainly the library which enables a programmer to easilly create an SWF file. The sswf tool can also be used to do just that: create a movie from a script.
The interest is to have the movie created dynamically with data which are available at the time of creation. This is of course only useful for web sites which are CGI enabled. Though thats was the main aim, the scripting language can also be used to generate static SWF files for your static web sites.
A great help would come from a tool which would be used to draw shapes and save them in the format understandable by sswf (a list of points, fill styles and a shape). If someone has plenty of time and wants to join...
NOTE: ScriptSWF is released under the BSD and MIT Licenses.
System requirements:
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Enhancements:
- Fixed the compiler so enumeration names are taken as types.
- Fixed the xml.asc so it compiles. Also updated the XMLNode to the full Flash 8 definition.
- Fixed the assembler that would not properly set the value in an array. There were two swaps missing. (i.e. "a[expr] = b;" now works)
- Fixed the src/misc/Makefile.am so the libsswf_c is linked with ../lib (where the libsswf is found.) Somehow, it works fine under Linux but not exaclty well in cross-compiling with mingw32
- Fixed small mistakes in different documentations.
Airport Software Base Station Tutorial 0.3.2
Airport Software Base Station Tutorial proves itself to be a useful tool which makes it easy to follow and allow you to setup an Airport Software Base Station in under 10-30 minutes. more>>
Airport Software Base Station Tutorial 0.3.2 proves itself to be a useful tool which makes it easy to follow and allow you to setup an Airport Software Base Station in under 10-30 minutes. This tutorial also includes IPNetShare X and all instructions pertaining to it. Easy to Follow, Easy Setup to allow you to configure an Airport Software Base Station Quickly and Seamlessly.
Major Features:
- Updated code, to make it easier to setup software base station. The terminal access entirely. All you need is an admin password.
- New icon!!! Transparent
- Walk through for each connection. Open IPNetShare X and it will walk you through setup.
Requirements:
- Mac OS X 10.1.2 or higher (You need the AppleScript Studio Support)
postscriptfile 0.3.0
postscriptfile is a versatile backend which has the ability to print into watched folders, so that output files can be postprocessed automatically by tools like distiller, PStill, PDF Enhancer, GhostScript, whatever... more>>
postscriptfile 0.3.0 is a versatile backend which has the ability to print into watched folders, so that output files can be postprocessed automatically by tools like distiller, PStill, PDF Enhancer, GhostScript, whatever...
Actually with "PDF Services" in MacOS X 10.2.4 there is no big need for that. But it still can save you some time and... you can use all those mechanisms over the network, too. Just activate PrinterSharing on the machine this backend is installed or use hotfolders residing on network shares and you're done.
In 0.3.0 "folder actionscripts" have been added. In case, the backend will find executable files called "actionscript-pre" or "actionscript-post" in $TARGET_DIR, it will execute them before or after the printfile has been saved to disk. The backend will provide these scripts with as much infos as possible, to let them assist handling the PS/PDF files.
Conquest of Time 0.0.5
Free and open source strategy game more>> Free and open source strategy game
"Conquest of Time" is a turn based strategy game inspired by Civilization and Empire. You start with one city and one unit and you have to find your opponents and defeat them!
System requirements:
-
Enhancements:
- AI is much smarter now (choose "Computer (Medium)")
- two more unit orders added ("attack"(A) + "home"(H))
- improvement of automatic map exploration
- changed handling of veteran levels
- end of map is marked
- small tutorial is available now (PDF-format)
- more bugs of course