MediaBlending 1.0
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MediaBlending 1.0 Ranking & Summary
File size:
376 KB
Platform:
Mac OS X 10.2 or later
License:
Demo
Price:
Downloads:
1401
Date added:
2005-12-22
Publisher:
Alfred Van Hoek
MediaBlending 1.0 description
MediaBlending is a REALbasic plugin that provides a single control "MeshRenderer" that interfaces with the Mesh classes.
A "Mesh" interlaces classes requiring an ability to display themself. Instead of having the "wiredMovie" class (MovieWires Plugin) interlaces directly with the "MeshRenderer", bloating the "wiredMovie" even more with Events, the "wiredMovie" is used as an argument in the "MovieMesh" constructor, or the "MovieControllerMesh" constructor. The events of the "Mesh" classes are under control of the "MeshRenderer".
Another feature this plugin provides is the ability to make a movie of part of your desktop with the "ScreenGrabber" class. It uses the "SequenceGrabber" API of QuickTime, and for this "thng" resources are provided for three platforms (an 68K resource can be made available on request).
In order to make the screenGrabber to work you need to put the "PictChannel PPC" extension into the extension folder (Classic MacOS) and restart your computer. For Windows you need to place the "sgchComponent.qtx" in the WindowsSystem folder, and the "PictChannel.component" in the /Library/QuickTime/ folder to use it in MacOSX. If you have no access to the MacOSX QuickTime folder when running MacOSX (please provide me with info how to do this, because I am ignorant here), you can put the PictChannel.component extension in the /System/Library/QuickTime/ folder from MacOS classic. The project you need is "movieRendering" to appreciate the Grabber feature(s).
A "Mesh" interlaces classes requiring an ability to display themself. Instead of having the "wiredMovie" class (MovieWires Plugin) interlaces directly with the "MeshRenderer", bloating the "wiredMovie" even more with Events, the "wiredMovie" is used as an argument in the "MovieMesh" constructor, or the "MovieControllerMesh" constructor. The events of the "Mesh" classes are under control of the "MeshRenderer".
Another feature this plugin provides is the ability to make a movie of part of your desktop with the "ScreenGrabber" class. It uses the "SequenceGrabber" API of QuickTime, and for this "thng" resources are provided for three platforms (an 68K resource can be made available on request).
In order to make the screenGrabber to work you need to put the "PictChannel PPC" extension into the extension folder (Classic MacOS) and restart your computer. For Windows you need to place the "sgchComponent.qtx" in the WindowsSystem folder, and the "PictChannel.component" in the /Library/QuickTime/ folder to use it in MacOSX. If you have no access to the MacOSX QuickTime folder when running MacOSX (please provide me with info how to do this, because I am ignorant here), you can put the PictChannel.component extension in the /System/Library/QuickTime/ folder from MacOS classic. The project you need is "movieRendering" to appreciate the Grabber feature(s).
MediaBlending 1.0 Screenshot
MediaBlending 1.0 Keywords
MediaBlending
QuickTime
MediaBlending 1.0
MacOSX
MeshRenderer
mesh
classes
folder
control
1.0
interfaces
MediaBlending 1.0
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Tools
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MediaBlending 1.0 Copyright
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