irrKlang 1.0RC1
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irrKlang 1.0RC1 Ranking & Summary
File size:
3.5 MB
Platform:
MAC OS X
License:
Freeware
Price:
Downloads:
827
Date added:
2007-07-28
Publisher:
Nikolaus Gebhardt
irrKlang 1.0RC1 description
irrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library which plays WAV, MP3, OGG, MOD, XM, IT, S3M and more file formats, usable in C++ and all .NET languages (C#, VisualBasic.NET, etc).
irrKlang has all the features known from low level audio libraries as well as lots of useful features like a sophisticated streaming engine, extendable audio reading, single and multithreading modes, 3d audio emulation for low end hardware, a plugin system, multiple rolloff models and more. All this may be accessed via an extremely simple API.
Enhancements:
- irrKlang now supports MacOSX, using CoreAudio. There is a new sound output driver enumeration literal, named ESOD_CORE_AUDIO, which will be chosen automaticly when using ESOD_AUTO_DETECT on MacOsX. Please note that irrKlang is a universal binary for both x86 and ppc, but only x86 hardware is supported yet, altough some few features might work with the ppc irrKlang version.
- This version is release candiate 1 for version 1.0. There are now known bugs in irrKlang currently, and if no major bugs will be found, version 1.0 will be released after some time. We are already working on new user requested features which will be integrated after the 1.0 release.
- irrKlang.NET is now able to override the file access just like the C++ version. There is a tutorial in examples.netCSharp.04.OverrideFileAccess demonstrating this. Use IFileFactory with ISoundEngine::addFileFactory for this.
- Added a method to irrKlang.NET, making it possible to add System::IO::Streams as sound sources. Note that the stream is totally read into memory when adding the sound source. If you want irrKlang to dynamically open and close custom file streams without loading everything into memory, use the addFileFactory with your own IFileFactory implementation.
- Documentation improvements for the .NET version.
irrKlang has all the features known from low level audio libraries as well as lots of useful features like a sophisticated streaming engine, extendable audio reading, single and multithreading modes, 3d audio emulation for low end hardware, a plugin system, multiple rolloff models and more. All this may be accessed via an extremely simple API.
Enhancements:
- irrKlang now supports MacOSX, using CoreAudio. There is a new sound output driver enumeration literal, named ESOD_CORE_AUDIO, which will be chosen automaticly when using ESOD_AUTO_DETECT on MacOsX. Please note that irrKlang is a universal binary for both x86 and ppc, but only x86 hardware is supported yet, altough some few features might work with the ppc irrKlang version.
- This version is release candiate 1 for version 1.0. There are now known bugs in irrKlang currently, and if no major bugs will be found, version 1.0 will be released after some time. We are already working on new user requested features which will be integrated after the 1.0 release.
- irrKlang.NET is now able to override the file access just like the C++ version. There is a tutorial in examples.netCSharp.04.OverrideFileAccess demonstrating this. Use IFileFactory with ISoundEngine::addFileFactory for this.
- Added a method to irrKlang.NET, making it possible to add System::IO::Streams as sound sources. Note that the stream is totally read into memory when adding the sound source. If you want irrKlang to dynamically open and close custom file streams without loading everything into memory, use the addFileFactory with your own IFileFactory implementation.
- Documentation improvements for the .NET version.
irrKlang 1.0RC1 Screenshot
irrKlang 1.0RC1 Keywords
MOD
OGG
MP3
WAV
1.0RC1
sound engine
High Level
Cross platform
audio library
irrKlang
audio
sound
level
engine
3D
irrKlang 1.0RC1
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irrKlang 1.0RC1 Copyright
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