.3ds
Display3DS 1.0
Display3DS - Decode 3D Studio MAX (.3DS) mesh files more>>
Complete source code is offered freely and without warranties or restrictions to help others seeking a minimal MFC compliant codebase onto which your own features and functionality can be added.
Display3DS is made up of only three components:
Display3DS - a small, legible mainline which handles the Windows graphics user interface environment including window creation and management, keyboard interface, timer event handling, etc.
Okudagram - a small class to handle all aspects of the OpenGL 3D graphics API including Rendering Context creation, Perspective and Orthographic view projection management, Display Lists, etc.
Mesh3DS - is my object-oriented translation of David Farrells old View3DS code which performs basic 3DS mesh file decoding to internal data structures as needed by the Okudagram class. This class is not small, but using Mesh3DS is painfully easy.
Frog3D 0.6
Frog3D - Display program for .3ds files more>>
Iss an API tha allow you to view some 3ds file. Its a quick API, tha is programming in C++ and use QT and OpenGL.
Enhancements:
- MacOSX binary installer.
3DMF Workshop 0.6d
3DMF Workshop is able to import 3D models in OBJ or 3DS format and to export 3DMF files suitable for use with Rb3D more>>
3DMF Workshop converts 3D models in OBJ or 3DS format to 3DMF. It also contains a material editor for applying textures and colors to individual meshes within a model.
Geo3D 2.5.5
Geo3D - Standalone 3D Metafile (3DMF) viewer more>>
Geo3D is a tool that lets you navigate through space rather than being limited to manipulating models. Geo3D includes editing tools for shaders, styles, lights, etc.
Geo3D understands URLs that are attached to 3D objects in a model. Geo3D is now available withviewpoints, picture (sequence) export, animation, dynamic coordinateplanes and axes, as well as many other features. Geo3D is partlyscriptable and recordable using AppleScript. Geo3D supports plug-inrenderers.
Main features:
- Flexible mouse and keyboard navigation through and around the models with many configuration options
- Open and save 3DMF files (3D Metafile)
- VRML and 3DS import; support for plug-in importers (Geo3D X only)
- Preview 3DMF textures
- Export 2D images and animation sequences in PICT format at the resolution you choose (Geo3D 2.5 also supports JPEG, PNG, TIFF, and Photoshop)
- Automatic model rotation
- Various standard camera positions
- Individual viewpoints
- Interpolated transitions between viewpoints, cameras, etc.
- Record and render navigation paths; export as animation sequence
- Various configuration options for lighting, renderer, fog, etc.
- Add URL addresses, including descriptions, to objects, providing a direct connection to additional information
- Selective representation of individual model domains
- Coordinate value extraction and range finding
- Fade and shift semitransparent planes and axes
- Combine multiple 3DMF files
- Support for 3D accelerator hardware, and plug-in renderer.
- Partly scriptable and recordable using AppleScript
- Full screen rendering
- Languages: English, French and German.

Cheetah3D 5.0.2
Cheetah3D is created as a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X with an easy learning curve, which offersyou with many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines. more>>
Cheetah3D 5.0.2 is created as a lean, fast and elegant 3D modeling, rendering and animation package for Mac OS X with an easy learning curve, which offers you with many tools from polygon editing over advanced subdivision modeling to boolean operations and Beziere splines. The Javascript support allows you to extend Cheetah3D by yourself with custom file loaders, exporters, tools and so on. It also offers many common file loaders and exportes like .fbx, .3ds, .dxf, .obj, .3dmf, .sia etc.
Major Features:
- Written from the ground-up in Cocoa!
- Universal Binary application
- Highly intuitive, thoroughly Macintosh-like user interface
- OpenGL preview
- Quad 3D view
- Customisable UI layout
- Almost all parameters can be animated
- Polygons can have any number of edges (ngons)
- Full set of object, polygon and point selection tools
- Full transformation hierarchy
- Additional features can be assigned to objects using tags
- Intuitive editors for objects, materials and properties
- Up to 16 different materials per mesh
- A Fully integrated, multi-threaded renderer
- Drag and drop materials onto your polygon selections
- Link external 3D files into the scene
- Multi object selection
- Character animation tools
- Snapping
- Customisable hot keys
- Customisable mouse controls
- Customisable toolbar
- And more
Requirements:
- Mac OS X 10.4, 10.5 or 10.6
- G4/G5/Intel
- 1024 MByte RAM
- 16 MByte VRAM
- Internet connection (just during registration)
3ds, .dxf, .obj, .3dmf, .sia etc. Major Features: Written from the ground-up in CocoaLicense:update/patch
License:update/patch

Wings 3D 1.1.8
Wings 3D 1.1.8 is an astonishingly potent and easy to use 3d subdivision modeler which will bring users much convenience. more>>
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0. There is no support in Wings for doing animations.
Major Features:
- Export Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
- Povray
- Import Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
Requirements:
- Mac OS X: From 0.98.35: 10.4 ("Tiger") or higher required. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
- Other Unix: OpenGL required; you'll need to build from source.
3D Studio (3DS) Wavefront (OBJ) VRML (WRL) Renderware (RWX) FBX (on Windows and Mac OS X ... 3D Studio (3DS) Wavefront (OBJ) FBX (on Windows and Mac OS X) Adobe Illustrator 8 (AILicense:Freeware
Imagery 3D 0.1.4
Imagery is a simple and effective editor tool. more>>
Imagery 3D 0.1.4 is a simple and effective editor tool. If you're into 3D files and can't read the many of the formats available on the PC, Amiga, SGI, and other platforms, Imagery 3D can convert most of them into QuickDraw 3DMF formats. Imagery 3D will support 3D2 (Atari and CyberCad), 3DS (3DStudio), 3DX (Atari), COB (Caligari), LWO (LightWave), and many more.
Quesa 1.7
Quesa - Open Source implementation of QuickDraw 3D & OpenGL more>>
Its clean,portable code currently runs on Mac OS 8-9, Mac OS X, Windows, BeOS,and Linux; and it features an extensible file I/O architecture whichenables it to read 3DMF and 3DS files, with other formats easily added.
MeshLab 1.0
MeshLab - system for the processing and editing of unstructured 3D triangular meshes more>>
MeshLab is a software aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and AimShape
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, Linux and MacOSX.
The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
Also this year FGT students has continued to work to this project implementing new features. The proud MeshLab developers are listed below.
Main features:
- Interactive selection and deletion of portion of the mesh. Even for large models.
- Painting interface for selecting, smoothing and coloring meshes.
- Input/output in many formats: import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
- Mesh Cleaning Filters: removal of duplicated, unreferenced vertices, null faces, removal of small isolated components, coherent normal unification and flipping, erasing of non manifold faces, automatic filling of holes
- Remeshing filters: High quality edge collapse simplfication (even meshes with texture coords preservation), Surface reconstruction from points (a ball pivoting variant), Subdivision surfaces (loop and butterfly), Feature preserving smoothing and fairing filters
- Various Colorization/Inspection filters: Gaussian and mean curvature, Border edges, Non two-manifold edges, Self intersecting faces
- Interactive Mesh Painting: Color Painting, Selection paint, Smoothing
- OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Labs Shader Designer
- Large rendering (up to 16k x 16k) for high quality printing
- The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
- Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy! Look at Filter-PlugIn Sample or MeshIO-PlugIn Sample
Enhancements:
New:
- Painting plugin: color, selection and smoothing directly interactively onto the mesh (thanks to gfrei)
- Simplification of textured Mesh with preservation of texture coords (thanks to pirosu)
- Automatic vertex unification when loading stl files
- More user-definable parameters in quadric simplification and in hole filling
- Improved filtering and support for compressed depthimage in the Epoch import tool
- New generic dialog mechanism, easier for developer add/change/document filter parameters
- Selection handling improved in many filters
- Added wiki based online help
- Restored on screen help
- Added online bug submission using Sourceforge tracking system
- Reformatted info bar (Added number of selected faces and fixed size fonts)
Corrected Bugs
- Snapshots do not crash MeshLab any more.
- Improved OpenGL shader compatibilities.
- Corrected bug in quadrics simplification about target number of selected faces
- Corrected bug of wrong loading ply with per face color (was save a 3ds and reload as a ply)
- Corrected bug on trackball hanging (if you released a modifier before mouse)
Autodesk FBX SDK 2006.11.1
Autodesk FBX SDK - C++ software development platform and API toolkit more>>
The FBX open-standard, platform-independent 3D file format gives you access to content authored in any software package supporting the FBX file format.
FBX plug-ins are included with Autodesk Maya software, Autodesk 3ds Max software, and Autodesk VIZ softwareproviding high levels of interoperability between these packagesand with Autodesk MotionBuilder software, which supports FBX natively.
These plug-ins are available at no-charge on this website. The FBX SDK is a free, easy-to-use, C++ software development platform and the API toolkit lets you transfer existing content into the FBX format with minimal effort.
FBX is the mostly widely used and supported 3D file format on the market today and its rate of adoption continues to skyrocket.
Robust Conversion Capabilities
The FBX SDK has garnered a great deal of praise from the 3D development community for its robust conversion capabilities. This includes the ability to convert animation and geometry data across multiple data structures, as well as the ability to parse data files of various origins into data structures, which can then be accessed by the application or tool being written.
Multiple Formats, Multiple Platforms
The FBX SDK gives you the freedom to work on your platform of choice Windows, Mac OS X, Irix,or Linux operating systems. Plus, the SDK can read/write multiple formats .fbx, .3ds, .obj and Collada without additional plug-ins. This means you get access to these formats without having to learn a new API.
Technical Support
Technical Support for the FBX SDK is provided through the Autodesk Developer Network (ADN) Sparks third-party developer program. The ADN Sparks program is based on an annual membership fee. More information on program details, benefits, and pricing is available at http://www.autodesk.com/joinadn. Any questions regarding the support offerings for the FBX SDK should be directed to

Microspot 3D Toolbox 4.0.3
Free 3D application for editing and printing 3DS and Google SketchUp models and upgradeable to include rendering, animation and modeling. more>> <<less
SpaceTime Screen Saver 1.0
SpaceTime Screen Saver brings you a fully 3D screensaver featured for Mac OS X an emmersive. Several 3D Studio MAX (.3ds) meshes are included and selectable via the OS X System Preferences tool. more>> <<less
Crystal Space 1.2.1
Free and open source software development kit for realtime 3D graphics more>> Free and open source software development kit for realtime 3D graphics
Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.
Main features:>
Generic
- Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.
- Modularized using a lightweight component framework, SCF, based upon the COM model.
- Self contained so that many modules requires no or few external dependencies.
- Written in standard C++ using very few non*standard extensions. Source available under LGPL license.
Comprehensive and competent
- Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.
- Graphics subsystem:
- Generic renderer abstraction with main implementation being OpenGL based.
- Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.
- OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.
- Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.
- Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.
- Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.
- Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging.
- Mesh objects:
- Plugin based mesh object system
- Generic triangle based mesh with support for frame and bone based animation.
- Terrain mesh with fast block based LOD system.
- Configurable and extensible particle system mesh.
- General system for static LOD on all types of meshes.
- Bone based animation mesh using the cal3d library.
- Collision detection and dynamics:
- Provides bindings for ODE and bullet dynamics systems.
- Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.
- Simplified collision detection when you dont need the full dynamics simulation
- Sound system:
- 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.
- Provides both one*time playing of effects and streaming playing in the background for music.
- Other:
- Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.
- Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line.
Compatible
- Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.
- Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).
- Sound loaders for wav and ogg formats.
- All subsystems easily extendable for new file formats.
Enhancements:
- fixes for some compilation warnings.
- fixes and enhancements for TinyXML and xmlread.
- fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree.
- fix for dynamic lights not shining on certain objects.
- fix for TinyXML writer crashing on empty attributes.
- fix for setting priority on a non-running thread having no effect.
- fix for UTF-8 BOM tripping up XML parser.
- fix for terrain2 not setting SplatDistance.
- fix for csperl5 plugin build error on amd64.
- fix for csInputDefinition::ParseKey() considering non-keyboard definitions.
- fix for some sndsys parts not being under LGPL.
- fix for light attenuation vector update after cutoff distance change.
- fix for mouse and joystick event helpers not using csKeyModifiers.
- fix for xmlshader conditions.
- fix for DDS cubemap saving.
- fix for wrong refCount on materials.
- fix and optimization for opcode/CollideRay.
- work-around crashes on exit with static profile builds.
- castle textures split, licensing.
- leak fixes...
- removal of some old unused cruft from the Jam build system
- work-around internal Jam crasher.
- work-around g++ -Wno-long-double bug for recent compilers.
- fix for cross-compile problem with -fvisibility-inlines-hidden.
fix broken folding of multi-token build switches, for example:
- "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar".
- fix missing dependency in cs-config/Jamfile.
- fix for incorrect declaration of pycscegui clean target.
- fix for SWIG 1.3.31+ required for python 2.5 bindings.
- fix for detection of python installation in non-standard locations.
- fix for augmenting pkg-config path with user-specified dir.
- fix for vertexlight.cgvp not getting installed.
- loads of other clean-ups, fixes and improvements...
- fix for lighter2 related to lighting through portals.
- fix for a crasher in basemapgen.
- fix for startme not handling spaces in paths to the called applications.
- fix for viewmesh mouse events.
- updates for links for PSDK with VC8 Express.
- updates for URLs and FAQ.
- updates for sound system documentation.
- fix for crash in the Alsa driver at exit.
- re-enable VBO for ATI driver 2.1.7059+.
- work-around driver-brokenness for Intel GMA 950 & 3100 texture compression.
- fix binutils check for Mac OS X Leopard.
- fix for MacOS X enter raw-key-code.
- fix for CoreAudio driver.
- fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.
Green Party News Widget 1.6
Green Party News Widget - Captures the RSS news feed from the web site of the Green Party of England & Wales. more>>
System Requirements: Intel or PowerPC Mac
System Requirements: Custom .3ds mesh support
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GLC_Player 2.0
Used to view 3d models (OBJ 3DS STL OFF format). more>>
An open source software used to view 3d models (OBJ 3DS STL OFF COFF Format) and to navigate easily in these models. With the album management, capture and multi-capture capabilities, html export and navigation possibilities GLC_Player is the accurate tools to review a lot of 3D models and to create illustrations. GLC_Player is a cross-platform application (Mac, Linux and Windows). GLC_Player is a QT4 application and use GLC_Lib.
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