Torque Game Builder 1.5.0
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Torque Game Builder 1.5.0 Ranking & Summary
File size:
2.3 MB
Platform:
Mac OS X 10.3 or later
License:
Trial
Price:
$100
Downloads:
510
Date added:
2007-07-17
Publisher:
GarageGames
Torque Game Builder 1.5.0 description
Make your game with the worlds most powerful 2D game engine, making use of sprites, scrolling backgrounds, 3D objects, TorqueNET Lite networking, physics, and collision detection.
The Game Builder 2D Toolset, coupled with TorqueScript, allows easy access to user interface creation, effects, tiles, level building, and packaging. If you know Flash, Visual Basic, or another scripting language, you will have no problem coding in TorqueScript to make your game. Is TGB right for me?
CodeOnce in TorqueScript, then run your game on PC, OSX, or even XBox360 (with separate license)... or bring your game into other Torque products, such as TGE or TGEA.
You can make any kind of game you think up, but get started with five complete game making tutorials including all art and source. Access hundreds of detailed pages of documentation, tutorials, and how-tos as well as a huge world-wide development community through the Torque Developer Network (TDN).
You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your game ANYWHERE you want. Its your game, you make the decisions.
Version restrictions:
- 30 days trial
Enhancements:
- Fixed crash when resizing a GuiWindowCtrl.
- Fixed crash when adding a t2dTextObject with a small camera size.
- Fixed crash when calling t2dSceneObject::detachGui.
- Fixed crash in function GetWords.
- Fixed crash in actionMap when a node was deleted while executing another node.
- Fixed crash in the MainScreen GUI.
- Fixed crash when detaching an object from a t2dPath.
- Fixed crash when using a shooting behavior on a deleted object.
- Fixed memory corruption issue in GFont when using large font sizes.
- Fixed memory crash in PopupMenu when using array fields in TorqueScript.
- Fixed heap corruption issue in Image Map packing code.
- Fixed bad render state in t2dScroller.
- Fixed Error Saving Files from the LevelBuilder.
- Fixed issue where the blending dialog color pickers did not work in D3D.
- Fixed issue where resources were not removed from a game when removed in the builder.
- Fixed issue where onUpdate was called before onLevelLoaded on behaviors.
- Fixed issue where Images were always copied to dataimages even if they were already in a subfolder of dataimages.
- Fixed issue where 3D objects dont refresh in TGB.
- Fixed issue where StartCameraShake did not stop after the period specified.
- Fixed issue where CastCollision returned an incorrect collision point.
- Fixed issue where you couldnt remove the StandardBehaviors resource.
- Fixed issue where cloneWithBehaviors did not copy config datablocks.
- Fixed issue where mount method failed in onBehaviorAdd.
- Fixed issue where Game did not set the correct window size as specified in the editor.
- Fixed issue where cloned items do not respect their WorldLimits.
- Fixed issue where the platform FileDialogs on the Mac did not correctly Canceling.
- Fixed issue where keybinds were not properly saved when changed from the options dialog.
- Fixed issue where isWriteableFileName would always return false.
- Fixed issue where switching between D3D and OpenGL would cause the menu bar to dissapear.
- Fixed issue where platform dialogs on windows did not list or properly use Shortcuts.
The Game Builder 2D Toolset, coupled with TorqueScript, allows easy access to user interface creation, effects, tiles, level building, and packaging. If you know Flash, Visual Basic, or another scripting language, you will have no problem coding in TorqueScript to make your game. Is TGB right for me?
CodeOnce in TorqueScript, then run your game on PC, OSX, or even XBox360 (with separate license)... or bring your game into other Torque products, such as TGE or TGEA.
You can make any kind of game you think up, but get started with five complete game making tutorials including all art and source. Access hundreds of detailed pages of documentation, tutorials, and how-tos as well as a huge world-wide development community through the Torque Developer Network (TDN).
You pay no royalties, EVER, with our ground-breaking royalty free licenses. You can publish your game ANYWHERE you want. Its your game, you make the decisions.
Version restrictions:
- 30 days trial
Enhancements:
- Fixed crash when resizing a GuiWindowCtrl.
- Fixed crash when adding a t2dTextObject with a small camera size.
- Fixed crash when calling t2dSceneObject::detachGui.
- Fixed crash in function GetWords.
- Fixed crash in actionMap when a node was deleted while executing another node.
- Fixed crash in the MainScreen GUI.
- Fixed crash when detaching an object from a t2dPath.
- Fixed crash when using a shooting behavior on a deleted object.
- Fixed memory corruption issue in GFont when using large font sizes.
- Fixed memory crash in PopupMenu when using array fields in TorqueScript.
- Fixed heap corruption issue in Image Map packing code.
- Fixed bad render state in t2dScroller.
- Fixed Error Saving Files from the LevelBuilder.
- Fixed issue where the blending dialog color pickers did not work in D3D.
- Fixed issue where resources were not removed from a game when removed in the builder.
- Fixed issue where onUpdate was called before onLevelLoaded on behaviors.
- Fixed issue where Images were always copied to dataimages even if they were already in a subfolder of dataimages.
- Fixed issue where 3D objects dont refresh in TGB.
- Fixed issue where StartCameraShake did not stop after the period specified.
- Fixed issue where CastCollision returned an incorrect collision point.
- Fixed issue where you couldnt remove the StandardBehaviors resource.
- Fixed issue where cloneWithBehaviors did not copy config datablocks.
- Fixed issue where mount method failed in onBehaviorAdd.
- Fixed issue where Game did not set the correct window size as specified in the editor.
- Fixed issue where cloned items do not respect their WorldLimits.
- Fixed issue where the platform FileDialogs on the Mac did not correctly Canceling.
- Fixed issue where keybinds were not properly saved when changed from the options dialog.
- Fixed issue where isWriteableFileName would always return false.
- Fixed issue where switching between D3D and OpenGL would cause the menu bar to dissapear.
- Fixed issue where platform dialogs on windows did not list or properly use Shortcuts.
Torque Game Builder 1.5.0 Screenshot
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