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cocos2d for iPhone 0.99.5 Beta 3



 

cocos2d for iPhone 0.99.5 Beta 3

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cocos2d for iPhone 0.99.5 Beta 3 Ranking & Summary

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User Review: 0 (0 times)
File size: 20 MB
Platform: Mac OS X
License: MIT License
Price: FREE
Downloads: 14
Date added: 2010-10-04
Publisher: Ricardo Quesada

cocos2d for iPhone 0.99.5 Beta 3 description

cocos2d for iPhone 0.99.5 Beta 3 is created as a useful free and open source framework which lets you develop 2D games, demos and other graphical/interactive applications.cocos2d for iPhone is based on the cocos2d design and it uses the same API, but instead of Python it is based on Objective-C.

Major Features:

  1. Scene management (workflow)
  2. Transitions between scenes
  3. Sprites and Sprite Sheets
  4. Effects: Lens, Ripple, Waves, Liquid, etc.
  5. Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera
  6. Basic menus and buttons
  7. Integrated with physics engines: Box2d and Chipmunk
  8. Particle system
  9. Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  10. Texture Atlas support
  11. Tile Map support: Orthogonal, Isometric and Hexagonal
  12. Parallax scrolling
  13. Motion Streak
  14. Render Texture
  15. High Score server (cocosLive library)
  16. Touch/Accelerometer on iOS
  17. Mouse/Keyboard on Mac
  18. Portrait and Landscape mode
  19. Sound Engine support (CocosDenshion library)
  20. Integrated Pause/Resume
  21. Integrated Slow motion/Fast forward
  22. Fast textures: PVR compressed and uncompressed textures
  23. Point based: iPhone4 + RetinaDisplay mode compatible
  24. Language: objective-c
  25. Open Source: Compatible with open and closed source projects
  26. OpenGL ES 1.1 / OpenGL 1.5 based
Enhancements:
  • [NEW] RetinaDisplay supported automatically:
    • Director: winSize returns size in Points. Use winSizeInPixels for pixels
    • Node: position is in Points. Use positionInPixels for pixles
    • Node: contentSize is in Points. Use contentSizeInPixels for pixels
    • Node: boundingBox is in Points. Use boundingBoxInPixels for pixels
    • Texture2d: contentSize is in Points. Use contentSizeInPixels for pixels
    • FileUtils: Will try to load the file with the suffix "-hd" if RetinaDisplay is enabled, unless the "-hd" suffix is already present
    • The following objects were enhanced to work with points:
      • TMXTileMap, Sprite, SpriteFrame, Node, ParticleSystem, LabelBMFont, LabelTTF, Menu, MenuItem,
      • ColorLayer, RenderTexture, MotionStreak, Transitions, Actions, LabelAtlas, AtlasNode
      • and the drawing primitives
      • The nodes that weren't updated is because there was no need to update them.
  • [NEW] SpriteFrameCache:Added a way to remove from the SpriteFrameCache frames given a dictionary, file or texture (issue #953)
  • [FIX] CCArray: improved speed in inserting and deleting elements
  • [FIX] ParticleSystem: fixed memory leak when using ParticleDesigner (issue #986)
  • [FIX] RenderTexture: creates a POW texture, but this doesn't mean that it should be an squared texture (issue #993)
  • [FIX] Templates: Default SDK is 4.1
  • [FIX] Texture2d: Fixed possible crash in NPOT PVR images
  • [FIX] Texture2d: If Text in context can't be created return nil (prevent possible crash)
  • [FIX] Texture2d: Optimized loading time of PVR images
  • [FIX] Transitions: PageTurn3D transition has fewer visible artifacts (issue #751)

Requirements:

  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.5) or newer for Mac games 

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