Battle for Wesnoth 1.6.2
Battle for Wesnoth 1.6.2 Ranking & Summary
Battle for Wesnoth 1.6.2 description
Battle for Wesnoth 1.6.2 gives you an exciting strategy game with a fantasy theme and units carrying over and gaining experience between scenarios. Both single player campaigns and multiplayer games are supported.
This game is currently being actively developed, but is already at in a highly playable state. Although cross platform in nature, great effort is being put into making the application as Mac-like as possible on this platform
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition
200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles
Major Features:
- Build up a formidable fighting force, starting from a single leader and a small amount of gold.
- Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
- Experienced units gain powerful new abilities as they advance.
- Several multi-player options available, including internet play.
- Scores of different custom-designed maps, and unlimited random maps.
- Hundreds of campaign scenarios available for download via a simple in-game procedure.
- 'Fog of war' feature available for a true test of generalship.
- Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
- Excellent language support – 35 different languages currently available.
- GNU/Linux, Windows, MacOSX, RISC OS, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, DragonFly BSD, AmigaOS4, OS/2 & eComStation compatible.
Enhancements:
- Campaigns:
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- Eastern Invasion: Fixed the liches not being revealed properly in 'Weldyn Besieged'
- Heir to the Throne: The Scepter of Fire: Enforce a 7-hex starting castle to prevent units from appearing inside a wall (bug #13377)
- Under The Burning Suns: Properly team-color caged merfolk (bug #13367)
- Scepter of Fire: Properly conditionalize some dialog (bug #13343)
- Editor2:
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- Moved the clipboard actions to a context menu available in paste mode
- Added a terrain sampler feature -- ctrl+click when in paint or fill mode
- Made "wesnoth -e FILE" work like "wesnoth -e --load FILE" (load the map)
- Made "wesnoth -e --load DIR" (and consequently "wesnoth -e DIR") set DIR as the default map directory for the current session, and start with the map load dialog open
- Added ability to load maps referenced in scenario files
- Added ability to work with maps embedded in scenario files (saving works in a limited scope)
- Graphics:New portrait for Huntsman
- Language and i18n:
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- Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,Polish, Russian, Serbian, Slovak, Swedish
- Miscellaneous and bugfixes:
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- Added --ignore-fatal-errors option to wmlunits
- Fixed control transfer after player leaves MP game (bug #13238)
- Fixed missing unit graphics when loading a start-of-scenario savegame
- Improved the sorting of the XP and traits columns in the unit list dialog
- Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
- Enabled non-default fonts for Pango/Cairo (bug #13399)
- Improve the 1.6.1 framerate optimization about images fiting in a hex (load and scan images only when needed)
- Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
- Optimize AI recruiting, for mainline MP factions and add-on having a lot of new unit types (e.g. eras)
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