GLGraphics 0.9
GLGraphics 0.9 Ranking & Summary
GLGraphics 0.9 description
GLGraphics is a library for the Processing programming language that integrates OpenGL textures and GPU-accelerated effects into the Processing API.
This library offers two main classes, GLTexture and GLTextureFilter, and a new OpenGL renderer that also enables off-screen drawing. GLTexture is a descendant of PImage, so that the use of this class combines seamlessly with the already existing funcionality of PImage.
GLTextureFilter is used to load GPU-accelerated image filters or effects, such as High Dynamic Range tone mapping, blur and edge detection etc., and also more complex GPU effects like the simulation of particle systems.
The goals of the GLGraphics library are the following:
- The integration of OpenGL textures and GPU filters into the Processing API.
- To allow for real time effects on high-definition media.
- To open the possibility of GPGPU (General Processing on GPUs) for visual artists.
System requirements:
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Enhancements
- Added GLCamera and GLModel classes
- Added SwarmingPoints example to show use of GLCamera and GLModel
- MouseInvert example added.
- Added GLFramebufferObject class, plus some special methods in GLState to provide more flexibility when dealing with FBOs.
- Fixed ARGB to GL_RGBA conversion bug.
- clearDrawBuffers method removed from GLFramebufferObject class.
- Added PBO texture loading. Is not functional though.
- Implemented Renter to VBO in GLTextureFilter.
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