Wings 3D 1.0.1
Wings 3D 1.0.1 Ranking & Summary
Wings 3D 1.0.1 description
Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
Wings 3D is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
Wings 3D doesnt provide support for creating animations.
Export Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
Import Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
Note: Wings 3D is developed and licensed under the terms of the BSD license.
System requirements:
- OpenGL capable video card.
Enhancements
- Magnets are now drawn correctly in Tweak when selections across multiple
- objects are dragged. [optigon]
- Selectings multiple objects in Tweak and calling a command via a hotkey would
- only affect one of the objects. Now corrected. [optigon]
- Tweak Crash to do with unchecked camera mode reported by Fonte Boa corrected.
- [optigon]
- Tweak mode temporary selection fix. [optigon]
- Select Similar Normals with the option Connected Faces Only and
- a selection comprising multiple objects would cause a crash.
- Thanks to pauljs75.) [bjorng]
- When creating a texture from vertex colors in the AutoUV window, the
- colors will be properly interpolated (smoothed). [scorpius]
- Keyboard events in Tweak while dragging could cause slow downs. Now Fixed.
- (Thanks to Fonte Boa.) [optigon]
- Additional Geometry Windows can now be closed from within Tweak mode.
- (Thanks to Fonte Boa.) [optigon]
- Dragging in Tweak is no longer limited to the size of the current window.
- [optigon]
- Conflicts due to mouse events in adjacent Geometry Windows have been solved by
- locking the focus to the original window during paint selection and dragging
- in Tweak Mode. (Thanks to Fonte Boa.) [optigon]
- New Tweak option to set Tweak Magnet Increment. [optigon]
- Spherical UV mapping corrected. [dgud]
- Doing a Doo-Sabin sub-division on multiple objects would leave an
- invalid selection that could cause crashes. (Thanks to Fonte Boa.) [bjorng]
- Very old Wings files could have invalid mirror faces, which would cause
- crashes. Now clearing the mirror face if it is invalid when loading
- a Wings file. [bjorng]
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