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Wings 3D 0.99.04

Wings 3D 0.99.04

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Wings 3D 0.99.04 Ranking & Summary

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User Review: 0 (0 times)
File size: 8.6 MB
Platform: Mac OS X 10.4 or later
License: Freeware
Price: FREE
Downloads: 395
Date added: 2008-10-06
Publisher: Wings 3D Team

Wings 3D 0.99.04 description

Subdivision modeler inspired by Nendo and Mirai from Izware

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
Wings 3D is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
Wings 3D doesnt provide support for creating animations.
Export Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
Import Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
Note: Wings 3D is developed and licensed under the terms of the BSD license.

System requirements:
- OpenGL capable video card.

Enhancements:
- New Feature: Circularise now works on open edge loops, and by pressing 1 during the drag phase of the tool, you can choose to flatten or not flatten the result to a single plane. [optigon]
- New Feature: View|Highlight Aim aims the camera at the mouseover highlight even while other geometry is selected. Options in Edit|Preferences|Advanced allow you to specify Highlight Aims targeting behaviour. Although the original View|Aim command remains, the Wings default hotkey A now calls View|Highlight Aim instead. [optigon]
- Repeating Move|Region in selection modes other than Face caused Wings to crash. Also Flatten, Rotate, and Scale Region, and Rotate|Normal in Vertex and Body mode. Now fixed. [optigon]
- Selecting every face of an object during a vector op would crash wings. Now fixed. [optigon]
- New vector op added. Define a vector between the centers of two edge loops on either a single object or one loop on each of two objects. [optigon]
- Partial rewrite of Sweep plugin to improve the code including: - Vertices on separate objects sharing the same id number, would cause unexpected results. Vertices are now processed correctly. - Sweep|Free side to side motion was reversed. Now fixed. (Thanks to GetaVe) - Added Relative mode to Sweep commands. - Improvements to processing speed. - Placed commands in single menu to save vertical space. [optigon]
- New utility Tools|Memory Usage. Measures how much memory your current scene is using. (Thanks to Giniu.) [optigon]
- New colour prefs for the Menu Bar and Info Line backgrounds. [optigon]
- Reorganized Edit|Preferences to save vertical space. [optigon]
- Reorganized View menu. Placed similar menu items in View|Show to save vertical space. [optigon]
- Deselecting with nothing selected would add an unnecessary undo state. Now fixed. (Thanks to Giniu.) [optigon]
- Lowered minimum undo level to 1 (Edit|Preferences|Misc). [optigon]
- Changed default camera mode to Wings 3D for fresh install. [optigon]
- Made most of the Defined Hotkeys translatable. This also affects commands displayed in Edit|Repeat and the Plugin Manager. [optigon]
- New Feature: Rotate to Target allows you to rotate a selection using a geometry specified angle. Enable magnets by pressing [Alt] when initiating the tool. [optigon]
- Disabled translation macros for Save and Open in Windows because they could cause Wings to crash when displaying Latin 5 characters in native dialogs. Furthermore, it is highly recommended that you do not save wings files using accented or non-English characters. (Thanks to Devilgreen.)[optigon]
- New Feature: Move|Planar allows you to move any selection freely upon a single plane. Choose any standard axis or a vector defined plane. Enable magnets by pressing [Alt] when initiating the tool. [optigon]
- New! Turkish translation [contributed by Devilgreen]
- Further updates to the German translation [contributed by Torsten Manz]
- The shaders have been enabled again. Now there is a much better mechanism for choosing shaders: a proper submenu, which also shows the currently selected shader. As before, they can be turned off by choosing the default light. [Scorpius]
- Added camera prefs for Rotation Speed and made panning via the arrow keys optional. See Edit|Preferences|Camera. [optigon]
- Added new features to Body|Flip including user defined point, axis, and global axis options. Holding down Alt while initiating the command duplicates the object before flipping it. (Inspired by ggaliens Flip Global plugin.) [optigon]
- Rmb option added to Face|Dissolve to clean up any isolated vertices created by the Dissolve command. This feature already existed for edges, so it made sense to add it for faces. [optigon]
- Added ability to hotkey menu commands that bring up an Options Box such as those in the Primitives and Select Menu. [optigon]
- New Feature: Face|Contour creates edges around or inside a selected face region and allows you to move them parallel to the original edges. Works best for square geometry. Interface includes switching between Average, Normalise, and Stay on Line which provide 3 possible solutions to keeping the edges parallel. Hold down the rmb while dragging to bump the selection up or down acccording to either the face normals, or the regions normal. This feature now replaces the original Inset command. [optigon]
- Added a new option to the existing tool Select|Similar Normals, which allows you to select just those faces with similar normals that are connected to the original face. This allows you to select an island of faces with similar normals to the first, as opposed to all of them. [optigon]
- Added Flatten command to the Edge menu. [optigon]

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