Unangband 0.6.3
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Unangband 0.6.3 Ranking & Summary
File size:
22.6 MB
Platform:
Mac OS X 10.3 or later
License:
Freeware
Price:
FREE
Downloads:
31
Date added:
2009-06-09
Publisher:
Unangband 0.6.3 description
Unangband 0.6.3 is an exciting yet fun to play game for everyone. This is the Mac version.
The Unangband project is a variant of Angband that has a distinct flavor. You adventure in Tolkiens world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.
This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers an absurd variety of terrain, and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.
Unnamed Angband adds over 100 class/style combinations to Angband, 60 new spell books and spell related objects, over 500 new monsters, 130 new spells, 196 features, 230 room descriptions and slightly modifies combat and monster spell casting.
NOTES:
- This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so its safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).
- To play the freshly downloaded competition savefile, load the character, quit, start again, answer y to quickstart question and you'll have no problems with some dungeon guardians prematurely dead (those not in the game when the competition savefile was created). Doing quickstart every time you die you'll also get more monster memory, which is OK in this competition (since code-diving is allowed, anyway). Social-status scumming to become a kings only child is not OK.
Major Features:
- Doubles the monster list
- Expands the class-based system of Angband with numerous possible specialties
- Offers an absurd variety of terrain
- Includes better presentation of graphics and an experimental isometric view.
- Offers many other improvements:
- Over 100 class/style combinations to Angband
- 60 new spell books and spell related objects
- Over 500 new monsters
- 130 new spells
- 196 features
- 230 room descriptions and slightly modifies combat and monster spell casting.
Enhancements:
- Game Play:
-
- Compress dungeon levels from 0 - 100 to 0 - 60 to speed up the end game.
- Allow player to assemble friendly monsters and carry eggs to hatch friendly monsters.
- Prohibit certain races from acquiring particular equipment flags.
- Penalize shape shifter mana. Add ability to tattoo and woad yourself.
- Change earthquakes and destruction to use projection code.
- Add wilderness paths (from FAAngband).
- Try harder to prevent escape from Moria.
- Add firearms.
- Updated druidic spells to use new region code.
- Add in new sorceror spells that allow them to create traps from objects and other spells.
- Make body armours appear earlier in the dungeon. This is to try to make them a more viable option
- And many more...
- User Interface:
-
- Reenable tunneling using the alter key.
- Added Dubtrain Angband Sound Pack v3.1.0
- Remove original Angband sounds.
- Added cheat_wall option to pseudo-colour walls for debugging
- purposes.
- Make permanent rock distinguishable from normal rock.
- If an item/spell is known, display the area of effect when targeting to better allow the player to use the ability.
- Change druid starting light spell.
- Windy rooms and items give the player good defense against archery.
- Tweak names of throwing items.
- Don't run on known regions.
- Improve correctness of retargetting code.
- Ensure item list view is up to date.
- Allow running algorithm to navigate pillared rooms and crypt style corridors.
- And many more...
- Bug fixes:
-
- Many, many bugfixes, particularly due to code rewrites in a number of areas.
- I would like to thank the numerous Unangband contributors, especially darke, for the work put in here.
- The bugs listed below have been fixed since the initial 0.6.3 prerelease.
- Fix lockup bugs generating the Old Forest.
- Fix whole class of bugs that could result in monsters being killed twice and other weirdness.
- Fix bug where items dropped by monster death would infinitely retrigger a trap region.
- Fix for Bug #15823 Lockups (long lake?)
- Numerous updates to regions to get most traps working.
- Fix bug with trap attack descriptions.
- Fix for Bug #15612 Locked myself out of shops.
- Improve correctness of retargeting code.
- Fix to prevent missed coated missiles affecting the player.
- And many other...
- Build / Platform:
-
- Rowan Beentje (Lebannen): Significant updates to the Mac OS/X platform as well as some general platform updates.
- Significant rewrites of the projection and blows code.
- Remove another set of case statements: this time for describing item effects.
- A number of improvements to dungeon generation to allow map designers to improve specific dungeon designs. You can now create special levels of various types, and use level and special room flags as a part of the dungeon zone set up. This allows a lot more granular control of dungeon architecture and special scenarios.
- In addition, added ability to have Mario style hidden access to dungeons. Note Gandalf taking one such route in his fight with the Balrog.
- And many more...
Requirements:
- Mac OS X 10.3 or later
Unangband 0.6.3 Screenshot
Unangband 0.6.3 Keywords
Unangband 0.6.3
dungeon
Angband
adventure
new
fix
spell
Unangband
adventure game
dungeon crawler
angband clone
andband
Unangband 0.6.3
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Unangband 0.6.3 Copyright
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